/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "TextLayout" #include "TextLayout.h" #include "TextLayoutCache.h" #include #include "SkTemplates.h" #include "unicode/ubidi.h" #include "unicode/ushape.h" #include namespace android { // Returns true if we might need layout. If bidiFlags force LTR, assume no layout, if // bidiFlags indicate there probably is RTL, assume we do, otherwise scan the text // looking for a character >= the first RTL character in unicode and assume we do if // we find one. bool TextLayout::needsLayout(const jchar* text, jint len, jint bidiFlags) { if (bidiFlags == kBidi_Force_LTR) { return false; } if ((bidiFlags == kBidi_RTL) || (bidiFlags == kBidi_Default_RTL) || bidiFlags == kBidi_Force_RTL) { return true; } for (int i = 0; i < len; ++i) { if (text[i] >= UNICODE_FIRST_RTL_CHAR) { return true; } } return false; } // Draws or gets the path of a paragraph of text on a single line, running bidi and shaping. // This will draw if canvas is not null, otherwise path must be non-null and it will create // a path representing the text that would have been drawn. void TextLayout::handleText(SkPaint *paint, const jchar* text, jsize len, jint bidiFlags, jfloat x, jfloat y, SkPath *path) { sp value = TextLayoutEngine::getInstance().getValue(paint, text, 0, len, len, bidiFlags); if (value == NULL) { return ; } // Beware: this needs Glyph encoding (already done on the Paint constructor) paint->getTextPath(value->getGlyphs(), value->getGlyphsCount() * 2, x, y, path); } void TextLayout::getTextRunAdvances(SkPaint* paint, const jchar* chars, jint start, jint count, jint contextCount, jint dirFlags, jfloat* resultAdvances, jfloat* resultTotalAdvance) { sp value = TextLayoutEngine::getInstance().getValue(paint, chars, start, count, contextCount, dirFlags); if (value == NULL) { return ; } if (resultAdvances) { memcpy(resultAdvances, value->getAdvances(), value->getAdvancesCount() * sizeof(jfloat)); } if (resultTotalAdvance) { *resultTotalAdvance = value->getTotalAdvance(); } } void TextLayout::getTextPath(SkPaint *paint, const jchar *text, jsize len, jint bidiFlags, jfloat x, jfloat y, SkPath *path) { handleText(paint, text, len, bidiFlags, x, y, path); } void TextLayout::drawTextOnPath(SkPaint* paint, const jchar* text, int count, int bidiFlags, jfloat hOffset, jfloat vOffset, SkPath* path, SkCanvas* canvas) { sp value = TextLayoutEngine::getInstance().getValue(paint, text, 0, count, count, bidiFlags); if (value == NULL) { return; } // Beware: this needs Glyph encoding (already done on the Paint constructor) canvas->drawTextOnPathHV(value->getGlyphs(), value->getGlyphsCount() * 2, *path, hOffset, vOffset, *paint); } }