From a09a6e145b778861f7abee86ce17e59507ed221e Mon Sep 17 00:00:00 2001 From: Jason Sams Date: Wed, 6 Jan 2010 11:57:52 -0800 Subject: More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity. --- libs/rs/rsProgramVertex.cpp | 50 ++++++++++++++++++++++++++++++++------------- 1 file changed, 36 insertions(+), 14 deletions(-) (limited to 'libs/rs/rsProgramVertex.cpp') diff --git a/libs/rs/rsProgramVertex.cpp b/libs/rs/rsProgramVertex.cpp index b207558..2be6a7d 100644 --- a/libs/rs/rsProgramVertex.cpp +++ b/libs/rs/rsProgramVertex.cpp @@ -148,21 +148,21 @@ void ProgramVertex::createShader() } mShader.append(mUserShader); } else { - for (uint32_t ct=0; ct < mAttribCount; ct++) { + for (uint32_t ct=VertexArray::POSITION; ct < mAttribCount; ct++) { mShader.append("attribute vec4 "); mShader.append(mAttribNames[ct]); mShader.append(";\n"); } mShader.append("void main() {\n"); - mShader.append(" gl_Position = uni_MVP * attrib_Position;\n"); - mShader.append(" gl_PointSize = attrib_PointSize.x;\n"); + mShader.append(" gl_Position = uni_MVP * ATTRIB_Position;\n"); + mShader.append(" gl_PointSize = ATTRIB_PointSize.x;\n"); - mShader.append(" varColor = attrib_Color;\n"); + mShader.append(" varColor = ATTRIB_Color;\n"); if (mTextureMatrixEnable) { - mShader.append(" varTex0 = uni_TexMatrix * attrib_T0;\n"); + mShader.append(" varTex0 = uni_TexMatrix * ATTRIB_Texture;\n"); } else { - mShader.append(" varTex0 = attrib_T0;\n"); + mShader.append(" varTex0 = ATTRIB_Texture;\n"); } //mShader.append(" pos.x = pos.x / 480.0;\n"); //mShader.append(" pos.y = pos.y / 800.0;\n"); @@ -195,7 +195,7 @@ void ProgramVertex::setupGL2(const Context *rsc, ProgramVertexState *state, Shad } state->mLast.set(this); - //LOGE("sgl2 vtx2 %x", glGetError()); + rsc->checkError("ProgramVertex::setupGL2"); } void ProgramVertex::addLight(const Light *l) @@ -236,15 +236,37 @@ void ProgramVertex::transformToScreen(const Context *rsc, float *v4out, const fl mvp.vectorMultiply(v4out, v3in); } +void ProgramVertex::initAddUserAttrib(const Element *e) +{ + rsAssert(e->getFieldCount()); + for (uint32_t ct=0; ct < e->getFieldCount(); ct++) { + const Element *ce = e->getField(ct); + if (ce->getFieldCount()) { + initAddUserAttrib(ce); + } else { + String8 tmp("ATTRIB_"); + tmp.append(e->getFieldName(ct)); + mAttribNames[mAttribCount].setTo(tmp.string()); + mAttribCount++; + } + } +} + void ProgramVertex::init(Context *rsc) { - mAttribCount = 6; - mAttribNames[VertexArray::POSITION].setTo("attrib_Position"); - mAttribNames[VertexArray::COLOR].setTo("attrib_Color"); - mAttribNames[VertexArray::NORMAL].setTo("attrib_Normal"); - mAttribNames[VertexArray::POINT_SIZE].setTo("attrib_PointSize"); - mAttribNames[VertexArray::TEXTURE_0].setTo("attrib_T0"); - mAttribNames[VertexArray::TEXTURE_1].setTo("attrib_T1"); + if (mUserShader.size() > 0) { + mAttribCount = 0; + for (uint32_t ct=0; ct < mInputCount; ct++) { + initAddUserAttrib(mInputElements[ct].get()); + } + } else { + mAttribCount = 5; + mAttribNames[0].setTo("ATTRIB_Position"); + mAttribNames[1].setTo("ATTRIB_Color"); + mAttribNames[2].setTo("ATTRIB_Normal"); + mAttribNames[3].setTo("ATTRIB_PointSize"); + mAttribNames[4].setTo("ATTRIB_Texture"); + } mUniformCount = 2; mUniformNames[0].setTo("uni_MVP"); -- cgit v1.1