#include #include "GraphicsJNI.h" #include "SkShader.h" #include "SkGradientShader.h" #include "SkPorterDuff.h" #include "SkComposeShader.h" #include "SkTemplates.h" #include "SkXfermode.h" #include #include using namespace android::uirenderer; static struct { jclass clazz; jfieldID shader; } gShaderClassInfo; static void ThrowIAE_IfNull(JNIEnv* env, void* ptr) { if (NULL == ptr) { doThrowIAE(env); } } static void Color_RGBToHSV(JNIEnv* env, jobject, int red, int green, int blue, jfloatArray hsvArray) { SkScalar hsv[3]; SkRGBToHSV(red, green, blue, hsv); AutoJavaFloatArray autoHSV(env, hsvArray, 3); float* values = autoHSV.ptr(); for (int i = 0; i < 3; i++) { values[i] = SkScalarToFloat(hsv[i]); } } static int Color_HSVToColor(JNIEnv* env, jobject, int alpha, jfloatArray hsvArray) { AutoJavaFloatArray autoHSV(env, hsvArray, 3); float* values = autoHSV.ptr();; SkScalar hsv[3]; for (int i = 0; i < 3; i++) { hsv[i] = SkFloatToScalar(values[i]); } return SkHSVToColor(alpha, hsv); } /////////////////////////////////////////////////////////////////////////////////////////////// static void Shader_destructor(JNIEnv* env, jobject o, SkShader* shader, SkiaShader* skiaShader) { shader->safeUnref(); // skiaShader == NULL when not !USE_OPENGL_RENDERER, so no need to delete it outside the ifdef #ifdef USE_OPENGL_RENDERER if (android::uirenderer::Caches::hasInstance()) { android::uirenderer::Caches::getInstance().resourceCache.destructor(skiaShader); } else { delete skiaShader; } #endif } static void Shader_setLocalMatrix(JNIEnv* env, jobject o, SkShader* shader, SkiaShader* skiaShader, const SkMatrix* matrix) { if (shader) { if (NULL == matrix) { shader->resetLocalMatrix(); } else { shader->setLocalMatrix(*matrix); } #ifdef USE_OPENGL_RENDERER skiaShader->setMatrix(const_cast(matrix)); #endif } } /////////////////////////////////////////////////////////////////////////////////////////////// static SkShader* BitmapShader_constructor(JNIEnv* env, jobject o, const SkBitmap* bitmap, int tileModeX, int tileModeY) { SkShader* s = SkShader::CreateBitmapShader(*bitmap, (SkShader::TileMode)tileModeX, (SkShader::TileMode)tileModeY); ThrowIAE_IfNull(env, s); return s; } static SkiaShader* BitmapShader_postConstructor(JNIEnv* env, jobject o, SkShader* shader, SkBitmap* bitmap, int tileModeX, int tileModeY) { #ifdef USE_OPENGL_RENDERER SkiaShader* skiaShader = new SkiaBitmapShader(bitmap, shader, static_cast(tileModeX), static_cast(tileModeY), NULL, (shader->getFlags() & SkShader::kOpaqueAlpha_Flag) == 0); return skiaShader; #else return NULL; #endif } /////////////////////////////////////////////////////////////////////////////////////////////// static SkShader* LinearGradient_create1(JNIEnv* env, jobject o, float x0, float y0, float x1, float y1, jintArray colorArray, jfloatArray posArray, int tileMode) { SkPoint pts[2]; pts[0].set(SkFloatToScalar(x0), SkFloatToScalar(y0)); pts[1].set(SkFloatToScalar(x1), SkFloatToScalar(y1)); size_t count = env->GetArrayLength(colorArray); const jint* colorValues = env->GetIntArrayElements(colorArray, NULL); SkAutoSTMalloc<8, SkScalar> storage(posArray ? count : 0); SkScalar* pos = NULL; if (posArray) { AutoJavaFloatArray autoPos(env, posArray, count); const float* posValues = autoPos.ptr(); pos = (SkScalar*)storage.get(); for (size_t i = 0; i < count; i++) { pos[i] = SkFloatToScalar(posValues[i]); } } SkShader* shader = SkGradientShader::CreateLinear(pts, reinterpret_cast(colorValues), pos, count, static_cast(tileMode)); env->ReleaseIntArrayElements(colorArray, const_cast(colorValues), JNI_ABORT); ThrowIAE_IfNull(env, shader); return shader; } static SkiaShader* LinearGradient_postCreate1(JNIEnv* env, jobject o, SkShader* shader, float x0, float y0, float x1, float y1, jintArray colorArray, jfloatArray posArray, int tileMode) { #ifdef USE_OPENGL_RENDERER size_t count = env->GetArrayLength(colorArray); const jint* colorValues = env->GetIntArrayElements(colorArray, NULL); jfloat* storedBounds = new jfloat[4]; storedBounds[0] = x0; storedBounds[1] = y0; storedBounds[2] = x1; storedBounds[3] = y1; jfloat* storedPositions = new jfloat[count]; uint32_t* storedColors = new uint32_t[count]; for (size_t i = 0; i < count; i++) { storedColors[i] = static_cast(colorValues[i]); } if (posArray) { AutoJavaFloatArray autoPos(env, posArray, count); const float* posValues = autoPos.ptr(); for (size_t i = 0; i < count; i++) { storedPositions[i] = posValues[i]; } } else { storedPositions[0] = 0.0f; storedPositions[1] = 1.0f; } SkiaShader* skiaShader = new SkiaLinearGradientShader(storedBounds, storedColors, storedPositions, count, shader, static_cast(tileMode), NULL, (shader->getFlags() & SkShader::kOpaqueAlpha_Flag) == 0); env->ReleaseIntArrayElements(colorArray, const_cast(colorValues), JNI_ABORT); return skiaShader; #else return NULL; #endif } static SkiaShader* LinearGradient_postCreate2(JNIEnv* env, jobject o, SkShader* shader, float x0, float y0, float x1, float y1, int color0, int color1, int tileMode) { #ifdef USE_OPENGL_RENDERER float* storedBounds = new float[4]; storedBounds[0] = x0; storedBounds[1] = y0; storedBounds[2] = x1; storedBounds[3] = y1; float* storedPositions = new float[2]; storedPositions[0] = 0.0f; storedPositions[1] = 1.0f; uint32_t* storedColors = new uint32_t[2]; storedColors[0] = static_cast(color0); storedColors[1] = static_cast(color1); SkiaShader* skiaShader = new SkiaLinearGradientShader(storedBounds, storedColors, storedPositions, 2, shader, static_cast(tileMode), NULL, (shader->getFlags() & SkShader::kOpaqueAlpha_Flag) == 0); return skiaShader; #else return NULL; #endif } static SkShader* LinearGradient_create2(JNIEnv* env, jobject o, float x0, float y0, float x1, float y1, int color0, int color1, int tileMode) { SkPoint pts[2]; pts[0].set(SkFloatToScalar(x0), SkFloatToScalar(y0)); pts[1].set(SkFloatToScalar(x1), SkFloatToScalar(y1)); SkColor colors[2]; colors[0] = color0; colors[1] = color1; SkShader* s = SkGradientShader::CreateLinear(pts, colors, NULL, 2, (SkShader::TileMode)tileMode); ThrowIAE_IfNull(env, s); return s; } /////////////////////////////////////////////////////////////////////////////////////////////// static SkShader* RadialGradient_create1(JNIEnv* env, jobject, float x, float y, float radius, jintArray colorArray, jfloatArray posArray, int tileMode) { SkPoint center; center.set(SkFloatToScalar(x), SkFloatToScalar(y)); size_t count = env->GetArrayLength(colorArray); const jint* colorValues = env->GetIntArrayElements(colorArray, NULL); SkAutoSTMalloc<8, SkScalar> storage(posArray ? count : 0); SkScalar* pos = NULL; if (posArray) { AutoJavaFloatArray autoPos(env, posArray, count); const float* posValues = autoPos.ptr(); pos = (SkScalar*)storage.get(); for (size_t i = 0; i < count; i++) pos[i] = SkFloatToScalar(posValues[i]); } SkShader* shader = SkGradientShader::CreateRadial(center, SkFloatToScalar(radius), reinterpret_cast(colorValues), pos, count, static_cast(tileMode)); env->ReleaseIntArrayElements(colorArray, const_cast(colorValues), JNI_ABORT); ThrowIAE_IfNull(env, shader); return shader; } static SkShader* RadialGradient_create2(JNIEnv* env, jobject, float x, float y, float radius, int color0, int color1, int tileMode) { SkPoint center; center.set(SkFloatToScalar(x), SkFloatToScalar(y)); SkColor colors[2]; colors[0] = color0; colors[1] = color1; SkShader* s = SkGradientShader::CreateRadial(center, SkFloatToScalar(radius), colors, NULL, 2, (SkShader::TileMode)tileMode); ThrowIAE_IfNull(env, s); return s; } static SkiaShader* RadialGradient_postCreate1(JNIEnv* env, jobject o, SkShader* shader, float x, float y, float radius, jintArray colorArray, jfloatArray posArray, int tileMode) { #ifdef USE_OPENGL_RENDERER size_t count = env->GetArrayLength(colorArray); const jint* colorValues = env->GetIntArrayElements(colorArray, NULL); jfloat* storedPositions = new jfloat[count]; uint32_t* storedColors = new uint32_t[count]; for (size_t i = 0; i < count; i++) { storedColors[i] = static_cast(colorValues[i]); } if (posArray) { AutoJavaFloatArray autoPos(env, posArray, count); const float* posValues = autoPos.ptr(); for (size_t i = 0; i < count; i++) { storedPositions[i] = posValues[i]; } } else { storedPositions[0] = 0.0f; storedPositions[1] = 1.0f; } SkiaShader* skiaShader = new SkiaCircularGradientShader(x, y, radius, storedColors, storedPositions, count, shader, (SkShader::TileMode) tileMode, NULL, (shader->getFlags() & SkShader::kOpaqueAlpha_Flag) == 0); env->ReleaseIntArrayElements(colorArray, const_cast(colorValues), JNI_ABORT); return skiaShader; #else return NULL; #endif } static SkiaShader* RadialGradient_postCreate2(JNIEnv* env, jobject o, SkShader* shader, float x, float y, float radius, int color0, int color1, int tileMode) { #ifdef USE_OPENGL_RENDERER float* storedPositions = new float[2]; storedPositions[0] = 0.0f; storedPositions[1] = 1.0f; uint32_t* storedColors = new uint32_t[2]; storedColors[0] = static_cast(color0); storedColors[1] = static_cast(color1); SkiaShader* skiaShader = new SkiaCircularGradientShader(x, y, radius, storedColors, storedPositions, 2, shader, (SkShader::TileMode) tileMode, NULL, (shader->getFlags() & SkShader::kOpaqueAlpha_Flag) == 0); return skiaShader; #else return NULL; #endif } /////////////////////////////////////////////////////////////////////////////// static SkShader* SweepGradient_create1(JNIEnv* env, jobject, float x, float y, jintArray jcolors, jfloatArray jpositions) { size_t count = env->GetArrayLength(jcolors); const jint* colors = env->GetIntArrayElements(jcolors, NULL); SkAutoSTMalloc<8, SkScalar> storage(jpositions ? count : 0); SkScalar* pos = NULL; if (NULL != jpositions) { AutoJavaFloatArray autoPos(env, jpositions, count); const float* posValues = autoPos.ptr(); pos = (SkScalar*)storage.get(); for (size_t i = 0; i < count; i++) { pos[i] = SkFloatToScalar(posValues[i]); } } SkShader* shader = SkGradientShader::CreateSweep(SkFloatToScalar(x), SkFloatToScalar(y), reinterpret_cast(colors), pos, count); env->ReleaseIntArrayElements(jcolors, const_cast(colors), JNI_ABORT); ThrowIAE_IfNull(env, shader); return shader; } static SkShader* SweepGradient_create2(JNIEnv* env, jobject, float x, float y, int color0, int color1) { SkColor colors[2]; colors[0] = color0; colors[1] = color1; SkShader* s = SkGradientShader::CreateSweep(SkFloatToScalar(x), SkFloatToScalar(y), colors, NULL, 2); ThrowIAE_IfNull(env, s); return s; } static SkiaShader* SweepGradient_postCreate1(JNIEnv* env, jobject o, SkShader* shader, float x, float y, jintArray colorArray, jfloatArray posArray) { #ifdef USE_OPENGL_RENDERER size_t count = env->GetArrayLength(colorArray); const jint* colorValues = env->GetIntArrayElements(colorArray, NULL); jfloat* storedPositions = new jfloat[count]; uint32_t* storedColors = new uint32_t[count]; for (size_t i = 0; i < count; i++) { storedColors[i] = static_cast(colorValues[i]); } if (posArray) { AutoJavaFloatArray autoPos(env, posArray, count); const float* posValues = autoPos.ptr(); for (size_t i = 0; i < count; i++) { storedPositions[i] = posValues[i]; } } else { storedPositions[0] = 0.0f; storedPositions[1] = 1.0f; } SkiaShader* skiaShader = new SkiaSweepGradientShader(x, y, storedColors, storedPositions, count, shader, NULL, (shader->getFlags() & SkShader::kOpaqueAlpha_Flag) == 0); env->ReleaseIntArrayElements(colorArray, const_cast(colorValues), JNI_ABORT); return skiaShader; #else return NULL; #endif } static SkiaShader* SweepGradient_postCreate2(JNIEnv* env, jobject o, SkShader* shader, float x, float y, int color0, int color1) { #ifdef USE_OPENGL_RENDERER float* storedPositions = new float[2]; storedPositions[0] = 0.0f; storedPositions[1] = 1.0f; uint32_t* storedColors = new uint32_t[2]; storedColors[0] = static_cast(color0); storedColors[1] = static_cast(color1); SkiaShader* skiaShader = new SkiaSweepGradientShader(x, y, storedColors, storedPositions, 2, shader, NULL, (shader->getFlags() & SkShader::kOpaqueAlpha_Flag) == 0); return skiaShader; #else return NULL; #endif } /////////////////////////////////////////////////////////////////////////////////////////////// static SkShader* ComposeShader_create1(JNIEnv* env, jobject o, SkShader* shaderA, SkShader* shaderB, SkXfermode* mode) { return new SkComposeShader(shaderA, shaderB, mode); } static SkShader* ComposeShader_create2(JNIEnv* env, jobject o, SkShader* shaderA, SkShader* shaderB, SkPorterDuff::Mode porterDuffMode) { SkAutoUnref au(SkPorterDuff::CreateXfermode(porterDuffMode)); SkXfermode* mode = (SkXfermode*) au.get(); return new SkComposeShader(shaderA, shaderB, mode); } static SkiaShader* ComposeShader_postCreate2(JNIEnv* env, jobject o, SkShader* shader, SkiaShader* shaderA, SkiaShader* shaderB, SkPorterDuff::Mode porterDuffMode) { #ifdef USE_OPENGL_RENDERER SkXfermode::Mode mode = SkPorterDuff::ToXfermodeMode(porterDuffMode); return new SkiaComposeShader(shaderA, shaderB, mode, shader); #else return NULL; #endif } static SkiaShader* ComposeShader_postCreate1(JNIEnv* env, jobject o, SkShader* shader, SkiaShader* shaderA, SkiaShader* shaderB, SkXfermode* mode) { #ifdef USE_OPENGL_RENDERER SkXfermode::Mode skiaMode; if (!SkXfermode::IsMode(mode, &skiaMode)) { // TODO: Support other modes skiaMode = SkXfermode::kSrcOver_Mode; } return new SkiaComposeShader(shaderA, shaderB, skiaMode, shader); #else return NULL; #endif } /////////////////////////////////////////////////////////////////////////////////////////////// static JNINativeMethod gColorMethods[] = { { "nativeRGBToHSV", "(III[F)V", (void*)Color_RGBToHSV }, { "nativeHSVToColor", "(I[F)I", (void*)Color_HSVToColor } }; static JNINativeMethod gShaderMethods[] = { { "nativeDestructor", "(II)V", (void*)Shader_destructor }, { "nativeSetLocalMatrix", "(III)V", (void*)Shader_setLocalMatrix } }; static JNINativeMethod gBitmapShaderMethods[] = { { "nativeCreate", "(III)I", (void*)BitmapShader_constructor }, { "nativePostCreate", "(IIII)I", (void*)BitmapShader_postConstructor } }; static JNINativeMethod gLinearGradientMethods[] = { { "nativeCreate1", "(FFFF[I[FI)I", (void*)LinearGradient_create1 }, { "nativeCreate2", "(FFFFIII)I", (void*)LinearGradient_create2 }, { "nativePostCreate1", "(IFFFF[I[FI)I", (void*)LinearGradient_postCreate1 }, { "nativePostCreate2", "(IFFFFIII)I", (void*)LinearGradient_postCreate2 } }; static JNINativeMethod gRadialGradientMethods[] = { { "nativeCreate1", "(FFF[I[FI)I", (void*)RadialGradient_create1 }, { "nativeCreate2", "(FFFIII)I", (void*)RadialGradient_create2 }, { "nativePostCreate1", "(IFFF[I[FI)I", (void*)RadialGradient_postCreate1 }, { "nativePostCreate2", "(IFFFIII)I", (void*)RadialGradient_postCreate2 } }; static JNINativeMethod gSweepGradientMethods[] = { { "nativeCreate1", "(FF[I[F)I", (void*)SweepGradient_create1 }, { "nativeCreate2", "(FFII)I", (void*)SweepGradient_create2 }, { "nativePostCreate1", "(IFF[I[F)I", (void*)SweepGradient_postCreate1 }, { "nativePostCreate2", "(IFFII)I", (void*)SweepGradient_postCreate2 } }; static JNINativeMethod gComposeShaderMethods[] = { { "nativeCreate1", "(III)I", (void*)ComposeShader_create1 }, { "nativeCreate2", "(III)I", (void*)ComposeShader_create2 }, { "nativePostCreate1", "(IIII)I", (void*)ComposeShader_postCreate1 }, { "nativePostCreate2", "(IIII)I", (void*)ComposeShader_postCreate2 } }; #include #define REG(env, name, array) \ result = android::AndroidRuntime::registerNativeMethods(env, name, array, SK_ARRAY_COUNT(array)); \ if (result < 0) return result int register_android_graphics_Shader(JNIEnv* env); int register_android_graphics_Shader(JNIEnv* env) { int result; REG(env, "android/graphics/Color", gColorMethods); REG(env, "android/graphics/Shader", gShaderMethods); REG(env, "android/graphics/BitmapShader", gBitmapShaderMethods); REG(env, "android/graphics/LinearGradient", gLinearGradientMethods); REG(env, "android/graphics/RadialGradient", gRadialGradientMethods); REG(env, "android/graphics/SweepGradient", gSweepGradientMethods); REG(env, "android/graphics/ComposeShader", gComposeShaderMethods); return result; }