From 9066cfe9886ac131c34d59ed0e2d287b0e3c0087 Mon Sep 17 00:00:00 2001 From: The Android Open Source Project Date: Tue, 3 Mar 2009 19:31:44 -0800 Subject: auto import from //depot/cupcake/@135843 --- opengl/tests/angeles/Android.mk | 17 + opengl/tests/angeles/MODULE_LICENSE_BSD_OR_LGPL | 0 opengl/tests/angeles/README.txt | 77 +++ opengl/tests/angeles/app-linux.c | 223 +++++++ opengl/tests/angeles/app.h | 56 ++ opengl/tests/angeles/cams.h | 65 ++ opengl/tests/angeles/demo.c | 792 ++++++++++++++++++++++++ opengl/tests/angeles/gpustate.c | 39 ++ opengl/tests/angeles/include/GLES/egl.h | 229 +++++++ opengl/tests/angeles/include/GLES/egltypes.h | 20 + opengl/tests/angeles/include/GLES/gl.h | 584 +++++++++++++++++ opengl/tests/angeles/license-BSD.txt | 34 + opengl/tests/angeles/license-LGPL.txt | 504 +++++++++++++++ opengl/tests/angeles/license.txt | 19 + opengl/tests/angeles/shapes.h | 59 ++ 15 files changed, 2718 insertions(+) create mode 100644 opengl/tests/angeles/Android.mk create mode 100644 opengl/tests/angeles/MODULE_LICENSE_BSD_OR_LGPL create mode 100644 opengl/tests/angeles/README.txt create mode 100644 opengl/tests/angeles/app-linux.c create mode 100644 opengl/tests/angeles/app.h create mode 100644 opengl/tests/angeles/cams.h create mode 100644 opengl/tests/angeles/demo.c create mode 100644 opengl/tests/angeles/gpustate.c create mode 100644 opengl/tests/angeles/include/GLES/egl.h create mode 100644 opengl/tests/angeles/include/GLES/egltypes.h create mode 100644 opengl/tests/angeles/include/GLES/gl.h create mode 100644 opengl/tests/angeles/license-BSD.txt create mode 100644 opengl/tests/angeles/license-LGPL.txt create mode 100644 opengl/tests/angeles/license.txt create mode 100644 opengl/tests/angeles/shapes.h (limited to 'opengl/tests/angeles') diff --git a/opengl/tests/angeles/Android.mk b/opengl/tests/angeles/Android.mk new file mode 100644 index 0000000..46958d3 --- /dev/null +++ b/opengl/tests/angeles/Android.mk @@ -0,0 +1,17 @@ +# Copyright 2006 The Android Open Source Project + +LOCAL_PATH:= $(call my-dir) +include $(CLEAR_VARS) +LOCAL_SRC_FILES:= app-linux.c demo.c.arm +LOCAL_SHARED_LIBRARIES := libEGL libGLESv1_CM libui +LOCAL_MODULE:= angeles +LOCAL_MODULE_TAGS := tests +include $(BUILD_EXECUTABLE) + + +include $(CLEAR_VARS) +LOCAL_SRC_FILES:= gpustate.c +LOCAL_SHARED_LIBRARIES := libEGL libGLESv1_CM +LOCAL_MODULE:= gpustate +LOCAL_MODULE_TAGS := tests +include $(BUILD_EXECUTABLE) diff --git a/opengl/tests/angeles/MODULE_LICENSE_BSD_OR_LGPL b/opengl/tests/angeles/MODULE_LICENSE_BSD_OR_LGPL new file mode 100644 index 0000000..e69de29 diff --git a/opengl/tests/angeles/README.txt b/opengl/tests/angeles/README.txt new file mode 100644 index 0000000..38b8a4a --- /dev/null +++ b/opengl/tests/angeles/README.txt @@ -0,0 +1,77 @@ +------------------------------------------------------------------------ +San Angeles Observation OpenGL ES version example +Copyright 2004-2005 Jetro Lauha +Web: http://iki.fi/jetro/ +See file license.txt for licensing information. +------------------------------------------------------------------------ + +This is an OpenGL ES port of the small self-running demonstration +called "San Angeles Observation", which was first presented in the +Assembly'2004 event. It won the first place in the 4 KB intro +competition category. + +The demonstration features a sightseeing of a futuristic city +having many different kind of buildings and items. Everything is +flat shaded with three different lights. + +The original version was made for desktop with OpenGL. It was +naturally heavily size optimized in order to fit it in the size +limit. For this OpenGL ES version example much of the code is +cleaned up and the sound is removed. Also detail level is lowered, +although it still contains over 60000 faces. + +The Win32 (2000/XP) binary package of original version is +available from this address: http://jet.ro/files/angeles.zip + +First version of this OpenGL ES port was submitted to the Khronos +OpenGL ES Coding Challenge held in 2004-2005. + +As a code example, this source shows the following: + * How to create a minimal and portable ad hoc framework + for small testing/demonstration programs. This framework + compiles for both desktop and PocketPC Win32 environment, + and a separate source is included for Linux with X11. + * How to dynamically find and use the OpenGL ES DLL or + shared object, so that the library is not needed at + the compile/link stage. + * How to use the basic features of OpenGL ES 1.0/1.1 + Common Lite, such as vertex arrays, color arrays and + lighting. + * How to create a self contained small demonstration + application with objects generated using procedural + algorithms. + +As the original version was optimized for size instead of +performance, that holds true for this OpenGL ES version as +well. Thus the performance could be significantly increased, +for example by changing the code to use glDrawElements +instead of glDrawArrays. The code uses only OpenGL ES 1.0 +Common Lite -level function calls without any extensions. + +The reference OpenGL ES implementations used for this application: + * Hybrid's OpenGL ES API Implementation (Gerbera) version 2.0.4 + Prebuilt Win32 PC executable: SanOGLES-Gerbera.exe + * PowerVR MBX SDK, OpenGL ES Windows PC Emulation version 1.04.14.0170 + Prebuilt Win32 PC executable: SanOGLES-PVRSDK.exe + +Note that DISABLE_IMPORTGL preprocessor macro can be used +to specify not to use dynamic runtime binding of the library. +You also need to define preprocessor macro PVRSDK to compile +the source with PowerVR OpenGL ES SDK. + +The demo application is briefly tested with a few other OpenGL ES +implementations as well (e.g. Vincent, GLESonGL on Linux, Dell +Axim X50v). Most of these other implementations rendered the demo +erroneously in some aspect. This may indicate that the demo source +could still have some work to do with compatibility and correct +API usage, although the non-conforming implementations are most +probably unfinished as well. + +Thanks and Acknowledgements: + +* Toni Lönnberg (!Cube) created the music for original version, which + is not featured in this OpenGL ES port. +* Sara Kapli (st Rana) for additional camera work. +* Paul Bourke for information about the supershapes. + +------------------------------------------------------------------------ diff --git a/opengl/tests/angeles/app-linux.c b/opengl/tests/angeles/app-linux.c new file mode 100644 index 0000000..7d0d320 --- /dev/null +++ b/opengl/tests/angeles/app-linux.c @@ -0,0 +1,223 @@ +/* San Angeles Observation OpenGL ES version example + * Copyright 2004-2005 Jetro Lauha + * All rights reserved. + * Web: http://iki.fi/jetro/ + * + * This source is free software; you can redistribute it and/or + * modify it under the terms of EITHER: + * (1) The GNU Lesser General Public License as published by the Free + * Software Foundation; either version 2.1 of the License, or (at + * your option) any later version. The text of the GNU Lesser + * General Public License is included with this source in the + * file LICENSE-LGPL.txt. + * (2) The BSD-style license that is included with this source in + * the file LICENSE-BSD.txt. + * + * This source is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files + * LICENSE-LGPL.txt and LICENSE-BSD.txt for more details. + * + * $Id: app-linux.c,v 1.4 2005/02/08 18:42:48 tonic Exp $ + * $Revision: 1.4 $ + * + * Parts of this source file is based on test/example code from + * GLESonGL implementation by David Blythe. Here is copy of the + * license notice from that source: + * + * Copyright (C) 2003 David Blythe All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * DAVID BLYTHE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include +#include +#include + +#include +#include + +#include "app.h" + + +int gAppAlive = 1; + +static const char sAppName[] = + "San Angeles Observation OpenGL ES version example (Linux)"; + +static int sWindowWidth = WINDOW_DEFAULT_WIDTH; +static int sWindowHeight = WINDOW_DEFAULT_HEIGHT; +static EGLDisplay sEglDisplay = EGL_NO_DISPLAY; +static EGLContext sEglContext = EGL_NO_CONTEXT; +static EGLSurface sEglSurface = EGL_NO_SURFACE; + +const char *egl_strerror(unsigned err) +{ + switch(err){ + case EGL_SUCCESS: return "SUCCESS"; + case EGL_NOT_INITIALIZED: return "NOT INITIALIZED"; + case EGL_BAD_ACCESS: return "BAD ACCESS"; + case EGL_BAD_ALLOC: return "BAD ALLOC"; + case EGL_BAD_ATTRIBUTE: return "BAD_ATTRIBUTE"; + case EGL_BAD_CONFIG: return "BAD CONFIG"; + case EGL_BAD_CONTEXT: return "BAD CONTEXT"; + case EGL_BAD_CURRENT_SURFACE: return "BAD CURRENT SURFACE"; + case EGL_BAD_DISPLAY: return "BAD DISPLAY"; + case EGL_BAD_MATCH: return "BAD MATCH"; + case EGL_BAD_NATIVE_PIXMAP: return "BAD NATIVE PIXMAP"; + case EGL_BAD_NATIVE_WINDOW: return "BAD NATIVE WINDOW"; + case EGL_BAD_PARAMETER: return "BAD PARAMETER"; + case EGL_BAD_SURFACE: return "BAD_SURFACE"; +// case EGL_CONTEXT_LOST: return "CONTEXT LOST"; + default: return "UNKNOWN"; + } +} + +void egl_error(const char *name) +{ + unsigned err = eglGetError(); + if(err != EGL_SUCCESS) { + fprintf(stderr,"%s(): egl error 0x%x (%s)\n", + name, err, egl_strerror(err)); + } +} + +static void checkGLErrors() +{ + GLenum error = glGetError(); + if (error != GL_NO_ERROR) + fprintf(stderr, "GL Error: 0x%04x\n", (int)error); +} + + +static void checkEGLErrors() +{ + EGLint error = eglGetError(); + // GLESonGL seems to be returning 0 when there is no errors? + if (error && error != EGL_SUCCESS) + fprintf(stderr, "EGL Error: 0x%04x\n", (int)error); +} + +static int initGraphics() +{ + EGLint s_configAttribs[] = { + EGL_RED_SIZE, 5, + EGL_GREEN_SIZE, 6, + EGL_BLUE_SIZE, 5, + #if 1 + EGL_DEPTH_SIZE, 16, + EGL_STENCIL_SIZE, 0, + #else + EGL_ALPHA_SIZE, EGL_DONT_CARE, + EGL_DEPTH_SIZE, EGL_DONT_CARE, + EGL_STENCIL_SIZE, EGL_DONT_CARE, + EGL_SURFACE_TYPE, EGL_DONT_CARE, + #endif + EGL_NONE + }; + + EGLint numConfigs = -1; + EGLint majorVersion; + EGLint minorVersion; + EGLConfig config; + EGLContext context; + EGLSurface surface; + + EGLDisplay dpy; + + dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY); + egl_error("eglGetDisplay"); + fprintf(stderr,"dpy = 0x%08x\n", (unsigned) dpy); + + eglInitialize(dpy, &majorVersion, &minorVersion); + egl_error("eglInitialize"); + + eglGetConfigs(dpy, NULL, 0, &numConfigs); + egl_error("eglGetConfigs"); + fprintf(stderr,"num configs %d\n", numConfigs); + + eglChooseConfig(dpy, s_configAttribs, &config, 1, &numConfigs); + egl_error("eglChooseConfig"); + + surface = eglCreateWindowSurface(dpy, config, + android_createDisplaySurface(), NULL); + egl_error("eglMapWindowSurface"); + + fprintf(stderr,"surface = %p\n", surface); + + context = eglCreateContext(dpy, config, NULL, NULL); + egl_error("eglCreateContext"); + fprintf(stderr,"context = %p\n", context); + + eglMakeCurrent(dpy, surface, surface, context); + egl_error("eglMakeCurrent"); + + eglQuerySurface(dpy, surface, EGL_WIDTH, &sWindowWidth); + eglQuerySurface(dpy, surface, EGL_HEIGHT, &sWindowHeight); + + sEglDisplay = dpy; + sEglSurface = surface; + sEglContext = context; + + return EGL_TRUE; +} + + +static void deinitGraphics() +{ + eglMakeCurrent(sEglDisplay, NULL, NULL, NULL); + eglDestroyContext(sEglDisplay, sEglContext); + eglDestroySurface(sEglDisplay, sEglSurface); + eglTerminate(sEglDisplay); +} + + +int main(int argc, char *argv[]) +{ + // not referenced: + argc = argc; + argv = argv; + + if (!initGraphics()) + { + fprintf(stderr, "Graphics initialization failed.\n"); + return EXIT_FAILURE; + } + + appInit(); + + while (gAppAlive) + { + struct timeval timeNow; + + if (gAppAlive) + { + gettimeofday(&timeNow, NULL); + appRender(timeNow.tv_sec * 1000 + timeNow.tv_usec / 1000, + sWindowWidth, sWindowHeight); + checkGLErrors(); + eglSwapBuffers(sEglDisplay, sEglSurface); + checkEGLErrors(); + } + } + + appDeinit(); + deinitGraphics(); + + return EXIT_SUCCESS; +} diff --git a/opengl/tests/angeles/app.h b/opengl/tests/angeles/app.h new file mode 100644 index 0000000..70ebd35 --- /dev/null +++ b/opengl/tests/angeles/app.h @@ -0,0 +1,56 @@ +/* San Angeles Observation OpenGL ES version example + * Copyright 2004-2005 Jetro Lauha + * All rights reserved. + * Web: http://iki.fi/jetro/ + * + * This source is free software; you can redistribute it and/or + * modify it under the terms of EITHER: + * (1) The GNU Lesser General Public License as published by the Free + * Software Foundation; either version 2.1 of the License, or (at + * your option) any later version. The text of the GNU Lesser + * General Public License is included with this source in the + * file LICENSE-LGPL.txt. + * (2) The BSD-style license that is included with this source in + * the file LICENSE-BSD.txt. + * + * This source is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files + * LICENSE-LGPL.txt and LICENSE-BSD.txt for more details. + * + * $Id: app.h,v 1.14 2005/02/06 21:13:54 tonic Exp $ + * $Revision: 1.14 $ + */ + +#ifndef APP_H_INCLUDED +#define APP_H_INCLUDED + + +#ifdef __cplusplus +extern "C" { +#endif + + +#define WINDOW_DEFAULT_WIDTH 640 +#define WINDOW_DEFAULT_HEIGHT 480 + +#define WINDOW_BPP 16 + + +// The simple framework expects the application code to define these functions. +extern void appInit(); +extern void appDeinit(); +extern void appRender(long tick, int width, int height); + +/* Value is non-zero when application is alive, and 0 when it is closing. + * Defined by the application framework. + */ +extern int gAppAlive; + + +#ifdef __cplusplus +} +#endif + + +#endif // !APP_H_INCLUDED diff --git a/opengl/tests/angeles/cams.h b/opengl/tests/angeles/cams.h new file mode 100644 index 0000000..2b1acb3 --- /dev/null +++ b/opengl/tests/angeles/cams.h @@ -0,0 +1,65 @@ +/* San Angeles Observation OpenGL ES version example + * Copyright 2004-2005 Jetro Lauha + * All rights reserved. + * Web: http://iki.fi/jetro/ + * + * This source is free software; you can redistribute it and/or + * modify it under the terms of EITHER: + * (1) The GNU Lesser General Public License as published by the Free + * Software Foundation; either version 2.1 of the License, or (at + * your option) any later version. The text of the GNU Lesser + * General Public License is included with this source in the + * file LICENSE-LGPL.txt. + * (2) The BSD-style license that is included with this source in + * the file LICENSE-BSD.txt. + * + * This source is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files + * LICENSE-LGPL.txt and LICENSE-BSD.txt for more details. + * + * $Id: cams.h,v 1.7 2005/01/31 22:15:15 tonic Exp $ + * $Revision: 1.7 $ + */ + +#ifndef CAMS_H_INCLUDED +#define CAMS_H_INCLUDED + + +/* Length in milliseconds of one camera track base unit. + * The value originates from the music synchronization. + */ +#define CAMTRACK_LEN 5442 + + +// Camera track definition for one camera trucking shot. +typedef struct +{ + /* Five parameters of src[5] and dest[5]: + * eyeX, eyeY, eyeZ, viewAngle, viewHeightOffs + */ + short src[5], dest[5]; + unsigned char dist; // if >0, cam rotates around eye xy on dist * 0.1 + unsigned char len; // length multiplier +} CAMTRACK; + +static CAMTRACK sCamTracks[] = +{ + { { 4500, 2700, 100, 70, -30 }, { 50, 50, -90, -100, 0 }, 20, 1 }, + { { -1448, 4294, 25, 363, 0 }, { -136, 202, 125, -98, 100 }, 0, 1 }, + { { 1437, 4930, 200, -275, -20 }, { 1684, 0, 0, 9, 0 }, 0, 1 }, + { { 1800, 3609, 200, 0, 675 }, { 0, 0, 0, 300, 0 }, 0, 1 }, + { { 923, 996, 50, 2336, -80 }, { 0, -20, -50, 0, 170 }, 0, 1 }, + { { -1663, -43, 600, 2170, 0 }, { 20, 0, -600, 0, 100 }, 0, 1 }, + { { 1049, -1420, 175, 2111, -17 }, { 0, 0, 0, -334, 0 }, 0, 2 }, + { { 0, 0, 50, 300, 25 }, { 0, 0, 0, 300, 0 }, 70, 2 }, + { { -473, -953, 3500, -353, -350 }, { 0, 0, -2800, 0, 0 }, 0, 2 }, + { { 191, 1938, 35, 1139, -17 }, { 1205, -2909, 0, 0, 0 }, 0, 2 }, + { { -1449, -2700, 150, 0, 0 }, { 0, 2000, 0, 0, 0 }, 0, 2 }, + { { 5273, 4992, 650, 373, -50 }, { -4598, -3072, 0, 0, 0 }, 0, 2 }, + { { 3223, -3282, 1075, -393, -25 }, { 1649, -1649, 0, 0, 0 }, 0, 2 } +}; +#define CAMTRACK_COUNT (sizeof(camTracks) / sizeof(camTracks[0])) + + +#endif // !CAMS_H_INCLUDED diff --git a/opengl/tests/angeles/demo.c b/opengl/tests/angeles/demo.c new file mode 100644 index 0000000..802f398 --- /dev/null +++ b/opengl/tests/angeles/demo.c @@ -0,0 +1,792 @@ +/* San Angeles Observation OpenGL ES version example + * Copyright 2004-2005 Jetro Lauha + * All rights reserved. + * Web: http://iki.fi/jetro/ + * + * This source is free software; you can redistribute it and/or + * modify it under the terms of EITHER: + * (1) The GNU Lesser General Public License as published by the Free + * Software Foundation; either version 2.1 of the License, or (at + * your option) any later version. The text of the GNU Lesser + * General Public License is included with this source in the + * file LICENSE-LGPL.txt. + * (2) The BSD-style license that is included with this source in + * the file LICENSE-BSD.txt. + * + * This source is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files + * LICENSE-LGPL.txt and LICENSE-BSD.txt for more details. + * + * $Id: demo.c,v 1.10 2005/02/08 20:54:39 tonic Exp $ + * $Revision: 1.10 $ + */ + +#include +#include +#include +#include + +#include + +#include "app.h" +#include "shapes.h" +#include "cams.h" + + +// Total run length is 20 * camera track base unit length (see cams.h). +#define RUN_LENGTH (20 * CAMTRACK_LEN) +#undef PI +#define PI 3.1415926535897932f +#define RANDOM_UINT_MAX 65535 + + +static unsigned long sRandomSeed = 0; + +static void seedRandom(unsigned long seed) +{ + sRandomSeed = seed; +} + +static unsigned long randomUInt() +{ + sRandomSeed = sRandomSeed * 0x343fd + 0x269ec3; + return sRandomSeed >> 16; +} + + +// Capped conversion from float to fixed. +static long floatToFixed(float value) +{ + if (value < -32768) value = -32768; + if (value > 32767) value = 32767; + return (long)(value * 65536); +} + +#define FIXED(value) floatToFixed(value) + + +// Definition of one GL object in this demo. +typedef struct { + /* Vertex array and color array are enabled for all objects, so their + * pointers must always be valid and non-NULL. Normal array is not + * used by the ground plane, so when its pointer is NULL then normal + * array usage is disabled. + * + * Vertex array is supposed to use GL_FIXED datatype and stride 0 + * (i.e. tightly packed array). Color array is supposed to have 4 + * components per color with GL_UNSIGNED_BYTE datatype and stride 0. + * Normal array is supposed to use GL_FIXED datatype and stride 0. + */ + GLfixed *vertexArray; + GLubyte *colorArray; + GLfixed *normalArray; + GLint vertexComponents; + GLsizei count; +} GLOBJECT; + + +static long sStartTick = 0; +static long sTick = 0; + +static int sCurrentCamTrack = 0; +static long sCurrentCamTrackStartTick = 0; +static long sNextCamTrackStartTick = 0x7fffffff; + +static GLOBJECT *sSuperShapeObjects[SUPERSHAPE_COUNT] = { NULL }; +static GLOBJECT *sGroundPlane = NULL; + + +typedef struct { + float x, y, z; +} VECTOR3; + + +static void freeGLObject(GLOBJECT *object) +{ + if (object == NULL) + return; + free(object->normalArray); + free(object->colorArray); + free(object->vertexArray); + free(object); +} + + +static GLOBJECT * newGLObject(long vertices, int vertexComponents, + int useNormalArray) +{ + GLOBJECT *result; + result = (GLOBJECT *)malloc(sizeof(GLOBJECT)); + if (result == NULL) + return NULL; + result->count = vertices; + result->vertexComponents = vertexComponents; + result->vertexArray = (GLfixed *)malloc(vertices * vertexComponents * + sizeof(GLfixed)); + result->colorArray = (GLubyte *)malloc(vertices * 4 * sizeof(GLubyte)); + if (useNormalArray) + { + result->normalArray = (GLfixed *)malloc(vertices * 3 * + sizeof(GLfixed)); + } + else + result->normalArray = NULL; + if (result->vertexArray == NULL || + result->colorArray == NULL || + (useNormalArray && result->normalArray == NULL)) + { + freeGLObject(result); + return NULL; + } + return result; +} + + +static void drawGLObject(GLOBJECT *object) +{ + assert(object != NULL); + + glVertexPointer(object->vertexComponents, GL_FIXED, + 0, object->vertexArray); + glColorPointer(4, GL_UNSIGNED_BYTE, 0, object->colorArray); + + // Already done in initialization: + //glEnableClientState(GL_VERTEX_ARRAY); + //glEnableClientState(GL_COLOR_ARRAY); + + if (object->normalArray) + { + glNormalPointer(GL_FIXED, 0, object->normalArray); + glEnableClientState(GL_NORMAL_ARRAY); + } + else + glDisableClientState(GL_NORMAL_ARRAY); + glDrawArrays(GL_TRIANGLES, 0, object->count); +} + + +static void vector3Sub(VECTOR3 *dest, VECTOR3 *v1, VECTOR3 *v2) +{ + dest->x = v1->x - v2->x; + dest->y = v1->y - v2->y; + dest->z = v1->z - v2->z; +} + + +static void superShapeMap(VECTOR3 *point, float r1, float r2, float t, float p) +{ + // sphere-mapping of supershape parameters + point->x = (float)(cos(t) * cos(p) / r1 / r2); + point->y = (float)(sin(t) * cos(p) / r1 / r2); + point->z = (float)(sin(p) / r2); +} + + +static float ssFunc(const float t, const float *p) +{ + return (float)(pow(pow(fabs(cos(p[0] * t / 4)) / p[1], p[4]) + + pow(fabs(sin(p[0] * t / 4)) / p[2], p[5]), 1 / p[3])); +} + + +// Creates and returns a supershape object. +// Based on Paul Bourke's POV-Ray implementation. +// http://astronomy.swin.edu.au/~pbourke/povray/supershape/ +static GLOBJECT * createSuperShape(const float *params) +{ + const int resol1 = (int)params[SUPERSHAPE_PARAMS - 3]; + const int resol2 = (int)params[SUPERSHAPE_PARAMS - 2]; + // latitude 0 to pi/2 for no mirrored bottom + // (latitudeBegin==0 for -pi/2 to pi/2 originally) + const int latitudeBegin = resol2 / 4; + const int latitudeEnd = resol2 / 2; // non-inclusive + const int longitudeCount = resol1; + const int latitudeCount = latitudeEnd - latitudeBegin; + const long triangleCount = longitudeCount * latitudeCount * 2; + const long vertices = triangleCount * 3; + GLOBJECT *result; + float baseColor[3]; + int a, longitude, latitude; + long currentVertex, currentQuad; + + result = newGLObject(vertices, 3, 1); + if (result == NULL) + return NULL; + + for (a = 0; a < 3; ++a) + baseColor[a] = ((randomUInt() % 155) + 100) / 255.f; + + currentQuad = 0; + currentVertex = 0; + + // longitude -pi to pi + for (longitude = 0; longitude < longitudeCount; ++longitude) + { + + // latitude 0 to pi/2 + for (latitude = latitudeBegin; latitude < latitudeEnd; ++latitude) + { + float t1 = -PI + longitude * 2 * PI / resol1; + float t2 = -PI + (longitude + 1) * 2 * PI / resol1; + float p1 = -PI / 2 + latitude * 2 * PI / resol2; + float p2 = -PI / 2 + (latitude + 1) * 2 * PI / resol2; + float r0, r1, r2, r3; + + r0 = ssFunc(t1, params); + r1 = ssFunc(p1, ¶ms[6]); + r2 = ssFunc(t2, params); + r3 = ssFunc(p2, ¶ms[6]); + + if (r0 != 0 && r1 != 0 && r2 != 0 && r3 != 0) + { + VECTOR3 pa, pb, pc, pd; + VECTOR3 v1, v2, n; + float ca; + int i; + //float lenSq, invLenSq; + + superShapeMap(&pa, r0, r1, t1, p1); + superShapeMap(&pb, r2, r1, t2, p1); + superShapeMap(&pc, r2, r3, t2, p2); + superShapeMap(&pd, r0, r3, t1, p2); + + // kludge to set lower edge of the object to fixed level + if (latitude == latitudeBegin + 1) + pa.z = pb.z = 0; + + vector3Sub(&v1, &pb, &pa); + vector3Sub(&v2, &pd, &pa); + + // Calculate normal with cross product. + /* i j k i j + * v1.x v1.y v1.z | v1.x v1.y + * v2.x v2.y v2.z | v2.x v2.y + */ + + n.x = v1.y * v2.z - v1.z * v2.y; + n.y = v1.z * v2.x - v1.x * v2.z; + n.z = v1.x * v2.y - v1.y * v2.x; + + /* Pre-normalization of the normals is disabled here because + * they will be normalized anyway later due to automatic + * normalization (GL_NORMALIZE). It is enabled because the + * objects are scaled with glScale. + */ + /* + lenSq = n.x * n.x + n.y * n.y + n.z * n.z; + invLenSq = (float)(1 / sqrt(lenSq)); + n.x *= invLenSq; + n.y *= invLenSq; + n.z *= invLenSq; + */ + + ca = pa.z + 0.5f; + + for (i = currentVertex * 3; + i < (currentVertex + 6) * 3; + i += 3) + { + result->normalArray[i] = FIXED(n.x); + result->normalArray[i + 1] = FIXED(n.y); + result->normalArray[i + 2] = FIXED(n.z); + } + for (i = currentVertex * 4; + i < (currentVertex + 6) * 4; + i += 4) + { + int a, color[3]; + for (a = 0; a < 3; ++a) + { + color[a] = (int)(ca * baseColor[a] * 255); + if (color[a] > 255) color[a] = 255; + } + result->colorArray[i] = (GLubyte)color[0]; + result->colorArray[i + 1] = (GLubyte)color[1]; + result->colorArray[i + 2] = (GLubyte)color[2]; + result->colorArray[i + 3] = 0; + } + result->vertexArray[currentVertex * 3] = FIXED(pa.x); + result->vertexArray[currentVertex * 3 + 1] = FIXED(pa.y); + result->vertexArray[currentVertex * 3 + 2] = FIXED(pa.z); + ++currentVertex; + result->vertexArray[currentVertex * 3] = FIXED(pb.x); + result->vertexArray[currentVertex * 3 + 1] = FIXED(pb.y); + result->vertexArray[currentVertex * 3 + 2] = FIXED(pb.z); + ++currentVertex; + result->vertexArray[currentVertex * 3] = FIXED(pd.x); + result->vertexArray[currentVertex * 3 + 1] = FIXED(pd.y); + result->vertexArray[currentVertex * 3 + 2] = FIXED(pd.z); + ++currentVertex; + result->vertexArray[currentVertex * 3] = FIXED(pb.x); + result->vertexArray[currentVertex * 3 + 1] = FIXED(pb.y); + result->vertexArray[currentVertex * 3 + 2] = FIXED(pb.z); + ++currentVertex; + result->vertexArray[currentVertex * 3] = FIXED(pc.x); + result->vertexArray[currentVertex * 3 + 1] = FIXED(pc.y); + result->vertexArray[currentVertex * 3 + 2] = FIXED(pc.z); + ++currentVertex; + result->vertexArray[currentVertex * 3] = FIXED(pd.x); + result->vertexArray[currentVertex * 3 + 1] = FIXED(pd.y); + result->vertexArray[currentVertex * 3 + 2] = FIXED(pd.z); + ++currentVertex; + } // r0 && r1 && r2 && r3 + ++currentQuad; + } // latitude + } // longitude + + // Set number of vertices in object to the actual amount created. + result->count = currentVertex; + + return result; +} + + +static GLOBJECT * createGroundPlane() +{ + const int scale = 4; + const int yBegin = -15, yEnd = 15; // ends are non-inclusive + const int xBegin = -15, xEnd = 15; + const long triangleCount = (yEnd - yBegin) * (xEnd - xBegin) * 2; + const long vertices = triangleCount * 3; + GLOBJECT *result; + int x, y; + long currentVertex, currentQuad; + + result = newGLObject(vertices, 2, 0); + if (result == NULL) + return NULL; + + currentQuad = 0; + currentVertex = 0; + + for (y = yBegin; y < yEnd; ++y) + { + for (x = xBegin; x < xEnd; ++x) + { + GLubyte color; + int i, a; + color = (GLubyte)((randomUInt() & 0x5f) + 81); // 101 1111 + for (i = currentVertex * 4; i < (currentVertex + 6) * 4; i += 4) + { + result->colorArray[i] = color; + result->colorArray[i + 1] = color; + result->colorArray[i + 2] = color; + result->colorArray[i + 3] = 0; + } + + // Axis bits for quad triangles: + // x: 011100 (0x1c), y: 110001 (0x31) (clockwise) + // x: 001110 (0x0e), y: 100011 (0x23) (counter-clockwise) + for (a = 0; a < 6; ++a) + { + const int xm = x + ((0x1c >> a) & 1); + const int ym = y + ((0x31 >> a) & 1); + const float m = (float)(cos(xm * 2) * sin(ym * 4) * 0.75f); + result->vertexArray[currentVertex * 2] = + FIXED(xm * scale + m); + result->vertexArray[currentVertex * 2 + 1] = + FIXED(ym * scale + m); + ++currentVertex; + } + ++currentQuad; + } + } + return result; +} + + +static void drawGroundPlane() +{ + glDisable(GL_CULL_FACE); + glDisable(GL_DEPTH_TEST); + glEnable(GL_BLEND); + glBlendFunc(GL_ZERO, GL_SRC_COLOR); + glDisable(GL_LIGHTING); + + drawGLObject(sGroundPlane); + + glEnable(GL_LIGHTING); + glDisable(GL_BLEND); + glEnable(GL_DEPTH_TEST); +} + + +static void drawFadeQuad() +{ + static const GLfixed quadVertices[] = { + -0x10000, -0x10000, + 0x10000, -0x10000, + -0x10000, 0x10000, + 0x10000, -0x10000, + 0x10000, 0x10000, + -0x10000, 0x10000 + }; + + const int beginFade = sTick - sCurrentCamTrackStartTick; + const int endFade = sNextCamTrackStartTick - sTick; + const int minFade = beginFade < endFade ? beginFade : endFade; + + if (minFade < 1024) + { + const GLfixed fadeColor = minFade << 6; + glColor4x(fadeColor, fadeColor, fadeColor, 0); + + glDisable(GL_DEPTH_TEST); + glEnable(GL_BLEND); + glBlendFunc(GL_ZERO, GL_SRC_COLOR); + glDisable(GL_LIGHTING); + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + + glDisableClientState(GL_COLOR_ARRAY); + glDisableClientState(GL_NORMAL_ARRAY); + glVertexPointer(2, GL_FIXED, 0, quadVertices); + glDrawArrays(GL_TRIANGLES, 0, 6); + + glEnableClientState(GL_COLOR_ARRAY); + + glMatrixMode(GL_MODELVIEW); + + glEnable(GL_LIGHTING); + glDisable(GL_BLEND); + glEnable(GL_DEPTH_TEST); + } +} + + +// Called from the app framework. +void appInit() +{ + int a; + + glEnable(GL_NORMALIZE); + glEnable(GL_DEPTH_TEST); + glDisable(GL_CULL_FACE); + glShadeModel(GL_FLAT); + + glEnable(GL_LIGHTING); + glEnable(GL_LIGHT0); + glEnable(GL_LIGHT1); + glEnable(GL_LIGHT2); + + glEnableClientState(GL_VERTEX_ARRAY); + glEnableClientState(GL_COLOR_ARRAY); + + seedRandom(15); + + for (a = 0; a < SUPERSHAPE_COUNT; ++a) + { + sSuperShapeObjects[a] = createSuperShape(sSuperShapeParams[a]); + assert(sSuperShapeObjects[a] != NULL); + } + sGroundPlane = createGroundPlane(); + assert(sGroundPlane != NULL); +} + + +// Called from the app framework. +void appDeinit() +{ + int a; + for (a = 0; a < SUPERSHAPE_COUNT; ++a) + freeGLObject(sSuperShapeObjects[a]); + freeGLObject(sGroundPlane); +} + + +static void gluPerspective(GLfloat fovy, GLfloat aspect, + GLfloat zNear, GLfloat zFar) +{ + GLfloat xmin, xmax, ymin, ymax; + + ymax = zNear * (GLfloat)tan(fovy * PI / 360); + ymin = -ymax; + xmin = ymin * aspect; + xmax = ymax * aspect; + + glFrustumx((GLfixed)(xmin * 65536), (GLfixed)(xmax * 65536), + (GLfixed)(ymin * 65536), (GLfixed)(ymax * 65536), + (GLfixed)(zNear * 65536), (GLfixed)(zFar * 65536)); +} + + +static void prepareFrame(int width, int height) +{ + glViewport(0, 0, width, height); + + glClearColorx((GLfixed)(0.1f * 65536), + (GLfixed)(0.2f * 65536), + (GLfixed)(0.3f * 65536), 0x10000); + glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + gluPerspective(45, (float)width / height, 0.5f, 150); + + glMatrixMode(GL_MODELVIEW); + + glLoadIdentity(); +} + + +static void configureLightAndMaterial() +{ + static GLfixed light0Position[] = { -0x40000, 0x10000, 0x10000, 0 }; + static GLfixed light0Diffuse[] = { 0x10000, 0x6666, 0, 0x10000 }; + static GLfixed light1Position[] = { 0x10000, -0x20000, -0x10000, 0 }; + static GLfixed light1Diffuse[] = { 0x11eb, 0x23d7, 0x5999, 0x10000 }; + static GLfixed light2Position[] = { -0x10000, 0, -0x40000, 0 }; + static GLfixed light2Diffuse[] = { 0x11eb, 0x2b85, 0x23d7, 0x10000 }; + static GLfixed materialSpecular[] = { 0x10000, 0x10000, 0x10000, 0x10000 }; + + glLightxv(GL_LIGHT0, GL_POSITION, light0Position); + glLightxv(GL_LIGHT0, GL_DIFFUSE, light0Diffuse); + glLightxv(GL_LIGHT1, GL_POSITION, light1Position); + glLightxv(GL_LIGHT1, GL_DIFFUSE, light1Diffuse); + glLightxv(GL_LIGHT2, GL_POSITION, light2Position); + glLightxv(GL_LIGHT2, GL_DIFFUSE, light2Diffuse); + glMaterialxv(GL_FRONT_AND_BACK, GL_SPECULAR, materialSpecular); + + glMaterialx(GL_FRONT_AND_BACK, GL_SHININESS, 60 << 16); + glEnable(GL_COLOR_MATERIAL); +} + + +static void drawModels(float zScale) +{ + const int translationScale = 9; + int x, y; + + seedRandom(9); + + glScalex(1 << 16, 1 << 16, (GLfixed)(zScale * 65536)); + + for (y = -5; y <= 5; ++y) + { + for (x = -5; x <= 5; ++x) + { + float buildingScale; + GLfixed fixedScale; + + int curShape = randomUInt() % SUPERSHAPE_COUNT; + buildingScale = sSuperShapeParams[curShape][SUPERSHAPE_PARAMS - 1]; + fixedScale = (GLfixed)(buildingScale * 65536); + + glPushMatrix(); + glTranslatex((x * translationScale) * 65536, + (y * translationScale) * 65536, + 0); + glRotatex((GLfixed)((randomUInt() % 360) << 16), 0, 0, 1 << 16); + glScalex(fixedScale, fixedScale, fixedScale); + + drawGLObject(sSuperShapeObjects[curShape]); + glPopMatrix(); + } + } + + for (x = -2; x <= 2; ++x) + { + const int shipScale100 = translationScale * 500; + const int offs100 = x * shipScale100 + (sTick % shipScale100); + float offs = offs100 * 0.01f; + GLfixed fixedOffs = (GLfixed)(offs * 65536); + glPushMatrix(); + glTranslatex(fixedOffs, -4 * 65536, 2 << 16); + drawGLObject(sSuperShapeObjects[SUPERSHAPE_COUNT - 1]); + glPopMatrix(); + glPushMatrix(); + glTranslatex(-4 * 65536, fixedOffs, 4 << 16); + glRotatex(90 << 16, 0, 0, 1 << 16); + drawGLObject(sSuperShapeObjects[SUPERSHAPE_COUNT - 1]); + glPopMatrix(); + } +} + + +/* Following gluLookAt implementation is adapted from the + * Mesa 3D Graphics library. http://www.mesa3d.org + */ +static void gluLookAt(GLfloat eyex, GLfloat eyey, GLfloat eyez, + GLfloat centerx, GLfloat centery, GLfloat centerz, + GLfloat upx, GLfloat upy, GLfloat upz) +{ + GLfloat m[16]; + GLfloat x[3], y[3], z[3]; + GLfloat mag; + + /* Make rotation matrix */ + + /* Z vector */ + z[0] = eyex - centerx; + z[1] = eyey - centery; + z[2] = eyez - centerz; + mag = (float)sqrt(z[0] * z[0] + z[1] * z[1] + z[2] * z[2]); + if (mag) { /* mpichler, 19950515 */ + z[0] /= mag; + z[1] /= mag; + z[2] /= mag; + } + + /* Y vector */ + y[0] = upx; + y[1] = upy; + y[2] = upz; + + /* X vector = Y cross Z */ + x[0] = y[1] * z[2] - y[2] * z[1]; + x[1] = -y[0] * z[2] + y[2] * z[0]; + x[2] = y[0] * z[1] - y[1] * z[0]; + + /* Recompute Y = Z cross X */ + y[0] = z[1] * x[2] - z[2] * x[1]; + y[1] = -z[0] * x[2] + z[2] * x[0]; + y[2] = z[0] * x[1] - z[1] * x[0]; + + /* mpichler, 19950515 */ + /* cross product gives area of parallelogram, which is < 1.0 for + * non-perpendicular unit-length vectors; so normalize x, y here + */ + + mag = (float)sqrt(x[0] * x[0] + x[1] * x[1] + x[2] * x[2]); + if (mag) { + x[0] /= mag; + x[1] /= mag; + x[2] /= mag; + } + + mag = (float)sqrt(y[0] * y[0] + y[1] * y[1] + y[2] * y[2]); + if (mag) { + y[0] /= mag; + y[1] /= mag; + y[2] /= mag; + } + +#define M(row,col) m[col*4+row] + M(0, 0) = x[0]; + M(0, 1) = x[1]; + M(0, 2) = x[2]; + M(0, 3) = 0.0; + M(1, 0) = y[0]; + M(1, 1) = y[1]; + M(1, 2) = y[2]; + M(1, 3) = 0.0; + M(2, 0) = z[0]; + M(2, 1) = z[1]; + M(2, 2) = z[2]; + M(2, 3) = 0.0; + M(3, 0) = 0.0; + M(3, 1) = 0.0; + M(3, 2) = 0.0; + M(3, 3) = 1.0; +#undef M + { + int a; + GLfixed fixedM[16]; + for (a = 0; a < 16; ++a) + fixedM[a] = (GLfixed)(m[a] * 65536); + glMultMatrixx(fixedM); + } + + /* Translate Eye to Origin */ + glTranslatex((GLfixed)(-eyex * 65536), + (GLfixed)(-eyey * 65536), + (GLfixed)(-eyez * 65536)); +} + + +static void camTrack() +{ + float lerp[5]; + float eX, eY, eZ, cX, cY, cZ; + float trackPos; + CAMTRACK *cam; + long currentCamTick; + int a; + + if (sNextCamTrackStartTick <= sTick) + { + ++sCurrentCamTrack; + sCurrentCamTrackStartTick = sNextCamTrackStartTick; + } + sNextCamTrackStartTick = sCurrentCamTrackStartTick + + sCamTracks[sCurrentCamTrack].len * CAMTRACK_LEN; + + cam = &sCamTracks[sCurrentCamTrack]; + currentCamTick = sTick - sCurrentCamTrackStartTick; + trackPos = (float)currentCamTick / (CAMTRACK_LEN * cam->len); + + for (a = 0; a < 5; ++a) + lerp[a] = (cam->src[a] + cam->dest[a] * trackPos) * 0.01f; + + if (cam->dist) + { + float dist = cam->dist * 0.1f; + cX = lerp[0]; + cY = lerp[1]; + cZ = lerp[2]; + eX = cX - (float)cos(lerp[3]) * dist; + eY = cY - (float)sin(lerp[3]) * dist; + eZ = cZ - lerp[4]; + } + else + { + eX = lerp[0]; + eY = lerp[1]; + eZ = lerp[2]; + cX = eX + (float)cos(lerp[3]); + cY = eY + (float)sin(lerp[3]); + cZ = eZ + lerp[4]; + } + gluLookAt(eX, eY, eZ, cX, cY, cZ, 0, 0, 1); +} + + +// Called from the app framework. +/* The tick is current time in milliseconds, width and height + * are the image dimensions to be rendered. + */ +void appRender(long tick, int width, int height) +{ + if (sStartTick == 0) + sStartTick = tick; + if (!gAppAlive) + return; + + // Actual tick value is "blurred" a little bit. + sTick = (sTick + tick - sStartTick) >> 1; + + // Terminate application after running through the demonstration once. + if (sTick >= RUN_LENGTH) + { + gAppAlive = 0; + return; + } + + // Prepare OpenGL ES for rendering of the frame. + prepareFrame(width, height); + + // Update the camera position and set the lookat. + camTrack(); + + // Configure environment. + configureLightAndMaterial(); + + // Draw the reflection by drawing models with negated Z-axis. + glPushMatrix(); + drawModels(-1); + glPopMatrix(); + + // Blend the ground plane to the window. + drawGroundPlane(); + + // Draw all the models normally. + drawModels(1); + + // Draw fade quad over whole window (when changing cameras). + drawFadeQuad(); +} diff --git a/opengl/tests/angeles/gpustate.c b/opengl/tests/angeles/gpustate.c new file mode 100644 index 0000000..3c540c9 --- /dev/null +++ b/opengl/tests/angeles/gpustate.c @@ -0,0 +1,39 @@ +#include +#include +#include +#include +#include +#include + +static void *map_memory(const char *fn, unsigned base, unsigned size) +{ + int fd; + void *ptr; + + fd = open(fn, O_RDWR | O_SYNC); + if(fd < 0) { + perror("cannot open %s for mapping"); + return MAP_FAILED; + } + + ptr = mmap(0, size, PROT_READ | PROT_WRITE, + MAP_SHARED, fd, base); + close(fd); + + if(ptr == MAP_FAILED) { + fprintf(stderr,"cannot map %s (@%08x,%08x)\n", fn, base, size); + } + return ptr; +} + + +int main(int argc, char** argv) +{ + void *grp_regs = map_memory("/dev/hw3d", 0, 1024 * 1024); + printf("GPU base mapped at %p\n", grp_regs); + int state_offset = 0x10140; + printf("GPU state = %08lx\n", + *((long*)((char*)grp_regs + state_offset)) ); + + return 0; +} diff --git a/opengl/tests/angeles/include/GLES/egl.h b/opengl/tests/angeles/include/GLES/egl.h new file mode 100644 index 0000000..cdf8410 --- /dev/null +++ b/opengl/tests/angeles/include/GLES/egl.h @@ -0,0 +1,229 @@ +#ifndef __egl_h_ +#define __egl_h_ + +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.0 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2004 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +*/ + +#include +#include + +/* +** egltypes.h is platform dependent. It defines: +** +** - EGL types and resources +** - Native types +** - EGL and native handle values +** +** EGL types and resources are to be typedef'ed with appropriate platform +** dependent resource handle types. EGLint must be an integer of at least +** 32-bit. +** +** NativeDisplayType, NativeWindowType and NativePixmapType are to be +** replaced with corresponding types of the native window system in egl.h. +** +** EGL and native handle values must match their types. +** +** Example egltypes.h: +*/ + +#if 0 + +#include +#include + +/* +** Types and resources +*/ +typedef int EGLBoolean; +typedef int32_t EGLint; +typedef void *EGLDisplay; +typedef void *EGLConfig; +typedef void *EGLSurface; +typedef void *EGLContext; + +/* +** EGL and native handle values +*/ +#define EGL_DEFAULT_DISPLAY ((NativeDisplayType)0) +#define EGL_NO_CONTEXT ((EGLContext)0) +#define EGL_NO_DISPLAY ((EGLDisplay)0) +#define EGL_NO_SURFACE ((EGLSurface)0) + +#endif + +/* +** Versioning and extensions +*/ +#define EGL_VERSION_1_0 1 + +/* +** Boolean +*/ +#define EGL_FALSE 0 +#define EGL_TRUE 1 + +/* +** Errors +*/ +#define EGL_SUCCESS 0x3000 +#define EGL_NOT_INITIALIZED 0x3001 +#define EGL_BAD_ACCESS 0x3002 +#define EGL_BAD_ALLOC 0x3003 +#define EGL_BAD_ATTRIBUTE 0x3004 +#define EGL_BAD_CONFIG 0x3005 +#define EGL_BAD_CONTEXT 0x3006 +#define EGL_BAD_CURRENT_SURFACE 0x3007 +#define EGL_BAD_DISPLAY 0x3008 +#define EGL_BAD_MATCH 0x3009 +#define EGL_BAD_NATIVE_PIXMAP 0x300A +#define EGL_BAD_NATIVE_WINDOW 0x300B +#define EGL_BAD_PARAMETER 0x300C +#define EGL_BAD_SURFACE 0x300D +/* 0x300E - 0x301F reserved for additional errors. */ + +/* +** Config attributes +*/ +#define EGL_BUFFER_SIZE 0x3020 +#define EGL_ALPHA_SIZE 0x3021 +#define EGL_BLUE_SIZE 0x3022 +#define EGL_GREEN_SIZE 0x3023 +#define EGL_RED_SIZE 0x3024 +#define EGL_DEPTH_SIZE 0x3025 +#define EGL_STENCIL_SIZE 0x3026 +#define EGL_CONFIG_CAVEAT 0x3027 +#define EGL_CONFIG_ID 0x3028 +#define EGL_LEVEL 0x3029 +#define EGL_MAX_PBUFFER_HEIGHT 0x302A +#define EGL_MAX_PBUFFER_PIXELS 0x302B +#define EGL_MAX_PBUFFER_WIDTH 0x302C +#define EGL_NATIVE_RENDERABLE 0x302D +#define EGL_NATIVE_VISUAL_ID 0x302E +#define EGL_NATIVE_VISUAL_TYPE 0x302F +/*#define EGL_PRESERVED_RESOURCES 0x3030*/ +#define EGL_SAMPLES 0x3031 +#define EGL_SAMPLE_BUFFERS 0x3032 +#define EGL_SURFACE_TYPE 0x3033 +#define EGL_TRANSPARENT_TYPE 0x3034 +#define EGL_TRANSPARENT_BLUE_VALUE 0x3035 +#define EGL_TRANSPARENT_GREEN_VALUE 0x3036 +#define EGL_TRANSPARENT_RED_VALUE 0x3037 + +/* +** Config attribute and value +*/ +#define EGL_NONE 0x3038 +/* 0x3039 - 0x304F reserved for additional config attributes. */ + +/* +** Config values +*/ +#define EGL_DONT_CARE ((EGLint) -1) +#define EGL_PBUFFER_BIT 0x01 +#define EGL_PIXMAP_BIT 0x02 +#define EGL_WINDOW_BIT 0x04 +#define EGL_SLOW_CONFIG 0x3050 +#define EGL_NON_CONFORMANT_CONFIG 0x3051 +#define EGL_TRANSPARENT_RGB 0x3052 + +/* +** String names +*/ +#define EGL_VENDOR 0x3053 +#define EGL_VERSION 0x3054 +#define EGL_EXTENSIONS 0x3055 + +/* +** Surface attributes +*/ +#define EGL_HEIGHT 0x3056 +#define EGL_WIDTH 0x3057 +#define EGL_LARGEST_PBUFFER 0x3058 + +/* +** Current surfaces +*/ +#define EGL_DRAW 0x3059 +#define EGL_READ 0x305A + +/* +** Engines +*/ +#define EGL_CORE_NATIVE_ENGINE 0x305B + +/* 0x305C-0x3FFFF reserved for future use */ + +/* +** Functions +*/ +#ifdef __cplusplus +extern "C" { +#endif + +GLAPI EGLint APIENTRY eglGetError (void); + +GLAPI EGLDisplay APIENTRY eglGetDisplay (NativeDisplayType display); +GLAPI EGLBoolean APIENTRY eglInitialize (EGLDisplay dpy, EGLint *major, EGLint *minor); +GLAPI EGLBoolean APIENTRY eglTerminate (EGLDisplay dpy); +GLAPI const char * APIENTRY eglQueryString (EGLDisplay dpy, EGLint name); +GLAPI void (* APIENTRY eglGetProcAddress (const char *procname))(); + +GLAPI EGLBoolean APIENTRY eglGetConfigs (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config); +GLAPI EGLBoolean APIENTRY eglChooseConfig (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config); +GLAPI EGLBoolean APIENTRY eglGetConfigAttrib (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value); + +GLAPI EGLSurface APIENTRY eglCreateWindowSurface (EGLDisplay dpy, EGLConfig config, NativeWindowType window, const EGLint *attrib_list); +GLAPI EGLSurface APIENTRY eglCreatePixmapSurface (EGLDisplay dpy, EGLConfig config, NativePixmapType pixmap, const EGLint *attrib_list); +GLAPI EGLSurface APIENTRY eglCreatePbufferSurface (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list); +GLAPI EGLBoolean APIENTRY eglDestroySurface (EGLDisplay dpy, EGLSurface surface); +GLAPI EGLBoolean APIENTRY eglQuerySurface (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value); + +GLAPI EGLContext APIENTRY eglCreateContext (EGLDisplay dpy, EGLConfig config, EGLContext share_list, const EGLint *attrib_list); +GLAPI EGLBoolean APIENTRY eglDestroyContext (EGLDisplay dpy, EGLContext ctx); +GLAPI EGLBoolean APIENTRY eglMakeCurrent (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); +GLAPI EGLContext APIENTRY eglGetCurrentContext (void); +GLAPI EGLSurface APIENTRY eglGetCurrentSurface (EGLint readdraw); +GLAPI EGLDisplay APIENTRY eglGetCurrentDisplay (void); +GLAPI EGLBoolean APIENTRY eglQueryContext (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value); + +GLAPI EGLBoolean APIENTRY eglWaitGL (void); +GLAPI EGLBoolean APIENTRY eglWaitNative (EGLint engine); +GLAPI EGLBoolean APIENTRY eglSwapBuffers (EGLDisplay dpy, EGLSurface draw); +GLAPI EGLBoolean APIENTRY eglCopyBuffers (EGLDisplay dpy, EGLSurface surface, NativePixmapType target); + +#ifdef __cplusplus +} +#endif + +#endif /* ___egl_h_ */ diff --git a/opengl/tests/angeles/include/GLES/egltypes.h b/opengl/tests/angeles/include/GLES/egltypes.h new file mode 100644 index 0000000..9db36c9 --- /dev/null +++ b/opengl/tests/angeles/include/GLES/egltypes.h @@ -0,0 +1,20 @@ +/* +** Types and resources +*/ +typedef int EGLBoolean; +typedef long EGLint; +typedef void *EGLDisplay; +typedef void *EGLConfig; +typedef void *EGLSurface; +typedef void *EGLContext; +typedef void *NativeDisplayType; +typedef void *NativeWindowType; +typedef void *NativePixmapType; + +/* +** EGL and native handle values +*/ +#define EGL_DEFAULT_DISPLAY ((NativeDisplayType)0) +#define EGL_NO_CONTEXT ((EGLContext)0) +#define EGL_NO_DISPLAY ((EGLDisplay)0) +#define EGL_NO_SURFACE ((EGLSurface)0) diff --git a/opengl/tests/angeles/include/GLES/gl.h b/opengl/tests/angeles/include/GLES/gl.h new file mode 100644 index 0000000..4154822 --- /dev/null +++ b/opengl/tests/angeles/include/GLES/gl.h @@ -0,0 +1,584 @@ +#ifndef __gl_h_ +#define __gl_h_ + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.0 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +*/ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) +#define WIN32_LEAN_AND_MEAN 1 +#include +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef GLAPI +#define GLAPI extern +#endif + +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef signed char GLbyte; +typedef short GLshort; +typedef int GLint; +typedef int GLsizei; +typedef unsigned char GLubyte; +typedef unsigned short GLushort; +typedef unsigned int GLuint; +typedef float GLfloat; +typedef float GLclampf; +typedef void GLvoid; +typedef int GLintptrARB; +typedef int GLsizeiptrARB; +typedef int GLfixed; +typedef int GLclampx; +/* Internal convenience typedefs */ +typedef void (*_GLfuncptr)(); + +/*************************************************************/ + +/* Extensions */ +#define GL_OES_VERSION_1_0 1 +#define GL_OES_read_format 1 +#define GL_OES_compressed_paletted_texture 1 + +/* ClearBufferMask */ +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_COLOR_BUFFER_BIT 0x00004000 + +/* Boolean */ +#define GL_FALSE 0 +#define GL_TRUE 1 + +/* BeginMode */ +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 + +/* AlphaFunction */ +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 + +/* BlendingFactorDest */ +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 + +/* BlendingFactorSrc */ +/* GL_ZERO */ +/* GL_ONE */ +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +/* GL_SRC_ALPHA */ +/* GL_ONE_MINUS_SRC_ALPHA */ +/* GL_DST_ALPHA */ +/* GL_ONE_MINUS_DST_ALPHA */ + +/* ColorMaterialFace */ +/* GL_FRONT_AND_BACK */ + +/* ColorMaterialParameter */ +/* GL_AMBIENT_AND_DIFFUSE */ + +/* ColorPointerType */ +/* GL_UNSIGNED_BYTE */ +/* GL_FLOAT */ +/* GL_FIXED */ + +/* CullFaceMode */ +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_FRONT_AND_BACK 0x0408 + +/* DepthFunction */ +/* GL_NEVER */ +/* GL_LESS */ +/* GL_EQUAL */ +/* GL_LEQUAL */ +/* GL_GREATER */ +/* GL_NOTEQUAL */ +/* GL_GEQUAL */ +/* GL_ALWAYS */ + +/* EnableCap */ +#define GL_FOG 0x0B60 +#define GL_LIGHTING 0x0B50 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_CULL_FACE 0x0B44 +#define GL_ALPHA_TEST 0x0BC0 +#define GL_BLEND 0x0BE2 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_DITHER 0x0BD0 +#define GL_STENCIL_TEST 0x0B90 +#define GL_DEPTH_TEST 0x0B71 +/* GL_LIGHT0 */ +/* GL_LIGHT1 */ +/* GL_LIGHT2 */ +/* GL_LIGHT3 */ +/* GL_LIGHT4 */ +/* GL_LIGHT5 */ +/* GL_LIGHT6 */ +/* GL_LIGHT7 */ +#define GL_POINT_SMOOTH 0x0B10 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_NORMALIZE 0x0BA1 +#define GL_RESCALE_NORMAL 0x803A +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 + +/* ErrorCode */ +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_OUT_OF_MEMORY 0x0505 + +/* FogMode */ +/* GL_LINEAR */ +#define GL_EXP 0x0800 +#define GL_EXP2 0x0801 + +/* FogParameter */ +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_START 0x0B63 +#define GL_FOG_END 0x0B64 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_COLOR 0x0B66 + +/* FrontFaceDirection */ +#define GL_CW 0x0900 +#define GL_CCW 0x0901 + +/* GetPName */ +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 + +/* HintMode */ +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 + +/* HintTarget */ +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_FOG_HINT 0x0C54 + +/* LightModelParameter */ +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 + +/* LightParameter */ +#define GL_AMBIENT 0x1200 +#define GL_DIFFUSE 0x1201 +#define GL_SPECULAR 0x1202 +#define GL_POSITION 0x1203 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_QUADRATIC_ATTENUATION 0x1209 + +/* DataType */ +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_FLOAT 0x1406 +#define GL_FIXED 0x140C + +/* LogicOp */ +#define GL_CLEAR 0x1500 +#define GL_AND 0x1501 +#define GL_AND_REVERSE 0x1502 +#define GL_COPY 0x1503 +#define GL_AND_INVERTED 0x1504 +#define GL_NOOP 0x1505 +#define GL_XOR 0x1506 +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_EQUIV 0x1509 +#define GL_INVERT 0x150A +#define GL_OR_REVERSE 0x150B +#define GL_COPY_INVERTED 0x150C +#define GL_OR_INVERTED 0x150D +#define GL_NAND 0x150E +#define GL_SET 0x150F + +/* MaterialFace */ +/* GL_FRONT_AND_BACK */ + +/* MaterialParameter */ +#define GL_EMISSION 0x1600 +#define GL_SHININESS 0x1601 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +/* GL_AMBIENT */ +/* GL_DIFFUSE */ +/* GL_SPECULAR */ + +/* MatrixMode */ +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_TEXTURE 0x1702 + +/* NormalPointerType */ +/* GL_BYTE */ +/* GL_SHORT */ +/* GL_FLOAT */ +/* GL_FIXED */ + +/* PixelFormat */ +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A + +/* PixelStoreParameter */ +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_ALIGNMENT 0x0D05 + +/* PixelType */ +/* GL_UNSIGNED_BYTE */ +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 + +/* ShadingModel */ +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 + +/* StencilFunction */ +/* GL_NEVER */ +/* GL_LESS */ +/* GL_EQUAL */ +/* GL_LEQUAL */ +/* GL_GREATER */ +/* GL_NOTEQUAL */ +/* GL_GEQUAL */ +/* GL_ALWAYS */ + +/* StencilOp */ +/* GL_ZERO */ +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +/* GL_INVERT */ + +/* StringName */ +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 + +/* TexCoordPointerType */ +/* GL_SHORT */ +/* GL_FLOAT */ +/* GL_FIXED */ +/* GL_BYTE */ + +/* TextureEnvMode */ +#define GL_MODULATE 0x2100 +#define GL_DECAL 0x2101 +/* GL_BLEND */ +#define GL_ADD 0x0104 +/* GL_REPLACE */ + +/* TextureEnvParameter */ +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_ENV_COLOR 0x2201 + +/* TextureEnvTarget */ +#define GL_TEXTURE_ENV 0x2300 + +/* TextureMagFilter */ +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 + +/* TextureMinFilter */ +/* GL_NEAREST */ +/* GL_LINEAR */ +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 + +/* TextureParameterName */ +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 + +/* TextureTarget */ +/* GL_TEXTURE_2D */ + +/* TextureUnit */ +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF + +/* TextureWrapMode */ +#define GL_REPEAT 0x2901 +#define GL_CLAMP_TO_EDGE 0x812F + +/* PixelInternalFormat */ +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 + +/* VertexPointerType */ +/* GL_SHORT */ +/* GL_FLOAT */ +/* GL_FIXED */ +/* GL_BYTE */ + +/* LightName */ +#define GL_LIGHT0 0x4000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 + + +/*************************************************************/ + +GLAPI void APIENTRY glActiveTexture (GLenum texture); +GLAPI void APIENTRY glAlphaFunc (GLenum func, GLclampf ref); +GLAPI void APIENTRY glAlphaFuncx (GLenum func, GLclampx ref); +GLAPI void APIENTRY glBindTexture (GLenum target, GLuint texture); +GLAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); +GLAPI void APIENTRY glClear (GLbitfield mask); +GLAPI void APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +GLAPI void APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); +GLAPI void APIENTRY glClearDepthf (GLclampf depth); +GLAPI void APIENTRY glClearDepthx (GLclampx depth); +GLAPI void APIENTRY glClearStencil (GLint s); +GLAPI void APIENTRY glClientActiveTexture (GLenum texture); +GLAPI void APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GLAPI void APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glCullFace (GLenum mode); +GLAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); +GLAPI void APIENTRY glDepthFunc (GLenum func); +GLAPI void APIENTRY glDepthMask (GLboolean flag); +GLAPI void APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); +GLAPI void APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar); +GLAPI void APIENTRY glDisable (GLenum cap); +GLAPI void APIENTRY glDisableClientState (GLenum array); +GLAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); +GLAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); +GLAPI void APIENTRY glEnable (GLenum cap); +GLAPI void APIENTRY glEnableClientState (GLenum array); +GLAPI void APIENTRY glFinish (void); +GLAPI void APIENTRY glFlush (void); +GLAPI void APIENTRY glFogf (GLenum pname, GLfloat param); +GLAPI void APIENTRY glFogfv (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFogx (GLenum pname, GLfixed param); +GLAPI void APIENTRY glFogxv (GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glFrontFace (GLenum mode); +GLAPI void APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +GLAPI void APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures); +GLAPI GLenum APIENTRY glGetError (void); +GLAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *params); +GLAPI const GLubyte * APIENTRY glGetString (GLenum name); +GLAPI void APIENTRY glHint (GLenum target, GLenum mode); +GLAPI void APIENTRY glLightModelf (GLenum pname, GLfloat param); +GLAPI void APIENTRY glLightModelfv (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glLightModelx (GLenum pname, GLfixed param); +GLAPI void APIENTRY glLightModelxv (GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); +GLAPI void APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param); +GLAPI void APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glLineWidth (GLfloat width); +GLAPI void APIENTRY glLineWidthx (GLfixed width); +GLAPI void APIENTRY glLoadIdentity (void); +GLAPI void APIENTRY glLoadMatrixf (const GLfloat *m); +GLAPI void APIENTRY glLoadMatrixx (const GLfixed *m); +GLAPI void APIENTRY glLogicOp (GLenum opcode); +GLAPI void APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param); +GLAPI void APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glMatrixMode (GLenum mode); +GLAPI void APIENTRY glMultMatrixf (const GLfloat *m); +GLAPI void APIENTRY glMultMatrixx (const GLfixed *m); +GLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +GLAPI void APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); +GLAPI void APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz); +GLAPI void APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +GLAPI void APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param); +GLAPI void APIENTRY glPointSize (GLfloat size); +GLAPI void APIENTRY glPointSizex (GLfixed size); +GLAPI void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); +GLAPI void APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units); +GLAPI void APIENTRY glPopMatrix (void); +GLAPI void APIENTRY glPushMatrix (void); +GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); +GLAPI void APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); +GLAPI void APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert); +GLAPI void APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glShadeModel (GLenum mode); +GLAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); +GLAPI void APIENTRY glStencilMask (GLuint mask); +GLAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +GLAPI void APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param); +GLAPI void APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param); +GLAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); + +#ifdef __cplusplus +} +#endif + +#endif /* __gl_h_ */ diff --git a/opengl/tests/angeles/license-BSD.txt b/opengl/tests/angeles/license-BSD.txt new file mode 100644 index 0000000..8924e3c --- /dev/null +++ b/opengl/tests/angeles/license-BSD.txt @@ -0,0 +1,34 @@ +This is the BSD-style license for the "San Angeles Observation" +OpenGL ES version example source code +--------------------------------------------------------------- + +San Angeles Observation OpenGL ES version example +Copyright (c) 2004-2005, Jetro Lauha +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: + + * Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in + the documentation and/or other materials provided with the + distribution. + * 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Here is a sample; alter the names: + + Yoyodyne, Inc., hereby disclaims all copyright interest in the + library `Frob' (a library for tweaking knobs) written by James Random Hacker. + + , 1 April 1990 + Ty Coon, President of Vice + +That's all there is to it! + + diff --git a/opengl/tests/angeles/license.txt b/opengl/tests/angeles/license.txt new file mode 100644 index 0000000..620841e --- /dev/null +++ b/opengl/tests/angeles/license.txt @@ -0,0 +1,19 @@ +San Angeles Observation OpenGL ES version example +Copyright 2004-2005 Jetro Lauha +All rights reserved. +Web: http://iki.fi/jetro/ + +This source is free software; you can redistribute it and/or +modify it under the terms of EITHER: + (1) The GNU Lesser General Public License as published by the Free + Software Foundation; either version 2.1 of the License, or (at + your option) any later version. The text of the GNU Lesser + General Public License is included with this source in the + file LICENSE-LGPL.txt. + (2) The BSD-style license that is included with this source in + the file LICENSE-BSD.txt. + +This source is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files +LICENSE-LGPL.txt and LICENSE-BSD.txt for more details. diff --git a/opengl/tests/angeles/shapes.h b/opengl/tests/angeles/shapes.h new file mode 100644 index 0000000..25ffae8 --- /dev/null +++ b/opengl/tests/angeles/shapes.h @@ -0,0 +1,59 @@ +/* San Angeles Observation OpenGL ES version example + * Copyright 2004-2005 Jetro Lauha + * All rights reserved. + * Web: http://iki.fi/jetro/ + * + * This source is free software; you can redistribute it and/or + * modify it under the terms of EITHER: + * (1) The GNU Lesser General Public License as published by the Free + * Software Foundation; either version 2.1 of the License, or (at + * your option) any later version. The text of the GNU Lesser + * General Public License is included with this source in the + * file LICENSE-LGPL.txt. + * (2) The BSD-style license that is included with this source in + * the file LICENSE-BSD.txt. + * + * This source is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files + * LICENSE-LGPL.txt and LICENSE-BSD.txt for more details. + * + * $Id: shapes.h,v 1.6 2005/01/31 22:15:30 tonic Exp $ + * $Revision: 1.6 $ + */ + +#ifndef SHAPES_H_INCLUDED +#define SHAPES_H_INCLUDED + + +#define SUPERSHAPE_PARAMS 15 + +static const float sSuperShapeParams[][SUPERSHAPE_PARAMS] = +{ + // m a b n1 n2 n3 m a b n1 n2 n3 res1 res2 scale (org.res1,res2) + { 10, 1, 2, 90, 1, -45, 8, 1, 1, -1, 1, -0.4f, 20, 30, 2 }, // 40, 60 + { 10, 1, 2, 90, 1, -45, 4, 1, 1, 10, 1, -0.4f, 20, 20, 4 }, // 40, 40 + { 10, 1, 2, 60, 1, -10, 4, 1, 1, -1, -2, -0.4f, 41, 41, 1 }, // 82, 82 + { 6, 1, 1, 60, 1, -70, 8, 1, 1, 0.4f, 3, 0.25f, 20, 20, 1 }, // 40, 40 + { 4, 1, 1, 30, 1, 20, 12, 1, 1, 0.4f, 3, 0.25f, 10, 30, 1 }, // 20, 60 + { 8, 1, 1, 30, 1, -4, 8, 2, 1, -1, 5, 0.5f, 25, 26, 1 }, // 60, 60 + { 13, 1, 1, 30, 1, -4, 13, 1, 1, 1, 5, 1, 30, 30, 6 }, // 60, 60 + { 10, 1, 1.1f, -0.5f, 0.1f, 70, 60, 1, 1, -90, 0, -0.25f, 20, 60, 8 }, // 60, 180 + { 7, 1, 1, 20, -0.3f, -3.5f, 6, 1, 1, -1, 4.5f, 0.5f, 10, 20, 4 }, // 60, 80 + { 4, 1, 1, 10, 10, 10, 4, 1, 1, 10, 10, 10, 10, 20, 1 }, // 20, 40 + { 4, 1, 1, 1, 1, 1, 4, 1, 1, 1, 1, 1, 10, 10, 2 }, // 10, 10 + { 1, 1, 1, 38, -0.25f, 19, 4, 1, 1, 10, 10, 10, 10, 15, 2 }, // 20, 40 + { 2, 1, 1, 0.7f, 0.3f, 0.2f, 3, 1, 1, 100, 100, 100, 10, 25, 2 }, // 20, 50 + { 6, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 30, 30, 2 }, // 60, 60 + { 3, 1, 1, 1, 1, 1, 6, 1, 1, 2, 1, 1, 10, 20, 2 }, // 20, 40 + { 6, 1, 1, 6, 5.5f, 100, 6, 1, 1, 25, 10, 10, 30, 20, 2 }, // 60, 40 + { 3, 1, 1, 0.5f, 1.7f, 1.7f, 2, 1, 1, 10, 10, 10, 20, 20, 2 }, // 40, 40 + { 5, 1, 1, 0.1f, 1.7f, 1.7f, 1, 1, 1, 0.3f, 0.5f, 0.5f, 20, 20, 4 }, // 40, 40 + { 2, 1, 1, 6, 5.5f, 100, 6, 1, 1, 4, 10, 10, 10, 22, 1 }, // 40, 40 + { 6, 1, 1, -1, 70, 0.1f, 9, 1, 0.5f, -98, 0.05f, -45, 20, 30, 4 }, // 60, 91 + { 6, 1, 1, -1, 90, -0.1f, 7, 1, 1, 90, 1.3f, 34, 13, 16, 1 }, // 32, 60 +}; +#define SUPERSHAPE_COUNT (sizeof(sSuperShapeParams) / sizeof(sSuperShapeParams[0])) + + +#endif // !SHAPES_H_INCLUDED -- cgit v1.1