/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.view; /** * Describes the capabilities of a particular input device. *
* Each input device may support multiple classes of input. For example, a multifunction * keyboard may compose the capabilities of a standard keyboard together with a track pad mouse * or other pointing device. *
* Some input devices present multiple distinguishable sources of input. For example, a * game pad may have two analog joysticks, a directional pad and a full complement of buttons. * Applications can query the framework about the characteristics of each distinct source. *
* As a further wrinkle, different kinds of input sources uses different coordinate systems * to describe motion events. Refer to the comments on the input source constants for * the appropriate interpretation. */ public final class InputDevice { private int mId; private String mName; private int mSources; /** * A mask for input source classes. * * Each distinct input source constant has one or more input source class bits set to * specify the desired interpretation for its input events. */ public static final int SOURCE_CLASS_MASK = 0x000000ff; /** * The input source has buttons or keys. * Examples: {@link #SOURCE_KEYBOARD}, {@link #SOURCE_GAMEPAD}, {@link #SOURCE_DPAD}. * * A {@link KeyEvent} should be interpreted as a button or key press. * * Use {@link #hasKeyCode} to query whether the device supports a particular button or key. */ public static final int SOURCE_CLASS_BUTTON = 0x00000001; /** * The input source is a pointing device associated with a display. * Examples: {@link #SOURCE_TOUCHSCREEN}, {@link #SOURCE_MOUSE}. * * A {@link MotionEvent} should be interpreted as absolute coordinates in * display units according to the {@link View} hierarchy. Pointer down/up indicated when * the finger touches the display or when the selection button is pressed/released. * * Use {@link #getMotionRange} to query the range of the pointing device. Some devices permit * touches outside the display area so the effective range may be somewhat smaller or larger * than the actual display size. */ public static final int SOURCE_CLASS_POINTER = 0x00000002; /** * The input source is a trackball navigation device. * Examples: {@link #SOURCE_TRACKBALL}. * * A {@link MotionEvent} should be interpreted as relative movements in device-specific * units used for navigation purposes. Pointer down/up indicates when the selection button * is pressed/released. * * Use {@link #getMotionRange} to query the range of motion. */ public static final int SOURCE_CLASS_TRACKBALL = 0x00000004; /** * The input source is an absolute positioning device not associated with a display * (unlike {@link #SOURCE_CLASS_POINTER}). * * A {@link MotionEvent} should be interpreted as absolute coordinates in * device-specific surface units. * * Use {@link #getMotionRange} to query the range of positions. */ public static final int SOURCE_CLASS_POSITION = 0x00000008; /** * The input source is a joystick. * * A {@link KeyEvent} should be interpreted as a joystick button press. * * A {@link MotionEvent} should be interpreted in absolute coordinates as a joystick * position in normalized device-specific units nominally between -1.0 and 1.0. * * Use {@link #getMotionRange} to query the range and precision of motion. */ public static final int SOURCE_CLASS_JOYSTICK = 0x00000010; /** * The input source is unknown. */ public static final int SOURCE_UNKNOWN = 0x00000000; /** * The input source is a keyboard. * * @see #SOURCE_CLASS_BUTTON */ public static final int SOURCE_KEYBOARD = 0x00000100 | SOURCE_CLASS_BUTTON; /** * The input source is a DPad. * * @see #SOURCE_CLASS_BUTTON */ public static final int SOURCE_DPAD = 0x00000200 | SOURCE_CLASS_BUTTON; /** * The input source is a gamepad. * * @see #SOURCE_CLASS_BUTTON */ public static final int SOURCE_GAMEPAD = 0x00000400 | SOURCE_CLASS_BUTTON; /** * The input source is a touch screen pointing device. * * @see #SOURCE_CLASS_POINTER */ public static final int SOURCE_TOUCHSCREEN = 0x00001000 | SOURCE_CLASS_POINTER; /** * The input source is a mouse pointing device. * This code is also used for other mouse-like pointing devices such as trackpads * and trackpoints. * * @see #SOURCE_CLASS_POINTER */ public static final int SOURCE_MOUSE = 0x00002000 | SOURCE_CLASS_POINTER; /** * The input source is a trackball. * * @see #SOURCE_CLASS_TRACKBALL */ public static final int SOURCE_TRACKBALL = 0x00010000 | SOURCE_CLASS_TRACKBALL; /** * The input source is a touch pad or digitizer tablet that is not * associated with a display (unlike {@link SOURCE_TOUCHSCREEN}). * * @see #SOURCE_CLASS_POSITION */ public static final int SOURCE_TOUCHPAD = 0x00100000 | SOURCE_CLASS_POSITION; /** * The input source is a joystick mounted on the left or is a standalone joystick. * * @see #SOURCE_CLASS_JOYSTICK */ public static final int SOURCE_JOYSTICK_LEFT = 0x01000000 | SOURCE_CLASS_JOYSTICK; /** * The input source is a joystick mounted on the right. * * @see #SOURCE_CLASS_JOYSTICK */ public static final int SOURCE_JOYSTICK_RIGHT = 0x02000000 | SOURCE_CLASS_JOYSTICK; /* public static final int MOTION_RANGE_X = 0; public static final int MOTION_RANGE_Y = 1; public static final int MOTION_RANGE_PRESSURE = 2; public static final int MOTION_RANGE_SIZE = 3; public static final int MOTION_RANGE_TOUCH_MAJOR = 4; public static final int MOTION_RANGE_TOUCH_MINOR = 5; public static final int MOTION_RANGE_TOOL_MAJOR = 6; public static final int MOTION_RANGE_TOOL_MINOR = 7; public static final int MOTION_RANGE_ORIENTATION = 8; public static InputDevice getDevice(int id) { } */ /** * Gets the name of this input device. * @return The input device name. */ public String getName() { return mName; } /** * Gets the input sources supported by this input device as a combined bitfield. * @return The supported input sources. */ public int getSources() { return mSources; } /** * Gets the key character map associated with this input device. * @return The key character map. */ public KeyCharacterMap getKeyCharacterMap() { return KeyCharacterMap.load(mId); } /* public MotionRange getMotionRange(int range) { } public boolean hasKeyCode(int keyCode) { } public static final class MotionRange { public float min; public float max; public float range; public float flat; public float fuzz; }*/ }