/* * Copyright (C) 2006 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.view; import android.content.Context; import android.content.res.Configuration; import android.content.res.TypedArray; import android.graphics.PixelFormat; import android.graphics.drawable.Drawable; import android.net.Uri; import android.os.Bundle; import android.os.IBinder; import android.os.SystemProperties; import android.view.accessibility.AccessibilityEvent; /** * Abstract base class for a top-level window look and behavior policy. An * instance of this class should be used as the top-level view added to the * window manager. It provides standard UI policies such as a background, title * area, default key processing, etc. * *
The only existing implementation of this abstract class is * android.policy.PhoneWindow, which you should instantiate when needing a * Window. Eventually that class will be refactored and a factory method * added for creating Window instances without knowing about a particular * implementation. */ public abstract class Window { /** Flag for the "options panel" feature. This is enabled by default. */ public static final int FEATURE_OPTIONS_PANEL = 0; /** Flag for the "no title" feature, turning off the title at the top * of the screen. */ public static final int FEATURE_NO_TITLE = 1; /** Flag for the progress indicator feature */ public static final int FEATURE_PROGRESS = 2; /** Flag for having an icon on the left side of the title bar */ public static final int FEATURE_LEFT_ICON = 3; /** Flag for having an icon on the right side of the title bar */ public static final int FEATURE_RIGHT_ICON = 4; /** Flag for indeterminate progress */ public static final int FEATURE_INDETERMINATE_PROGRESS = 5; /** Flag for the context menu. This is enabled by default. */ public static final int FEATURE_CONTEXT_MENU = 6; /** Flag for custom title. You cannot combine this feature with other title features. */ public static final int FEATURE_CUSTOM_TITLE = 7; /** * Flag for enabling the Action Bar. * This is enabled by default for some devices. The Action Bar * replaces the title bar and provides an alternate location * for an on-screen menu button on some devices. */ public static final int FEATURE_ACTION_BAR = 8; /** * Flag for requesting an Action Bar that overlays window content. * Normally an Action Bar will sit in the space above window content, but if this * feature is requested along with {@link #FEATURE_ACTION_BAR} it will be layered over * the window content itself. This is useful if you would like your app to have more control * over how the Action Bar is displayed, such as letting application content scroll beneath * an Action Bar with a transparent background or otherwise displaying a transparent/translucent * Action Bar over application content. * *
This mode is especially useful with {@link View#SYSTEM_UI_FLAG_FULLSCREEN * View.SYSTEM_UI_FLAG_FULLSCREEN}, which allows you to seamlessly hide the * action bar in conjunction with other screen decorations. * *
As of {@link android.os.Build.VERSION_CODES#JELLY_BEAN}, when an * ActionBar is in this mode it will adjust the insets provided to * {@link View#fitSystemWindows(android.graphics.Rect) View.fitSystemWindows(Rect)} * to include the content covered by the action bar, so you can do layout within * that space. */ public static final int FEATURE_ACTION_BAR_OVERLAY = 9; /** * Flag for specifying the behavior of action modes when an Action Bar is not present. * If overlay is enabled, the action mode UI will be allowed to cover existing window content. */ public static final int FEATURE_ACTION_MODE_OVERLAY = 10; /** * Max value used as a feature ID * @hide */ public static final int FEATURE_MAX = FEATURE_ACTION_MODE_OVERLAY; /** Flag for setting the progress bar's visibility to VISIBLE */ public static final int PROGRESS_VISIBILITY_ON = -1; /** Flag for setting the progress bar's visibility to GONE */ public static final int PROGRESS_VISIBILITY_OFF = -2; /** Flag for setting the progress bar's indeterminate mode on */ public static final int PROGRESS_INDETERMINATE_ON = -3; /** Flag for setting the progress bar's indeterminate mode off */ public static final int PROGRESS_INDETERMINATE_OFF = -4; /** Starting value for the (primary) progress */ public static final int PROGRESS_START = 0; /** Ending value for the (primary) progress */ public static final int PROGRESS_END = 10000; /** Lowest possible value for the secondary progress */ public static final int PROGRESS_SECONDARY_START = 20000; /** Highest possible value for the secondary progress */ public static final int PROGRESS_SECONDARY_END = 30000; /** The default features enabled */ @SuppressWarnings({"PointlessBitwiseExpression"}) protected static final int DEFAULT_FEATURES = (1 << FEATURE_OPTIONS_PANEL) | (1 << FEATURE_CONTEXT_MENU); /** * The ID that the main layout in the XML layout file should have. */ public static final int ID_ANDROID_CONTENT = com.android.internal.R.id.content; private static final String PROPERTY_HARDWARE_UI = "persist.sys.ui.hw"; private final Context mContext; private TypedArray mWindowStyle; private Callback mCallback; private WindowManager mWindowManager; private IBinder mAppToken; private String mAppName; private boolean mHardwareAccelerated; private Window mContainer; private Window mActiveChild; private boolean mIsActive = false; private boolean mHasChildren = false; private boolean mCloseOnTouchOutside = false; private boolean mSetCloseOnTouchOutside = false; private int mForcedWindowFlags = 0; private int mFeatures = DEFAULT_FEATURES; private int mLocalFeatures = DEFAULT_FEATURES; private boolean mHaveWindowFormat = false; private boolean mHaveDimAmount = false; private int mDefaultWindowFormat = PixelFormat.OPAQUE; private boolean mHasSoftInputMode = false; private boolean mDestroyed; // The current window attributes. private final WindowManager.LayoutParams mWindowAttributes = new WindowManager.LayoutParams(); /** * API from a Window back to its caller. This allows the client to * intercept key dispatching, panels and menus, etc. */ public interface Callback { /** * Called to process key events. At the very least your * implementation must call * {@link android.view.Window#superDispatchKeyEvent} to do the * standard key processing. * * @param event The key event. * * @return boolean Return true if this event was consumed. */ public boolean dispatchKeyEvent(KeyEvent event); /** * Called to process a key shortcut event. * At the very least your implementation must call * {@link android.view.Window#superDispatchKeyShortcutEvent} to do the * standard key shortcut processing. * * @param event The key shortcut event. * @return True if this event was consumed. */ public boolean dispatchKeyShortcutEvent(KeyEvent event); /** * Called to process touch screen events. At the very least your * implementation must call * {@link android.view.Window#superDispatchTouchEvent} to do the * standard touch screen processing. * * @param event The touch screen event. * * @return boolean Return true if this event was consumed. */ public boolean dispatchTouchEvent(MotionEvent event); /** * Called to process trackball events. At the very least your * implementation must call * {@link android.view.Window#superDispatchTrackballEvent} to do the * standard trackball processing. * * @param event The trackball event. * * @return boolean Return true if this event was consumed. */ public boolean dispatchTrackballEvent(MotionEvent event); /** * Called to process generic motion events. At the very least your * implementation must call * {@link android.view.Window#superDispatchGenericMotionEvent} to do the * standard processing. * * @param event The generic motion event. * * @return boolean Return true if this event was consumed. */ public boolean dispatchGenericMotionEvent(MotionEvent event); /** * Called to process population of {@link AccessibilityEvent}s. * * @param event The event. * * @return boolean Return true if event population was completed. */ public boolean dispatchPopulateAccessibilityEvent(AccessibilityEvent event); /** * Instantiate the view to display in the panel for 'featureId'. * You can return null, in which case the default content (typically * a menu) will be created for you. * * @param featureId Which panel is being created. * * @return view The top-level view to place in the panel. * * @see #onPreparePanel */ public View onCreatePanelView(int featureId); /** * Initialize the contents of the menu for panel 'featureId'. This is * called if onCreatePanelView() returns null, giving you a standard * menu in which you can place your items. It is only called once for * the panel, the first time it is shown. * *
You can safely hold on to menu (and any items created
* from it), making modifications to it as desired, until the next
* time onCreatePanelMenu() is called for this feature.
*
* @param featureId The panel being created.
* @param menu The menu inside the panel.
*
* @return boolean You must return true for the panel to be displayed;
* if you return false it will not be shown.
*/
public boolean onCreatePanelMenu(int featureId, Menu menu);
/**
* Prepare a panel to be displayed. This is called right before the
* panel window is shown, every time it is shown.
*
* @param featureId The panel that is being displayed.
* @param view The View that was returned by onCreatePanelView().
* @param menu If onCreatePanelView() returned null, this is the Menu
* being displayed in the panel.
*
* @return boolean You must return true for the panel to be displayed;
* if you return false it will not be shown.
*
* @see #onCreatePanelView
*/
public boolean onPreparePanel(int featureId, View view, Menu menu);
/**
* Called when a panel's menu is opened by the user. This may also be
* called when the menu is changing from one type to another (for
* example, from the icon menu to the expanded menu).
*
* @param featureId The panel that the menu is in.
* @param menu The menu that is opened.
* @return Return true to allow the menu to open, or false to prevent
* the menu from opening.
*/
public boolean onMenuOpened(int featureId, Menu menu);
/**
* Called when a panel's menu item has been selected by the user.
*
* @param featureId The panel that the menu is in.
* @param item The menu item that was selected.
*
* @return boolean Return true to finish processing of selection, or
* false to perform the normal menu handling (calling its
* Runnable or sending a Message to its target Handler).
*/
public boolean onMenuItemSelected(int featureId, MenuItem item);
/**
* This is called whenever the current window attributes change.
*
*/
public void onWindowAttributesChanged(WindowManager.LayoutParams attrs);
/**
* This hook is called whenever the content view of the screen changes
* (due to a call to
* {@link Window#setContentView(View, android.view.ViewGroup.LayoutParams)
* Window.setContentView} or
* {@link Window#addContentView(View, android.view.ViewGroup.LayoutParams)
* Window.addContentView}).
*/
public void onContentChanged();
/**
* This hook is called whenever the window focus changes. See
* {@link View#onWindowFocusChanged(boolean)
* View.onWindowFocusChanged(boolean)} for more information.
*
* @param hasFocus Whether the window now has focus.
*/
public void onWindowFocusChanged(boolean hasFocus);
/**
* Called when the window has been attached to the window manager.
* See {@link View#onAttachedToWindow() View.onAttachedToWindow()}
* for more information.
*/
public void onAttachedToWindow();
/**
* Called when the window has been attached to the window manager.
* See {@link View#onDetachedFromWindow() View.onDetachedFromWindow()}
* for more information.
*/
public void onDetachedFromWindow();
/**
* Called when a panel is being closed. If another logical subsequent
* panel is being opened (and this panel is being closed to make room for the subsequent
* panel), this method will NOT be called.
*
* @param featureId The panel that is being displayed.
* @param menu If onCreatePanelView() returned null, this is the Menu
* being displayed in the panel.
*/
public void onPanelClosed(int featureId, Menu menu);
/**
* Called when the user signals the desire to start a search.
*
* @return true if search launched, false if activity refuses (blocks)
*
* @see android.app.Activity#onSearchRequested()
*/
public boolean onSearchRequested();
/**
* Called when an action mode is being started for this window. Gives the
* callback an opportunity to handle the action mode in its own unique and
* beautiful way. If this method returns null the system can choose a way
* to present the mode or choose not to start the mode at all.
*
* @param callback Callback to control the lifecycle of this action mode
* @return The ActionMode that was started, or null if the system should present it
*/
public ActionMode onWindowStartingActionMode(ActionMode.Callback callback);
/**
* Called when an action mode has been started. The appropriate mode callback
* method will have already been invoked.
*
* @param mode The new mode that has just been started.
*/
public void onActionModeStarted(ActionMode mode);
/**
* Called when an action mode has been finished. The appropriate mode callback
* method will have already been invoked.
*
* @param mode The mode that was just finished.
*/
public void onActionModeFinished(ActionMode mode);
}
public Window(Context context) {
mContext = context;
}
/**
* Return the Context this window policy is running in, for retrieving
* resources and other information.
*
* @return Context The Context that was supplied to the constructor.
*/
public final Context getContext() {
return mContext;
}
/**
* Return the {@link android.R.styleable#Window} attributes from this
* window's theme.
*/
public final TypedArray getWindowStyle() {
synchronized (this) {
if (mWindowStyle == null) {
mWindowStyle = mContext.obtainStyledAttributes(
com.android.internal.R.styleable.Window);
}
return mWindowStyle;
}
}
/**
* Set the container for this window. If not set, the DecorWindow
* operates as a top-level window; otherwise, it negotiates with the
* container to display itself appropriately.
*
* @param container The desired containing Window.
*/
public void setContainer(Window container) {
mContainer = container;
if (container != null) {
// Embedded screens never have a title.
mFeatures |= 1< Note that some flags must be set before the window decoration is
* created (by the first call to
* {@link #setContentView(View, android.view.ViewGroup.LayoutParams)} or
* {@link #getDecorView()}:
* {@link WindowManager.LayoutParams#FLAG_LAYOUT_IN_SCREEN} and
* {@link WindowManager.LayoutParams#FLAG_LAYOUT_INSET_DECOR}. These
* will be set for you based on the {@link android.R.attr#windowIsFloating}
* attribute.
*
* @param flags The new window flags (see WindowManager.LayoutParams).
* @param mask Which of the window flag bits to modify.
* @see #addFlags
* @see #clearFlags
*/
public void setFlags(int flags, int mask) {
final WindowManager.LayoutParams attrs = getAttributes();
attrs.flags = (attrs.flags&~mask) | (flags&mask);
if ((mask&WindowManager.LayoutParams.FLAG_NEEDS_MENU_KEY) != 0) {
attrs.privateFlags |= WindowManager.LayoutParams.PRIVATE_FLAG_SET_NEEDS_MENU_KEY;
}
mForcedWindowFlags |= mask;
if (mCallback != null) {
mCallback.onWindowAttributesChanged(attrs);
}
}
/**
* Set the amount of dim behind the window when using
* {@link WindowManager.LayoutParams#FLAG_DIM_BEHIND}. This overrides
* the default dim amount of that is selected by the Window based on
* its theme.
*
* @param amount The new dim amount, from 0 for no dim to 1 for full dim.
*/
public void setDimAmount(float amount) {
final WindowManager.LayoutParams attrs = getAttributes();
attrs.dimAmount = amount;
mHaveDimAmount = true;
if (mCallback != null) {
mCallback.onWindowAttributesChanged(attrs);
}
}
/**
* Specify custom window attributes. PLEASE NOTE: the
* layout params you give here should generally be from values previously
* retrieved with {@link #getAttributes()}; you probably do not want to
* blindly create and apply your own, since this will blow away any values
* set by the framework that you are not interested in.
*
* @param a The new window attributes, which will completely override any
* current values.
*/
public void setAttributes(WindowManager.LayoutParams a) {
mWindowAttributes.copyFrom(a);
if (mCallback != null) {
mCallback.onWindowAttributesChanged(mWindowAttributes);
}
}
/**
* Retrieve the current window attributes associated with this panel.
*
* @return WindowManager.LayoutParams Either the existing window
* attributes object, or a freshly created one if there is none.
*/
public final WindowManager.LayoutParams getAttributes() {
return mWindowAttributes;
}
/**
* Return the window flags that have been explicitly set by the client,
* so will not be modified by {@link #getDecorView}.
*/
protected final int getForcedWindowFlags() {
return mForcedWindowFlags;
}
/**
* Has the app specified their own soft input mode?
*/
protected final boolean hasSoftInputMode() {
return mHasSoftInputMode;
}
/** @hide */
public void setCloseOnTouchOutside(boolean close) {
mCloseOnTouchOutside = close;
mSetCloseOnTouchOutside = true;
}
/** @hide */
public void setCloseOnTouchOutsideIfNotSet(boolean close) {
if (!mSetCloseOnTouchOutside) {
mCloseOnTouchOutside = close;
mSetCloseOnTouchOutside = true;
}
}
/** @hide */
public abstract void alwaysReadCloseOnTouchAttr();
/** @hide */
public boolean shouldCloseOnTouch(Context context, MotionEvent event) {
if (mCloseOnTouchOutside && event.getAction() == MotionEvent.ACTION_DOWN
&& isOutOfBounds(context, event) && peekDecorView() != null) {
return true;
}
return false;
}
private boolean isOutOfBounds(Context context, MotionEvent event) {
final int x = (int) event.getX();
final int y = (int) event.getY();
final int slop = ViewConfiguration.get(context).getScaledWindowTouchSlop();
final View decorView = getDecorView();
return (x < -slop) || (y < -slop)
|| (x > (decorView.getWidth()+slop))
|| (y > (decorView.getHeight()+slop));
}
/**
* Enable extended screen features. This must be called before
* setContentView(). May be called as many times as desired as long as it
* is before setContentView(). If not called, no extended features
* will be available. You can not turn off a feature once it is requested.
* You canot use other title features with {@link #FEATURE_CUSTOM_TITLE}.
*
* @param featureId The desired features, defined as constants by Window.
* @return The features that are now set.
*/
public boolean requestFeature(int featureId) {
final int flag = 1< The only URI currently supported is "content:", specifying an image
* in a content provider.
*
* @see android.widget.ImageView#setImageURI
*
* @param featureId The desired drawable feature to change. Features are
* constants defined by Window.
* @param uri The desired URI.
*/
public abstract void setFeatureDrawableUri(int featureId, Uri uri);
/**
* Set an explicit Drawable value for feature of this window. You must
* have called requestFeature(featureId) before calling this function.
*
* @param featureId The desired drawable feature to change.
* Features are constants defined by Window.
* @param drawable A Drawable object to display.
*/
public abstract void setFeatureDrawable(int featureId, Drawable drawable);
/**
* Set a custom alpha value for the given drawale feature, controlling how
* much the background is visible through it.
*
* @param featureId The desired drawable feature to change.
* Features are constants defined by Window.
* @param alpha The alpha amount, 0 is completely transparent and 255 is
* completely opaque.
*/
public abstract void setFeatureDrawableAlpha(int featureId, int alpha);
/**
* Set the integer value for a feature. The range of the value depends on
* the feature being set. For FEATURE_PROGRESSS, it should go from 0 to
* 10000. At 10000 the progress is complete and the indicator hidden.
*
* @param featureId The desired feature to change.
* Features are constants defined by Window.
* @param value The value for the feature. The interpretation of this
* value is feature-specific.
*/
public abstract void setFeatureInt(int featureId, int value);
/**
* Request that key events come to this activity. Use this if your
* activity has no views with focus, but the activity still wants
* a chance to process key events.
*/
public abstract void takeKeyEvents(boolean get);
/**
* Used by custom windows, such as Dialog, to pass the key press event
* further down the view hierarchy. Application developers should
* not need to implement or call this.
*
*/
public abstract boolean superDispatchKeyEvent(KeyEvent event);
/**
* Used by custom windows, such as Dialog, to pass the key shortcut press event
* further down the view hierarchy. Application developers should
* not need to implement or call this.
*
*/
public abstract boolean superDispatchKeyShortcutEvent(KeyEvent event);
/**
* Used by custom windows, such as Dialog, to pass the touch screen event
* further down the view hierarchy. Application developers should
* not need to implement or call this.
*
*/
public abstract boolean superDispatchTouchEvent(MotionEvent event);
/**
* Used by custom windows, such as Dialog, to pass the trackball event
* further down the view hierarchy. Application developers should
* not need to implement or call this.
*
*/
public abstract boolean superDispatchTrackballEvent(MotionEvent event);
/**
* Used by custom windows, such as Dialog, to pass the generic motion event
* further down the view hierarchy. Application developers should
* not need to implement or call this.
*
*/
public abstract boolean superDispatchGenericMotionEvent(MotionEvent event);
/**
* Retrieve the top-level window decor view (containing the standard
* window frame/decorations and the client's content inside of that), which
* can be added as a window to the window manager.
*
* Note that calling this function for the first time "locks in"
* various window characteristics as described in
* {@link #setContentView(View, android.view.ViewGroup.LayoutParams)}. To do: add a public version of this API that allows you to check for
* features by their feature ID.
*
* @return int The feature bits.
*/
protected final int getFeatures()
{
return mFeatures;
}
/**
* Query for the availability of a certain feature.
*
* @param feature The feature ID to check
* @return true if the feature is enabled, false otherwise.
*/
public boolean hasFeature(int feature) {
return (getFeatures() & (1 << feature)) != 0;
}
/**
* Return the feature bits that are being implemented by this Window.
* This is the set of features that were given to requestFeature(), and are
* being handled by only this Window itself, not by its containers.
*
* @return int The feature bits.
*/
protected final int getLocalFeatures()
{
return mLocalFeatures;
}
/**
* Set the default format of window, as per the PixelFormat types. This
* is the format that will be used unless the client specifies in explicit
* format with setFormat();
*
* @param format The new window format (see PixelFormat).
*
* @see #setFormat
* @see PixelFormat
*/
protected void setDefaultWindowFormat(int format) {
mDefaultWindowFormat = format;
if (!mHaveWindowFormat) {
final WindowManager.LayoutParams attrs = getAttributes();
attrs.format = format;
if (mCallback != null) {
mCallback.onWindowAttributesChanged(attrs);
}
}
}
/** @hide */
protected boolean haveDimAmount() {
return mHaveDimAmount;
}
public abstract void setChildDrawable(int featureId, Drawable drawable);
public abstract void setChildInt(int featureId, int value);
/**
* Is a keypress one of the defined shortcut keys for this window.
* @param keyCode the key code from {@link android.view.KeyEvent} to check.
* @param event the {@link android.view.KeyEvent} to use to help check.
*/
public abstract boolean isShortcutKey(int keyCode, KeyEvent event);
/**
* @see android.app.Activity#setVolumeControlStream(int)
*/
public abstract void setVolumeControlStream(int streamType);
/**
* @see android.app.Activity#getVolumeControlStream()
*/
public abstract int getVolumeControlStream();
/**
* Set extra options that will influence the UI for this window.
* @param uiOptions Flags specifying extra options for this window.
*/
public void setUiOptions(int uiOptions) { }
/**
* Set extra options that will influence the UI for this window.
* Only the bits filtered by mask will be modified.
* @param uiOptions Flags specifying extra options for this window.
* @param mask Flags specifying which options should be modified. Others will remain unchanged.
*/
public void setUiOptions(int uiOptions, int mask) { }
}