#include #include "GraphicsJNI.h" #include "SkShader.h" #include "SkGradientShader.h" #include "SkPorterDuff.h" #include "SkComposeShader.h" #include "SkTemplates.h" #include "SkXfermode.h" #include #include using namespace android::uirenderer; static struct { jclass clazz; jfieldID shader; } gShaderClassInfo; static void ThrowIAE_IfNull(JNIEnv* env, void* ptr) { if (NULL == ptr) { doThrowIAE(env); } } static void Color_RGBToHSV(JNIEnv* env, jobject, jint red, jint green, jint blue, jfloatArray hsvArray) { SkScalar hsv[3]; SkRGBToHSV(red, green, blue, hsv); AutoJavaFloatArray autoHSV(env, hsvArray, 3); float* values = autoHSV.ptr(); for (int i = 0; i < 3; i++) { values[i] = SkScalarToFloat(hsv[i]); } } static jint Color_HSVToColor(JNIEnv* env, jobject, jint alpha, jfloatArray hsvArray) { AutoJavaFloatArray autoHSV(env, hsvArray, 3); #ifdef SK_SCALAR_IS_FLOAT SkScalar* hsv = autoHSV.ptr(); #else #error Need to convert float array to SkScalar array before calling the following function. #endif return static_cast(SkHSVToColor(alpha, hsv)); } /////////////////////////////////////////////////////////////////////////////////////////////// static void Shader_destructor(JNIEnv* env, jobject o, jlong shaderHandle, jlong shaderWithLMHandle) { SkShader* shader = reinterpret_cast(shaderHandle); SkSafeUnref(shader); } static void Shader_setLocalMatrix(JNIEnv* env, jobject o, jlong shaderHandle, jlong matrixHandle) { SkShader* shader = reinterpret_cast(shaderHandle); const SkMatrix* matrix = reinterpret_cast(matrixHandle); if (shader) { if (matrix) { shader->setLocalMatrix(*matrix); } else { shader->resetLocalMatrix(); } shader->setGenerationID(shader->getGenerationID() + 1); } } /////////////////////////////////////////////////////////////////////////////////////////////// static jlong BitmapShader_constructor(JNIEnv* env, jobject o, jlong bitmapHandle, jint tileModeX, jint tileModeY) { const SkBitmap* bitmap = reinterpret_cast(bitmapHandle); SkShader* s = SkShader::CreateBitmapShader(*bitmap, (SkShader::TileMode)tileModeX, (SkShader::TileMode)tileModeY); ThrowIAE_IfNull(env, s); return reinterpret_cast(s); } /////////////////////////////////////////////////////////////////////////////////////////////// static jlong LinearGradient_create1(JNIEnv* env, jobject o, jfloat x0, jfloat y0, jfloat x1, jfloat y1, jintArray colorArray, jfloatArray posArray, jint tileMode) { SkPoint pts[2]; pts[0].set(x0, y0); pts[1].set(x1, y1); size_t count = env->GetArrayLength(colorArray); const jint* colorValues = env->GetIntArrayElements(colorArray, NULL); AutoJavaFloatArray autoPos(env, posArray, count); #ifdef SK_SCALAR_IS_FLOAT SkScalar* pos = autoPos.ptr(); #else #error Need to convert float array to SkScalar array before calling the following function. #endif SkShader* shader = SkGradientShader::CreateLinear(pts, reinterpret_cast(colorValues), pos, count, static_cast(tileMode)); env->ReleaseIntArrayElements(colorArray, const_cast(colorValues), JNI_ABORT); ThrowIAE_IfNull(env, shader); return reinterpret_cast(shader); } static jlong LinearGradient_create2(JNIEnv* env, jobject o, jfloat x0, jfloat y0, jfloat x1, jfloat y1, jint color0, jint color1, jint tileMode) { SkPoint pts[2]; pts[0].set(x0, y0); pts[1].set(x1, y1); SkColor colors[2]; colors[0] = color0; colors[1] = color1; SkShader* s = SkGradientShader::CreateLinear(pts, colors, NULL, 2, (SkShader::TileMode)tileMode); ThrowIAE_IfNull(env, s); return reinterpret_cast(s); } /////////////////////////////////////////////////////////////////////////////////////////////// static jlong RadialGradient_create1(JNIEnv* env, jobject, jfloat x, jfloat y, jfloat radius, jintArray colorArray, jfloatArray posArray, jint tileMode) { SkPoint center; center.set(x, y); size_t count = env->GetArrayLength(colorArray); const jint* colorValues = env->GetIntArrayElements(colorArray, NULL); AutoJavaFloatArray autoPos(env, posArray, count); #ifdef SK_SCALAR_IS_FLOAT SkScalar* pos = autoPos.ptr(); #else #error Need to convert float array to SkScalar array before calling the following function. #endif SkShader* shader = SkGradientShader::CreateRadial(center, radius, reinterpret_cast(colorValues), pos, count, static_cast(tileMode)); env->ReleaseIntArrayElements(colorArray, const_cast(colorValues), JNI_ABORT); ThrowIAE_IfNull(env, shader); return reinterpret_cast(shader); } static jlong RadialGradient_create2(JNIEnv* env, jobject, jfloat x, jfloat y, jfloat radius, jint color0, jint color1, jint tileMode) { SkPoint center; center.set(x, y); SkColor colors[2]; colors[0] = color0; colors[1] = color1; SkShader* s = SkGradientShader::CreateRadial(center, radius, colors, NULL, 2, (SkShader::TileMode)tileMode); ThrowIAE_IfNull(env, s); return reinterpret_cast(s); } /////////////////////////////////////////////////////////////////////////////// static jlong SweepGradient_create1(JNIEnv* env, jobject, jfloat x, jfloat y, jintArray jcolors, jfloatArray jpositions) { size_t count = env->GetArrayLength(jcolors); const jint* colors = env->GetIntArrayElements(jcolors, NULL); AutoJavaFloatArray autoPos(env, jpositions, count); #ifdef SK_SCALAR_IS_FLOAT SkScalar* pos = autoPos.ptr(); #else #error Need to convert float array to SkScalar array before calling the following function. #endif SkShader* shader = SkGradientShader::CreateSweep(x, y, reinterpret_cast(colors), pos, count); env->ReleaseIntArrayElements(jcolors, const_cast(colors), JNI_ABORT); ThrowIAE_IfNull(env, shader); return reinterpret_cast(shader); } static jlong SweepGradient_create2(JNIEnv* env, jobject, jfloat x, jfloat y, int color0, int color1) { SkColor colors[2]; colors[0] = color0; colors[1] = color1; SkShader* s = SkGradientShader::CreateSweep(x, y, colors, NULL, 2); ThrowIAE_IfNull(env, s); return reinterpret_cast(s); } /////////////////////////////////////////////////////////////////////////////////////////////// static jlong ComposeShader_create1(JNIEnv* env, jobject o, jlong shaderAHandle, jlong shaderBHandle, jlong modeHandle) { SkShader* shaderA = reinterpret_cast(shaderAHandle); SkShader* shaderB = reinterpret_cast(shaderBHandle); SkXfermode* mode = reinterpret_cast(modeHandle); SkShader* shader = new SkComposeShader(shaderA, shaderB, mode); return reinterpret_cast(shader); } static jlong ComposeShader_create2(JNIEnv* env, jobject o, jlong shaderAHandle, jlong shaderBHandle, jint porterDuffModeHandle) { SkShader* shaderA = reinterpret_cast(shaderAHandle); SkShader* shaderB = reinterpret_cast(shaderBHandle); SkPorterDuff::Mode porterDuffMode = static_cast(porterDuffModeHandle); SkAutoUnref au(SkPorterDuff::CreateXfermode(porterDuffMode)); SkXfermode* mode = (SkXfermode*) au.get(); SkShader* shader = new SkComposeShader(shaderA, shaderB, mode); return reinterpret_cast(shader); } /////////////////////////////////////////////////////////////////////////////////////////////// static JNINativeMethod gColorMethods[] = { { "nativeRGBToHSV", "(III[F)V", (void*)Color_RGBToHSV }, { "nativeHSVToColor", "(I[F)I", (void*)Color_HSVToColor } }; static JNINativeMethod gShaderMethods[] = { { "nativeDestructor", "(J)V", (void*)Shader_destructor }, { "nativeSetLocalMatrix", "(JJ)V", (void*)Shader_setLocalMatrix } }; static JNINativeMethod gBitmapShaderMethods[] = { { "nativeCreate", "(JII)J", (void*)BitmapShader_constructor }, }; static JNINativeMethod gLinearGradientMethods[] = { { "nativeCreate1", "(FFFF[I[FI)J", (void*)LinearGradient_create1 }, { "nativeCreate2", "(FFFFIII)J", (void*)LinearGradient_create2 }, }; static JNINativeMethod gRadialGradientMethods[] = { { "nativeCreate1", "(FFF[I[FI)J", (void*)RadialGradient_create1 }, { "nativeCreate2", "(FFFIII)J", (void*)RadialGradient_create2 }, }; static JNINativeMethod gSweepGradientMethods[] = { { "nativeCreate1", "(FF[I[F)J", (void*)SweepGradient_create1 }, { "nativeCreate2", "(FFII)J", (void*)SweepGradient_create2 }, }; static JNINativeMethod gComposeShaderMethods[] = { { "nativeCreate1", "(JJJ)J", (void*)ComposeShader_create1 }, { "nativeCreate2", "(JJI)J", (void*)ComposeShader_create2 }, }; #include #define REG(env, name, array) \ result = android::AndroidRuntime::registerNativeMethods(env, name, array, SK_ARRAY_COUNT(array)); \ if (result < 0) return result int register_android_graphics_Shader(JNIEnv* env) { int result; REG(env, "android/graphics/Color", gColorMethods); REG(env, "android/graphics/Shader", gShaderMethods); REG(env, "android/graphics/BitmapShader", gBitmapShaderMethods); REG(env, "android/graphics/LinearGradient", gLinearGradientMethods); REG(env, "android/graphics/RadialGradient", gRadialGradientMethods); REG(env, "android/graphics/SweepGradient", gSweepGradientMethods); REG(env, "android/graphics/ComposeShader", gComposeShaderMethods); return result; }