From 43dd61e08a726fbc3695b1cbfdef6bdd4ddd34be Mon Sep 17 00:00:00 2001 From: Mathias Agopian Date: Tue, 12 Jul 2011 14:11:07 -0700 Subject: fix typo in a comment Change-Id: If913611a65e8b578021e9f9a9546f05e0ce6ef44 --- opengl/java/android/opengl/GLSurfaceView.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'opengl/java') diff --git a/opengl/java/android/opengl/GLSurfaceView.java b/opengl/java/android/opengl/GLSurfaceView.java index 32d1a23..3f547fd 100644 --- a/opengl/java/android/opengl/GLSurfaceView.java +++ b/opengl/java/android/opengl/GLSurfaceView.java @@ -88,7 +88,7 @@ import android.view.SurfaceView; * well as how many bits are allocated to each channel. Therefore, the first thing * GLSurfaceView has to do when starting to render is choose what EGLConfig to use. *

- * By default GLSurfaceView chooses a EGLConfig that has an RGB_656 pixel format, + * By default GLSurfaceView chooses a EGLConfig that has an RGB_565 pixel format, * with at least a 16-bit depth buffer and no stencil. *

* If you would prefer a different EGLConfig -- cgit v1.1