From ef8d6f272ae451aaedb0f02249c0f9f0576efdf3 Mon Sep 17 00:00:00 2001 From: Chris Craik Date: Wed, 17 Dec 2014 11:10:28 -0800 Subject: Revert overdraw avoidance visualization change bug:18787324 Partial revert of 23d307c8d88f4a3849163b9e5b7cd11d0d4f372c. Change-Id: Ic8b91b046707fc5b8fa53c35ea7b37bb19c3c943 --- libs/hwui/DeferredDisplayList.cpp | 11 ++++++----- libs/hwui/DeferredDisplayList.h | 5 +++-- libs/hwui/OpenGLRenderer.cpp | 5 ++++- 3 files changed, 13 insertions(+), 8 deletions(-) (limited to 'libs') diff --git a/libs/hwui/DeferredDisplayList.cpp b/libs/hwui/DeferredDisplayList.cpp index fab4a1a..a998594 100644 --- a/libs/hwui/DeferredDisplayList.cpp +++ b/libs/hwui/DeferredDisplayList.cpp @@ -525,7 +525,7 @@ void DeferredDisplayList::addDrawOp(OpenGLRenderer& renderer, DrawOp* op) { deferInfo.mergeable &= !recordingComplexClip(); deferInfo.opaqueOverBounds &= !recordingComplexClip() && mSaveStack.isEmpty(); - if (mBatches.size() && + if (CC_LIKELY(mAvoidOverdraw) && mBatches.size() && state->mClipSideFlags != kClipSide_ConservativeFull && deferInfo.opaqueOverBounds && state->mBounds.contains(mBounds)) { // avoid overdraw by resetting drawing state + discarding drawing ops @@ -677,12 +677,13 @@ status_t DeferredDisplayList::flush(OpenGLRenderer& renderer, Rect& dirty) { DrawModifiers restoreDrawModifiers = renderer.getDrawModifiers(); renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag); - for (unsigned int i = 1; i < mBatches.size(); i++) { - if (mBatches[i] && mBatches[i]->coversBounds(mBounds)) { - discardDrawingBatches(i - 1); + if (CC_LIKELY(mAvoidOverdraw)) { + for (unsigned int i = 1; i < mBatches.size(); i++) { + if (mBatches[i] && mBatches[i]->coversBounds(mBounds)) { + discardDrawingBatches(i - 1); + } } } - // NOTE: depth of the save stack at this point, before playback, should be reflected in // FLUSH_SAVE_STACK_DEPTH, so that save/restores match up correctly status |= replayBatchList(mBatches, renderer, dirty); diff --git a/libs/hwui/DeferredDisplayList.h b/libs/hwui/DeferredDisplayList.h index 885b411..8a015b2 100644 --- a/libs/hwui/DeferredDisplayList.h +++ b/libs/hwui/DeferredDisplayList.h @@ -81,8 +81,8 @@ public: class DeferredDisplayList { friend class DeferStateStruct; // used to give access to allocator public: - DeferredDisplayList(const Rect& bounds) : - mBounds(bounds) { + DeferredDisplayList(const Rect& bounds, bool avoidOverdraw = true) : + mBounds(bounds), mAvoidOverdraw(avoidOverdraw) { clear(); } ~DeferredDisplayList() { clear(); } @@ -150,6 +150,7 @@ private: // layer space bounds of rendering Rect mBounds; + const bool mAvoidOverdraw; /** * At defer time, stores the *defer time* savecount of save/saveLayer ops that were deferred, so diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index 075f2c5..2b62684 100755 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -1907,7 +1907,10 @@ status_t OpenGLRenderer::drawRenderNode(RenderNode* renderNode, Rect& dirty, int return status | replayStruct.mDrawGlStatus; } - DeferredDisplayList deferredList(*currentClipRect()); + // Don't avoid overdraw when visualizing, since that makes it harder to + // debug where it's coming from, and when the problem occurs. + bool avoidOverdraw = !mCaches.debugOverdraw; + DeferredDisplayList deferredList(*currentClipRect(), avoidOverdraw); DeferStateStruct deferStruct(deferredList, *this, replayFlags); renderNode->defer(deferStruct, 0); -- cgit v1.1