/* * Copyright (C) 2007-2008 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations under * the License. */ package android.inputmethodservice; import static android.view.ViewGroup.LayoutParams.MATCH_PARENT; import static android.view.ViewGroup.LayoutParams.WRAP_CONTENT; import android.annotation.DrawableRes; import android.app.ActivityManager; import android.app.Dialog; import android.content.Context; import android.content.res.Configuration; import android.content.res.Resources; import android.content.res.TypedArray; import android.graphics.Rect; import android.graphics.Region; import android.os.Bundle; import android.os.IBinder; import android.os.ResultReceiver; import android.os.SystemClock; import android.provider.Settings; import android.text.InputType; import android.text.Layout; import android.text.Spannable; import android.text.method.MovementMethod; import android.util.Log; import android.util.PrintWriterPrinter; import android.util.Printer; import android.view.Gravity; import android.view.KeyCharacterMap; import android.view.KeyEvent; import android.view.LayoutInflater; import android.view.MotionEvent; import android.view.View; import android.view.ViewGroup; import android.view.ViewTreeObserver; import android.view.Window; import android.view.WindowManager; import android.view.WindowManager.BadTokenException; import android.view.animation.AnimationUtils; import android.view.inputmethod.CompletionInfo; import android.view.inputmethod.CursorAnchorInfo; import android.view.inputmethod.EditorInfo; import android.view.inputmethod.ExtractedText; import android.view.inputmethod.ExtractedTextRequest; import android.view.inputmethod.InputBinding; import android.view.inputmethod.InputConnection; import android.view.inputmethod.InputMethod; import android.view.inputmethod.InputMethodManager; import android.view.inputmethod.InputMethodSubtype; import android.widget.Button; import android.widget.FrameLayout; import android.widget.LinearLayout; import java.io.FileDescriptor; import java.io.PrintWriter; /** * InputMethodService provides a standard implementation of an InputMethod, * which final implementations can derive from and customize. See the * base class {@link AbstractInputMethodService} and the {@link InputMethod} * interface for more information on the basics of writing input methods. * *
In addition to the normal Service lifecycle methods, this class * introduces some new specific callbacks that most subclasses will want * to make use of:
*An input method has significant discretion in how it goes about its * work: the {@link android.inputmethodservice.InputMethodService} provides * a basic framework for standard UI elements (input view, candidates view, * and running in fullscreen mode), but it is up to a particular implementor * to decide how to use them. For example, one input method could implement * an input area with a keyboard, another could allow the user to draw text, * while a third could have no input area (and thus not be visible to the * user) but instead listen to audio and perform text to speech conversion.
* *In the implementation provided here, all of these elements are placed * together in a single window managed by the InputMethodService. It will * execute callbacks as it needs information about them, and provides APIs for * programmatic control over them. They layout of these elements is explicitly * defined:
* *Central to most input methods is the soft input view. This is where most * user interaction occurs: pressing on soft keys, drawing characters, or * however else your input method wants to generate text. Most implementations * will simply have their own view doing all of this work, and return a new * instance of it when {@link #onCreateInputView()} is called. At that point, * as long as the input view is visible, you will see user interaction in * that view and can call back on the InputMethodService to interact with the * application as appropriate.
* *There are some situations where you want to decide whether or not your * soft input view should be shown to the user. This is done by implementing * the {@link #onEvaluateInputViewShown()} to return true or false based on * whether it should be shown in the current environment. If any of your * state has changed that may impact this, call * {@link #updateInputViewShown()} to have it re-evaluated. The default * implementation always shows the input view unless there is a hard * keyboard available, which is the appropriate behavior for most input * methods.
* * * *Often while the user is generating raw text, an input method wants to * provide them with a list of possible interpretations of that text that can * be selected for use. This is accomplished with the candidates view, and * like the soft input view you implement {@link #onCreateCandidatesView()} * to instantiate your own view implementing your candidates UI.
* *Management of the candidates view is a little different than the input * view, because the candidates view tends to be more transient, being shown * only when there are possible candidates for the current text being entered * by the user. To control whether the candidates view is shown, you use * {@link #setCandidatesViewShown(boolean)}. Note that because the candidate * view tends to be shown and hidden a lot, it does not impact the application * UI in the same way as the soft input view: it will never cause application * windows to resize, only cause them to be panned if needed for the user to * see the current focus.
* * * *Sometimes your input method UI is too large to integrate with the * application UI, so you just want to take over the screen. This is * accomplished by switching to full-screen mode, causing the input method * window to fill the entire screen and add its own "extracted text" editor * showing the user the text that is being typed. Unlike the other UI elements, * there is a standard implementation for the extract editor that you should * not need to change. The editor is placed at the top of the IME, above the * input and candidates views.
* *Similar to the input view, you control whether the IME is running in * fullscreen mode by implementing {@link #onEvaluateFullscreenMode()} * to return true or false based on * whether it should be fullscreen in the current environment. If any of your * state has changed that may impact this, call * {@link #updateFullscreenMode()} to have it re-evaluated. The default * implementation selects fullscreen mode when the screen is in a landscape * orientation, which is appropriate behavior for most input methods that have * a significant input area.
* *When in fullscreen mode, you have some special requirements because the * user can not see the application UI. In particular, you should implement * {@link #onDisplayCompletions(CompletionInfo[])} to show completions * generated by your application, typically in your candidates view like you * would normally show candidates. * * * *
The key part of an IME is of course generating text for the application. * This is done through calls to the * {@link android.view.inputmethod.InputConnection} interface to the * application, which can be retrieved from {@link #getCurrentInputConnection()}. * This interface allows you to generate raw key events or, if the target * supports it, directly edit in strings of candidates and committed text.
* *Information about what the target is expected and supports can be found * through the {@link android.view.inputmethod.EditorInfo} class, which is * retrieved with {@link #getCurrentInputEditorInfo()} method. The most * important part of this is {@link android.view.inputmethod.EditorInfo#inputType * EditorInfo.inputType}; in particular, if this is * {@link android.view.inputmethod.EditorInfo#TYPE_NULL EditorInfo.TYPE_NULL}, * then the target does not support complex edits and you need to only deliver * raw key events to it. An input method will also want to look at other * values here, to for example detect password mode, auto complete text views, * phone number entry, etc.
* *When the user switches between input targets, you will receive calls to * {@link #onFinishInput()} and {@link #onStartInput(EditorInfo, boolean)}. * You can use these to reset and initialize your input state for the current * target. For example, you will often want to clear any input state, and * update a soft keyboard to be appropriate for the new inputType.
* * @attr ref android.R.styleable#InputMethodService_imeFullscreenBackground * @attr ref android.R.styleable#InputMethodService_imeExtractEnterAnimation * @attr ref android.R.styleable#InputMethodService_imeExtractExitAnimation */ public class InputMethodService extends AbstractInputMethodService { static final String TAG = "InputMethodService"; static final boolean DEBUG = false; /** * The back button will close the input window. */ public static final int BACK_DISPOSITION_DEFAULT = 0; // based on window /** * This input method will not consume the back key. */ public static final int BACK_DISPOSITION_WILL_NOT_DISMISS = 1; // back /** * This input method will consume the back key. */ public static final int BACK_DISPOSITION_WILL_DISMISS = 2; // down /** * @hide * The IME is active. It may or may not be visible. */ public static final int IME_ACTIVE = 0x1; /** * @hide * The IME is visible. */ public static final int IME_VISIBLE = 0x2; InputMethodManager mImm; int mTheme = 0; boolean mHardwareAccelerated = false; LayoutInflater mInflater; TypedArray mThemeAttrs; View mRootView; SoftInputWindow mWindow; boolean mInitialized; boolean mWindowCreated; boolean mWindowAdded; boolean mWindowVisible; boolean mWindowWasVisible; boolean mInShowWindow; ViewGroup mFullscreenArea; FrameLayout mExtractFrame; FrameLayout mCandidatesFrame; FrameLayout mInputFrame; IBinder mToken; InputBinding mInputBinding; InputConnection mInputConnection; boolean mInputStarted; boolean mInputViewStarted; boolean mCandidatesViewStarted; InputConnection mStartedInputConnection; EditorInfo mInputEditorInfo; int mShowInputFlags; boolean mShowInputRequested; boolean mLastShowInputRequested; int mCandidatesVisibility; CompletionInfo[] mCurCompletions; boolean mShowInputForced; boolean mFullscreenApplied; boolean mIsFullscreen; View mExtractView; boolean mExtractViewHidden; ExtractEditText mExtractEditText; ViewGroup mExtractAccessories; Button mExtractAction; ExtractedText mExtractedText; int mExtractedToken; View mInputView; boolean mIsInputViewShown; int mStatusIcon; int mBackDisposition; /** * {@code true} when the previous IME had non-empty inset at the bottom of the screen and we * have not shown our own window yet. In this situation, the previous inset continues to be * shown as an empty region until it is explicitly updated. Basically we can trigger the update * by calling 1) {@code mWindow.show()} or 2) {@link #clearInsetOfPreviousIme()}. */ boolean mShouldClearInsetOfPreviousIme; final Insets mTmpInsets = new Insets(); final int[] mTmpLocation = new int[2]; int mVolumeKeyCursorControl; private static final int VOLUME_CURSOR_OFF = 0; private static final int VOLUME_CURSOR_ON = 1; private static final int VOLUME_CURSOR_ON_REVERSE = 2; final ViewTreeObserver.OnComputeInternalInsetsListener mInsetsComputer = new ViewTreeObserver.OnComputeInternalInsetsListener() { public void onComputeInternalInsets(ViewTreeObserver.InternalInsetsInfo info) { if (isExtractViewShown()) { // In true fullscreen mode, we just say the window isn't covering // any content so we don't impact whatever is behind. View decor = getWindow().getWindow().getDecorView(); info.contentInsets.top = info.visibleInsets.top = decor.getHeight(); info.touchableRegion.setEmpty(); info.setTouchableInsets(ViewTreeObserver.InternalInsetsInfo.TOUCHABLE_INSETS_FRAME); } else { onComputeInsets(mTmpInsets); info.contentInsets.top = mTmpInsets.contentTopInsets; info.visibleInsets.top = mTmpInsets.visibleTopInsets; info.touchableRegion.set(mTmpInsets.touchableRegion); info.setTouchableInsets(mTmpInsets.touchableInsets); } } }; final View.OnClickListener mActionClickListener = new View.OnClickListener() { public void onClick(View v) { final EditorInfo ei = getCurrentInputEditorInfo(); final InputConnection ic = getCurrentInputConnection(); if (ei != null && ic != null) { if (ei.actionId != 0) { ic.performEditorAction(ei.actionId); } else if ((ei.imeOptions&EditorInfo.IME_MASK_ACTION) != EditorInfo.IME_ACTION_NONE) { ic.performEditorAction(ei.imeOptions&EditorInfo.IME_MASK_ACTION); } } } }; /** * Concrete implementation of * {@link AbstractInputMethodService.AbstractInputMethodImpl} that provides * all of the standard behavior for an input method. */ public class InputMethodImpl extends AbstractInputMethodImpl { /** * Take care of attaching the given window token provided by the system. */ public void attachToken(IBinder token) { if (mToken == null) { mToken = token; mWindow.setToken(token); } } /** * Handle a new input binding, calling * {@link InputMethodService#onBindInput InputMethodService.onBindInput()} * when done. */ public void bindInput(InputBinding binding) { mInputBinding = binding; mInputConnection = binding.getConnection(); if (DEBUG) Log.v(TAG, "bindInput(): binding=" + binding + " ic=" + mInputConnection); InputConnection ic = getCurrentInputConnection(); if (ic != null) ic.reportFullscreenMode(mIsFullscreen); initialize(); onBindInput(); } /** * Clear the current input binding. */ public void unbindInput() { if (DEBUG) Log.v(TAG, "unbindInput(): binding=" + mInputBinding + " ic=" + mInputConnection); onUnbindInput(); mInputBinding = null; mInputConnection = null; } public void startInput(InputConnection ic, EditorInfo attribute) { if (DEBUG) Log.v(TAG, "startInput(): editor=" + attribute); doStartInput(ic, attribute, false); } public void restartInput(InputConnection ic, EditorInfo attribute) { if (DEBUG) Log.v(TAG, "restartInput(): editor=" + attribute); doStartInput(ic, attribute, true); } /** * Handle a request by the system to hide the soft input area. */ public void hideSoftInput(int flags, ResultReceiver resultReceiver) { if (DEBUG) Log.v(TAG, "hideSoftInput()"); boolean wasVis = isInputViewShown(); mShowInputFlags = 0; mShowInputRequested = false; mShowInputForced = false; doHideWindow(); clearInsetOfPreviousIme(); if (resultReceiver != null) { resultReceiver.send(wasVis != isInputViewShown() ? InputMethodManager.RESULT_HIDDEN : (wasVis ? InputMethodManager.RESULT_UNCHANGED_SHOWN : InputMethodManager.RESULT_UNCHANGED_HIDDEN), null); } } /** * Handle a request by the system to show the soft input area. */ public void showSoftInput(int flags, ResultReceiver resultReceiver) { if (DEBUG) Log.v(TAG, "showSoftInput()"); boolean wasVis = isInputViewShown(); mShowInputFlags = 0; if (onShowInputRequested(flags, false)) { try { showWindow(true); } catch (BadTokenException e) { if (DEBUG) Log.v(TAG, "BadTokenException: IME is done."); mWindowVisible = false; mWindowAdded = false; } } clearInsetOfPreviousIme(); // If user uses hard keyboard, IME button should always be shown. boolean showing = isInputViewShown(); mImm.setImeWindowStatus(mToken, IME_ACTIVE | (showing ? IME_VISIBLE : 0), mBackDisposition); if (resultReceiver != null) { resultReceiver.send(wasVis != isInputViewShown() ? InputMethodManager.RESULT_SHOWN : (wasVis ? InputMethodManager.RESULT_UNCHANGED_SHOWN : InputMethodManager.RESULT_UNCHANGED_HIDDEN), null); } } public void changeInputMethodSubtype(InputMethodSubtype subtype) { onCurrentInputMethodSubtypeChanged(subtype); } } /** * Concrete implementation of * {@link AbstractInputMethodService.AbstractInputMethodSessionImpl} that provides * all of the standard behavior for an input method session. */ public class InputMethodSessionImpl extends AbstractInputMethodSessionImpl { public void finishInput() { if (!isEnabled()) { return; } if (DEBUG) Log.v(TAG, "finishInput() in " + this); doFinishInput(); } /** * Call {@link InputMethodService#onDisplayCompletions * InputMethodService.onDisplayCompletions()}. */ public void displayCompletions(CompletionInfo[] completions) { if (!isEnabled()) { return; } mCurCompletions = completions; onDisplayCompletions(completions); } /** * Call {@link InputMethodService#onUpdateExtractedText * InputMethodService.onUpdateExtractedText()}. */ public void updateExtractedText(int token, ExtractedText text) { if (!isEnabled()) { return; } onUpdateExtractedText(token, text); } /** * Call {@link InputMethodService#onUpdateSelection * InputMethodService.onUpdateSelection()}. */ public void updateSelection(int oldSelStart, int oldSelEnd, int newSelStart, int newSelEnd, int candidatesStart, int candidatesEnd) { if (!isEnabled()) { return; } InputMethodService.this.onUpdateSelection(oldSelStart, oldSelEnd, newSelStart, newSelEnd, candidatesStart, candidatesEnd); } @Override public void viewClicked(boolean focusChanged) { if (!isEnabled()) { return; } InputMethodService.this.onViewClicked(focusChanged); } /** * Call {@link InputMethodService#onUpdateCursor * InputMethodService.onUpdateCursor()}. */ public void updateCursor(Rect newCursor) { if (!isEnabled()) { return; } InputMethodService.this.onUpdateCursor(newCursor); } /** * Call {@link InputMethodService#onAppPrivateCommand * InputMethodService.onAppPrivateCommand()}. */ public void appPrivateCommand(String action, Bundle data) { if (!isEnabled()) { return; } InputMethodService.this.onAppPrivateCommand(action, data); } /** * */ public void toggleSoftInput(int showFlags, int hideFlags) { InputMethodService.this.onToggleSoftInput(showFlags, hideFlags); } /** * Call {@link InputMethodService#onUpdateCursorAnchorInfo * InputMethodService.onUpdateCursorAnchorInfo()}. */ public void updateCursorAnchorInfo(CursorAnchorInfo info) { if (!isEnabled()) { return; } InputMethodService.this.onUpdateCursorAnchorInfo(info); } } /** * Information about where interesting parts of the input method UI appear. */ public static final class Insets { /** * This is the top part of the UI that is the main content. It is * used to determine the basic space needed, to resize/pan the * application behind. It is assumed that this inset does not * change very much, since any change will cause a full resize/pan * of the application behind. This value is relative to the top edge * of the input method window. */ public int contentTopInsets; /** * This is the top part of the UI that is visibly covering the * application behind it. This provides finer-grained control over * visibility, allowing you to change it relatively frequently (such * as hiding or showing candidates) without disrupting the underlying * UI too much. For example, this will never resize the application * UI, will only pan if needed to make the current focus visible, and * will not aggressively move the pan position when this changes unless * needed to make the focus visible. This value is relative to the top edge * of the input method window. */ public int visibleTopInsets; /** * This is the region of the UI that is touchable. It is used when * {@link #touchableInsets} is set to {@link #TOUCHABLE_INSETS_REGION}. * The region should be specified relative to the origin of the window frame. */ public final Region touchableRegion = new Region(); /** * Option for {@link #touchableInsets}: the entire window frame * can be touched. */ public static final int TOUCHABLE_INSETS_FRAME = ViewTreeObserver.InternalInsetsInfo.TOUCHABLE_INSETS_FRAME; /** * Option for {@link #touchableInsets}: the area inside of * the content insets can be touched. */ public static final int TOUCHABLE_INSETS_CONTENT = ViewTreeObserver.InternalInsetsInfo.TOUCHABLE_INSETS_CONTENT; /** * Option for {@link #touchableInsets}: the area inside of * the visible insets can be touched. */ public static final int TOUCHABLE_INSETS_VISIBLE = ViewTreeObserver.InternalInsetsInfo.TOUCHABLE_INSETS_VISIBLE; /** * Option for {@link #touchableInsets}: the region specified by * {@link #touchableRegion} can be touched. */ public static final int TOUCHABLE_INSETS_REGION = ViewTreeObserver.InternalInsetsInfo.TOUCHABLE_INSETS_REGION; /** * Determine which area of the window is touchable by the user. May * be one of: {@link #TOUCHABLE_INSETS_FRAME}, * {@link #TOUCHABLE_INSETS_CONTENT}, {@link #TOUCHABLE_INSETS_VISIBLE}, * or {@link #TOUCHABLE_INSETS_REGION}. */ public int touchableInsets; } /** * You can call this to customize the theme used by your IME's window. * This theme should typically be one that derives from * {@link android.R.style#Theme_InputMethod}, which is the default theme * you will get. This must be set before {@link #onCreate}, so you * will typically call it in your constructor with the resource ID * of your custom theme. */ @Override public void setTheme(int theme) { if (mWindow != null) { throw new IllegalStateException("Must be called before onCreate()"); } mTheme = theme; } /** * You can call this to try to enable hardware accelerated drawing for * your IME. This must be set before {@link #onCreate}, so you * will typically call it in your constructor. It is not always possible * to use hardware accelerated drawing in an IME (for example on low-end * devices that do not have the resources to support this), so the call * returns true if it succeeds otherwise false if you will need to draw * in software. You must be able to handle either case. * * @deprecated Starting in API 21, hardware acceleration is always enabled * on capable devices. */ public boolean enableHardwareAcceleration() { if (mWindow != null) { throw new IllegalStateException("Must be called before onCreate()"); } if (ActivityManager.isHighEndGfx()) { mHardwareAccelerated = true; return true; } return false; } @Override public void onCreate() { mTheme = Resources.selectSystemTheme(mTheme, getApplicationInfo().targetSdkVersion, android.R.style.Theme_InputMethod, android.R.style.Theme_Holo_InputMethod, android.R.style.Theme_DeviceDefault_InputMethod, android.R.style.Theme_DeviceDefault_InputMethod); super.setTheme(mTheme); super.onCreate(); mImm = (InputMethodManager)getSystemService(INPUT_METHOD_SERVICE); // If the previous IME has occupied non-empty inset in the screen, we need to decide whether // we continue to use the same size of the inset or update it mShouldClearInsetOfPreviousIme = (mImm.getInputMethodWindowVisibleHeight() > 0); mInflater = (LayoutInflater)getSystemService( Context.LAYOUT_INFLATER_SERVICE); mWindow = new SoftInputWindow(this, "InputMethod", mTheme, null, null, mDispatcherState, WindowManager.LayoutParams.TYPE_INPUT_METHOD, Gravity.BOTTOM, false); if (mHardwareAccelerated) { mWindow.getWindow().addFlags(WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED); } initViews(); mWindow.getWindow().setLayout(MATCH_PARENT, WRAP_CONTENT); } /** * This is a hook that subclasses can use to perform initialization of * their interface. It is called for you prior to any of your UI objects * being created, both after the service is first created and after a * configuration change happens. */ public void onInitializeInterface() { // Intentionally empty } void initialize() { if (!mInitialized) { mInitialized = true; onInitializeInterface(); } } void initViews() { mInitialized = false; mWindowCreated = false; mShowInputRequested = false; mShowInputForced = false; mThemeAttrs = obtainStyledAttributes(android.R.styleable.InputMethodService); mRootView = mInflater.inflate( com.android.internal.R.layout.input_method, null); mRootView.setSystemUiVisibility( View.SYSTEM_UI_FLAG_LAYOUT_STABLE | View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION); mWindow.setContentView(mRootView); mRootView.getViewTreeObserver().removeOnComputeInternalInsetsListener(mInsetsComputer); mRootView.getViewTreeObserver().addOnComputeInternalInsetsListener(mInsetsComputer); if (Settings.Global.getInt(getContentResolver(), Settings.Global.FANCY_IME_ANIMATIONS, 0) != 0) { mWindow.getWindow().setWindowAnimations( com.android.internal.R.style.Animation_InputMethodFancy); } mFullscreenArea = (ViewGroup)mRootView.findViewById(com.android.internal.R.id.fullscreenArea); mExtractViewHidden = false; mExtractFrame = (FrameLayout)mRootView.findViewById(android.R.id.extractArea); mExtractView = null; mExtractEditText = null; mExtractAccessories = null; mExtractAction = null; mFullscreenApplied = false; mCandidatesFrame = (FrameLayout)mRootView.findViewById(android.R.id.candidatesArea); mInputFrame = (FrameLayout)mRootView.findViewById(android.R.id.inputArea); mInputView = null; mIsInputViewShown = false; mExtractFrame.setVisibility(View.GONE); mCandidatesVisibility = getCandidatesHiddenVisibility(); mCandidatesFrame.setVisibility(mCandidatesVisibility); mInputFrame.setVisibility(View.GONE); } @Override public void onDestroy() { super.onDestroy(); mRootView.getViewTreeObserver().removeOnComputeInternalInsetsListener( mInsetsComputer); doFinishInput(); if (mWindowAdded) { // Disable exit animation for the current IME window // to avoid the race condition between the exit and enter animations // when the current IME is being switched to another one. mWindow.getWindow().setWindowAnimations(0); mWindow.dismiss(); } } /** * Take care of handling configuration changes. Subclasses of * InputMethodService generally don't need to deal directly with * this on their own; the standard implementation here takes care of * regenerating the input method UI as a result of the configuration * change, so you can rely on your {@link #onCreateInputView} and * other methods being called as appropriate due to a configuration change. * *When a configuration change does happen, * {@link #onInitializeInterface()} is guaranteed to be called the next * time prior to any of the other input or UI creation callbacks. The * following will be called immediately depending if appropriate for current * state: {@link #onStartInput} if input is active, and * {@link #onCreateInputView} and {@link #onStartInputView} and related * appropriate functions if the UI is displayed. */ @Override public void onConfigurationChanged(Configuration newConfig) { super.onConfigurationChanged(newConfig); boolean visible = mWindowVisible; int showFlags = mShowInputFlags; boolean showingInput = mShowInputRequested; CompletionInfo[] completions = mCurCompletions; initViews(); mInputViewStarted = false; mCandidatesViewStarted = false; if (mInputStarted) { doStartInput(getCurrentInputConnection(), getCurrentInputEditorInfo(), true); } if (visible) { if (showingInput) { // If we were last showing the soft keyboard, try to do so again. if (onShowInputRequested(showFlags, true)) { showWindow(true); if (completions != null) { mCurCompletions = completions; onDisplayCompletions(completions); } } else { doHideWindow(); } } else if (mCandidatesVisibility == View.VISIBLE) { // If the candidates are currently visible, make sure the // window is shown for them. showWindow(false); } else { // Otherwise hide the window. doHideWindow(); } // If user uses hard keyboard, IME button should always be shown. boolean showing = onEvaluateInputViewShown(); mImm.setImeWindowStatus(mToken, IME_ACTIVE | (showing ? IME_VISIBLE : 0), mBackDisposition); } } /** * Implement to return our standard {@link InputMethodImpl}. Subclasses * can override to provide their own customized version. */ @Override public AbstractInputMethodImpl onCreateInputMethodInterface() { return new InputMethodImpl(); } /** * Implement to return our standard {@link InputMethodSessionImpl}. Subclasses * can override to provide their own customized version. */ @Override public AbstractInputMethodSessionImpl onCreateInputMethodSessionInterface() { return new InputMethodSessionImpl(); } public LayoutInflater getLayoutInflater() { return mInflater; } public Dialog getWindow() { return mWindow; } public void setBackDisposition(int disposition) { mBackDisposition = disposition; } public int getBackDisposition() { return mBackDisposition; } /** * Return the maximum width, in pixels, available the input method. * Input methods are positioned at the bottom of the screen and, unless * running in fullscreen, will generally want to be as short as possible * so should compute their height based on their contents. However, they * can stretch as much as needed horizontally. The function returns to * you the maximum amount of space available horizontally, which you can * use if needed for UI placement. * *
In many cases this is not needed, you can just rely on the normal * view layout mechanisms to position your views within the full horizontal * space given to the input method. * *
Note that this value can change dynamically, in particular when the * screen orientation changes. */ public int getMaxWidth() { WindowManager wm = (WindowManager) getSystemService(Context.WINDOW_SERVICE); return wm.getDefaultDisplay().getWidth(); } /** * Return the currently active InputBinding for the input method, or * null if there is none. */ public InputBinding getCurrentInputBinding() { return mInputBinding; } /** * Retrieve the currently active InputConnection that is bound to * the input method, or null if there is none. */ public InputConnection getCurrentInputConnection() { InputConnection ic = mStartedInputConnection; if (ic != null) { return ic; } return mInputConnection; } public boolean getCurrentInputStarted() { return mInputStarted; } public EditorInfo getCurrentInputEditorInfo() { return mInputEditorInfo; } /** * Re-evaluate whether the input method should be running in fullscreen * mode, and update its UI if this has changed since the last time it * was evaluated. This will call {@link #onEvaluateFullscreenMode()} to * determine whether it should currently run in fullscreen mode. You * can use {@link #isFullscreenMode()} to determine if the input method * is currently running in fullscreen mode. */ public void updateFullscreenMode() { boolean isFullscreen = mShowInputRequested && onEvaluateFullscreenMode(); boolean changed = mLastShowInputRequested != mShowInputRequested; if (mIsFullscreen != isFullscreen || !mFullscreenApplied) { changed = true; mIsFullscreen = isFullscreen; InputConnection ic = getCurrentInputConnection(); if (ic != null) ic.reportFullscreenMode(isFullscreen); mFullscreenApplied = true; initialize(); LinearLayout.LayoutParams lp = (LinearLayout.LayoutParams) mFullscreenArea.getLayoutParams(); if (isFullscreen) { mFullscreenArea.setBackgroundDrawable(mThemeAttrs.getDrawable( com.android.internal.R.styleable.InputMethodService_imeFullscreenBackground)); lp.height = 0; lp.weight = 1; } else { mFullscreenArea.setBackgroundDrawable(null); lp.height = LinearLayout.LayoutParams.WRAP_CONTENT; lp.weight = 0; } ((ViewGroup)mFullscreenArea.getParent()).updateViewLayout( mFullscreenArea, lp); if (isFullscreen) { if (mExtractView == null) { View v = onCreateExtractTextView(); if (v != null) { setExtractView(v); } } startExtractingText(false); } updateExtractFrameVisibility(); } if (changed) { onConfigureWindow(mWindow.getWindow(), isFullscreen, !mShowInputRequested); mLastShowInputRequested = mShowInputRequested; } } /** * Update the given window's parameters for the given mode. This is called * when the window is first displayed and each time the fullscreen or * candidates only mode changes. * *
The default implementation makes the layout for the window * MATCH_PARENT x MATCH_PARENT when in fullscreen mode, and * MATCH_PARENT x WRAP_CONTENT when in non-fullscreen mode. * * @param win The input method's window. * @param isFullscreen If true, the window is running in fullscreen mode * and intended to cover the entire application display. * @param isCandidatesOnly If true, the window is only showing the * candidates view and none of the rest of its UI. This is mutually * exclusive with fullscreen mode. */ public void onConfigureWindow(Window win, boolean isFullscreen, boolean isCandidatesOnly) { final int currentHeight = mWindow.getWindow().getAttributes().height; final int newHeight = isFullscreen ? MATCH_PARENT : WRAP_CONTENT; if (mIsInputViewShown && currentHeight != newHeight) { Log.w(TAG, "Window size has been changed. This may cause jankiness of resizing window: " + currentHeight + " -> " + newHeight); } mWindow.getWindow().setLayout(MATCH_PARENT, newHeight); } /** * Return whether the input method is currently running in * fullscreen mode. This is the mode that was last determined and * applied by {@link #updateFullscreenMode()}. */ public boolean isFullscreenMode() { return mIsFullscreen; } /** * Override this to control when the input method should run in * fullscreen mode. The default implementation runs in fullsceen only * when the screen is in landscape mode. If you change what * this returns, you will need to call {@link #updateFullscreenMode()} * yourself whenever the returned value may have changed to have it * re-evaluated and applied. */ public boolean onEvaluateFullscreenMode() { Configuration config = getResources().getConfiguration(); if (config.orientation != Configuration.ORIENTATION_LANDSCAPE) { return false; } if (mInputEditorInfo != null && (mInputEditorInfo.imeOptions & EditorInfo.IME_FLAG_NO_FULLSCREEN) != 0) { return false; } return true; } /** * Controls the visibility of the extracted text area. This only applies * when the input method is in fullscreen mode, and thus showing extracted * text. When false, the extracted text will not be shown, allowing some * of the application to be seen behind. This is normally set for you * by {@link #onUpdateExtractingVisibility}. This controls the visibility * of both the extracted text and candidate view; the latter since it is * not useful if there is no text to see. */ public void setExtractViewShown(boolean shown) { if (mExtractViewHidden == shown) { mExtractViewHidden = !shown; updateExtractFrameVisibility(); } } /** * Return whether the fullscreen extract view is shown. This will only * return true if {@link #isFullscreenMode()} returns true, and in that * case its value depends on the last call to * {@link #setExtractViewShown(boolean)}. This effectively lets you * determine if the application window is entirely covered (when this * returns true) or if some part of it may be shown (if this returns * false, though if {@link #isFullscreenMode()} returns true in that case * then it is probably only a sliver of the application). */ public boolean isExtractViewShown() { return mIsFullscreen && !mExtractViewHidden; } void updateExtractFrameVisibility() { final int vis; if (isFullscreenMode()) { vis = mExtractViewHidden ? View.INVISIBLE : View.VISIBLE; // "vis" should be applied for the extract frame as well in the fullscreen mode. mExtractFrame.setVisibility(vis); } else { vis = View.VISIBLE; mExtractFrame.setVisibility(View.GONE); } updateCandidatesVisibility(mCandidatesVisibility == View.VISIBLE); if (mWindowWasVisible && mFullscreenArea.getVisibility() != vis) { int animRes = mThemeAttrs.getResourceId(vis == View.VISIBLE ? com.android.internal.R.styleable.InputMethodService_imeExtractEnterAnimation : com.android.internal.R.styleable.InputMethodService_imeExtractExitAnimation, 0); if (animRes != 0) { mFullscreenArea.startAnimation(AnimationUtils.loadAnimation( this, animRes)); } } mFullscreenArea.setVisibility(vis); } /** * Compute the interesting insets into your UI. The default implementation * uses the top of the candidates frame for the visible insets, and the * top of the input frame for the content insets. The default touchable * insets are {@link Insets#TOUCHABLE_INSETS_VISIBLE}. * *
Note that this method is not called when * {@link #isExtractViewShown} returns true, since * in that case the application is left as-is behind the input method and * not impacted by anything in its UI. * * @param outInsets Fill in with the current UI insets. */ public void onComputeInsets(Insets outInsets) { int[] loc = mTmpLocation; if (mInputFrame.getVisibility() == View.VISIBLE) { mInputFrame.getLocationInWindow(loc); } else { View decor = getWindow().getWindow().getDecorView(); loc[1] = decor.getHeight(); } if (isFullscreenMode()) { // In fullscreen mode, we never resize the underlying window. View decor = getWindow().getWindow().getDecorView(); outInsets.contentTopInsets = decor.getHeight(); } else { outInsets.contentTopInsets = loc[1]; } if (mCandidatesFrame.getVisibility() == View.VISIBLE) { mCandidatesFrame.getLocationInWindow(loc); } outInsets.visibleTopInsets = loc[1]; outInsets.touchableInsets = Insets.TOUCHABLE_INSETS_VISIBLE; outInsets.touchableRegion.setEmpty(); } /** * Re-evaluate whether the soft input area should currently be shown, and * update its UI if this has changed since the last time it * was evaluated. This will call {@link #onEvaluateInputViewShown()} to * determine whether the input view should currently be shown. You * can use {@link #isInputViewShown()} to determine if the input view * is currently shown. */ public void updateInputViewShown() { boolean isShown = mShowInputRequested && onEvaluateInputViewShown(); if (mIsInputViewShown != isShown && mWindowVisible) { mIsInputViewShown = isShown; mInputFrame.setVisibility(isShown ? View.VISIBLE : View.GONE); if (mInputView == null) { initialize(); View v = onCreateInputView(); if (v != null) { setInputView(v); } } } } /** * Returns true if we have been asked to show our input view. */ public boolean isShowInputRequested() { return mShowInputRequested; } /** * Return whether the soft input view is currently shown to the * user. This is the state that was last determined and * applied by {@link #updateInputViewShown()}. */ public boolean isInputViewShown() { return mIsInputViewShown && mWindowVisible; } /** * Override this to control when the soft input area should be shown to * the user. The default implementation only shows the input view when * there is no hard keyboard or the keyboard is hidden. If you change what * this returns, you will need to call {@link #updateInputViewShown()} * yourself whenever the returned value may have changed to have it * re-evaluated and applied. */ public boolean onEvaluateInputViewShown() { Configuration config = getResources().getConfiguration(); return config.keyboard == Configuration.KEYBOARD_NOKEYS || config.hardKeyboardHidden == Configuration.HARDKEYBOARDHIDDEN_YES; } /** * Controls the visibility of the candidates display area. By default * it is hidden. */ public void setCandidatesViewShown(boolean shown) { updateCandidatesVisibility(shown); if (!mShowInputRequested && mWindowVisible != shown) { // If we are being asked to show the candidates view while the app // has not asked for the input view to be shown, then we need // to update whether the window is shown. if (shown) { showWindow(false); } else { doHideWindow(); } } } void updateCandidatesVisibility(boolean shown) { int vis = shown ? View.VISIBLE : getCandidatesHiddenVisibility(); if (mCandidatesVisibility != vis) { mCandidatesFrame.setVisibility(vis); mCandidatesVisibility = vis; } } /** * Returns the visibility mode (either {@link View#INVISIBLE View.INVISIBLE} * or {@link View#GONE View.GONE}) of the candidates view when it is not * shown. The default implementation returns GONE when * {@link #isExtractViewShown} returns true, * otherwise VISIBLE. Be careful if you change this to return GONE in * other situations -- if showing or hiding the candidates view causes * your window to resize, this can cause temporary drawing artifacts as * the resize takes place. */ public int getCandidatesHiddenVisibility() { return isExtractViewShown() ? View.GONE : View.INVISIBLE; } public void showStatusIcon(@DrawableRes int iconResId) { mStatusIcon = iconResId; mImm.showStatusIcon(mToken, getPackageName(), iconResId); } public void hideStatusIcon() { mStatusIcon = 0; mImm.hideStatusIcon(mToken); } /** * Force switch to a new input method, as identified by id. This * input method will be destroyed, and the requested one started on the * current input field. * * @param id Unique identifier of the new input method ot start. */ public void switchInputMethod(String id) { mImm.setInputMethod(mToken, id); } public void setExtractView(View view) { mExtractFrame.removeAllViews(); mExtractFrame.addView(view, new FrameLayout.LayoutParams( ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.MATCH_PARENT)); mExtractView = view; if (view != null) { mExtractEditText = (ExtractEditText)view.findViewById( com.android.internal.R.id.inputExtractEditText); mExtractEditText.setIME(this); mExtractAction = (Button)view.findViewById( com.android.internal.R.id.inputExtractAction); if (mExtractAction != null) { mExtractAccessories = (ViewGroup)view.findViewById( com.android.internal.R.id.inputExtractAccessories); } startExtractingText(false); } else { mExtractEditText = null; mExtractAccessories = null; mExtractAction = null; } } /** * Replaces the current candidates view with a new one. You only need to * call this when dynamically changing the view; normally, you should * implement {@link #onCreateCandidatesView()} and create your view when * first needed by the input method. */ public void setCandidatesView(View view) { mCandidatesFrame.removeAllViews(); mCandidatesFrame.addView(view, new FrameLayout.LayoutParams( ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.WRAP_CONTENT)); } /** * Replaces the current input view with a new one. You only need to * call this when dynamically changing the view; normally, you should * implement {@link #onCreateInputView()} and create your view when * first needed by the input method. */ public void setInputView(View view) { mInputFrame.removeAllViews(); mInputFrame.addView(view, new FrameLayout.LayoutParams( ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.WRAP_CONTENT)); mInputView = view; } /** * Called by the framework to create the layout for showing extacted text. * Only called when in fullscreen mode. The returned view hierarchy must * have an {@link ExtractEditText} whose ID is * {@link android.R.id#inputExtractEditText}. */ public View onCreateExtractTextView() { return mInflater.inflate( com.android.internal.R.layout.input_method_extract_view, null); } /** * Create and return the view hierarchy used to show candidates. This will * be called once, when the candidates are first displayed. You can return * null to have no candidates view; the default implementation returns null. * *
To control when the candidates view is displayed, use * {@link #setCandidatesViewShown(boolean)}. * To change the candidates view after the first one is created by this * function, use {@link #setCandidatesView(View)}. */ public View onCreateCandidatesView() { return null; } /** * Create and return the view hierarchy used for the input area (such as * a soft keyboard). This will be called once, when the input area is * first displayed. You can return null to have no input area; the default * implementation returns null. * *
To control when the input view is displayed, implement * {@link #onEvaluateInputViewShown()}. * To change the input view after the first one is created by this * function, use {@link #setInputView(View)}. */ public View onCreateInputView() { return null; } /** * Called when the input view is being shown and input has started on * a new editor. This will always be called after {@link #onStartInput}, * allowing you to do your general setup there and just view-specific * setup here. You are guaranteed that {@link #onCreateInputView()} will * have been called some time before this function is called. * * @param info Description of the type of text being edited. * @param restarting Set to true if we are restarting input on the * same text field as before. */ public void onStartInputView(EditorInfo info, boolean restarting) { // Intentionally empty } /** * Called when the input view is being hidden from the user. This will * be called either prior to hiding the window, or prior to switching to * another target for editing. * *
The default * implementation uses the InputConnection to clear any active composing * text; you can override this (not calling the base class implementation) * to perform whatever behavior you would like. * * @param finishingInput If true, {@link #onFinishInput} will be * called immediately after. */ public void onFinishInputView(boolean finishingInput) { if (!finishingInput) { InputConnection ic = getCurrentInputConnection(); if (ic != null) { ic.finishComposingText(); } } } /** * Called when only the candidates view has been shown for showing * processing as the user enters text through a hard keyboard. * This will always be called after {@link #onStartInput}, * allowing you to do your general setup there and just view-specific * setup here. You are guaranteed that {@link #onCreateCandidatesView()} * will have been called some time before this function is called. * *
Note that this will not be called when the input method * is running in full editing mode, and thus receiving * {@link #onStartInputView} to initiate that operation. This is only * for the case when candidates are being shown while the input method * editor is hidden but wants to show its candidates UI as text is * entered through some other mechanism. * * @param info Description of the type of text being edited. * @param restarting Set to true if we are restarting input on the * same text field as before. */ public void onStartCandidatesView(EditorInfo info, boolean restarting) { // Intentionally empty } /** * Called when the candidates view is being hidden from the user. This will * be called either prior to hiding the window, or prior to switching to * another target for editing. * *
The default * implementation uses the InputConnection to clear any active composing * text; you can override this (not calling the base class implementation) * to perform whatever behavior you would like. * * @param finishingInput If true, {@link #onFinishInput} will be * called immediately after. */ public void onFinishCandidatesView(boolean finishingInput) { if (!finishingInput) { InputConnection ic = getCurrentInputConnection(); if (ic != null) { ic.finishComposingText(); } } } /** * The system has decided that it may be time to show your input method. * This is called due to a corresponding call to your * {@link InputMethod#showSoftInput InputMethod.showSoftInput()} * method. The default implementation uses * {@link #onEvaluateInputViewShown()}, {@link #onEvaluateFullscreenMode()}, * and the current configuration to decide whether the input view should * be shown at this point. * * @param flags Provides additional information about the show request, * as per {@link InputMethod#showSoftInput InputMethod.showSoftInput()}. * @param configChange This is true if we are re-showing due to a * configuration change. * @return Returns true to indicate that the window should be shown. */ public boolean onShowInputRequested(int flags, boolean configChange) { if (!onEvaluateInputViewShown()) { return false; } if ((flags&InputMethod.SHOW_EXPLICIT) == 0) { if (!configChange && onEvaluateFullscreenMode()) { // Don't show if this is not explicitly requested by the user and // the input method is fullscreen. That would be too disruptive. // However, we skip this change for a config change, since if // the IME is already shown we do want to go into fullscreen // mode at this point. return false; } Configuration config = getResources().getConfiguration(); if (config.keyboard != Configuration.KEYBOARD_NOKEYS) { // And if the device has a hard keyboard, even if it is // currently hidden, don't show the input method implicitly. // These kinds of devices don't need it that much. return false; } } if ((flags&InputMethod.SHOW_FORCED) != 0) { mShowInputForced = true; } return true; } public void showWindow(boolean showInput) { if (DEBUG) Log.v(TAG, "Showing window: showInput=" + showInput + " mShowInputRequested=" + mShowInputRequested + " mWindowAdded=" + mWindowAdded + " mWindowCreated=" + mWindowCreated + " mWindowVisible=" + mWindowVisible + " mInputStarted=" + mInputStarted); if (mInShowWindow) { Log.w(TAG, "Re-entrance in to showWindow"); return; } try { mWindowWasVisible = mWindowVisible; mInShowWindow = true; showWindowInner(showInput); } finally { mWindowWasVisible = true; mInShowWindow = false; } } void showWindowInner(boolean showInput) { boolean doShowInput = false; final int previousImeWindowStatus = (mWindowVisible ? IME_ACTIVE : 0) | (isInputViewShown() ? IME_VISIBLE : 0); mWindowVisible = true; if (!mShowInputRequested) { if (mInputStarted) { if (showInput) { doShowInput = true; mShowInputRequested = true; } } } else { showInput = true; } if (DEBUG) Log.v(TAG, "showWindow: updating UI"); initialize(); updateFullscreenMode(); updateInputViewShown(); if (!mWindowAdded || !mWindowCreated) { mWindowAdded = true; mWindowCreated = true; initialize(); if (DEBUG) Log.v(TAG, "CALL: onCreateCandidatesView"); View v = onCreateCandidatesView(); if (DEBUG) Log.v(TAG, "showWindow: candidates=" + v); if (v != null) { setCandidatesView(v); } } if (mShowInputRequested) { if (!mInputViewStarted) { if (DEBUG) Log.v(TAG, "CALL: onStartInputView"); mInputViewStarted = true; onStartInputView(mInputEditorInfo, false); } } else if (!mCandidatesViewStarted) { if (DEBUG) Log.v(TAG, "CALL: onStartCandidatesView"); mCandidatesViewStarted = true; onStartCandidatesView(mInputEditorInfo, false); } if (doShowInput) { startExtractingText(false); } final int nextImeWindowStatus = IME_ACTIVE | (isInputViewShown() ? IME_VISIBLE : 0); if (previousImeWindowStatus != nextImeWindowStatus) { mImm.setImeWindowStatus(mToken, nextImeWindowStatus, mBackDisposition); } if ((previousImeWindowStatus & IME_ACTIVE) == 0) { if (DEBUG) Log.v(TAG, "showWindow: showing!"); onWindowShown(); mWindow.show(); // Put here rather than in onWindowShown() in case people forget to call // super.onWindowShown(). mShouldClearInsetOfPreviousIme = false; } } private void finishViews() { if (mInputViewStarted) { if (DEBUG) Log.v(TAG, "CALL: onFinishInputView"); onFinishInputView(false); } else if (mCandidatesViewStarted) { if (DEBUG) Log.v(TAG, "CALL: onFinishCandidatesView"); onFinishCandidatesView(false); } mInputViewStarted = false; mCandidatesViewStarted = false; } private void doHideWindow() { mImm.setImeWindowStatus(mToken, 0, mBackDisposition); hideWindow(); } public void hideWindow() { finishViews(); if (mWindowVisible) { mWindow.hide(); mWindowVisible = false; onWindowHidden(); mWindowWasVisible = false; } } /** * Called when the input method window has been shown to the user, after * previously not being visible. This is done after all of the UI setup * for the window has occurred (creating its views etc). */ public void onWindowShown() { // Intentionally empty } /** * Called when the input method window has been hidden from the user, * after previously being visible. */ public void onWindowHidden() { // Intentionally empty } /** * Reset the inset occupied the previous IME when and only when * {@link #mShouldClearInsetOfPreviousIme} is {@code true}. */ private void clearInsetOfPreviousIme() { if (DEBUG) Log.v(TAG, "clearInsetOfPreviousIme() " + " mShouldClearInsetOfPreviousIme=" + mShouldClearInsetOfPreviousIme); if (!mShouldClearInsetOfPreviousIme || mWindow == null) return; try { // We do not call onWindowShown() and onWindowHidden() so as not to make the IME author // confused. // TODO: Find out a better way which has less side-effect. mWindow.show(); mWindow.hide(); } catch (WindowManager.BadTokenException e) { if (DEBUG) Log.v(TAG, "clearInsetOfPreviousIme: BadTokenException: IME is done."); mWindowVisible = false; mWindowAdded = false; } mShouldClearInsetOfPreviousIme = false; } /** * Called when a new client has bound to the input method. This * may be followed by a series of {@link #onStartInput(EditorInfo, boolean)} * and {@link #onFinishInput()} calls as the user navigates through its * UI. Upon this call you know that {@link #getCurrentInputBinding} * and {@link #getCurrentInputConnection} return valid objects. */ public void onBindInput() { // Intentionally empty } /** * Called when the previous bound client is no longer associated * with the input method. After returning {@link #getCurrentInputBinding} * and {@link #getCurrentInputConnection} will no longer return * valid objects. */ public void onUnbindInput() { // Intentionally empty } /** * Called to inform the input method that text input has started in an * editor. You should use this callback to initialize the state of your * input to match the state of the editor given to it. * * @param attribute The attributes of the editor that input is starting * in. * @param restarting Set to true if input is restarting in the same * editor such as because the application has changed the text in * the editor. Otherwise will be false, indicating this is a new * session with the editor. */ public void onStartInput(EditorInfo attribute, boolean restarting) { // Intentionally empty } void doFinishInput() { if (mInputViewStarted) { if (DEBUG) Log.v(TAG, "CALL: onFinishInputView"); onFinishInputView(true); } else if (mCandidatesViewStarted) { if (DEBUG) Log.v(TAG, "CALL: onFinishCandidatesView"); onFinishCandidatesView(true); } mInputViewStarted = false; mCandidatesViewStarted = false; if (mInputStarted) { if (DEBUG) Log.v(TAG, "CALL: onFinishInput"); onFinishInput(); } mInputStarted = false; mStartedInputConnection = null; mCurCompletions = null; } void doStartInput(InputConnection ic, EditorInfo attribute, boolean restarting) { if (!restarting) { doFinishInput(); } mInputStarted = true; mStartedInputConnection = ic; mInputEditorInfo = attribute; initialize(); if (DEBUG) Log.v(TAG, "CALL: onStartInput"); onStartInput(attribute, restarting); if (mWindowVisible) { if (mShowInputRequested) { if (DEBUG) Log.v(TAG, "CALL: onStartInputView"); mInputViewStarted = true; onStartInputView(mInputEditorInfo, restarting); startExtractingText(true); } else if (mCandidatesVisibility == View.VISIBLE) { if (DEBUG) Log.v(TAG, "CALL: onStartCandidatesView"); mCandidatesViewStarted = true; onStartCandidatesView(mInputEditorInfo, restarting); } } } /** * Called to inform the input method that text input has finished in * the last editor. At this point there may be a call to * {@link #onStartInput(EditorInfo, boolean)} to perform input in a * new editor, or the input method may be left idle. This method is * not called when input restarts in the same editor. * *
The default * implementation uses the InputConnection to clear any active composing * text; you can override this (not calling the base class implementation) * to perform whatever behavior you would like. */ public void onFinishInput() { InputConnection ic = getCurrentInputConnection(); if (ic != null) { ic.finishComposingText(); } } /** * Called when the application has reported auto-completion candidates that * it would like to have the input method displayed. Typically these are * only used when an input method is running in full-screen mode, since * otherwise the user can see and interact with the pop-up window of * completions shown by the application. * *
The default implementation here does nothing. */ public void onDisplayCompletions(CompletionInfo[] completions) { // Intentionally empty } /** * Called when the application has reported new extracted text to be shown * due to changes in its current text state. The default implementation * here places the new text in the extract edit text, when the input * method is running in fullscreen mode. */ public void onUpdateExtractedText(int token, ExtractedText text) { if (mExtractedToken != token) { return; } if (text != null) { if (mExtractEditText != null) { mExtractedText = text; mExtractEditText.setExtractedText(text); } } } /** * Called when the application has reported a new selection region of * the text. This is called whether or not the input method has requested * extracted text updates, although if so it will not receive this call * if the extracted text has changed as well. * *
Be careful about changing the text in reaction to this call with * methods such as setComposingText, commitText or * deleteSurroundingText. If the cursor moves as a result, this method * will be called again, which may result in an infinite loop. * *
The default implementation takes care of updating the cursor in * the extract text, if it is being shown. */ public void onUpdateSelection(int oldSelStart, int oldSelEnd, int newSelStart, int newSelEnd, int candidatesStart, int candidatesEnd) { final ExtractEditText eet = mExtractEditText; if (eet != null && isFullscreenMode() && mExtractedText != null) { final int off = mExtractedText.startOffset; eet.startInternalChanges(); newSelStart -= off; newSelEnd -= off; final int len = eet.getText().length(); if (newSelStart < 0) newSelStart = 0; else if (newSelStart > len) newSelStart = len; if (newSelEnd < 0) newSelEnd = 0; else if (newSelEnd > len) newSelEnd = len; eet.setSelection(newSelStart, newSelEnd); eet.finishInternalChanges(); } } /** * Called when the user tapped or clicked a text view. * IMEs can't rely on this method being called because this was not part of the original IME * protocol, so applications with custom text editing written before this method appeared will * not call to inform the IME of this interaction. * @param focusChanged true if the user changed the focused view by this click. */ public void onViewClicked(boolean focusChanged) { // Intentionally empty } /** * Called when the application has reported a new location of its text * cursor. This is only called if explicitly requested by the input method. * The default implementation does nothing. * @deprecated Use {#link onUpdateCursorAnchorInfo(CursorAnchorInfo)} instead. */ @Deprecated public void onUpdateCursor(Rect newCursor) { // Intentionally empty } /** * Called when the application has reported a new location of its text insertion point and * characters in the composition string. This is only called if explicitly requested by the * input method. The default implementation does nothing. * @param cursorAnchorInfo The positional information of the text insertion point and the * composition string. */ public void onUpdateCursorAnchorInfo(CursorAnchorInfo cursorAnchorInfo) { // Intentionally empty } /** * Close this input method's soft input area, removing it from the display. * The input method will continue running, but the user can no longer use * it to generate input by touching the screen. * @param flags Provides additional operating flags. Currently may be * 0 or have the {@link InputMethodManager#HIDE_IMPLICIT_ONLY * InputMethodManager.HIDE_IMPLICIT_ONLY} bit set. */ public void requestHideSelf(int flags) { mImm.hideSoftInputFromInputMethod(mToken, flags); } /** * Show the input method. This is a call back to the * IMF to handle showing the input method. * @param flags Provides additional operating flags. Currently may be * 0 or have the {@link InputMethodManager#SHOW_FORCED * InputMethodManager.} bit set. */ private void requestShowSelf(int flags) { mImm.showSoftInputFromInputMethod(mToken, flags); } private boolean handleBack(boolean doIt) { if (mShowInputRequested) { // If the soft input area is shown, back closes it and we // consume the back key. if (doIt) requestHideSelf(0); return true; } else if (mWindowVisible) { if (mCandidatesVisibility == View.VISIBLE) { // If we are showing candidates even if no input area, then // hide them. if (doIt) setCandidatesViewShown(false); } else { // If we have the window visible for some other reason -- // most likely to show candidates -- then just get rid // of it. This really shouldn't happen, but just in case... if (doIt) doHideWindow(); } return true; } return false; } /** * @return {#link ExtractEditText} if it is considered to be visible and active. Otherwise * {@code null} is returned. */ private ExtractEditText getExtractEditTextIfVisible() { if (!isExtractViewShown() || !isInputViewShown()) { return null; } return mExtractEditText; } /** * Override this to intercept key down events before they are processed by the * application. If you return true, the application will not * process the event itself. If you return false, the normal application processing * will occur as if the IME had not seen the event at all. * *
The default implementation intercepts {@link KeyEvent#KEYCODE_BACK * KeyEvent.KEYCODE_BACK} if the IME is currently shown, to * possibly hide it when the key goes up (if not canceled or long pressed). In * addition, in fullscreen mode only, it will consume DPAD movement * events to move the cursor in the extracted text view, not allowing * them to perform navigation in the underlying application. */ public boolean onKeyDown(int keyCode, KeyEvent event) { if (event.getKeyCode() == KeyEvent.KEYCODE_BACK) { final ExtractEditText eet = getExtractEditTextIfVisible(); if (eet != null && eet.handleBackInTextActionModeIfNeeded(event)) { return true; } if (handleBack(false)) { event.startTracking(); return true; } return false; } if (event.getKeyCode() == KeyEvent.KEYCODE_VOLUME_UP) { mVolumeKeyCursorControl = Settings.System.getInt(getContentResolver(), Settings.System.VOLUME_KEY_CURSOR_CONTROL, 0); if (isInputViewShown() && (mVolumeKeyCursorControl != VOLUME_CURSOR_OFF)) { sendDownUpKeyEvents((mVolumeKeyCursorControl == VOLUME_CURSOR_ON_REVERSE) ? KeyEvent.KEYCODE_DPAD_RIGHT : KeyEvent.KEYCODE_DPAD_LEFT); return true; } return false; } if (event.getKeyCode() == KeyEvent.KEYCODE_VOLUME_DOWN) { mVolumeKeyCursorControl = Settings.System.getInt(getContentResolver(), Settings.System.VOLUME_KEY_CURSOR_CONTROL, 0); if (isInputViewShown() && (mVolumeKeyCursorControl != VOLUME_CURSOR_OFF)) { sendDownUpKeyEvents((mVolumeKeyCursorControl == VOLUME_CURSOR_ON_REVERSE) ? KeyEvent.KEYCODE_DPAD_LEFT : KeyEvent.KEYCODE_DPAD_RIGHT); return true; } return false; } return doMovementKey(keyCode, event, MOVEMENT_DOWN); } /** * Default implementation of {@link KeyEvent.Callback#onKeyLongPress(int, KeyEvent) * KeyEvent.Callback.onKeyLongPress()}: always returns false (doesn't handle * the event). */ public boolean onKeyLongPress(int keyCode, KeyEvent event) { return false; } /** * Override this to intercept special key multiple events before they are * processed by the * application. If you return true, the application will not itself * process the event. If you return false, the normal application processing * will occur as if the IME had not seen the event at all. * *
The default implementation always returns false, except when * in fullscreen mode, where it will consume DPAD movement * events to move the cursor in the extracted text view, not allowing * them to perform navigation in the underlying application. */ public boolean onKeyMultiple(int keyCode, int count, KeyEvent event) { return doMovementKey(keyCode, event, count); } /** * Override this to intercept key up events before they are processed by the * application. If you return true, the application will not itself * process the event. If you return false, the normal application processing * will occur as if the IME had not seen the event at all. * *
The default implementation intercepts {@link KeyEvent#KEYCODE_BACK * KeyEvent.KEYCODE_BACK} to hide the current IME UI if it is shown. In * addition, in fullscreen mode only, it will consume DPAD movement * events to move the cursor in the extracted text view, not allowing * them to perform navigation in the underlying application. */ public boolean onKeyUp(int keyCode, KeyEvent event) { if (event.getKeyCode() == KeyEvent.KEYCODE_BACK) { final ExtractEditText eet = getExtractEditTextIfVisible(); if (eet != null && eet.handleBackInTextActionModeIfNeeded(event)) { return true; } if (event.isTracking() && !event.isCanceled()) { return handleBack(true); } } if (event.getKeyCode() == KeyEvent.KEYCODE_VOLUME_UP || keyCode == KeyEvent.KEYCODE_VOLUME_DOWN) { mVolumeKeyCursorControl = Settings.System.getInt(getContentResolver(), Settings.System.VOLUME_KEY_CURSOR_CONTROL, 0); if (isInputViewShown() && (mVolumeKeyCursorControl != VOLUME_CURSOR_OFF)) { return true; } return false; } return doMovementKey(keyCode, event, MOVEMENT_UP); } /** * Override this to intercept trackball motion events before they are * processed by the application. * If you return true, the application will not itself process the event. * If you return false, the normal application processing will occur as if * the IME had not seen the event at all. */ @Override public boolean onTrackballEvent(MotionEvent event) { if (DEBUG) Log.v(TAG, "onTrackballEvent: " + event); return false; } /** * Override this to intercept generic motion events before they are * processed by the application. * If you return true, the application will not itself process the event. * If you return false, the normal application processing will occur as if * the IME had not seen the event at all. */ @Override public boolean onGenericMotionEvent(MotionEvent event) { if (DEBUG) Log.v(TAG, "onGenericMotionEvent(): event " + event); return false; } public void onAppPrivateCommand(String action, Bundle data) { } /** * Handle a request by the system to toggle the soft input area. */ private void onToggleSoftInput(int showFlags, int hideFlags) { if (DEBUG) Log.v(TAG, "toggleSoftInput()"); if (isInputViewShown()) { requestHideSelf(hideFlags); } else { requestShowSelf(showFlags); } } static final int MOVEMENT_DOWN = -1; static final int MOVEMENT_UP = -2; void reportExtractedMovement(int keyCode, int count) { int dx = 0, dy = 0; switch (keyCode) { case KeyEvent.KEYCODE_DPAD_LEFT: dx = -count; break; case KeyEvent.KEYCODE_DPAD_RIGHT: dx = count; break; case KeyEvent.KEYCODE_DPAD_UP: dy = -count; break; case KeyEvent.KEYCODE_DPAD_DOWN: dy = count; break; } onExtractedCursorMovement(dx, dy); } boolean doMovementKey(int keyCode, KeyEvent event, int count) { final ExtractEditText eet = getExtractEditTextIfVisible(); if (eet != null) { // If we are in fullscreen mode, the cursor will move around // the extract edit text, but should NOT cause focus to move // to other fields. MovementMethod movement = eet.getMovementMethod(); Layout layout = eet.getLayout(); if (movement != null && layout != null) { // We want our own movement method to handle the key, so the // cursor will properly move in our own word wrapping. if (count == MOVEMENT_DOWN) { if (movement.onKeyDown(eet, (Spannable)eet.getText(), keyCode, event)) { reportExtractedMovement(keyCode, 1); return true; } } else if (count == MOVEMENT_UP) { if (movement.onKeyUp(eet, (Spannable)eet.getText(), keyCode, event)) { return true; } } else { if (movement.onKeyOther(eet, (Spannable)eet.getText(), event)) { reportExtractedMovement(keyCode, count); } else { KeyEvent down = KeyEvent.changeAction(event, KeyEvent.ACTION_DOWN); if (movement.onKeyDown(eet, (Spannable)eet.getText(), keyCode, down)) { KeyEvent up = KeyEvent.changeAction(event, KeyEvent.ACTION_UP); movement.onKeyUp(eet, (Spannable)eet.getText(), keyCode, up); while (--count > 0) { movement.onKeyDown(eet, (Spannable)eet.getText(), keyCode, down); movement.onKeyUp(eet, (Spannable)eet.getText(), keyCode, up); } reportExtractedMovement(keyCode, count); } } } } // Regardless of whether the movement method handled the key, // we never allow DPAD navigation to the application. switch (keyCode) { case KeyEvent.KEYCODE_DPAD_LEFT: case KeyEvent.KEYCODE_DPAD_RIGHT: case KeyEvent.KEYCODE_DPAD_UP: case KeyEvent.KEYCODE_DPAD_DOWN: return true; } } return false; } /** * Send the given key event code (as defined by {@link KeyEvent}) to the * current input connection is a key down + key up event pair. The sent * events have {@link KeyEvent#FLAG_SOFT_KEYBOARD KeyEvent.FLAG_SOFT_KEYBOARD} * set, so that the recipient can identify them as coming from a software * input method, and * {@link KeyEvent#FLAG_KEEP_TOUCH_MODE KeyEvent.FLAG_KEEP_TOUCH_MODE}, so * that they don't impact the current touch mode of the UI. * *
Note that it's discouraged to send such key events in normal operation; * this is mainly for use with {@link android.text.InputType#TYPE_NULL} type * text fields, or for non-rich input methods. A reasonably capable software * input method should use the * {@link android.view.inputmethod.InputConnection#commitText} family of methods * to send text to an application, rather than sending key events.
* * @param keyEventCode The raw key code to send, as defined by * {@link KeyEvent}. */ public void sendDownUpKeyEvents(int keyEventCode) { InputConnection ic = getCurrentInputConnection(); if (ic == null) return; long eventTime = SystemClock.uptimeMillis(); ic.sendKeyEvent(new KeyEvent(eventTime, eventTime, KeyEvent.ACTION_DOWN, keyEventCode, 0, 0, KeyCharacterMap.VIRTUAL_KEYBOARD, 0, KeyEvent.FLAG_SOFT_KEYBOARD|KeyEvent.FLAG_KEEP_TOUCH_MODE)); ic.sendKeyEvent(new KeyEvent(eventTime, SystemClock.uptimeMillis(), KeyEvent.ACTION_UP, keyEventCode, 0, 0, KeyCharacterMap.VIRTUAL_KEYBOARD, 0, KeyEvent.FLAG_SOFT_KEYBOARD|KeyEvent.FLAG_KEEP_TOUCH_MODE)); } /** * Ask the input target to execute its default action via * {@link InputConnection#performEditorAction * InputConnection.performEditorAction()}. * * @param fromEnterKey If true, this will be executed as if the user had * pressed an enter key on the keyboard, that is it will not * be done if the editor has set {@link EditorInfo#IME_FLAG_NO_ENTER_ACTION * EditorInfo.IME_FLAG_NO_ENTER_ACTION}. If false, the action will be * sent regardless of how the editor has set that flag. * * @return Returns a boolean indicating whether an action has been sent. * If false, either the editor did not specify a default action or it * does not want an action from the enter key. If true, the action was * sent (or there was no input connection at all). */ public boolean sendDefaultEditorAction(boolean fromEnterKey) { EditorInfo ei = getCurrentInputEditorInfo(); if (ei != null && (!fromEnterKey || (ei.imeOptions & EditorInfo.IME_FLAG_NO_ENTER_ACTION) == 0) && (ei.imeOptions & EditorInfo.IME_MASK_ACTION) != EditorInfo.IME_ACTION_NONE) { // If the enter key was pressed, and the editor has a default // action associated with pressing enter, then send it that // explicit action instead of the key event. InputConnection ic = getCurrentInputConnection(); if (ic != null) { ic.performEditorAction(ei.imeOptions&EditorInfo.IME_MASK_ACTION); } return true; } return false; } /** * Send the given UTF-16 character to the current input connection. Most * characters will be delivered simply by calling * {@link InputConnection#commitText InputConnection.commitText()} with * the character; some, however, may be handled different. In particular, * the enter character ('\n') will either be delivered as an action code * or a raw key event, as appropriate. Consider this as a convenience * method for IMEs that do not have a full implementation of actions; a * fully complying IME will decide of the right action for each event and * will likely never call this method except maybe to handle events coming * from an actual hardware keyboard. * * @param charCode The UTF-16 character code to send. */ public void sendKeyChar(char charCode) { switch (charCode) { case '\n': // Apps may be listening to an enter key to perform an action if (!sendDefaultEditorAction(true)) { sendDownUpKeyEvents(KeyEvent.KEYCODE_ENTER); } break; default: // Make sure that digits go through any text watcher on the client side. if (charCode >= '0' && charCode <= '9') { sendDownUpKeyEvents(charCode - '0' + KeyEvent.KEYCODE_0); } else { InputConnection ic = getCurrentInputConnection(); if (ic != null) { ic.commitText(String.valueOf((char) charCode), 1); } } break; } } /** * This is called when the user has moved the cursor in the extracted * text view, when running in fullsreen mode. The default implementation * performs the corresponding selection change on the underlying text * editor. */ public void onExtractedSelectionChanged(int start, int end) { InputConnection conn = getCurrentInputConnection(); if (conn != null) { conn.setSelection(start, end); } } /** * @hide */ public void onExtractedDeleteText(int start, int end) { InputConnection conn = getCurrentInputConnection(); if (conn != null) { conn.setSelection(start, start); conn.deleteSurroundingText(0, end-start); } } /** * @hide */ public void onExtractedReplaceText(int start, int end, CharSequence text) { InputConnection conn = getCurrentInputConnection(); if (conn != null) { conn.setComposingRegion(start, end); conn.commitText(text, 1); } } /** * @hide */ public void onExtractedSetSpan(Object span, int start, int end, int flags) { InputConnection conn = getCurrentInputConnection(); if (conn != null) { if (!conn.setSelection(start, end)) return; CharSequence text = conn.getSelectedText(InputConnection.GET_TEXT_WITH_STYLES); if (text instanceof Spannable) { ((Spannable) text).setSpan(span, 0, text.length(), flags); conn.setComposingRegion(start, end); conn.commitText(text, 1); } } } /** * This is called when the user has clicked on the extracted text view, * when running in fullscreen mode. The default implementation hides * the candidates view when this happens, but only if the extracted text * editor has a vertical scroll bar because its text doesn't fit. * Re-implement this to provide whatever behavior you want. */ public void onExtractedTextClicked() { if (mExtractEditText == null) { return; } if (mExtractEditText.hasVerticalScrollBar()) { setCandidatesViewShown(false); } } /** * This is called when the user has performed a cursor movement in the * extracted text view, when it is running in fullscreen mode. The default * implementation hides the candidates view when a vertical movement * happens, but only if the extracted text editor has a vertical scroll bar * because its text doesn't fit. * Re-implement this to provide whatever behavior you want. * @param dx The amount of cursor movement in the x dimension. * @param dy The amount of cursor movement in the y dimension. */ public void onExtractedCursorMovement(int dx, int dy) { if (mExtractEditText == null || dy == 0) { return; } if (mExtractEditText.hasVerticalScrollBar()) { setCandidatesViewShown(false); } } /** * This is called when the user has selected a context menu item from the * extracted text view, when running in fullscreen mode. The default * implementation sends this action to the current InputConnection's * {@link InputConnection#performContextMenuAction(int)}, for it * to be processed in underlying "real" editor. Re-implement this to * provide whatever behavior you want. */ public boolean onExtractTextContextMenuItem(int id) { InputConnection ic = getCurrentInputConnection(); if (ic != null) { ic.performContextMenuAction(id); } return true; } /** * Return text that can be used as a button label for the given * {@link EditorInfo#imeOptions EditorInfo.imeOptions}. Returns null * if there is no action requested. Note that there is no guarantee that * the returned text will be relatively short, so you probably do not * want to use it as text on a soft keyboard key label. * * @param imeOptions The value from @link EditorInfo#imeOptions EditorInfo.imeOptions}. * * @return Returns a label to use, or null if there is no action. */ public CharSequence getTextForImeAction(int imeOptions) { switch (imeOptions&EditorInfo.IME_MASK_ACTION) { case EditorInfo.IME_ACTION_NONE: return null; case EditorInfo.IME_ACTION_GO: return getText(com.android.internal.R.string.ime_action_go); case EditorInfo.IME_ACTION_SEARCH: return getText(com.android.internal.R.string.ime_action_search); case EditorInfo.IME_ACTION_SEND: return getText(com.android.internal.R.string.ime_action_send); case EditorInfo.IME_ACTION_NEXT: return getText(com.android.internal.R.string.ime_action_next); case EditorInfo.IME_ACTION_DONE: return getText(com.android.internal.R.string.ime_action_done); case EditorInfo.IME_ACTION_PREVIOUS: return getText(com.android.internal.R.string.ime_action_previous); default: return getText(com.android.internal.R.string.ime_action_default); } } /** * Called when the fullscreen-mode extracting editor info has changed, * to determine whether the extracting (extract text and candidates) portion * of the UI should be shown. The standard implementation hides or shows * the extract area depending on whether it makes sense for the * current editor. In particular, a {@link InputType#TYPE_NULL} * input type or {@link EditorInfo#IME_FLAG_NO_EXTRACT_UI} flag will * turn off the extract area since there is no text to be shown. */ public void onUpdateExtractingVisibility(EditorInfo ei) { if (ei.inputType == InputType.TYPE_NULL || (ei.imeOptions&EditorInfo.IME_FLAG_NO_EXTRACT_UI) != 0) { // No reason to show extract UI! setExtractViewShown(false); return; } setExtractViewShown(true); } /** * Called when the fullscreen-mode extracting editor info has changed, * to update the state of its UI such as the action buttons shown. * You do not need to deal with this if you are using the standard * full screen extract UI. If replacing it, you will need to re-implement * this to put the appropriate action button in your own UI and handle it, * and perform any other changes. * *The standard implementation turns on or off its accessory area
* depending on whether there is an action button, and hides or shows
* the entire extract area depending on whether it makes sense for the
* current editor. In particular, a {@link InputType#TYPE_NULL} or
* {@link InputType#TYPE_TEXT_VARIATION_FILTER} input type will turn off the
* extract area since there is no text to be shown.
*/
public void onUpdateExtractingViews(EditorInfo ei) {
if (!isExtractViewShown()) {
return;
}
if (mExtractAccessories == null) {
return;
}
final boolean hasAction = ei.actionLabel != null || (
(ei.imeOptions&EditorInfo.IME_MASK_ACTION) != EditorInfo.IME_ACTION_NONE &&
(ei.imeOptions&EditorInfo.IME_FLAG_NO_ACCESSORY_ACTION) == 0 &&
ei.inputType != InputType.TYPE_NULL);
if (hasAction) {
mExtractAccessories.setVisibility(View.VISIBLE);
if (mExtractAction != null) {
if (ei.actionLabel != null) {
mExtractAction.setText(ei.actionLabel);
} else {
mExtractAction.setText(getTextForImeAction(ei.imeOptions));
}
mExtractAction.setOnClickListener(mActionClickListener);
}
} else {
mExtractAccessories.setVisibility(View.GONE);
if (mExtractAction != null) {
mExtractAction.setOnClickListener(null);
}
}
}
/**
* This is called when, while currently displayed in extract mode, the
* current input target changes. The default implementation will
* auto-hide the IME if the new target is not a full editor, since this
* can be a confusing experience for the user.
*/
public void onExtractingInputChanged(EditorInfo ei) {
if (ei.inputType == InputType.TYPE_NULL) {
requestHideSelf(InputMethodManager.HIDE_NOT_ALWAYS);
}
}
void startExtractingText(boolean inputChanged) {
final ExtractEditText eet = mExtractEditText;
if (eet != null && getCurrentInputStarted()
&& isFullscreenMode()) {
mExtractedToken++;
ExtractedTextRequest req = new ExtractedTextRequest();
req.token = mExtractedToken;
req.flags = InputConnection.GET_TEXT_WITH_STYLES;
req.hintMaxLines = 10;
req.hintMaxChars = 10000;
InputConnection ic = getCurrentInputConnection();
mExtractedText = ic == null? null
: ic.getExtractedText(req, InputConnection.GET_EXTRACTED_TEXT_MONITOR);
if (mExtractedText == null || ic == null) {
Log.e(TAG, "Unexpected null in startExtractingText : mExtractedText = "
+ mExtractedText + ", input connection = " + ic);
}
final EditorInfo ei = getCurrentInputEditorInfo();
try {
eet.startInternalChanges();
onUpdateExtractingVisibility(ei);
onUpdateExtractingViews(ei);
int inputType = ei.inputType;
if ((inputType&EditorInfo.TYPE_MASK_CLASS)
== EditorInfo.TYPE_CLASS_TEXT) {
if ((inputType&EditorInfo.TYPE_TEXT_FLAG_IME_MULTI_LINE) != 0) {
inputType |= EditorInfo.TYPE_TEXT_FLAG_MULTI_LINE;
}
}
eet.setInputType(inputType);
eet.setHint(ei.hintText);
if (mExtractedText != null) {
eet.setEnabled(true);
eet.setExtractedText(mExtractedText);
} else {
eet.setEnabled(false);
eet.setText("");
}
} finally {
eet.finishInternalChanges();
}
if (inputChanged) {
onExtractingInputChanged(ei);
}
}
}
// TODO: Handle the subtype change event
/**
* Called when the subtype was changed.
* @param newSubtype the subtype which is being changed to.
*/
protected void onCurrentInputMethodSubtypeChanged(InputMethodSubtype newSubtype) {
if (DEBUG) {
int nameResId = newSubtype.getNameResId();
String mode = newSubtype.getMode();
String output = "changeInputMethodSubtype:"
+ (nameResId == 0 ? "