From dcebf6f65a890083545a8c191fcdc2522bfd035d Mon Sep 17 00:00:00 2001 From: Mathias Agopian Date: Mon, 17 Aug 2009 18:07:06 -0700 Subject: fix bug [2021677] egl driver unloaded after eglTerminate() is called refactored the code so that: - EGL APIs that can be called before or after eglInitialize() will work by loading the drivers first - make eglGetDisplay() a lot more efficient - make sure that EGL drivers are loaded in a thread-safe way - don't unload the drivers upon calling eglTerminate(), they're now never unloaded, since there is no safe way to do it (some thread could be running) - updated our EGL version to 1.4 - return better error codes if errors happen during initialization --- opengl/libs/egl_impl.h | 1 - 1 file changed, 1 deletion(-) (limited to 'opengl/libs/egl_impl.h') diff --git a/opengl/libs/egl_impl.h b/opengl/libs/egl_impl.h index c5f753d..ac286cb 100644 --- a/opengl/libs/egl_impl.h +++ b/opengl/libs/egl_impl.h @@ -35,7 +35,6 @@ struct egl_connection_t gl_hooks_t * hooks; EGLint major; EGLint minor; - int unavailable; }; EGLAPI EGLImageKHR egl_get_image_for_current_context(EGLImageKHR image); -- cgit v1.1