/* * Copyright (C) 2008 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.hardware; import java.lang.ref.WeakReference; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import java.util.StringTokenizer; import java.io.IOException; import android.util.Log; import android.view.Surface; import android.view.SurfaceHolder; import android.graphics.ImageFormat; import android.os.Handler; import android.os.Looper; import android.os.Message; /** * The Camera class is used to set image capture settings, start/stop preview, * snap pictures, and retrieve frames for encoding for video. This class is a * client for the Camera service, which manages the actual camera hardware. * *
To access the device camera, you must declare the * {@link android.Manifest.permission#CAMERA} permission in your Android * Manifest. Also be sure to include the * <uses-feature> * manifest element to declare camera features used by your application. * For example, if you use the camera and auto-focus feature, your Manifest * should include the following:
*<uses-permission android:name="android.permission.CAMERA" /> * <uses-feature android:name="android.hardware.camera" /> * <uses-feature android:name="android.hardware.camera.autofocus" />* *
To take pictures with this class, use the following steps:
* *To quickly switch to video recording mode, use these steps:
* *This class is not thread-safe, and is meant for use from one event thread. * Most long-running operations (preview, focus, photo capture, etc) happen * asynchronously and invoke callbacks as necessary. Callbacks will be invoked * on the event thread {@link #open(int)} was called from. This class's methods * must never be called from multiple threads at once.
* *Caution: Different Android-powered devices * may have different hardware specifications, such as megapixel ratings and * auto-focus capabilities. In order for your application to be compatible with * more devices, you should not make assumptions about the device camera * specifications.
*/ public class Camera { private static final String TAG = "Camera"; // These match the enums in frameworks/base/include/camera/Camera.h private static final int CAMERA_MSG_ERROR = 0x001; private static final int CAMERA_MSG_SHUTTER = 0x002; private static final int CAMERA_MSG_FOCUS = 0x004; private static final int CAMERA_MSG_ZOOM = 0x008; private static final int CAMERA_MSG_PREVIEW_FRAME = 0x010; private static final int CAMERA_MSG_VIDEO_FRAME = 0x020; private static final int CAMERA_MSG_POSTVIEW_FRAME = 0x040; private static final int CAMERA_MSG_RAW_IMAGE = 0x080; private static final int CAMERA_MSG_COMPRESSED_IMAGE = 0x100; private static final int CAMERA_MSG_ALL_MSGS = 0x1FF; private int mNativeContext; // accessed by native methods private EventHandler mEventHandler; private ShutterCallback mShutterCallback; private PictureCallback mRawImageCallback; private PictureCallback mJpegCallback; private PreviewCallback mPreviewCallback; private PictureCallback mPostviewCallback; private AutoFocusCallback mAutoFocusCallback; private OnZoomChangeListener mZoomListener; private ErrorCallback mErrorCallback; private boolean mOneShot; private boolean mWithBuffer; /** * Returns the number of physical cameras available on this device. */ public native static int getNumberOfCameras(); /** * Returns the information about a particular camera. * If {@link #getNumberOfCameras()} returns N, the valid id is 0 to N-1. */ public native static void getCameraInfo(int cameraId, CameraInfo cameraInfo); /** * Information about a camera */ public static class CameraInfo { /** * The facing of the camera is opposite to that of the screen. */ public static final int CAMERA_FACING_BACK = 0; /** * The facing of the camera is the same as that of the screen. */ public static final int CAMERA_FACING_FRONT = 1; /** * The direction that the camera faces to. It should be * CAMERA_FACING_BACK or CAMERA_FACING_FRONT. */ public int facing; /** * The orientation of the camera image. The value is the angle that the * camera image needs to be rotated clockwise so it shows correctly on * the display in its natural orientation. It should be 0, 90, 180, or 270. * * For example, suppose a device has a naturally tall screen, but the camera * sensor is mounted in landscape. If the top side of the camera sensor is * aligned with the right edge of the display in natural orientation, the * value should be 90. * * @see #setDisplayOrientation(int) * @see #setRotation(int) */ public int orientation; }; /** * Creates a new Camera object to access a particular hardware camera. * *You must call {@link #release()} when you are done using the camera, * otherwise it will remain locked and be unavailable to other applications. * *
Your application should only have one Camera object active at a time * for a particular hardware camera. * *
Callbacks from other methods are delivered to the event loop of the * thread which called open(). If this thread has no event loop, then * callbacks are delivered to the main application event loop. If there * is no main application event loop, callbacks are not delivered. * *
Caution: On some devices, this method may
* take a long time to complete. It is best to call this method from a
* worker thread (possibly using {@link android.os.AsyncTask}) to avoid
* blocking the main application UI thread.
*
* @param cameraId the hardware camera to access, between 0 and
* {@link #getNumberOfCameras()}-1. Use {@link #CAMERA_ID_DEFAULT}
* to access the default camera.
* @return a new Camera object, connected, locked and ready for use.
* @throws RuntimeException if connection to the camera service fails (for
* example, if the camera is in use by another process).
*/
public static Camera open(int cameraId) {
return new Camera(cameraId);
}
/**
* The id for the default camera.
* @see #open(int)
*/
public static int CAMERA_ID_DEFAULT = 0;
/**
* Equivalent to Camera.open(Camera.CAMERA_ID_DEFAULT).
* Creates a new Camera object to access the default camera.
* @see #open(int)
*/
public static Camera open() {
return new Camera(CAMERA_ID_DEFAULT);
}
Camera(int cameraId) {
mShutterCallback = null;
mRawImageCallback = null;
mJpegCallback = null;
mPreviewCallback = null;
mPostviewCallback = null;
mZoomListener = null;
Looper looper;
if ((looper = Looper.myLooper()) != null) {
mEventHandler = new EventHandler(this, looper);
} else if ((looper = Looper.getMainLooper()) != null) {
mEventHandler = new EventHandler(this, looper);
} else {
mEventHandler = null;
}
native_setup(new WeakReference You must call this as soon as you're done with the Camera object. This must be done before calling
* {@link android.media.MediaRecorder#setCamera(Camera)}.
*
* If you are not recording video, you probably do not need this method.
*
* @throws RuntimeException if the camera cannot be unlocked.
*/
public native final void unlock();
/**
* Re-locks the camera to prevent other processes from accessing it.
* Camera objects are locked by default unless {@link #unlock()} is
* called. Normally {@link #reconnect()} is used instead.
*
* If you are not recording video, you probably do not need this method.
*
* @throws RuntimeException if the camera cannot be re-locked (for
* example, if the camera is still in use by another process).
*/
public native final void lock();
/**
* Reconnects to the camera service after another process used it.
* After {@link #unlock()} is called, another process may use the
* camera; when the process is done, you must reconnect to the camera,
* which will re-acquire the lock and allow you to continue using the
* camera.
*
* This must be done after {@link android.media.MediaRecorder} is
* done recording if {@link android.media.MediaRecorder#setCamera(Camera)}
* was used.
*
* If you are not recording video, you probably do not need this method.
*
* @throws IOException if a connection cannot be re-established (for
* example, if the camera is still in use by another process).
*/
public native final void reconnect() throws IOException;
/**
* Sets the {@link Surface} to be used for live preview.
* A surface is necessary for preview, and preview is necessary to take
* pictures. The same surface can be re-set without harm.
*
* The {@link SurfaceHolder} must already contain a surface when this
* method is called. If you are using {@link android.view.SurfaceView},
* you will need to register a {@link SurfaceHolder.Callback} with
* {@link SurfaceHolder#addCallback(SurfaceHolder.Callback)} and wait for
* {@link SurfaceHolder.Callback#surfaceCreated(SurfaceHolder)} before
* calling setPreviewDisplay() or starting preview.
*
* This method must be called before {@link #startPreview()}. The
* one exception is that if the preview surface is not set (or set to null)
* before startPreview() is called, then this method may be called once
* with a non-null parameter to set the preview surface. (This allows
* camera setup and surface creation to happen in parallel, saving time.)
* The preview surface may not otherwise change while preview is running.
*
* @param holder containing the Surface on which to place the preview,
* or null to remove the preview surface
* @throws IOException if the method fails (for example, if the surface
* is unavailable or unsuitable).
*/
public final void setPreviewDisplay(SurfaceHolder holder) throws IOException {
if (holder != null) {
setPreviewDisplay(holder.getSurface());
} else {
setPreviewDisplay((Surface)null);
}
}
private native final void setPreviewDisplay(Surface surface);
/**
* Callback interface used to deliver copies of preview frames as
* they are displayed.
*
* @see #setPreviewCallback(Camera.PreviewCallback)
* @see #setOneShotPreviewCallback(Camera.PreviewCallback)
* @see #setPreviewCallbackWithBuffer(Camera.PreviewCallback)
* @see #startPreview()
*/
public interface PreviewCallback
{
/**
* Called as preview frames are displayed. This callback is invoked
* on the event thread {@link #open(int)} was called from.
*
* @param data the contents of the preview frame in the format defined
* by {@link android.graphics.ImageFormat}, which can be queried
* with {@link android.hardware.Camera.Parameters#getPreviewFormat()}.
* If {@link android.hardware.Camera.Parameters#setPreviewFormat(int)}
* is never called, the default will be the YCbCr_420_SP
* (NV21) format.
* @param camera the Camera service object.
*/
void onPreviewFrame(byte[] data, Camera camera);
};
/**
* Starts capturing and drawing preview frames to the screen.
* Preview will not actually start until a surface is supplied with
* {@link #setPreviewDisplay(SurfaceHolder)}.
*
* If {@link #setPreviewCallback(Camera.PreviewCallback)},
* {@link #setOneShotPreviewCallback(Camera.PreviewCallback)}, or
* {@link #setPreviewCallbackWithBuffer(Camera.PreviewCallback)} were
* called, {@link Camera.PreviewCallback#onPreviewFrame(byte[], Camera)}
* will be called when preview data becomes available.
*/
public native final void startPreview();
/**
* Stops capturing and drawing preview frames to the surface, and
* resets the camera for a future call to {@link #startPreview()}.
*/
public native final void stopPreview();
/**
* Return current preview state.
*
* FIXME: Unhide before release
* @hide
*/
public native final boolean previewEnabled();
/**
* Installs a callback to be invoked for every preview frame in addition
* to displaying them on the screen. The callback will be repeatedly called
* for as long as preview is active. This method can be called at any time,
* even while preview is live. Any other preview callbacks are overridden.
*
* @param cb a callback object that receives a copy of each preview frame,
* or null to stop receiving callbacks.
*/
public final void setPreviewCallback(PreviewCallback cb) {
mPreviewCallback = cb;
mOneShot = false;
mWithBuffer = false;
// Always use one-shot mode. We fake camera preview mode by
// doing one-shot preview continuously.
setHasPreviewCallback(cb != null, false);
}
/**
* Installs a callback to be invoked for the next preview frame in addition
* to displaying it on the screen. After one invocation, the callback is
* cleared. This method can be called any time, even when preview is live.
* Any other preview callbacks are overridden.
*
* @param cb a callback object that receives a copy of the next preview frame,
* or null to stop receiving callbacks.
*/
public final void setOneShotPreviewCallback(PreviewCallback cb) {
mPreviewCallback = cb;
mOneShot = true;
mWithBuffer = false;
setHasPreviewCallback(cb != null, false);
}
private native final void setHasPreviewCallback(boolean installed, boolean manualBuffer);
/**
* Installs a callback to be invoked for every preview frame, using buffers
* supplied with {@link #addCallbackBuffer(byte[])}, in addition to
* displaying them on the screen. The callback will be repeatedly called
* for as long as preview is active and buffers are available.
* Any other preview callbacks are overridden.
*
* The purpose of this method is to improve preview efficiency and frame
* rate by allowing preview frame memory reuse. You must call
* {@link #addCallbackBuffer(byte[])} at some point -- before or after
* calling this method -- or no callbacks will received.
*
* The buffer queue will be cleared if this method is called with a null
* callback, {@link #setPreviewCallback(Camera.PreviewCallback)} is called,
* or {@link #setOneShotPreviewCallback(Camera.PreviewCallback)} is called.
*
* @param cb a callback object that receives a copy of the preview frame,
* or null to stop receiving callbacks and clear the buffer queue.
* @see #addCallbackBuffer(byte[])
*/
public final void setPreviewCallbackWithBuffer(PreviewCallback cb) {
mPreviewCallback = cb;
mOneShot = false;
mWithBuffer = true;
setHasPreviewCallback(cb != null, true);
}
/**
* Adds a pre-allocated buffer to the preview callback buffer queue.
* Applications can add one or more buffers to the queue. When a preview
* frame arrives and there is still at least one available buffer, the
* buffer will be used and removed from the queue. Then preview callback is
* invoked with the buffer. If a frame arrives and there is no buffer left,
* the frame is discarded. Applications should add buffers back when they
* finish processing the data in them.
*
* The size of the buffer is determined by multiplying the preview
* image width, height, and bytes per pixel. The width and height can be
* read from {@link Camera.Parameters#getPreviewSize()}. Bytes per pixel
* can be computed from
* {@link android.graphics.ImageFormat#getBitsPerPixel(int)} / 8,
* using the image format from {@link Camera.Parameters#getPreviewFormat()}.
*
* This method is only necessary when
* {@link #setPreviewCallbackWithBuffer(PreviewCallback)} is used. When
* {@link #setPreviewCallback(PreviewCallback)} or
* {@link #setOneShotPreviewCallback(PreviewCallback)} are used, buffers
* are automatically allocated.
*
* @param callbackBuffer the buffer to add to the queue.
* The size should be width * height * bits_per_pixel / 8.
* @see #setPreviewCallbackWithBuffer(PreviewCallback)
*/
public native final void addCallbackBuffer(byte[] callbackBuffer);
private class EventHandler extends Handler
{
private Camera mCamera;
public EventHandler(Camera c, Looper looper) {
super(looper);
mCamera = c;
}
@Override
public void handleMessage(Message msg) {
switch(msg.what) {
case CAMERA_MSG_SHUTTER:
if (mShutterCallback != null) {
mShutterCallback.onShutter();
}
return;
case CAMERA_MSG_RAW_IMAGE:
if (mRawImageCallback != null) {
mRawImageCallback.onPictureTaken((byte[])msg.obj, mCamera);
}
return;
case CAMERA_MSG_COMPRESSED_IMAGE:
if (mJpegCallback != null) {
mJpegCallback.onPictureTaken((byte[])msg.obj, mCamera);
}
return;
case CAMERA_MSG_PREVIEW_FRAME:
if (mPreviewCallback != null) {
PreviewCallback cb = mPreviewCallback;
if (mOneShot) {
// Clear the callback variable before the callback
// in case the app calls setPreviewCallback from
// the callback function
mPreviewCallback = null;
} else if (!mWithBuffer) {
// We're faking the camera preview mode to prevent
// the app from being flooded with preview frames.
// Set to oneshot mode again.
setHasPreviewCallback(true, false);
}
cb.onPreviewFrame((byte[])msg.obj, mCamera);
}
return;
case CAMERA_MSG_POSTVIEW_FRAME:
if (mPostviewCallback != null) {
mPostviewCallback.onPictureTaken((byte[])msg.obj, mCamera);
}
return;
case CAMERA_MSG_FOCUS:
if (mAutoFocusCallback != null) {
mAutoFocusCallback.onAutoFocus(msg.arg1 == 0 ? false : true, mCamera);
}
return;
case CAMERA_MSG_ZOOM:
if (mZoomListener != null) {
mZoomListener.onZoomChange(msg.arg1, msg.arg2 != 0, mCamera);
}
return;
case CAMERA_MSG_ERROR :
Log.e(TAG, "Error " + msg.arg1);
if (mErrorCallback != null) {
mErrorCallback.onError(msg.arg1, mCamera);
}
return;
default:
Log.e(TAG, "Unknown message type " + msg.what);
return;
}
}
}
private static void postEventFromNative(Object camera_ref,
int what, int arg1, int arg2, Object obj)
{
Camera c = (Camera)((WeakReference)camera_ref).get();
if (c == null)
return;
if (c.mEventHandler != null) {
Message m = c.mEventHandler.obtainMessage(what, arg1, arg2, obj);
c.mEventHandler.sendMessage(m);
}
}
/**
* Callback interface used to notify on completion of camera auto focus.
*
* Devices that do not support auto-focus will receive a "fake"
* callback to this interface. If your application needs auto-focus and
* should not be installed on devices without auto-focus, you must
* declare that your app uses the
* {@code android.hardware.camera.autofocus} feature, in the
* <uses-feature>
* manifest element. Callers should check
* {@link android.hardware.Camera.Parameters#getFocusMode()} to determine if
* this method should be called. If the camera does not support auto-focus,
* it is a no-op and {@link AutoFocusCallback#onAutoFocus(boolean, Camera)}
* callback will be called immediately.
*
* If your application should not be installed
* on devices without auto-focus, you must declare that your application
* uses auto-focus with the
* <uses-feature>
* manifest element. If the current flash mode is not
* {@link android.hardware.Camera.Parameters#FLASH_MODE_OFF}, flash may be
* fired during auto-focus, depending on the driver and camera hardware.
*
* @param cb the callback to run
* @see #cancelAutoFocus()
*/
public final void autoFocus(AutoFocusCallback cb)
{
mAutoFocusCallback = cb;
native_autoFocus();
}
private native final void native_autoFocus();
/**
* Cancels any auto-focus function in progress.
* Whether or not auto-focus is currently in progress,
* this function will return the focus position to the default.
* If the camera does not support auto-focus, this is a no-op.
*
* @see #autoFocus(Camera.AutoFocusCallback)
*/
public final void cancelAutoFocus()
{
mAutoFocusCallback = null;
native_cancelAutoFocus();
}
private native final void native_cancelAutoFocus();
/**
* Callback interface used to signal the moment of actual image capture.
*
* @see #takePicture(ShutterCallback, PictureCallback, PictureCallback, PictureCallback)
*/
public interface ShutterCallback
{
/**
* Called as near as possible to the moment when a photo is captured
* from the sensor. This is a good opportunity to play a shutter sound
* or give other feedback of camera operation. This may be some time
* after the photo was triggered, but some time before the actual data
* is available.
*/
void onShutter();
}
/**
* Callback interface used to supply image data from a photo capture.
*
* @see #takePicture(ShutterCallback, PictureCallback, PictureCallback, PictureCallback)
*/
public interface PictureCallback {
/**
* Called when image data is available after a picture is taken.
* The format of the data depends on the context of the callback
* and {@link Camera.Parameters} settings.
*
* @param data a byte array of the picture data
* @param camera the Camera service object
*/
void onPictureTaken(byte[] data, Camera camera);
};
/**
* Equivalent to takePicture(shutter, raw, null, jpeg).
*
* @see #takePicture(ShutterCallback, PictureCallback, PictureCallback, PictureCallback)
*/
public final void takePicture(ShutterCallback shutter, PictureCallback raw,
PictureCallback jpeg) {
takePicture(shutter, raw, null, jpeg);
}
private native final void native_takePicture();
/**
* Triggers an asynchronous image capture. The camera service will initiate
* a series of callbacks to the application as the image capture progresses.
* The shutter callback occurs after the image is captured. This can be used
* to trigger a sound to let the user know that image has been captured. The
* raw callback occurs when the raw image data is available (NOTE: the data
* may be null if the hardware does not have enough memory to make a copy).
* The postview callback occurs when a scaled, fully processed postview
* image is available (NOTE: not all hardware supports this). The jpeg
* callback occurs when the compressed image is available. If the
* application does not need a particular callback, a null can be passed
* instead of a callback method.
*
* This method is only valid when preview is active (after
* {@link #startPreview()}). Preview will be stopped after the image is
* taken; callers must call {@link #startPreview()} again if they want to
* re-start preview or take more pictures.
*
* After calling this method, you must not call {@link #startPreview()}
* or take another picture until the JPEG callback has returned.
*
* @param shutter the callback for image capture moment, or null
* @param raw the callback for raw (uncompressed) image data, or null
* @param postview callback with postview image data, may be null
* @param jpeg the callback for JPEG image data, or null
*/
public final void takePicture(ShutterCallback shutter, PictureCallback raw,
PictureCallback postview, PictureCallback jpeg) {
mShutterCallback = shutter;
mRawImageCallback = raw;
mPostviewCallback = postview;
mJpegCallback = jpeg;
native_takePicture();
}
/**
* Zooms to the requested value smoothly. The driver will notify {@link
* OnZoomChangeListener} of the zoom value and whether zoom is stopped at
* the time. For example, suppose the current zoom is 0 and startSmoothZoom
* is called with value 3. The
* {@link Camera.OnZoomChangeListener#onZoomChange(int, boolean, Camera)}
* method will be called three times with zoom values 1, 2, and 3.
* Applications can call {@link #stopSmoothZoom} to stop the zoom earlier.
* Applications should not call startSmoothZoom again or change the zoom
* value before zoom stops. If the supplied zoom value equals to the current
* zoom value, no zoom callback will be generated. This method is supported
* if {@link android.hardware.Camera.Parameters#isSmoothZoomSupported}
* returns true.
*
* @param value zoom value. The valid range is 0 to {@link
* android.hardware.Camera.Parameters#getMaxZoom}.
* @throws IllegalArgumentException if the zoom value is invalid.
* @throws RuntimeException if the method fails.
* @see #setZoomChangeListener(OnZoomChangeListener)
*/
public native final void startSmoothZoom(int value);
/**
* Stops the smooth zoom. Applications should wait for the {@link
* OnZoomChangeListener} to know when the zoom is actually stopped. This
* method is supported if {@link
* android.hardware.Camera.Parameters#isSmoothZoomSupported} is true.
*
* @throws RuntimeException if the method fails.
*/
public native final void stopSmoothZoom();
/**
* Set the display orientation. This affects the preview frames and the
* picture displayed after snapshot. This method is useful for portrait
* mode applications.
*
* This does not affect the order of byte array passed in
* {@link PreviewCallback#onPreviewFrame}. This method is not allowed to
* be called during preview.
*
* If you want to make the camera image show in the same orientation as
* the display, you can use the following code.
* To make camera parameters take effect, applications have to call
* {@link Camera#setParameters(Camera.Parameters)}. For example, after
* {@link Camera.Parameters#setWhiteBalance} is called, white balance is not
* actually changed until {@link Camera#setParameters(Camera.Parameters)}
* is called with the changed parameters object.
*
* Different devices may have different camera capabilities, such as
* picture size or flash modes. The application should query the camera
* capabilities before setting parameters. For example, the application
* should call {@link Camera.Parameters#getSupportedColorEffects()} before
* calling {@link Camera.Parameters#setColorEffect(String)}. If the
* camera does not support color effects,
* {@link Camera.Parameters#getSupportedColorEffects()} will return null.
*/
public class Parameters {
// Parameter keys to communicate with the camera driver.
private static final String KEY_PREVIEW_SIZE = "preview-size";
private static final String KEY_PREVIEW_FORMAT = "preview-format";
private static final String KEY_PREVIEW_FRAME_RATE = "preview-frame-rate";
private static final String KEY_PREVIEW_FPS_RANGE = "preview-fps-range";
private static final String KEY_PICTURE_SIZE = "picture-size";
private static final String KEY_PICTURE_FORMAT = "picture-format";
private static final String KEY_JPEG_THUMBNAIL_SIZE = "jpeg-thumbnail-size";
private static final String KEY_JPEG_THUMBNAIL_WIDTH = "jpeg-thumbnail-width";
private static final String KEY_JPEG_THUMBNAIL_HEIGHT = "jpeg-thumbnail-height";
private static final String KEY_JPEG_THUMBNAIL_QUALITY = "jpeg-thumbnail-quality";
private static final String KEY_JPEG_QUALITY = "jpeg-quality";
private static final String KEY_ROTATION = "rotation";
private static final String KEY_GPS_LATITUDE = "gps-latitude";
private static final String KEY_GPS_LONGITUDE = "gps-longitude";
private static final String KEY_GPS_ALTITUDE = "gps-altitude";
private static final String KEY_GPS_TIMESTAMP = "gps-timestamp";
private static final String KEY_GPS_PROCESSING_METHOD = "gps-processing-method";
private static final String KEY_WHITE_BALANCE = "whitebalance";
private static final String KEY_EFFECT = "effect";
private static final String KEY_ANTIBANDING = "antibanding";
private static final String KEY_SCENE_MODE = "scene-mode";
private static final String KEY_FLASH_MODE = "flash-mode";
private static final String KEY_FOCUS_MODE = "focus-mode";
private static final String KEY_FOCAL_LENGTH = "focal-length";
private static final String KEY_HORIZONTAL_VIEW_ANGLE = "horizontal-view-angle";
private static final String KEY_VERTICAL_VIEW_ANGLE = "vertical-view-angle";
private static final String KEY_EXPOSURE_COMPENSATION = "exposure-compensation";
private static final String KEY_MAX_EXPOSURE_COMPENSATION = "max-exposure-compensation";
private static final String KEY_MIN_EXPOSURE_COMPENSATION = "min-exposure-compensation";
private static final String KEY_EXPOSURE_COMPENSATION_STEP = "exposure-compensation-step";
private static final String KEY_ZOOM = "zoom";
private static final String KEY_MAX_ZOOM = "max-zoom";
private static final String KEY_ZOOM_RATIOS = "zoom-ratios";
private static final String KEY_ZOOM_SUPPORTED = "zoom-supported";
private static final String KEY_SMOOTH_ZOOM_SUPPORTED = "smooth-zoom-supported";
private static final String KEY_FOCUS_DISTANCES = "focus-distances";
// Parameter key suffix for supported values.
private static final String SUPPORTED_VALUES_SUFFIX = "-values";
private static final String TRUE = "true";
// Values for white balance settings.
public static final String WHITE_BALANCE_AUTO = "auto";
public static final String WHITE_BALANCE_INCANDESCENT = "incandescent";
public static final String WHITE_BALANCE_FLUORESCENT = "fluorescent";
public static final String WHITE_BALANCE_WARM_FLUORESCENT = "warm-fluorescent";
public static final String WHITE_BALANCE_DAYLIGHT = "daylight";
public static final String WHITE_BALANCE_CLOUDY_DAYLIGHT = "cloudy-daylight";
public static final String WHITE_BALANCE_TWILIGHT = "twilight";
public static final String WHITE_BALANCE_SHADE = "shade";
// Values for color effect settings.
public static final String EFFECT_NONE = "none";
public static final String EFFECT_MONO = "mono";
public static final String EFFECT_NEGATIVE = "negative";
public static final String EFFECT_SOLARIZE = "solarize";
public static final String EFFECT_SEPIA = "sepia";
public static final String EFFECT_POSTERIZE = "posterize";
public static final String EFFECT_WHITEBOARD = "whiteboard";
public static final String EFFECT_BLACKBOARD = "blackboard";
public static final String EFFECT_AQUA = "aqua";
// Values for antibanding settings.
public static final String ANTIBANDING_AUTO = "auto";
public static final String ANTIBANDING_50HZ = "50hz";
public static final String ANTIBANDING_60HZ = "60hz";
public static final String ANTIBANDING_OFF = "off";
// Values for flash mode settings.
/**
* Flash will not be fired.
*/
public static final String FLASH_MODE_OFF = "off";
/**
* Flash will be fired automatically when required. The flash may be fired
* during preview, auto-focus, or snapshot depending on the driver.
*/
public static final String FLASH_MODE_AUTO = "auto";
/**
* Flash will always be fired during snapshot. The flash may also be
* fired during preview or auto-focus depending on the driver.
*/
public static final String FLASH_MODE_ON = "on";
/**
* Flash will be fired in red-eye reduction mode.
*/
public static final String FLASH_MODE_RED_EYE = "red-eye";
/**
* Constant emission of light during preview, auto-focus and snapshot.
* This can also be used for video recording.
*/
public static final String FLASH_MODE_TORCH = "torch";
/**
* Scene mode is off.
*/
public static final String SCENE_MODE_AUTO = "auto";
/**
* Take photos of fast moving objects. Same as {@link
* #SCENE_MODE_SPORTS}.
*/
public static final String SCENE_MODE_ACTION = "action";
/**
* Take people pictures.
*/
public static final String SCENE_MODE_PORTRAIT = "portrait";
/**
* Take pictures on distant objects.
*/
public static final String SCENE_MODE_LANDSCAPE = "landscape";
/**
* Take photos at night.
*/
public static final String SCENE_MODE_NIGHT = "night";
/**
* Take people pictures at night.
*/
public static final String SCENE_MODE_NIGHT_PORTRAIT = "night-portrait";
/**
* Take photos in a theater. Flash light is off.
*/
public static final String SCENE_MODE_THEATRE = "theatre";
/**
* Take pictures on the beach.
*/
public static final String SCENE_MODE_BEACH = "beach";
/**
* Take pictures on the snow.
*/
public static final String SCENE_MODE_SNOW = "snow";
/**
* Take sunset photos.
*/
public static final String SCENE_MODE_SUNSET = "sunset";
/**
* Avoid blurry pictures (for example, due to hand shake).
*/
public static final String SCENE_MODE_STEADYPHOTO = "steadyphoto";
/**
* For shooting firework displays.
*/
public static final String SCENE_MODE_FIREWORKS = "fireworks";
/**
* Take photos of fast moving objects. Same as {@link
* #SCENE_MODE_ACTION}.
*/
public static final String SCENE_MODE_SPORTS = "sports";
/**
* Take indoor low-light shot.
*/
public static final String SCENE_MODE_PARTY = "party";
/**
* Capture the naturally warm color of scenes lit by candles.
*/
public static final String SCENE_MODE_CANDLELIGHT = "candlelight";
/**
* Applications are looking for a barcode. Camera driver will be
* optimized for barcode reading.
*/
public static final String SCENE_MODE_BARCODE = "barcode";
/**
* Auto-focus mode. Applications should call {@link
* #autoFocus(AutoFocusCallback)} to start the focus in this mode.
*/
public static final String FOCUS_MODE_AUTO = "auto";
/**
* Focus is set at infinity. Applications should not call
* {@link #autoFocus(AutoFocusCallback)} in this mode.
*/
public static final String FOCUS_MODE_INFINITY = "infinity";
/**
* Macro (close-up) focus mode. Applications should call
* {@link #autoFocus(AutoFocusCallback)} to start the focus in this
* mode.
*/
public static final String FOCUS_MODE_MACRO = "macro";
/**
* Focus is fixed. The camera is always in this mode if the focus is not
* adjustable. If the camera has auto-focus, this mode can fix the
* focus, which is usually at hyperfocal distance. Applications should
* not call {@link #autoFocus(AutoFocusCallback)} in this mode.
*/
public static final String FOCUS_MODE_FIXED = "fixed";
/**
* Extended depth of field (EDOF). Focusing is done digitally and
* continuously. Applications should not call {@link
* #autoFocus(AutoFocusCallback)} in this mode.
*/
public static final String FOCUS_MODE_EDOF = "edof";
/**
* Continuous auto focus mode intended for video recording. The camera
* continuously tries to focus. This is ideal for shooting video.
* Applications still can call {@link
* #takePicture(Camera.ShutterCallback, Camera.PictureCallback,
* Camera.PictureCallback)} in this mode but the subject may not be in
* focus. Auto focus starts when the parameter is set. Applications
* should not call {@link #autoFocus(AutoFocusCallback)} in this mode.
* To stop continuous focus, applications should change the focus mode
* to other modes.
*/
public static final String FOCUS_MODE_CONTINUOUS_VIDEO = "continuous-video";
// Indices for focus distance array.
/**
* The array index of near focus distance for use with
* {@link #getFocusDistances(float[])}.
*/
public static final int FOCUS_DISTANCE_NEAR_INDEX = 0;
/**
* The array index of optimal focus distance for use with
* {@link #getFocusDistances(float[])}.
*/
public static final int FOCUS_DISTANCE_OPTIMAL_INDEX = 1;
/**
* The array index of far focus distance for use with
* {@link #getFocusDistances(float[])}.
*/
public static final int FOCUS_DISTANCE_FAR_INDEX = 2;
/**
* The array index of minimum preview fps for use with {@link
* #getPreviewFpsRange(int[])} or {@link
* #getSupportedPreviewFpsRange()}.
*/
public static final int PREVIEW_FPS_MIN_INDEX = 0;
/**
* The array index of maximum preview fps for use with {@link
* #getPreviewFpsRange(int[])} or {@link
* #getSupportedPreviewFpsRange()}.
*/
public static final int PREVIEW_FPS_MAX_INDEX = 1;
// Formats for setPreviewFormat and setPictureFormat.
private static final String PIXEL_FORMAT_YUV422SP = "yuv422sp";
private static final String PIXEL_FORMAT_YUV420SP = "yuv420sp";
private static final String PIXEL_FORMAT_YUV422I = "yuv422i-yuyv";
private static final String PIXEL_FORMAT_RGB565 = "rgb565";
private static final String PIXEL_FORMAT_JPEG = "jpeg";
private HashMap The {@link #unflatten(String)} method does the reverse. The {@link #flatten()} method does the reverse. If this is never called, the default format will be
* {@link android.graphics.ImageFormat#NV21}, which
* uses the NV21 encoding format.
* public static void setCameraDisplayOrientation(Activity activity,
* int cameraId, android.hardware.Camera camera) {
* android.hardware.Camera.CameraInfo info =
* new android.hardware.Camera.CameraInfo();
* android.hardware.Camera.getCameraInfo(cameraId, info);
* int rotation = activity.getWindowManager().getDefaultDisplay()
* .getRotation();
* int degrees = 0;
* switch (rotation) {
* case Surface.ROTATION_0: degrees = 0; break;
* case Surface.ROTATION_90: degrees = 90; break;
* case Surface.ROTATION_180: degrees = 180; break;
* case Surface.ROTATION_270: degrees = 270; break;
* }
*
* int result = (info.orientation - degrees + 360) % 360;
* camera.setDisplayOrientation(result);
* }
*
* @param degrees the angle that the picture will be rotated clockwise.
* Valid values are 0, 90, 180, and 270. The starting
* position is 0 (landscape).
*/
public native final void setDisplayOrientation(int degrees);
/**
* Callback interface for zoom changes during a smooth zoom operation.
*
* @see #setZoomChangeListener(OnZoomChangeListener)
* @see #startSmoothZoom(int)
*/
public interface OnZoomChangeListener
{
/**
* Called when the zoom value has changed during a smooth zoom.
*
* @param zoomValue the current zoom value. In smooth zoom mode, camera
* calls this for every new zoom value.
* @param stopped whether smooth zoom is stopped. If the value is true,
* this is the last zoom update for the application.
* @param camera the Camera service object
*/
void onZoomChange(int zoomValue, boolean stopped, Camera camera);
};
/**
* Registers a listener to be notified when the zoom value is updated by the
* camera driver during smooth zoom.
*
* @param listener the listener to notify
* @see #startSmoothZoom(int)
*/
public final void setZoomChangeListener(OnZoomChangeListener listener)
{
mZoomListener = listener;
}
// Error codes match the enum in include/ui/Camera.h
/**
* Unspecified camera error.
* @see Camera.ErrorCallback
*/
public static final int CAMERA_ERROR_UNKNOWN = 1;
/**
* Media server died. In this case, the application must release the
* Camera object and instantiate a new one.
* @see Camera.ErrorCallback
*/
public static final int CAMERA_ERROR_SERVER_DIED = 100;
/**
* Callback interface for camera error notification.
*
* @see #setErrorCallback(ErrorCallback)
*/
public interface ErrorCallback
{
/**
* Callback for camera errors.
* @param error error code:
*
*
* @param camera the Camera service object
*/
void onError(int error, Camera camera);
};
/**
* Registers a callback to be invoked when an error occurs.
* @param cb The callback to run
*/
public final void setErrorCallback(ErrorCallback cb)
{
mErrorCallback = cb;
}
private native final void native_setParameters(String params);
private native final String native_getParameters();
/**
* Changes the settings for this Camera service.
*
* @param params the Parameters to use for this Camera service
* @see #getParameters()
*/
public void setParameters(Parameters params) {
native_setParameters(params.flatten());
}
/**
* Returns the current settings for this Camera service.
* If modifications are made to the returned Parameters, they must be passed
* to {@link #setParameters(Camera.Parameters)} to take effect.
*
* @see #setParameters(Camera.Parameters)
*/
public Parameters getParameters() {
Parameters p = new Parameters();
String s = native_getParameters();
p.unflatten(s);
return p;
}
/**
* Image size (width and height dimensions).
*/
public class Size {
/**
* Sets the dimensions for pictures.
*
* @param w the photo width (pixels)
* @param h the photo height (pixels)
*/
public Size(int w, int h) {
width = w;
height = h;
}
/**
* Compares {@code obj} to this size.
*
* @param obj the object to compare this size with.
* @return {@code true} if the width and height of {@code obj} is the
* same as those of this size. {@code false} otherwise.
*/
@Override
public boolean equals(Object obj) {
if (!(obj instanceof Size)) {
return false;
}
Size s = (Size) obj;
return width == s.width && height == s.height;
}
@Override
public int hashCode() {
return width * 32713 + height;
}
/** width of the picture */
public int width;
/** height of the picture */
public int height;
};
/**
* Camera service settings.
*
*