/* ** ** Copyright 2007, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ /* * Generic Convex Polygon Scan Conversion and Clipping * by Paul Heckbert * from "Graphics Gems", Academic Press, 1990 */ /* Based on the public domain code: * poly_clip.c: homogeneous 3-D convex polygon clipper * * Paul Heckbert 1985, Dec 1989 */ #include "poly.h" #include "string.h" #define LOG_TAG "StreetView" #include namespace android { #define SWAP(a, b, temp) {temp = a; a = b; b = temp;} #define COORD(vert, i) ((float *)(vert))[i] #define CLIP_AND_SWAP(elem, sign, k, p, q, r) { \ poly_clip_to_halfspace(p, q, &v->elem-(float *)v, sign, sign*k); \ if (q->n==0) {p1->n = 0; return POLY_CLIP_OUT;} \ SWAP(p, q, r); \ } /* * poly_clip_to_halfspace: clip convex polygon p against a plane, * copying the portion satisfying sign*s[index] < k*sw into q, * where s is a Poly_vert* cast as a float*. * index is an index into the array of floats at each vertex, such that * s[index] is sx, sy, or sz (screen space x, y, or z). * Thus, to clip against xmin, use * poly_clip_to_halfspace(p, q, XINDEX, -1., -xmin); * and to clip against xmax, use * poly_clip_to_halfspace(p, q, XINDEX, 1., xmax); */ void poly_clip_to_halfspace(Poly* p, Poly* q, int index, float sign, float k) { unsigned long m; float *up, *vp, *wp; Poly_vert *v; int i; Poly_vert *u; float t, tu, tv; q->n = 0; /* start with u=vert[n-1], v=vert[0] */ u = &p->vert[p->n-1]; tu = sign*COORD(u, index) - u->sw*k; for (v= &p->vert[0], i=p->n; i>0; i--, u=v, tu=tv, v++) { /* on old polygon (p), u is previous vertex, v is current vertex */ /* tv is negative if vertex v is in */ tv = sign*COORD(v, index) - v->sw*k; if ((tu <= 0.0f) ^ (tv <= 0.0f)) { /* edge crosses plane; add intersection point to q */ t = tu/(tu-tv); up = (float *)u; vp = (float *)v; wp = (float *)&q->vert[q->n].sx; for(int i = 0; i < 4; i++, wp++, up++, vp++) { *wp = *up+t*(*vp-*up); } q->n++; } if (tv<=0.0f) /* vertex v is in, copy it to q */ q->vert[q->n++] = *v; } } /* * poly_clip_to_frustum: Clip the convex polygon p1 to the screen space frustum * using the homogeneous screen coordinates (sx, sy, sz, sw) of each vertex, * testing if v->sx/v->sw > box->x0 and v->sx/v->sw < box->x1, * and similar tests for y and z, for each vertex v of the polygon. * If polygon is entirely inside box, then POLY_CLIP_IN is returned. * If polygon is entirely outside box, then POLY_CLIP_OUT is returned. * Otherwise, if the polygon is cut by the box, p1 is modified and * POLY_CLIP_PARTIAL is returned. * * Given an n-gon as input, clipping against 6 planes could generate an * (n+6)gon, so POLY_NMAX in poly.h must be big enough to allow that. */ int poly_clip_to_frustum(Poly *p1) { int x0out = 0, x1out = 0, y0out = 0, y1out = 0, z0out = 0, z1out = 0; int i; Poly_vert *v; Poly p2, *p, *q, *r; /* count vertices "outside" with respect to each of the six planes */ for (v=p1->vert, i=p1->n; i>0; i--, v++) { float sw = v->sw; if (v->sx < -sw) x0out++; /* out on left */ if (v->sx > sw) x1out++; /* out on right */ if (v->sy < -sw) y0out++; /* out on top */ if (v->sy > sw) y1out++; /* out on bottom */ if (v->sz < -sw) z0out++; /* out on near */ if (v->sz > sw) z1out++; /* out on far */ } /* check if all vertices inside */ if (x0out+x1out+y0out+y1out+z0out+z1out == 0) return POLY_CLIP_IN; /* check if all vertices are "outside" any of the six planes */ if (x0out==p1->n || x1out==p1->n || y0out==p1->n || y1out==p1->n || z0out==p1->n || z1out==p1->n) { p1->n = 0; return POLY_CLIP_OUT; } /* * now clip against each of the planes that might cut the polygon, * at each step toggling between polygons p1 and p2 */ p = p1; q = &p2; if (x0out) CLIP_AND_SWAP(sx, -1.0f, -1.0f, p, q, r); if (x1out) CLIP_AND_SWAP(sx, 1.0f, 1.0f, p, q, r); if (y0out) CLIP_AND_SWAP(sy, -1.0f, -1.0f, p, q, r); if (y1out) CLIP_AND_SWAP(sy, 1.0f, 1.0f, p, q, r); if (z0out) CLIP_AND_SWAP(sz, -1.0f, -1.0f, p, q, r); if (z1out) CLIP_AND_SWAP(sz, 1.0f, 1.0f, p, q, r); /* if result ended up in p2 then copy it to p1 */ if (p==&p2) memcpy(p1, &p2, sizeof(Poly)-(POLY_NMAX-p2.n)*sizeof(Poly_vert)); return POLY_CLIP_PARTIAL; } } // namespace android