From abac01052c1c40f8582fe9f010c2efe6013e25c6 Mon Sep 17 00:00:00 2001 From: Mathias Agopian Date: Fri, 31 Jul 2009 14:47:00 -0700 Subject: be more robust when errors occur upon EGL surface creation (ie: don't crash) --- opengl/libagl/egl.cpp | 27 ++++++++++++++++++--------- 1 file changed, 18 insertions(+), 9 deletions(-) (limited to 'opengl/libagl') diff --git a/opengl/libagl/egl.cpp b/opengl/libagl/egl.cpp index b0e54d8..cf66be3 100644 --- a/opengl/libagl/egl.cpp +++ b/opengl/libagl/egl.cpp @@ -145,7 +145,7 @@ struct egl_surface_t virtual EGLBoolean bindDrawSurface(ogles_context_t* gl) = 0; virtual EGLBoolean bindReadSurface(ogles_context_t* gl) = 0; - virtual void connect() {} + virtual EGLBoolean connect() { return EGL_TRUE; } virtual void disconnect() {} virtual EGLint getWidth() const = 0; virtual EGLint getHeight() const = 0; @@ -214,7 +214,7 @@ struct egl_window_surface_v2_t : public egl_surface_t virtual EGLBoolean swapBuffers(); virtual EGLBoolean bindDrawSurface(ogles_context_t* gl); virtual EGLBoolean bindReadSurface(ogles_context_t* gl); - virtual void connect(); + virtual EGLBoolean connect(); virtual void disconnect(); virtual EGLint getWidth() const { return width; } virtual EGLint getHeight() const { return height; } @@ -382,10 +382,12 @@ egl_window_surface_v2_t::~egl_window_surface_v2_t() { } } -void egl_window_surface_v2_t::connect() +EGLBoolean egl_window_surface_v2_t::connect() { // dequeue a buffer - nativeWindow->dequeueBuffer(nativeWindow, &buffer); + if (nativeWindow->dequeueBuffer(nativeWindow, &buffer) != NO_ERROR) { + return setError(EGL_BAD_ALLOC, EGL_FALSE); + } // allocate a corresponding depth-buffer width = buffer->width; @@ -396,8 +398,7 @@ void egl_window_surface_v2_t::connect() depth.stride = depth.width; // use the width here depth.data = (GGLubyte*)malloc(depth.stride*depth.height*2); if (depth.data == 0) { - setError(EGL_BAD_ALLOC, EGL_NO_SURFACE); - return; + return setError(EGL_BAD_ALLOC, EGL_FALSE); } } @@ -411,9 +412,10 @@ void egl_window_surface_v2_t::connect() GRALLOC_USAGE_SW_WRITE_OFTEN, &bits) != NO_ERROR) { LOGE("connect() failed to lock buffer %p (%ux%u)", buffer, buffer->width, buffer->height); - setError(EGL_BAD_ACCESS, EGL_NO_SURFACE); + return setError(EGL_BAD_ACCESS, EGL_FALSE); // FIXME: we should make sure we're not accessing the buffer anymore } + return EGL_TRUE; } void egl_window_surface_v2_t::disconnect() @@ -444,6 +446,7 @@ status_t egl_window_surface_v2_t::lock( status_t egl_window_surface_v2_t::unlock(android_native_buffer_t* buf) { + if (!buf) return BAD_VALUE; int err = module->unlock(module, buf->handle); return err; } @@ -515,6 +518,10 @@ void egl_window_surface_v2_t::copyBlt( EGLBoolean egl_window_surface_v2_t::swapBuffers() { + if (!buffer) { + return setError(EGL_BAD_ACCESS, EGL_FALSE); + } + /* * Handle eglSetSwapRectangleANDROID() * We copyback from the front buffer @@ -580,7 +587,7 @@ EGLBoolean egl_window_surface_v2_t::swapBuffers() GRALLOC_USAGE_SW_WRITE_OFTEN, &bits) != NO_ERROR) { LOGE("eglSwapBuffers() failed to lock buffer %p (%ux%u)", buffer, buffer->width, buffer->height); - setError(EGL_BAD_ACCESS, EGL_NO_SURFACE); + return setError(EGL_BAD_ACCESS, EGL_FALSE); // FIXME: we should make sure we're not accessing the buffer anymore } @@ -1748,7 +1755,9 @@ EGLBoolean eglMakeCurrent( EGLDisplay dpy, EGLSurface draw, ogles_scissor(gl, 0, 0, w, h); } if (d) { - d->connect(); + if (d->connect() == EGL_FALSE) { + return EGL_FALSE; + } d->ctx = ctx; d->bindDrawSurface(gl); } -- cgit v1.1