From a8fecb87c5eaaefc9ca6272e3b59ef88d293dd6d Mon Sep 17 00:00:00 2001 From: Jack Palevich Date: Wed, 23 Sep 2009 14:48:07 -0700 Subject: Create samples showing how to call OpenGL from JNI libraries. --- opengl/tests/gl2_jni/jni/gl_code.cpp | 165 +++++++++++++++++++++++++++++++++++ 1 file changed, 165 insertions(+) create mode 100644 opengl/tests/gl2_jni/jni/gl_code.cpp (limited to 'opengl/tests/gl2_jni/jni') diff --git a/opengl/tests/gl2_jni/jni/gl_code.cpp b/opengl/tests/gl2_jni/jni/gl_code.cpp new file mode 100644 index 0000000..146d52a --- /dev/null +++ b/opengl/tests/gl2_jni/jni/gl_code.cpp @@ -0,0 +1,165 @@ +// OpenGL ES 2.0 code + +#include +#define LOG_TAG "GL2JNI gl_code.cpp" +#include + +#include +#include +#include + +#include +#include +#include + +static void printGLString(const char *name, GLenum s) { + const char *v = (const char *) glGetString(s); + LOGI("GL %s = %s\n", name, v); +} + +static void checkGlError(const char* op) { + for (GLint error = glGetError(); error; error + = glGetError()) { + LOGI("after %s() glError (0x%x)\n", op, error); + } +} + +static const char gVertexShader[] = "attribute vec4 vPosition;\n" + "void main() {\n" + " gl_Position = vPosition;\n" + "}\n"; + +static const char gFragmentShader[] = "precision mediump float;\n" + "void main() {\n" + " gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);\n" + "}\n"; + +GLuint loadShader(GLenum shaderType, const char* pSource) { + GLuint shader = glCreateShader(shaderType); + if (shader) { + glShaderSource(shader, 1, &pSource, NULL); + glCompileShader(shader); + GLint compiled = 0; + glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); + if (!compiled) { + GLint infoLen = 0; + glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); + if (infoLen) { + char* buf = (char*) malloc(infoLen); + if (buf) { + glGetShaderInfoLog(shader, infoLen, NULL, buf); + LOGE("Could not compile shader %d:\n%s\n", + shaderType, buf); + free(buf); + } + glDeleteShader(shader); + shader = 0; + } + } + } + return shader; +} + +GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { + GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); + if (!vertexShader) { + return 0; + } + + GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); + if (!pixelShader) { + return 0; + } + + GLuint program = glCreateProgram(); + if (program) { + glAttachShader(program, vertexShader); + checkGlError("glAttachShader"); + glAttachShader(program, pixelShader); + checkGlError("glAttachShader"); + glLinkProgram(program); + GLint linkStatus = GL_FALSE; + glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); + if (linkStatus != GL_TRUE) { + GLint bufLength = 0; + glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength); + if (bufLength) { + char* buf = (char*) malloc(bufLength); + if (buf) { + glGetProgramInfoLog(program, bufLength, NULL, buf); + LOGE("Could not link program:\n%s\n", buf); + free(buf); + } + } + glDeleteProgram(program); + program = 0; + } + } + return program; +} + +GLuint gProgram; +GLuint gvPositionHandle; + +bool setupGraphics(int w, int h) { + printGLString("Version", GL_VERSION); + printGLString("Vendor", GL_VENDOR); + printGLString("Renderer", GL_RENDERER); + printGLString("Extensions", GL_EXTENSIONS); + + LOGI("setupGraphics(%d, %d)", w, h); + gProgram = createProgram(gVertexShader, gFragmentShader); + if (!gProgram) { + LOGE("Could not create program."); + return false; + } + gvPositionHandle = glGetAttribLocation(gProgram, "vPosition"); + checkGlError("glGetAttribLocation"); + LOGI("glGetAttribLocation(\"vPosition\") = %d\n", + gvPositionHandle); + + glViewport(0, 0, w, h); + checkGlError("glViewport"); + return true; +} + +const GLfloat gTriangleVertices[] = { 0.0f, 0.5f, -0.5f, -0.5f, + 0.5f, -0.5f }; + +void renderFrame() { + static float grey; + grey += 0.01f; + if (grey > 1.0f) { + grey = 0.0f; + } + glClearColor(grey, grey, grey, 1.0f); + checkGlError("glClearColor"); + glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); + checkGlError("glClear"); + + glUseProgram(gProgram); + checkGlError("glUseProgram"); + + glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices); + checkGlError("glVertexAttribPointer"); + glEnableVertexAttribArray(gvPositionHandle); + checkGlError("glEnableVertexAttribArray"); + glDrawArrays(GL_TRIANGLES, 0, 3); + checkGlError("glDrawArrays"); +} + +extern "C" { + JNIEXPORT void JNICALL Java_com_android_gl2jni_GL2JNILib_init(JNIEnv * env, jobject obj, jint width, jint height); + JNIEXPORT void JNICALL Java_com_android_gl2jni_GL2JNILib_step(JNIEnv * env, jobject obj); +}; + +JNIEXPORT void JNICALL Java_com_android_gl2jni_GL2JNILib_init(JNIEnv * env, jobject obj, jint width, jint height) +{ + setupGraphics(width, height); +} + +JNIEXPORT void JNICALL Java_com_android_gl2jni_GL2JNILib_step(JNIEnv * env, jobject obj) +{ + renderFrame(); +} + -- cgit v1.1