From 5c225b1680e696ae8bbf505a1997d6f720672f74 Mon Sep 17 00:00:00 2001 From: Jeff Brown Date: Wed, 16 Jun 2010 01:53:36 -0700 Subject: Even more native input dispatch work in progress. Added more tests. Fixed a regression in Vector. Fixed bugs in pointer tracking. Fixed a starvation issue in PollLoop when setting or removing callbacks. Fixed a couple of policy nits. Modified the internal representation of MotionEvent to be more efficient and more consistent. Added code to skip/cancel virtual key processing when there are multiple pointers down. This helps to better disambiguate virtual key presses from stray touches (such as cheek presses). Change-Id: I2a7d2cce0195afb9125b23378baa94fd2fc6671c --- libs/ui/InputDispatcher.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'libs/ui/InputDispatcher.cpp') diff --git a/libs/ui/InputDispatcher.cpp b/libs/ui/InputDispatcher.cpp index f058271..14dcada 100644 --- a/libs/ui/InputDispatcher.cpp +++ b/libs/ui/InputDispatcher.cpp @@ -379,8 +379,7 @@ void InputDispatcher::identifyInputTargetsAndDispatchMotionLockedInterruptible( mReusableMotionEvent.initialize(entry->deviceId, entry->nature, entry->action, entry->edgeFlags, entry->metaState, - entry->firstSample.pointerCoords[0].x, entry->firstSample.pointerCoords[0].y, - entry->xPrecision, entry->yPrecision, + 0, 0, entry->xPrecision, entry->yPrecision, entry->downTime, entry->eventTime, entry->pointerCount, entry->pointerIds, entry->firstSample.pointerCoords); -- cgit v1.1