From 6950e428feaccc8164b989ef64e771a99948797a Mon Sep 17 00:00:00 2001 From: Mathias Agopian Date: Mon, 5 Oct 2009 17:07:12 -0700 Subject: fix [2167050] glTexImage2D code path buggy in SurfaceFlinger When EGLImage extension is not available, SurfaceFlinger will fallback to using glTexImage2D and glTexSubImage2D instead, which requires 50% more memory and an extra copy. However this code path has never been exercised and had some bugs which this patch fix. Mainly the scale factor wasn't computed right when falling back on glDrawElements. We also fallback to this mode of operation if a buffer doesn't have the adequate usage bits for EGLImage usage. This changes only code that is currently not executed. Some refactoring was needed to keep the change clean. This doesn't change anything functionaly. --- opengl/tests/gralloc/Buffer.cpp | 111 ---------------------------------------- 1 file changed, 111 deletions(-) delete mode 100644 opengl/tests/gralloc/Buffer.cpp (limited to 'opengl/tests/gralloc/Buffer.cpp') diff --git a/opengl/tests/gralloc/Buffer.cpp b/opengl/tests/gralloc/Buffer.cpp deleted file mode 100644 index 3920ff0..0000000 --- a/opengl/tests/gralloc/Buffer.cpp +++ /dev/null @@ -1,111 +0,0 @@ -/* - * Copyright (C) 2007 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#include -#include -#include - -#include -#include - -#include -#include - -#include "Buffer.h" -#include "BufferAllocator.h" - - -namespace android { - -// =========================================================================== -// Buffer and implementation of android_native_buffer_t -// =========================================================================== - -Buffer::Buffer() - : SurfaceBuffer(), mInitCheck(NO_ERROR), mVStride(0) -{ -} - -Buffer::Buffer(uint32_t w, uint32_t h, PixelFormat format, - uint32_t reqUsage, uint32_t flags) - : SurfaceBuffer(), mInitCheck(NO_INIT), mVStride(0) -{ - mInitCheck = initSize(w, h, format, reqUsage, flags); -} - -Buffer::~Buffer() -{ - if (handle) { - BufferAllocator& allocator(BufferAllocator::get()); - allocator.free(handle); - } -} - -status_t Buffer::initCheck() const { - return mInitCheck; -} - -android_native_buffer_t* Buffer::getNativeBuffer() const -{ - return static_cast(const_cast(this)); -} - -status_t Buffer::reallocate(uint32_t w, uint32_t h, PixelFormat f, - uint32_t reqUsage, uint32_t flags) -{ - if (handle) { - BufferAllocator& allocator(BufferAllocator::get()); - allocator.free(handle); - handle = 0; - } - return initSize(w, h, f, reqUsage, flags); -} - -status_t Buffer::initSize(uint32_t w, uint32_t h, PixelFormat format, - uint32_t reqUsage, uint32_t flags) -{ - status_t err = NO_ERROR; - BufferAllocator& allocator = BufferAllocator::get(); - err = allocator.alloc(w, h, format, reqUsage, &handle, &stride); - if (err == NO_ERROR) { - this->width = w; - this->height = h; - this->format = format; - mVStride = 0; - } - - return err; -} - -status_t Buffer::lock(GGLSurface* sur, uint32_t usage) -{ - void* vaddr; - status_t res = SurfaceBuffer::lock(usage, &vaddr); - if (res == NO_ERROR && sur) { - sur->version = sizeof(GGLSurface); - sur->width = width; - sur->height = height; - sur->stride = stride; - sur->format = format; - sur->vstride = mVStride; - sur->data = static_cast(vaddr); - } - return res; -} - -// --------------------------------------------------------------------------- - -}; // namespace android -- cgit v1.1