/* * Copyright (C) 2006 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.app; import com.android.internal.app.ActionBarImpl; import com.android.internal.policy.PolicyManager; import android.content.ComponentName; import android.content.Context; import android.content.ContextWrapper; import android.content.DialogInterface; import android.graphics.drawable.Drawable; import android.net.Uri; import android.os.Bundle; import android.os.Handler; import android.os.Message; import android.util.TypedValue; import android.view.ActionMode; import android.view.ContextMenu; import android.view.ContextMenu.ContextMenuInfo; import android.view.ContextThemeWrapper; import android.view.Gravity; import android.view.KeyEvent; import android.view.LayoutInflater; import android.view.Menu; import android.view.MenuItem; import android.view.MotionEvent; import android.view.View; import android.view.View.OnCreateContextMenuListener; import android.view.ViewGroup; import android.view.ViewGroup.LayoutParams; import android.view.Window; import android.view.WindowManager; import android.view.accessibility.AccessibilityEvent; import java.lang.ref.WeakReference; /** * Base class for Dialogs. * *
Note: Activities provide a facility to manage the creation, saving and * restoring of dialogs. See {@link Activity#onCreateDialog(int)}, * {@link Activity#onPrepareDialog(int, Dialog)}, * {@link Activity#showDialog(int)}, and {@link Activity#dismissDialog(int)}. If * these methods are used, {@link #getOwnerActivity()} will return the Activity * that managed this dialog. * *
Often you will want to have a Dialog display on top of the current * input method, because there is no reason for it to accept text. You can * do this by setting the {@link WindowManager.LayoutParams#FLAG_ALT_FOCUSABLE_IM * WindowManager.LayoutParams.FLAG_ALT_FOCUSABLE_IM} window flag (assuming * your Dialog takes input focus, as it the default) with the following code: * *
* getWindow().setFlags(WindowManager.LayoutParams.FLAG_ALT_FOCUSABLE_IM, * WindowManager.LayoutParams.FLAG_ALT_FOCUSABLE_IM); **/ public class Dialog implements DialogInterface, Window.Callback, KeyEvent.Callback, OnCreateContextMenuListener { private Activity mOwnerActivity; final Context mContext; final WindowManager mWindowManager; Window mWindow; View mDecor; private ActionBarImpl mActionBar; /** * This field should be made private, so it is hidden from the SDK. * {@hide} */ protected boolean mCancelable = true; private String mCancelAndDismissTaken; private Message mCancelMessage; private Message mDismissMessage; private Message mShowMessage; private OnKeyListener mOnKeyListener; private boolean mCreated = false; private boolean mShowing = false; private boolean mCanceled = false; private final Thread mUiThread; private final Handler mHandler = new Handler(); private static final int DISMISS = 0x43; private static final int CANCEL = 0x44; private static final int SHOW = 0x45; private Handler mListenersHandler; private final Runnable mDismissAction = new Runnable() { public void run() { dismissDialog(); } }; /** * Create a Dialog window that uses the default dialog frame style. * * @param context The Context the Dialog is to run it. In particular, it * uses the window manager and theme in this context to * present its UI. */ public Dialog(Context context) { this(context, 0, true); } /** * Create a Dialog window that uses a custom dialog style. * * @param context The Context in which the Dialog should run. In particular, it * uses the window manager and theme from this context to * present its UI. * @param theme A style resource describing the theme to use for the * window. See Style * and Theme Resources for more information about defining and using * styles. This theme is applied on top of the current theme in * context. If 0, the default dialog theme will be used. */ public Dialog(Context context, int theme) { this(context, theme, true); } Dialog(Context context, int theme, boolean createContextWrapper) { if (theme == 0) { TypedValue outValue = new TypedValue(); context.getTheme().resolveAttribute(com.android.internal.R.attr.dialogTheme, outValue, true); theme = outValue.resourceId; } mContext = createContextWrapper ? new ContextThemeWrapper(context, theme) : context; mWindowManager = (WindowManager)context.getSystemService(Context.WINDOW_SERVICE); Window w = PolicyManager.makeNewWindow(mContext); mWindow = w; w.setCallback(this); w.setWindowManager(mWindowManager, null, null); w.setGravity(Gravity.CENTER); mUiThread = Thread.currentThread(); mListenersHandler = new ListenersHandler(this); } /** * @deprecated * @hide */ @Deprecated protected Dialog(Context context, boolean cancelable, Message cancelCallback) { this(context); mCancelable = cancelable; mCancelMessage = cancelCallback; } protected Dialog(Context context, boolean cancelable, OnCancelListener cancelListener) { this(context); mCancelable = cancelable; setOnCancelListener(cancelListener); } /** * Retrieve the Context this Dialog is running in. * * @return Context The Context used by the Dialog. */ public final Context getContext() { return mContext; } /** * Retrieve the {@link ActionBar} attached to this dialog, if present. * * @return The ActionBar attached to the dialog or null if no ActionBar is present. */ public ActionBar getActionBar() { return mActionBar; } /** * Sets the Activity that owns this dialog. An example use: This Dialog will * use the suggested volume control stream of the Activity. * * @param activity The Activity that owns this dialog. */ public final void setOwnerActivity(Activity activity) { mOwnerActivity = activity; getWindow().setVolumeControlStream(mOwnerActivity.getVolumeControlStream()); } /** * Returns the Activity that owns this Dialog. For example, if * {@link Activity#showDialog(int)} is used to show this Dialog, that * Activity will be the owner (by default). Depending on how this dialog was * created, this may return null. * * @return The Activity that owns this Dialog. */ public final Activity getOwnerActivity() { return mOwnerActivity; } /** * @return Whether the dialog is currently showing. */ public boolean isShowing() { return mShowing; } /** * Start the dialog and display it on screen. The window is placed in the * application layer and opaque. Note that you should not override this * method to do initialization when the dialog is shown, instead implement * that in {@link #onStart}. */ public void show() { if (mShowing) { if (mDecor != null) { if (mWindow.hasFeature(Window.FEATURE_ACTION_BAR)) { mWindow.invalidatePanelMenu(Window.FEATURE_ACTION_BAR); } mDecor.setVisibility(View.VISIBLE); } return; } mCanceled = false; if (!mCreated) { dispatchOnCreate(null); } onStart(); mDecor = mWindow.getDecorView(); if (mActionBar == null && mWindow.hasFeature(Window.FEATURE_ACTION_BAR)) { mActionBar = new ActionBarImpl(this); } WindowManager.LayoutParams l = mWindow.getAttributes(); if ((l.softInputMode & WindowManager.LayoutParams.SOFT_INPUT_IS_FORWARD_NAVIGATION) == 0) { WindowManager.LayoutParams nl = new WindowManager.LayoutParams(); nl.copyFrom(l); nl.softInputMode |= WindowManager.LayoutParams.SOFT_INPUT_IS_FORWARD_NAVIGATION; l = nl; } try { mWindowManager.addView(mDecor, l); mShowing = true; sendShowMessage(); } finally { } } /** * Hide the dialog, but do not dismiss it. */ public void hide() { if (mDecor != null) { mDecor.setVisibility(View.GONE); } } /** * Dismiss this dialog, removing it from the screen. This method can be * invoked safely from any thread. Note that you should not override this * method to do cleanup when the dialog is dismissed, instead implement * that in {@link #onStop}. */ public void dismiss() { if (Thread.currentThread() != mUiThread) { mHandler.post(mDismissAction); } else { mDismissAction.run(); } } private void dismissDialog() { if (mDecor == null || !mShowing) { return; } try { mWindowManager.removeView(mDecor); } finally { mDecor = null; mWindow.closeAllPanels(); onStop(); mShowing = false; sendDismissMessage(); } } private void sendDismissMessage() { if (mDismissMessage != null) { // Obtain a new message so this dialog can be re-used Message.obtain(mDismissMessage).sendToTarget(); } } private void sendShowMessage() { if (mShowMessage != null) { // Obtain a new message so this dialog can be re-used Message.obtain(mShowMessage).sendToTarget(); } } // internal method to make sure mcreated is set properly without requiring // users to call through to super in onCreate void dispatchOnCreate(Bundle savedInstanceState) { if (!mCreated) { onCreate(savedInstanceState); mCreated = true; } } /** * Similar to {@link Activity#onCreate}, you should initialize your dialog * in this method, including calling {@link #setContentView}. * @param savedInstanceState If this dialog is being reinitalized after a * the hosting activity was previously shut down, holds the result from * the most recent call to {@link #onSaveInstanceState}, or null if this * is the first time. */ protected void onCreate(Bundle savedInstanceState) { } /** * Called when the dialog is starting. */ protected void onStart() { if (mActionBar != null) mActionBar.setShowHideAnimationEnabled(true); } /** * Called to tell you that you're stopping. */ protected void onStop() { if (mActionBar != null) mActionBar.setShowHideAnimationEnabled(false); } private static final String DIALOG_SHOWING_TAG = "android:dialogShowing"; private static final String DIALOG_HIERARCHY_TAG = "android:dialogHierarchy"; /** * Saves the state of the dialog into a bundle. * * The default implementation saves the state of its view hierarchy, so you'll * likely want to call through to super if you override this to save additional * state. * @return A bundle with the state of the dialog. */ public Bundle onSaveInstanceState() { Bundle bundle = new Bundle(); bundle.putBoolean(DIALOG_SHOWING_TAG, mShowing); if (mCreated) { bundle.putBundle(DIALOG_HIERARCHY_TAG, mWindow.saveHierarchyState()); } return bundle; } /** * Restore the state of the dialog from a previously saved bundle. * * The default implementation restores the state of the dialog's view * hierarchy that was saved in the default implementation of {@link #onSaveInstanceState()}, * so be sure to call through to super when overriding unless you want to * do all restoring of state yourself. * @param savedInstanceState The state of the dialog previously saved by * {@link #onSaveInstanceState()}. */ public void onRestoreInstanceState(Bundle savedInstanceState) { final Bundle dialogHierarchyState = savedInstanceState.getBundle(DIALOG_HIERARCHY_TAG); if (dialogHierarchyState == null) { // dialog has never been shown, or onCreated, nothing to restore. return; } dispatchOnCreate(savedInstanceState); mWindow.restoreHierarchyState(dialogHierarchyState); if (savedInstanceState.getBoolean(DIALOG_SHOWING_TAG)) { show(); } } /** * Retrieve the current Window for the activity. This can be used to * directly access parts of the Window API that are not available * through Activity/Screen. * * @return Window The current window, or null if the activity is not * visual. */ public Window getWindow() { return mWindow; } /** * Call {@link android.view.Window#getCurrentFocus} on the * Window if this Activity to return the currently focused view. * * @return View The current View with focus or null. * * @see #getWindow * @see android.view.Window#getCurrentFocus */ public View getCurrentFocus() { return mWindow != null ? mWindow.getCurrentFocus() : null; } /** * Finds a view that was identified by the id attribute from the XML that * was processed in {@link #onStart}. * * @param id the identifier of the view to find * @return The view if found or null otherwise. */ public View findViewById(int id) { return mWindow.findViewById(id); } /** * Set the screen content from a layout resource. The resource will be * inflated, adding all top-level views to the screen. * * @param layoutResID Resource ID to be inflated. */ public void setContentView(int layoutResID) { mWindow.setContentView(layoutResID); } /** * Set the screen content to an explicit view. This view is placed * directly into the screen's view hierarchy. It can itself be a complex * view hierarhcy. * * @param view The desired content to display. */ public void setContentView(View view) { mWindow.setContentView(view); } /** * Set the screen content to an explicit view. This view is placed * directly into the screen's view hierarchy. It can itself be a complex * view hierarhcy. * * @param view The desired content to display. * @param params Layout parameters for the view. */ public void setContentView(View view, ViewGroup.LayoutParams params) { mWindow.setContentView(view, params); } /** * Add an additional content view to the screen. Added after any existing * ones in the screen -- existing views are NOT removed. * * @param view The desired content to display. * @param params Layout parameters for the view. */ public void addContentView(View view, ViewGroup.LayoutParams params) { mWindow.addContentView(view, params); } /** * Set the title text for this dialog's window. * * @param title The new text to display in the title. */ public void setTitle(CharSequence title) { mWindow.setTitle(title); mWindow.getAttributes().setTitle(title); } /** * Set the title text for this dialog's window. The text is retrieved * from the resources with the supplied identifier. * * @param titleId the title's text resource identifier */ public void setTitle(int titleId) { setTitle(mContext.getText(titleId)); } /** * A key was pressed down. * *
If the focused view didn't want this event, this method is called. * *
The default implementation consumed the KEYCODE_BACK to later * handle it in {@link #onKeyUp}. * * @see #onKeyUp * @see android.view.KeyEvent */ public boolean onKeyDown(int keyCode, KeyEvent event) { if (keyCode == KeyEvent.KEYCODE_BACK) { event.startTracking(); return true; } return false; } /** * Default implementation of {@link KeyEvent.Callback#onKeyLongPress(int, KeyEvent) * KeyEvent.Callback.onKeyLongPress()}: always returns false (doesn't handle * the event). */ public boolean onKeyLongPress(int keyCode, KeyEvent event) { return false; } /** * A key was released. * *
The default implementation handles KEYCODE_BACK to close the * dialog. * * @see #onKeyDown * @see KeyEvent */ public boolean onKeyUp(int keyCode, KeyEvent event) { if (keyCode == KeyEvent.KEYCODE_BACK && event.isTracking() && !event.isCanceled()) { onBackPressed(); return true; } return false; } /** * Default implementation of {@link KeyEvent.Callback#onKeyMultiple(int, int, KeyEvent) * KeyEvent.Callback.onKeyMultiple()}: always returns false (doesn't handle * the event). */ public boolean onKeyMultiple(int keyCode, int repeatCount, KeyEvent event) { return false; } /** * Called when the dialog has detected the user's press of the back * key. The default implementation simply cancels the dialog (only if * it is cancelable), but you can override this to do whatever you want. */ public void onBackPressed() { if (mCancelable) { cancel(); } } /** * Called when an key shortcut event is not handled by any of the views in the Dialog. * Override this method to implement global key shortcuts for the Dialog. * Key shortcuts can also be implemented by setting the * {@link MenuItem#setShortcut(char, char) shortcut} property of menu items. * * @param keyCode The value in event.getKeyCode(). * @param event Description of the key event. * @return True if the key shortcut was handled. */ public boolean onKeyShortcut(int keyCode, KeyEvent event) { return false; } /** * Called when a touch screen event was not handled by any of the views * under it. This is most useful to process touch events that happen outside * of your window bounds, where there is no view to receive it. * * @param event The touch screen event being processed. * @return Return true if you have consumed the event, false if you haven't. * The default implementation will cancel the dialog when a touch * happens outside of the window bounds. */ public boolean onTouchEvent(MotionEvent event) { if (mCancelable && mShowing && mWindow.shouldCloseOnTouch(mContext, event)) { cancel(); return true; } return false; } /** * Called when the trackball was moved and not handled by any of the * views inside of the activity. So, for example, if the trackball moves * while focus is on a button, you will receive a call here because * buttons do not normally do anything with trackball events. The call * here happens before trackball movements are converted to * DPAD key events, which then get sent back to the view hierarchy, and * will be processed at the point for things like focus navigation. * * @param event The trackball event being processed. * * @return Return true if you have consumed the event, false if you haven't. * The default implementation always returns false. */ public boolean onTrackballEvent(MotionEvent event) { return false; } /** * Called when a generic motion event was not handled by any of the * views inside of the dialog. *
* Generic motion events are dispatched to the focused view to describe * the motions of input devices such as joysticks. The * {@link MotionEvent#getSource() source} of the motion event specifies * the class of input that was received. Implementations of this method * must examine the bits in the source before processing the event. * The following code example shows how this is done. *
*
* public boolean onGenericMotionEvent(MotionEvent event) {
* if ((event.getSource() & InputDevice.SOURCE_CLASS_JOYSTICK) != 0) {
* float x = event.getX();
* float y = event.getY();
* // process the joystick motion
* return true;
* }
* return super.onGenericMotionEvent(event);
* }
*
*
* @param event The generic motion event being processed.
*
* @return Return true if you have consumed the event, false if you haven't.
* The default implementation always returns false.
*/
public boolean onGenericMotionEvent(MotionEvent event) {
return false;
}
public void onWindowAttributesChanged(WindowManager.LayoutParams params) {
if (mDecor != null) {
mWindowManager.updateViewLayout(mDecor, params);
}
}
public void onContentChanged() {
}
public void onWindowFocusChanged(boolean hasFocus) {
}
public void onAttachedToWindow() {
}
public void onDetachedFromWindow() {
}
/**
* Called to process key events. You can override this to intercept all
* key events before they are dispatched to the window. Be sure to call
* this implementation for key events that should be handled normally.
*
* @param event The key event.
*
* @return boolean Return true if this event was consumed.
*/
public boolean dispatchKeyEvent(KeyEvent event) {
if ((mOnKeyListener != null) && (mOnKeyListener.onKey(this, event.getKeyCode(), event))) {
return true;
}
if (mWindow.superDispatchKeyEvent(event)) {
return true;
}
return event.dispatch(this, mDecor != null
? mDecor.getKeyDispatcherState() : null, this);
}
/**
* Called to process a key shortcut event.
* You can override this to intercept all key shortcut events before they are
* dispatched to the window. Be sure to call this implementation for key shortcut
* events that should be handled normally.
*
* @param event The key shortcut event.
* @return True if this event was consumed.
*/
public boolean dispatchKeyShortcutEvent(KeyEvent event) {
if (mWindow.superDispatchKeyShortcutEvent(event)) {
return true;
}
return onKeyShortcut(event.getKeyCode(), event);
}
/**
* Called to process touch screen events. You can override this to
* intercept all touch screen events before they are dispatched to the
* window. Be sure to call this implementation for touch screen events
* that should be handled normally.
*
* @param ev The touch screen event.
*
* @return boolean Return true if this event was consumed.
*/
public boolean dispatchTouchEvent(MotionEvent ev) {
if (mWindow.superDispatchTouchEvent(ev)) {
return true;
}
return onTouchEvent(ev);
}
/**
* Called to process trackball events. You can override this to
* intercept all trackball events before they are dispatched to the
* window. Be sure to call this implementation for trackball events
* that should be handled normally.
*
* @param ev The trackball event.
*
* @return boolean Return true if this event was consumed.
*/
public boolean dispatchTrackballEvent(MotionEvent ev) {
if (mWindow.superDispatchTrackballEvent(ev)) {
return true;
}
return onTrackballEvent(ev);
}
/**
* Called to process generic motion events. You can override this to
* intercept all generic motion events before they are dispatched to the
* window. Be sure to call this implementation for generic motion events
* that should be handled normally.
*
* @param ev The generic motion event.
*
* @return boolean Return true if this event was consumed.
*/
public boolean dispatchGenericMotionEvent(MotionEvent ev) {
if (mWindow.superDispatchGenericMotionEvent(ev)) {
return true;
}
return onGenericMotionEvent(ev);
}
public boolean dispatchPopulateAccessibilityEvent(AccessibilityEvent event) {
event.setClassName(getClass().getName());
event.setPackageName(mContext.getPackageName());
LayoutParams params = getWindow().getAttributes();
boolean isFullScreen = (params.width == LayoutParams.MATCH_PARENT) &&
(params.height == LayoutParams.MATCH_PARENT);
event.setFullScreen(isFullScreen);
return false;
}
/**
* @see Activity#onCreatePanelView(int)
*/
public View onCreatePanelView(int featureId) {
return null;
}
/**
* @see Activity#onCreatePanelMenu(int, Menu)
*/
public boolean onCreatePanelMenu(int featureId, Menu menu) {
if (featureId == Window.FEATURE_OPTIONS_PANEL) {
return onCreateOptionsMenu(menu);
}
return false;
}
/**
* @see Activity#onPreparePanel(int, View, Menu)
*/
public boolean onPreparePanel(int featureId, View view, Menu menu) {
if (featureId == Window.FEATURE_OPTIONS_PANEL && menu != null) {
boolean goforit = onPrepareOptionsMenu(menu);
return goforit && menu.hasVisibleItems();
}
return true;
}
/**
* @see Activity#onMenuOpened(int, Menu)
*/
public boolean onMenuOpened(int featureId, Menu menu) {
if (featureId == Window.FEATURE_ACTION_BAR) {
mActionBar.dispatchMenuVisibilityChanged(true);
}
return true;
}
/**
* @see Activity#onMenuItemSelected(int, MenuItem)
*/
public boolean onMenuItemSelected(int featureId, MenuItem item) {
return false;
}
/**
* @see Activity#onPanelClosed(int, Menu)
*/
public void onPanelClosed(int featureId, Menu menu) {
if (featureId == Window.FEATURE_ACTION_BAR) {
mActionBar.dispatchMenuVisibilityChanged(false);
}
}
/**
* It is usually safe to proxy this call to the owner activity's
* {@link Activity#onCreateOptionsMenu(Menu)} if the client desires the same
* menu for this Dialog.
*
* @see Activity#onCreateOptionsMenu(Menu)
* @see #getOwnerActivity()
*/
public boolean onCreateOptionsMenu(Menu menu) {
return true;
}
/**
* It is usually safe to proxy this call to the owner activity's
* {@link Activity#onPrepareOptionsMenu(Menu)} if the client desires the
* same menu for this Dialog.
*
* @see Activity#onPrepareOptionsMenu(Menu)
* @see #getOwnerActivity()
*/
public boolean onPrepareOptionsMenu(Menu menu) {
return true;
}
/**
* @see Activity#onOptionsItemSelected(MenuItem)
*/
public boolean onOptionsItemSelected(MenuItem item) {
return false;
}
/**
* @see Activity#onOptionsMenuClosed(Menu)
*/
public void onOptionsMenuClosed(Menu menu) {
}
/**
* @see Activity#openOptionsMenu()
*/
public void openOptionsMenu() {
mWindow.openPanel(Window.FEATURE_OPTIONS_PANEL, null);
}
/**
* @see Activity#closeOptionsMenu()
*/
public void closeOptionsMenu() {
mWindow.closePanel(Window.FEATURE_OPTIONS_PANEL);
}
/**
* @see Activity#invalidateOptionsMenu()
*/
public void invalidateOptionsMenu() {
mWindow.invalidatePanelMenu(Window.FEATURE_OPTIONS_PANEL);
}
/**
* @see Activity#onCreateContextMenu(ContextMenu, View, ContextMenuInfo)
*/
public void onCreateContextMenu(ContextMenu menu, View v, ContextMenuInfo menuInfo) {
}
/**
* @see Activity#registerForContextMenu(View)
*/
public void registerForContextMenu(View view) {
view.setOnCreateContextMenuListener(this);
}
/**
* @see Activity#unregisterForContextMenu(View)
*/
public void unregisterForContextMenu(View view) {
view.setOnCreateContextMenuListener(null);
}
/**
* @see Activity#openContextMenu(View)
*/
public void openContextMenu(View view) {
view.showContextMenu();
}
/**
* @see Activity#onContextItemSelected(MenuItem)
*/
public boolean onContextItemSelected(MenuItem item) {
return false;
}
/**
* @see Activity#onContextMenuClosed(Menu)
*/
public void onContextMenuClosed(Menu menu) {
}
/**
* This hook is called when the user signals the desire to start a search.
*/
public boolean onSearchRequested() {
final SearchManager searchManager = (SearchManager) mContext
.getSystemService(Context.SEARCH_SERVICE);
// associate search with owner activity
final ComponentName appName = getAssociatedActivity();
if (appName != null) {
searchManager.startSearch(null, false, appName, null, false);
dismiss();
return true;
} else {
return false;
}
}
public ActionMode onWindowStartingActionMode(ActionMode.Callback callback) {
if (mActionBar != null) {
return mActionBar.startActionMode(callback);
}
return null;
}
public void onActionModeStarted(ActionMode mode) {
}
public void onActionModeFinished(ActionMode mode) {
}
/**
* @return The activity associated with this dialog, or null if there is no associated activity.
*/
private ComponentName getAssociatedActivity() {
Activity activity = mOwnerActivity;
Context context = getContext();
while (activity == null && context != null) {
if (context instanceof Activity) {
activity = (Activity) context; // found it!
} else {
context = (context instanceof ContextWrapper) ?
((ContextWrapper) context).getBaseContext() : // unwrap one level
null; // done
}
}
return activity == null ? null : activity.getComponentName();
}
/**
* Request that key events come to this dialog. Use this if your
* dialog has no views with focus, but the dialog still wants
* a chance to process key events.
*
* @param get true if the dialog should receive key events, false otherwise
* @see android.view.Window#takeKeyEvents
*/
public void takeKeyEvents(boolean get) {
mWindow.takeKeyEvents(get);
}
/**
* Enable extended window features. This is a convenience for calling
* {@link android.view.Window#requestFeature getWindow().requestFeature()}.
*
* @param featureId The desired feature as defined in
* {@link android.view.Window}.
* @return Returns true if the requested feature is supported and now
* enabled.
*
* @see android.view.Window#requestFeature
*/
public final boolean requestWindowFeature(int featureId) {
return getWindow().requestFeature(featureId);
}
/**
* Convenience for calling
* {@link android.view.Window#setFeatureDrawableResource}.
*/
public final void setFeatureDrawableResource(int featureId, int resId) {
getWindow().setFeatureDrawableResource(featureId, resId);
}
/**
* Convenience for calling
* {@link android.view.Window#setFeatureDrawableUri}.
*/
public final void setFeatureDrawableUri(int featureId, Uri uri) {
getWindow().setFeatureDrawableUri(featureId, uri);
}
/**
* Convenience for calling
* {@link android.view.Window#setFeatureDrawable(int, Drawable)}.
*/
public final void setFeatureDrawable(int featureId, Drawable drawable) {
getWindow().setFeatureDrawable(featureId, drawable);
}
/**
* Convenience for calling
* {@link android.view.Window#setFeatureDrawableAlpha}.
*/
public final void setFeatureDrawableAlpha(int featureId, int alpha) {
getWindow().setFeatureDrawableAlpha(featureId, alpha);
}
public LayoutInflater getLayoutInflater() {
return getWindow().getLayoutInflater();
}
/**
* Sets whether this dialog is cancelable with the
* {@link KeyEvent#KEYCODE_BACK BACK} key.
*/
public void setCancelable(boolean flag) {
mCancelable = flag;
}
/**
* Sets whether this dialog is canceled when touched outside the window's
* bounds. If setting to true, the dialog is set to be cancelable if not
* already set.
*
* @param cancel Whether the dialog should be canceled when touched outside
* the window.
*/
public void setCanceledOnTouchOutside(boolean cancel) {
if (cancel && !mCancelable) {
mCancelable = true;
}
mWindow.setCloseOnTouchOutside(cancel);
}
/**
* Cancel the dialog. This is essentially the same as calling {@link #dismiss()}, but it will
* also call your {@link DialogInterface.OnCancelListener} (if registered).
*/
public void cancel() {
if (!mCanceled && mCancelMessage != null) {
mCanceled = true;
// Obtain a new message so this dialog can be re-used
Message.obtain(mCancelMessage).sendToTarget();
}
dismiss();
}
/**
* Set a listener to be invoked when the dialog is canceled.
*
* This will only be invoked when the dialog is canceled, if the creator
* needs to know when it is dismissed in general, use
* {@link #setOnDismissListener}.
*
* @param listener The {@link DialogInterface.OnCancelListener} to use.
*/
public void setOnCancelListener(final OnCancelListener listener) {
if (mCancelAndDismissTaken != null) {
throw new IllegalStateException(
"OnCancelListener is already taken by "
+ mCancelAndDismissTaken + " and can not be replaced.");
}
if (listener != null) {
mCancelMessage = mListenersHandler.obtainMessage(CANCEL, listener);
} else {
mCancelMessage = null;
}
}
/**
* Set a message to be sent when the dialog is canceled.
* @param msg The msg to send when the dialog is canceled.
* @see #setOnCancelListener(android.content.DialogInterface.OnCancelListener)
*/
public void setCancelMessage(final Message msg) {
mCancelMessage = msg;
}
/**
* Set a listener to be invoked when the dialog is dismissed.
* @param listener The {@link DialogInterface.OnDismissListener} to use.
*/
public void setOnDismissListener(final OnDismissListener listener) {
if (mCancelAndDismissTaken != null) {
throw new IllegalStateException(
"OnDismissListener is already taken by "
+ mCancelAndDismissTaken + " and can not be replaced.");
}
if (listener != null) {
mDismissMessage = mListenersHandler.obtainMessage(DISMISS, listener);
} else {
mDismissMessage = null;
}
}
/**
* Sets a listener to be invoked when the dialog is shown.
* @param listener The {@link DialogInterface.OnShowListener} to use.
*/
public void setOnShowListener(OnShowListener listener) {
if (listener != null) {
mShowMessage = mListenersHandler.obtainMessage(SHOW, listener);
} else {
mShowMessage = null;
}
}
/**
* Set a message to be sent when the dialog is dismissed.
* @param msg The msg to send when the dialog is dismissed.
*/
public void setDismissMessage(final Message msg) {
mDismissMessage = msg;
}
/** @hide */
public boolean takeCancelAndDismissListeners(String msg, final OnCancelListener cancel,
final OnDismissListener dismiss) {
if (mCancelAndDismissTaken != null) {
mCancelAndDismissTaken = null;
} else if (mCancelMessage != null || mDismissMessage != null) {
return false;
}
setOnCancelListener(cancel);
setOnDismissListener(dismiss);
mCancelAndDismissTaken = msg;
return true;
}
/**
* By default, this will use the owner Activity's suggested stream type.
*
* @see Activity#setVolumeControlStream(int)
* @see #setOwnerActivity(Activity)
*/
public final void setVolumeControlStream(int streamType) {
getWindow().setVolumeControlStream(streamType);
}
/**
* @see Activity#getVolumeControlStream()
*/
public final int getVolumeControlStream() {
return getWindow().getVolumeControlStream();
}
/**
* Sets the callback that will be called if a key is dispatched to the dialog.
*/
public void setOnKeyListener(final OnKeyListener onKeyListener) {
mOnKeyListener = onKeyListener;
}
private static final class ListenersHandler extends Handler {
private WeakReference