LOCAL_PATH:= $(call my-dir) # # Set USE_CAMERA_STUB for non-emulator and non-simulator builds, if you want # the camera service to use the fake camera. For emulator or simulator builds, # we always use the fake camera. ifeq ($(USE_CAMERA_STUB),) USE_CAMERA_STUB:=false ifneq ($(filter sooner generic sim,$(TARGET_DEVICE)),) USE_CAMERA_STUB:=true endif #libcamerastub endif ifeq ($(USE_CAMERA_STUB),true) # # libcamerastub # include $(CLEAR_VARS) LOCAL_SRC_FILES:= \ CameraHardwareStub.cpp \ FakeCamera.cpp LOCAL_MODULE:= libcamerastub LOCAL_SHARED_LIBRARIES:= libui include $(BUILD_STATIC_LIBRARY) endif # USE_CAMERA_STUB # # libcameraservice # include $(CLEAR_VARS) LOCAL_SRC_FILES:= \ CameraService.cpp LOCAL_SHARED_LIBRARIES:= \ libui \ libutils \ libcutils \ libmedia LOCAL_MODULE:= libcameraservice LOCAL_CFLAGS+=-DLOG_TAG=\"CameraService\" ifeq ($(USE_CAMERA_STUB), true) LOCAL_STATIC_LIBRARIES += libcamerastub LOCAL_CFLAGS += -include CameraHardwareStub.h else LOCAL_SHARED_LIBRARIES += libcamera endif include $(BUILD_SHARED_LIBRARY)