/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.view; /** * An input target specifies how an input event is to be dispatched to a particular window * including the window's input channel, control flags, a timeout, and an X / Y offset to * be added to input event coordinates to compensate for the absolute position of the * window area. * * These parameters are used by the native input dispatching code. * @hide */ public class InputTarget { public InputChannel mInputChannel; public int mFlags; public long mTimeoutNanos; public float mXOffset; public float mYOffset; /** * This flag indicates that subsequent event delivery should be held until the * current event is delivered to this target or a timeout occurs. */ public static int FLAG_SYNC = 0x01; /** * This flag indicates that a MotionEvent with ACTION_DOWN falls outside of the area of * this target and so should instead be delivered as an ACTION_OUTSIDE to this target. */ public static int FLAG_OUTSIDE = 0x02; /* * This flag indicates that a KeyEvent or MotionEvent is being canceled. * In the case of a key event, it should be delivered with KeyEvent.FLAG_CANCELED set. * In the case of a motion event, it should be delivered as MotionEvent.ACTION_CANCEL. */ public static int FLAG_CANCEL = 0x04; public void recycle() { mInputChannel = null; } }