/* * Copyright (C) 2006 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.os; import android.util.AndroidRuntimeException; import android.util.Log; import java.util.ArrayList; /** * Low-level class holding the list of messages to be dispatched by a * {@link Looper}. Messages are not added directly to a MessageQueue, * but rather through {@link Handler} objects associated with the Looper. * *

You can retrieve the MessageQueue for the current thread with * {@link Looper#myQueue() Looper.myQueue()}. */ public class MessageQueue { Message mMessages; private final ArrayList mIdleHandlers = new ArrayList(); private IdleHandler[] mPendingIdleHandlers; private boolean mQuiting; boolean mQuitAllowed = true; // Indicates whether next() is blocked waiting in pollOnce() with a non-zero timeout. private boolean mBlocked; // Indicates the barrier nesting level. private int mBarrierNestCount; @SuppressWarnings("unused") private int mPtr; // used by native code private native void nativeInit(); private native void nativeDestroy(); private native void nativePollOnce(int ptr, int timeoutMillis); private native void nativeWake(int ptr); /** * Callback interface for discovering when a thread is going to block * waiting for more messages. */ public static interface IdleHandler { /** * Called when the message queue has run out of messages and will now * wait for more. Return true to keep your idle handler active, false * to have it removed. This may be called if there are still messages * pending in the queue, but they are all scheduled to be dispatched * after the current time. */ boolean queueIdle(); } /** * Add a new {@link IdleHandler} to this message queue. This may be * removed automatically for you by returning false from * {@link IdleHandler#queueIdle IdleHandler.queueIdle()} when it is * invoked, or explicitly removing it with {@link #removeIdleHandler}. * *

This method is safe to call from any thread. * * @param handler The IdleHandler to be added. */ public final void addIdleHandler(IdleHandler handler) { if (handler == null) { throw new NullPointerException("Can't add a null IdleHandler"); } synchronized (this) { mIdleHandlers.add(handler); } } /** * Remove an {@link IdleHandler} from the queue that was previously added * with {@link #addIdleHandler}. If the given object is not currently * in the idle list, nothing is done. * * @param handler The IdleHandler to be removed. */ public final void removeIdleHandler(IdleHandler handler) { synchronized (this) { mIdleHandlers.remove(handler); } } /** * Acquires a synchronization barrier. * * While a synchronization barrier is active, only asynchronous messages are * permitted to execute. Synchronous messages are retained but are not executed * until the synchronization barrier is released. * * This method is used to immediately postpone execution of all synchronous messages * until a condition is met that releases the barrier. Asynchronous messages are * exempt from the barrier and continue to be executed as usual. * * This call nests and must be matched by an equal number of calls to * {@link #releaseSyncBarrier}. * * @hide */ public final void acquireSyncBarrier() { synchronized (this) { mBarrierNestCount += 1; } } /** * Releases a synchronization barrier. * * This class undoes one invocation of {@link #acquireSyncBarrier}. * * @throws IllegalStateException if the barrier is not acquired. * * @hide */ public final void releaseSyncBarrier() { synchronized (this) { if (mBarrierNestCount == 0) { throw new IllegalStateException("The message queue synchronization barrier " + "has not been acquired."); } mBarrierNestCount -= 1; if (!mBlocked || mMessages == null) { return; } } nativeWake(mPtr); } MessageQueue() { nativeInit(); } @Override protected void finalize() throws Throwable { try { nativeDestroy(); } finally { super.finalize(); } } final Message next() { int pendingIdleHandlerCount = -1; // -1 only during first iteration int nextPollTimeoutMillis = 0; for (;;) { if (nextPollTimeoutMillis != 0) { Binder.flushPendingCommands(); } nativePollOnce(mPtr, nextPollTimeoutMillis); synchronized (this) { // Try to retrieve the next message. Return if found. final long now = SystemClock.uptimeMillis(); Message prevMsg = null; Message msg = mMessages; for (;;) { if (msg == null) { // No more messages. nextPollTimeoutMillis = -1; break; } final long when = msg.when; if (now < when) { // Next message is not ready. Set a timeout to wake up when it is ready. nextPollTimeoutMillis = (int) Math.min(when - now, Integer.MAX_VALUE); break; } if (mBarrierNestCount == 0 || msg.isAsynchronous()) { // Got a message. mBlocked = false; if (prevMsg != null) { prevMsg.next = msg.next; } else { mMessages = msg.next; } msg.next = null; if (false) Log.v("MessageQueue", "Returning message: " + msg); msg.markInUse(); return msg; } // We have a message that we could return except that it is // blocked by the sync barrier. In particular, this means that // we are not idle yet, so we do not want to run the idle handlers. prevMsg = msg; msg = msg.next; } // If first time idle, then get the number of idlers to run. if (pendingIdleHandlerCount < 0 && msg == mMessages) { pendingIdleHandlerCount = mIdleHandlers.size(); } if (pendingIdleHandlerCount <= 0) { // No idle handlers to run. Loop and wait some more. mBlocked = true; continue; } if (mPendingIdleHandlers == null) { mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)]; } mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers); } // Run the idle handlers. // We only ever reach this code block during the first iteration. for (int i = 0; i < pendingIdleHandlerCount; i++) { final IdleHandler idler = mPendingIdleHandlers[i]; mPendingIdleHandlers[i] = null; // release the reference to the handler boolean keep = false; try { keep = idler.queueIdle(); } catch (Throwable t) { Log.wtf("MessageQueue", "IdleHandler threw exception", t); } if (!keep) { synchronized (this) { mIdleHandlers.remove(idler); } } } // Reset the idle handler count to 0 so we do not run them again. pendingIdleHandlerCount = 0; // While calling an idle handler, a new message could have been delivered // so go back and look again for a pending message without waiting. nextPollTimeoutMillis = 0; } } final boolean enqueueMessage(Message msg, long when) { if (msg.isInUse()) { throw new AndroidRuntimeException(msg + " This message is already in use."); } if (msg.target == null && !mQuitAllowed) { throw new RuntimeException("Main thread not allowed to quit"); } final boolean needWake; synchronized (this) { if (mQuiting) { RuntimeException e = new RuntimeException( msg.target + " sending message to a Handler on a dead thread"); Log.w("MessageQueue", e.getMessage(), e); return false; } else if (msg.target == null) { mQuiting = true; } msg.when = when; //Log.d("MessageQueue", "Enqueing: " + msg); Message p = mMessages; if (p == null || when == 0 || when < p.when) { // New head, wake up the event queue if blocked. msg.next = p; mMessages = msg; needWake = mBlocked; } else { // Inserted within the middle of the queue. Usually we don't have to wake // up the event queue unless the message is asynchronous and it might be // possible for it to be returned out of sequence relative to an earlier // synchronous message at the head of the queue. Message prev = null; while (p != null && p.when <= when) { prev = p; p = p.next; } msg.next = prev.next; prev.next = msg; needWake = mBlocked && mBarrierNestCount != 0 && msg.isAsynchronous() && !mMessages.isAsynchronous(); } } if (needWake) { nativeWake(mPtr); } return true; } final boolean removeMessages(Handler h, int what, Object object, boolean doRemove) { synchronized (this) { Message p = mMessages; boolean found = false; // Remove all messages at front. while (p != null && p.target == h && p.what == what && (object == null || p.obj == object)) { if (!doRemove) return true; found = true; Message n = p.next; mMessages = n; p.recycle(); p = n; } // Remove all messages after front. while (p != null) { Message n = p.next; if (n != null) { if (n.target == h && n.what == what && (object == null || n.obj == object)) { if (!doRemove) return true; found = true; Message nn = n.next; n.recycle(); p.next = nn; continue; } } p = n; } return found; } } final void removeMessages(Handler h, Runnable r, Object object) { if (r == null) { return; } synchronized (this) { Message p = mMessages; // Remove all messages at front. while (p != null && p.target == h && p.callback == r && (object == null || p.obj == object)) { Message n = p.next; mMessages = n; p.recycle(); p = n; } // Remove all messages after front. while (p != null) { Message n = p.next; if (n != null) { if (n.target == h && n.callback == r && (object == null || n.obj == object)) { Message nn = n.next; n.recycle(); p.next = nn; continue; } } p = n; } } } final void removeCallbacksAndMessages(Handler h, Object object) { synchronized (this) { Message p = mMessages; // Remove all messages at front. while (p != null && p.target == h && (object == null || p.obj == object)) { Message n = p.next; mMessages = n; p.recycle(); p = n; } // Remove all messages after front. while (p != null) { Message n = p.next; if (n != null) { if (n.target == h && (object == null || n.obj == object)) { Message nn = n.next; n.recycle(); p.next = nn; continue; } } p = n; } } } /* private void dumpQueue_l() { Message p = mMessages; System.out.println(this + " queue is:"); while (p != null) { System.out.println(" " + p); p = p.next; } } */ }