/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_BOOTANIMATION_H #define ANDROID_BOOTANIMATION_H #include #include #include #include #include #include #include class SkBitmap; namespace android { class AudioPlayer; class Surface; class SurfaceComposerClient; class SurfaceControl; #ifdef MULTITHREAD_DECODE class FrameManager; #endif // --------------------------------------------------------------------------- class BootAnimation : public Thread, public IBinder::DeathRecipient { #ifdef MULTITHREAD_DECODE friend class FrameManager; #endif public: enum { eOrientationDefault = 0, eOrientation90 = 1, eOrientation180 = 2, eOrientation270 = 3, }; BootAnimation(); virtual ~BootAnimation(); sp session() const; private: virtual bool threadLoop(); virtual status_t readyToRun(); virtual void onFirstRef(); virtual void binderDied(const wp& who); struct Texture { GLint w; GLint h; GLuint name; }; struct Animation { struct Frame { String8 name; FileMap* map; mutable GLuint tid; bool operator < (const Frame& rhs) const { return name < rhs.name; } }; struct Part { int count; int pause; String8 path; SortedVector frames; bool playUntilComplete; float backgroundColor[3]; FileMap* audioFile; }; int fps; int width; int height; Vector parts; }; status_t initTexture(Texture* texture, AssetManager& asset, const char* name); status_t initTexture(const Animation::Frame& frame); status_t initTexture(SkBitmap *bitmap); bool android(); bool readFile(const char* name, String8& outString); bool movie(); enum ImageID { IMG_DATA = 0, IMG_SYS = 1, IMG_ENC = 2, IMG_THM = 3 }; const char *getAnimationFileName(ImageID image); const char *getBootRingtoneFileName(ImageID image); void playBackgroundMusic(); bool checkBootState(); void checkExit(); void checkShowAndroid(); static SkBitmap *decode(const Animation::Frame& frame); sp mSession; sp mAudioPlayer; AssetManager mAssets; Texture mAndroid[3]; int mWidth; int mHeight; EGLDisplay mDisplay; EGLDisplay mContext; EGLDisplay mSurface; sp mFlingerSurfaceControl; sp mFlingerSurface; ZipFileRO *mZip; }; #ifdef MULTITHREAD_DECODE class FrameManager { public: struct DecodeWork { const BootAnimation::Animation::Frame *frame; SkBitmap *bitmap; size_t idx; }; FrameManager(int numThreads, size_t maxSize, const SortedVector& frames); virtual ~FrameManager(); SkBitmap* next(); protected: DecodeWork getWork(); void completeWork(DecodeWork work); private: class DecodeThread : public Thread { public: DecodeThread(FrameManager* manager); virtual ~DecodeThread() {} private: virtual bool threadLoop(); FrameManager *mManager; }; size_t mMaxSize; size_t mFrameCounter; size_t mNextIdx; const SortedVector& mFrames; Vector mDecodedFrames; pthread_mutex_t mBitmapsMutex; pthread_cond_t mSpaceAvailableCondition; pthread_cond_t mBitmapReadyCondition; bool mExit; Vector > mThreads; }; #endif // --------------------------------------------------------------------------- }; // namespace android #endif // ANDROID_BOOTANIMATION_H