From b27b8c0caf8ff23d10eea655085769f314050427 Mon Sep 17 00:00:00 2001 From: Jeff Brown Date: Tue, 2 Nov 2010 17:58:22 -0700 Subject: Fix a key repeating bug. (DO NOT MERGE) This change fixes a bug in the dispatcher where the window manager policy would incorrectly receive a key repeat count of 0 in the case where the key repeat was generated by the hardware or driver. Long-press on HOME was broken as a result. Repeating keys could also get stuck down. Bug: 3159581 Bug: 3208156 Change-Id: I1145487cfcc41a7850dba4cafc63c4a5951ace5b --- libs/ui/InputDispatcher.cpp | 80 ++++++++++++++++++++++----------------------- 1 file changed, 40 insertions(+), 40 deletions(-) (limited to 'libs') diff --git a/libs/ui/InputDispatcher.cpp b/libs/ui/InputDispatcher.cpp index c0b27fe..28ccc43 100644 --- a/libs/ui/InputDispatcher.cpp +++ b/libs/ui/InputDispatcher.cpp @@ -619,38 +619,8 @@ bool InputDispatcher::dispatchConfigurationChangedLocked( bool InputDispatcher::dispatchKeyLocked( nsecs_t currentTime, KeyEntry* entry, nsecs_t keyRepeatTimeout, DropReason* dropReason, nsecs_t* nextWakeupTime) { - // Give the policy a chance to intercept the key. - if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN) { - if (entry->policyFlags & POLICY_FLAG_PASS_TO_USER) { - CommandEntry* commandEntry = postCommandLocked( - & InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible); - if (mFocusedWindow) { - commandEntry->inputChannel = mFocusedWindow->inputChannel; - } - commandEntry->keyEntry = entry; - entry->refCount += 1; - return false; // wait for the command to run - } else { - entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE; - } - } else if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_SKIP) { - if (*dropReason == DROP_REASON_NOT_DROPPED) { - *dropReason = DROP_REASON_POLICY; - } - } - - // Clean up if dropping the event. - if (*dropReason != DROP_REASON_NOT_DROPPED) { - resetTargetsLocked(); - setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY - ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED); - return true; - } - // Preprocessing. if (! entry->dispatchInProgress) { - logOutboundKeyDetailsLocked("dispatchKey - ", entry); - if (entry->repeatCount == 0 && entry->action == AKEY_EVENT_ACTION_DOWN && (entry->policyFlags & POLICY_FLAG_TRUSTED) @@ -677,6 +647,36 @@ bool InputDispatcher::dispatchKeyLocked( entry->dispatchInProgress = true; resetTargetsLocked(); + + logOutboundKeyDetailsLocked("dispatchKey - ", entry); + } + + // Give the policy a chance to intercept the key. + if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN) { + if (entry->policyFlags & POLICY_FLAG_PASS_TO_USER) { + CommandEntry* commandEntry = postCommandLocked( + & InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible); + if (mFocusedWindow) { + commandEntry->inputChannel = mFocusedWindow->inputChannel; + } + commandEntry->keyEntry = entry; + entry->refCount += 1; + return false; // wait for the command to run + } else { + entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE; + } + } else if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_SKIP) { + if (*dropReason == DROP_REASON_NOT_DROPPED) { + *dropReason = DROP_REASON_POLICY; + } + } + + // Clean up if dropping the event. + if (*dropReason != DROP_REASON_NOT_DROPPED) { + resetTargetsLocked(); + setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY + ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED); + return true; } // Identify targets. @@ -705,16 +705,24 @@ void InputDispatcher::logOutboundKeyDetailsLocked(const char* prefix, const KeyE #if DEBUG_OUTBOUND_EVENT_DETAILS LOGD("%seventTime=%lld, deviceId=0x%x, source=0x%x, policyFlags=0x%x, " "action=0x%x, flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, " - "downTime=%lld", + "repeatCount=%d, downTime=%lld", prefix, entry->eventTime, entry->deviceId, entry->source, entry->policyFlags, entry->action, entry->flags, entry->keyCode, entry->scanCode, entry->metaState, - entry->downTime); + entry->repeatCount, entry->downTime); #endif } bool InputDispatcher::dispatchMotionLocked( nsecs_t currentTime, MotionEntry* entry, DropReason* dropReason, nsecs_t* nextWakeupTime) { + // Preprocessing. + if (! entry->dispatchInProgress) { + entry->dispatchInProgress = true; + resetTargetsLocked(); + + logOutboundMotionDetailsLocked("dispatchMotion - ", entry); + } + // Clean up if dropping the event. if (*dropReason != DROP_REASON_NOT_DROPPED) { resetTargetsLocked(); @@ -723,14 +731,6 @@ bool InputDispatcher::dispatchMotionLocked( return true; } - // Preprocessing. - if (! entry->dispatchInProgress) { - logOutboundMotionDetailsLocked("dispatchMotion - ", entry); - - entry->dispatchInProgress = true; - resetTargetsLocked(); - } - bool isPointerEvent = entry->source & AINPUT_SOURCE_CLASS_POINTER; // Identify targets. -- cgit v1.1