From 42e1e0d482d774cf18a55773e434f02edb9e4462 Mon Sep 17 00:00:00 2001 From: Romain Guy Date: Mon, 30 Jul 2012 14:47:51 -0700 Subject: Improve gradients Avoid using textures for common gradients (two stops from 0.0 to 1.0) Change-Id: Iff55d21b126c8cfc4cfb701669f2339c8f6b131a --- opengl/java/android/opengl/Matrix.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'opengl') diff --git a/opengl/java/android/opengl/Matrix.java b/opengl/java/android/opengl/Matrix.java index 3f07337..72128ac 100644 --- a/opengl/java/android/opengl/Matrix.java +++ b/opengl/java/android/opengl/Matrix.java @@ -337,8 +337,8 @@ public class Matrix { final float y = 2.0f * (near * r_height); final float A = (right + left) * r_width; final float B = (top + bottom) * r_height; - final float C = -(far + near) * r_depth; - final float D = -2.0f * (far * near * r_depth); + final float C = (far + near) * r_depth; + final float D = 2.0f * (far * near * r_depth); m[offset + 0] = x; m[offset + 5] = y; m[offset + 8] = A; -- cgit v1.1