From ddf74373616c89e0880a28a2185fd7ce3db91de6 Mon Sep 17 00:00:00 2001 From: Romain Guy Date: Tue, 22 May 2012 14:07:07 -0700 Subject: Ensure we always set the proper blending mode Bug #6527305 At the beginning of a frame, always set the blending mode that we think GL is using just in case it was modified by another entity (for instance a WebView functor.) Change-Id: I0e1d0abee8a2abb2b8e7622aed28346e89562c06 --- libs/hwui/DisplayListRenderer.cpp | 3 ++- libs/hwui/OpenGLRenderer.cpp | 25 ++++++++++++++++--------- libs/hwui/OpenGLRenderer.h | 6 ++++++ 3 files changed, 24 insertions(+), 10 deletions(-) (limited to 'libs') diff --git a/libs/hwui/DisplayListRenderer.cpp b/libs/hwui/DisplayListRenderer.cpp index a5f653a..546925e 100644 --- a/libs/hwui/DisplayListRenderer.cpp +++ b/libs/hwui/DisplayListRenderer.cpp @@ -296,7 +296,8 @@ void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) { indent[i] = ' '; } indent[count] = '\0'; - ALOGD("%sStart display list (%p, %s)", (char*) indent + 2, this, mName.string()); + ALOGD("%sStart display list (%p, %s, render=%d)", (char*) indent + 2, this, + mName.string(), isRenderable()); ALOGD("%s%s %d", indent, "Save", SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag); int saveCount = renderer.getSaveCount() - 1; diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index 50f5d57..fa3780d 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -177,14 +177,26 @@ void OpenGLRenderer::prepareDirty(float left, float top, float right, float bott mSnapshot->fbo = getTargetFbo(); mSaveCount = 1; - glViewport(0, 0, mWidth, mHeight); - mCaches.setScissor(left, mSnapshot->height - bottom, right - left, bottom - top); - mSnapshot->setClip(left, top, right, bottom); - mDirtyClip = false; + mDirtyClip = opaque; + + syncState(); if (!opaque) { + mCaches.setScissor(left, mSnapshot->height - bottom, right - left, bottom - top); glClear(GL_COLOR_BUFFER_BIT); + } else { + mCaches.resetScissor(); + } +} + +void OpenGLRenderer::syncState() { + glViewport(0, 0, mWidth, mHeight); + + if (mCaches.blend) { + glEnable(GL_BLEND); + } else { + glDisable(GL_BLEND); } } @@ -291,11 +303,6 @@ status_t OpenGLRenderer::invokeFunctors(Rect& dirty) { } } - // Restore state possibly changed by the functors in process mode - GLboolean value; - glGetBooleanv(GL_BLEND, &value); - mCaches.blend = value; - mCaches.activeTexture(0); return result; diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h index bf136ad..ad83b31 100644 --- a/libs/hwui/OpenGLRenderer.h +++ b/libs/hwui/OpenGLRenderer.h @@ -215,6 +215,12 @@ protected: private: /** + * Ensures the state of the renderer is the same as the state of + * the GL context. + */ + void syncState(); + + /** * Saves the current state of the renderer as a new snapshot. * The new snapshot is saved in mSnapshot and the previous snapshot * is linked from mSnapshot->previous. -- cgit v1.1