From bbc41c034b0b851287c24c3a51a17586d9960026 Mon Sep 17 00:00:00 2001 From: Alex Sakhartchouk Date: Fri, 5 Aug 2011 15:27:25 -0700 Subject: Fixing rs crash when no texture is bound. Change-Id: I2c15106f50de995c63691f27e2c4d89dbffc758e --- libs/rs/driver/rsdProgram.cpp | 3 +++ libs/rs/driver/rsdShader.cpp | 18 ++++++++++++++---- libs/rs/driver/rsdShader.h | 1 + 3 files changed, 18 insertions(+), 4 deletions(-) (limited to 'libs/rs') diff --git a/libs/rs/driver/rsdProgram.cpp b/libs/rs/driver/rsdProgram.cpp index 39b3805..27a6663 100644 --- a/libs/rs/driver/rsdProgram.cpp +++ b/libs/rs/driver/rsdProgram.cpp @@ -44,6 +44,9 @@ bool rsdProgramVertexInit(const Context *rsc, const ProgramVertex *pv, static void SyncProgramConstants(const Context *rsc, const Program *p) { for (uint32_t ct=0; ct < p->mHal.state.texturesCount; ct++) { const Allocation *a = p->mHal.state.textures[ct].get(); + if (!a) { + continue; + } DrvAllocation *drvAlloc = (DrvAllocation *)a->mHal.drv; if (drvAlloc->uploadDeferred) { rsdAllocationSyncAll(rsc, a, RS_ALLOCATION_USAGE_SCRIPT); diff --git a/libs/rs/driver/rsdShader.cpp b/libs/rs/driver/rsdShader.cpp index 15cc417..90fe4b2 100644 --- a/libs/rs/driver/rsdShader.cpp +++ b/libs/rs/driver/rsdShader.cpp @@ -48,6 +48,7 @@ RsdShader::~RsdShader() { delete[] mAttribNames; delete[] mUniformNames; delete[] mUniformArraySizes; + delete[] mTextureTargets; } void RsdShader::initMemberVars() { @@ -59,6 +60,7 @@ void RsdShader::initMemberVars() { mAttribNames = NULL; mUniformNames = NULL; mUniformArraySizes = NULL; + mTextureTargets = NULL; mIsValid = false; } @@ -81,6 +83,7 @@ void RsdShader::init() { mUniformArraySizes[uniformCount] = 1; uniformCount++; } + } String8 RsdShader::getGLSLInputString() const { @@ -141,8 +144,10 @@ void RsdShader::appendTextures() { for (uint32_t ct=0; ct < mRSProgram->mHal.state.texturesCount; ct++) { if (mRSProgram->mHal.state.textureTargets[ct] == RS_TEXTURE_2D) { snprintf(buf, sizeof(buf), "uniform sampler2D UNI_Tex%i;\n", ct); + mTextureTargets[ct] = GL_TEXTURE_2D; } else { snprintf(buf, sizeof(buf), "uniform samplerCube UNI_Tex%i;\n", ct); + mTextureTargets[ct] = GL_TEXTURE_CUBE_MAP; } mShader.append(buf); } @@ -400,9 +405,11 @@ void RsdShader::setupTextures(const Context *rsc, RsdShaderCache *sc) { for (uint32_t ct=0; ct < numTexturesToBind; ct++) { glActiveTexture(GL_TEXTURE0 + ct); + glUniform1i(sc->fragUniformSlot(mTextureUniformIndexStart + ct), ct); + if (!mRSProgram->mHal.state.textures[ct].get()) { - LOGE("No texture bound for shader id %u, texture unit %u", (uint)this, ct); - rsc->setError(RS_ERROR_BAD_SHADER, "No texture bound"); + // if nothing is bound, reset to default GL texture + glBindTexture(mTextureTargets[ct], 0); continue; } @@ -422,8 +429,6 @@ void RsdShader::setupTextures(const Context *rsc, RsdShaderCache *sc) { glTexParameteri(drvTex->glTarget, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); rsdGLCheckError(rsc, "ProgramFragment::setup tex env"); } - - glUniform1i(sc->fragUniformSlot(mTextureUniformIndexStart + ct), ct); rsdGLCheckError(rsc, "ProgramFragment::setup uniforms"); } @@ -516,6 +521,11 @@ void RsdShader::initAttribAndUniformArray() { mUniformNames = new String8[mUniformCount]; mUniformArraySizes = new uint32_t[mUniformCount]; } + + mTextureCount = mRSProgram->mHal.state.texturesCount; + if (mTextureCount) { + mTextureTargets = new uint32_t[mTextureCount]; + } } void RsdShader::initAddUserElement(const Element *e, String8 *names, uint32_t *arrayLengths, uint32_t *count, const char *prefix) { diff --git a/libs/rs/driver/rsdShader.h b/libs/rs/driver/rsdShader.h index 63c4231..3f0d6ea 100644 --- a/libs/rs/driver/rsdShader.h +++ b/libs/rs/driver/rsdShader.h @@ -84,6 +84,7 @@ protected: uint32_t mType; uint32_t mTextureCount; + uint32_t *mTextureTargets; uint32_t mAttribCount; uint32_t mUniformCount; android::String8 *mAttribNames; -- cgit v1.1