From d2091639be426574c04f74969fe553162d7a51c9 Mon Sep 17 00:00:00 2001 From: Alex Sakhartchouk Date: Wed, 6 Oct 2010 11:15:01 -0700 Subject: changing vec4 to vec2 for perf reasons. Change-Id: Ic885a6dc697af4fd82e184158772863673f041bd --- libs/rs/rsProgramFragment.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'libs/rs/rsProgramFragment.cpp') diff --git a/libs/rs/rsProgramFragment.cpp b/libs/rs/rsProgramFragment.cpp index c94f294..81b4fa4 100644 --- a/libs/rs/rsProgramFragment.cpp +++ b/libs/rs/rsProgramFragment.cpp @@ -190,7 +190,7 @@ void ProgramFragmentState::init(Context *rsc) { String8 shaderString(RS_SHADER_INTERNAL); shaderString.append("varying lowp vec4 varColor;\n"); - shaderString.append("varying vec4 varTex0;\n"); + shaderString.append("varying vec2 varTex0;\n"); shaderString.append("void main() {\n"); shaderString.append(" lowp vec4 col = UNI_Color;\n"); shaderString.append(" gl_FragColor = col;\n"); -- cgit v1.1