/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_BOOTANIMATION_H #define ANDROID_BOOTANIMATION_H #include #include #include #include #include #include #include #include class SkBitmap; namespace android { class AssetManager; // --------------------------------------------------------------------------- class BootAnimation : public Thread, public IBinder::DeathRecipient { public: BootAnimation(); virtual ~BootAnimation(); sp session() const; private: virtual bool threadLoop(); virtual status_t readyToRun(); virtual void onFirstRef(); virtual void binderDied(const wp& who); struct Texture { GLint w; GLint h; GLuint name; }; struct Animation { struct Frame { String8 name; FileMap* map; mutable GLuint tid; bool operator < (const Frame& rhs) const { return name < rhs.name; } }; struct Part { int count; int pause; String8 path; SortedVector frames; }; int fps; int width; int height; Vector parts; }; status_t initTexture(Texture* texture, AssetManager& asset, const char* name); status_t initTexture(void* buffer, size_t len); bool android(); bool movie(); sp mSession; AssetManager mAssets; Texture mAndroid[2]; int mWidth; int mHeight; EGLDisplay mDisplay; EGLDisplay mContext; EGLDisplay mSurface; sp mFlingerSurfaceControl; sp mFlingerSurface; bool mAndroidAnimation; ZipFileRO mZip; }; // --------------------------------------------------------------------------- }; // namespace android #endif // ANDROID_BOOTANIMATION_H