/* ** ** Copyright 2009, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ // This source file is automatically generated #include #include #include #include #include static int initialized = 0; static jclass nioAccessClass; static jclass bufferClass; static jclass OOMEClass; static jclass UOEClass; static jclass IAEClass; static jclass AIOOBEClass; static jmethodID getBasePointerID; static jmethodID getBaseArrayID; static jmethodID getBaseArrayOffsetID; static jfieldID positionID; static jfieldID limitID; static jfieldID elementSizeShiftID; /* Cache method IDs each time the class is loaded. */ static void nativeClassInitBuffer(JNIEnv *_env) { jclass nioAccessClassLocal = _env->FindClass("java/nio/NIOAccess"); nioAccessClass = (jclass) _env->NewGlobalRef(nioAccessClassLocal); jclass bufferClassLocal = _env->FindClass("java/nio/Buffer"); bufferClass = (jclass) _env->NewGlobalRef(bufferClassLocal); getBasePointerID = _env->GetStaticMethodID(nioAccessClass, "getBasePointer", "(Ljava/nio/Buffer;)J"); getBaseArrayID = _env->GetStaticMethodID(nioAccessClass, "getBaseArray", "(Ljava/nio/Buffer;)Ljava/lang/Object;"); getBaseArrayOffsetID = _env->GetStaticMethodID(nioAccessClass, "getBaseArrayOffset", "(Ljava/nio/Buffer;)I"); positionID = _env->GetFieldID(bufferClass, "position", "I"); limitID = _env->GetFieldID(bufferClass, "limit", "I"); elementSizeShiftID = _env->GetFieldID(bufferClass, "_elementSizeShift", "I"); } static void nativeClassInit(JNIEnv *_env, jclass glImplClass) { nativeClassInitBuffer(_env); jclass IAEClassLocal = _env->FindClass("java/lang/IllegalArgumentException"); jclass OOMEClassLocal = _env->FindClass("java/lang/OutOfMemoryError"); jclass UOEClassLocal = _env->FindClass("java/lang/UnsupportedOperationException"); jclass AIOOBEClassLocal = _env->FindClass("java/lang/ArrayIndexOutOfBoundsException"); IAEClass = (jclass) _env->NewGlobalRef(IAEClassLocal); OOMEClass = (jclass) _env->NewGlobalRef(OOMEClassLocal); UOEClass = (jclass) _env->NewGlobalRef(UOEClassLocal); AIOOBEClass = (jclass) _env->NewGlobalRef(AIOOBEClassLocal); } static void * getPointer(JNIEnv *_env, jobject buffer, jarray *array, jint *remaining) { jint position; jint limit; jint elementSizeShift; jlong pointer; jint offset; void *data; position = _env->GetIntField(buffer, positionID); limit = _env->GetIntField(buffer, limitID); elementSizeShift = _env->GetIntField(buffer, elementSizeShiftID); *remaining = (limit - position) << elementSizeShift; pointer = _env->CallStaticLongMethod(nioAccessClass, getBasePointerID, buffer); if (pointer != 0L) { *array = NULL; return (void *) (jint) pointer; } *array = (jarray) _env->CallStaticObjectMethod(nioAccessClass, getBaseArrayID, buffer); offset = _env->CallStaticIntMethod(nioAccessClass, getBaseArrayOffsetID, buffer); data = _env->GetPrimitiveArrayCritical(*array, (jboolean *) 0); return (void *) ((char *) data + offset); } static void releasePointer(JNIEnv *_env, jarray array, void *data, jboolean commit) { _env->ReleasePrimitiveArrayCritical(array, data, commit ? 0 : JNI_ABORT); } static void * getDirectBufferPointer(JNIEnv *_env, jobject buffer) { char* buf = (char*) _env->GetDirectBufferAddress(buffer); if (buf) { jint position = _env->GetIntField(buffer, positionID); jint elementSizeShift = _env->GetIntField(buffer, elementSizeShiftID); buf += position << elementSizeShift; } else { _env->ThrowNew(IAEClass, "Must use a native order direct Buffer"); } return (void*) buf; } static int getNumCompressedTextureFormats() { int numCompressedTextureFormats = 0; glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numCompressedTextureFormats); return numCompressedTextureFormats; } static void glVertexAttribPointerBounds(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer, GLsizei count) { glVertexAttribPointer(indx, size, type, normalized, stride, pointer); } // -------------------------------------------------------------------------- /* void glActiveTexture ( GLenum texture ) */ static void android_glActiveTexture__I (JNIEnv *_env, jobject _this, jint texture) { glActiveTexture( (GLenum)texture ); } /* void glAttachShader ( GLuint program, GLuint shader ) */ static void android_glAttachShader__II (JNIEnv *_env, jobject _this, jint program, jint shader) { glAttachShader( (GLuint)program, (GLuint)shader ); } /* void glBindAttribLocation ( GLuint program, GLuint index, const char *name ) */ static void android_glBindAttribLocation__IILjava_lang_String_2 (JNIEnv *_env, jobject _this, jint program, jint index, jstring name) { const char* _nativename = 0; if (!name) { _env->ThrowNew(IAEClass, "name == null"); goto exit; } _nativename = _env->GetStringUTFChars(name, 0); glBindAttribLocation( (GLuint)program, (GLuint)index, (char *)_nativename ); exit: if (_nativename) { _env->ReleaseStringUTFChars(name, _nativename); } } /* void glBindBuffer ( GLenum target, GLuint buffer ) */ static void android_glBindBuffer__II (JNIEnv *_env, jobject _this, jint target, jint buffer) { glBindBuffer( (GLenum)target, (GLuint)buffer ); } /* void glBindFramebuffer ( GLenum target, GLuint framebuffer ) */ static void android_glBindFramebuffer__II (JNIEnv *_env, jobject _this, jint target, jint framebuffer) { glBindFramebuffer( (GLenum)target, (GLuint)framebuffer ); } /* void glBindRenderbuffer ( GLenum target, GLuint renderbuffer ) */ static void android_glBindRenderbuffer__II (JNIEnv *_env, jobject _this, jint target, jint renderbuffer) { glBindRenderbuffer( (GLenum)target, (GLuint)renderbuffer ); } /* void glBindTexture ( GLenum target, GLuint texture ) */ static void android_glBindTexture__II (JNIEnv *_env, jobject _this, jint target, jint texture) { glBindTexture( (GLenum)target, (GLuint)texture ); } /* void glBlendColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) */ static void android_glBlendColor__FFFF (JNIEnv *_env, jobject _this, jfloat red, jfloat green, jfloat blue, jfloat alpha) { glBlendColor( (GLclampf)red, (GLclampf)green, (GLclampf)blue, (GLclampf)alpha ); } /* void glBlendEquation ( GLenum mode ) */ static void android_glBlendEquation__I (JNIEnv *_env, jobject _this, jint mode) { _env->ThrowNew(UOEClass, "glBlendEquation"); } /* void glBlendEquationSeparate ( GLenum modeRGB, GLenum modeAlpha ) */ static void android_glBlendEquationSeparate__II (JNIEnv *_env, jobject _this, jint modeRGB, jint modeAlpha) { _env->ThrowNew(UOEClass, "glBlendEquationSeparate"); } /* void glBlendFunc ( GLenum sfactor, GLenum dfactor ) */ static void android_glBlendFunc__II (JNIEnv *_env, jobject _this, jint sfactor, jint dfactor) { glBlendFunc( (GLenum)sfactor, (GLenum)dfactor ); } /* void glBlendFuncSeparate ( GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha ) */ static void android_glBlendFuncSeparate__IIII (JNIEnv *_env, jobject _this, jint srcRGB, jint dstRGB, jint srcAlpha, jint dstAlpha) { _env->ThrowNew(UOEClass, "glBlendFuncSeparate"); } /* void glBufferData ( GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage ) */ static void android_glBufferData__IILjava_nio_Buffer_2I (JNIEnv *_env, jobject _this, jint target, jint size, jobject data_buf, jint usage) { jarray _array = (jarray) 0; jint _remaining; GLvoid *data = (GLvoid *) 0; if (data_buf) { data = (GLvoid *)getPointer(_env, data_buf, &_array, &_remaining); if (_remaining < size) { _env->ThrowNew(IAEClass, "remaining() < size"); goto exit; } } glBufferData( (GLenum)target, (GLsizeiptr)size, (GLvoid *)data, (GLenum)usage ); exit: if (_array) { releasePointer(_env, _array, data, JNI_FALSE); } } /* void glBufferSubData ( GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data ) */ static void android_glBufferSubData__IIILjava_nio_Buffer_2 (JNIEnv *_env, jobject _this, jint target, jint offset, jint size, jobject data_buf) { jarray _array = (jarray) 0; jint _remaining; GLvoid *data = (GLvoid *) 0; data = (GLvoid *)getPointer(_env, data_buf, &_array, &_remaining); if (_remaining < size) { _env->ThrowNew(IAEClass, "remaining() < size"); goto exit; } glBufferSubData( (GLenum)target, (GLintptr)offset, (GLsizeiptr)size, (GLvoid *)data ); exit: if (_array) { releasePointer(_env, _array, data, JNI_FALSE); } } /* GLenum glCheckFramebufferStatus ( GLenum target ) */ static jint android_glCheckFramebufferStatus__I (JNIEnv *_env, jobject _this, jint target) { GLenum _returnValue; _returnValue = glCheckFramebufferStatus( (GLenum)target ); return _returnValue; } /* void glClear ( GLbitfield mask ) */ static void android_glClear__I (JNIEnv *_env, jobject _this, jint mask) { glClear( (GLbitfield)mask ); } /* void glClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) */ static void android_glClearColor__FFFF (JNIEnv *_env, jobject _this, jfloat red, jfloat green, jfloat blue, jfloat alpha) { glClearColor( (GLclampf)red, (GLclampf)green, (GLclampf)blue, (GLclampf)alpha ); } /* void glClearDepthf ( GLclampf depth ) */ static void android_glClearDepthf__F (JNIEnv *_env, jobject _this, jfloat depth) { glClearDepthf( (GLclampf)depth ); } /* void glClearStencil ( GLint s ) */ static void android_glClearStencil__I (JNIEnv *_env, jobject _this, jint s) { glClearStencil( (GLint)s ); } /* void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) */ static void android_glColorMask__ZZZZ (JNIEnv *_env, jobject _this, jboolean red, jboolean green, jboolean blue, jboolean alpha) { glColorMask( (GLboolean)red, (GLboolean)green, (GLboolean)blue, (GLboolean)alpha ); } /* void glCompileShader ( GLuint shader ) */ static void android_glCompileShader__I (JNIEnv *_env, jobject _this, jint shader) { glCompileShader( (GLuint)shader ); } /* void glCompressedTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data ) */ static void android_glCompressedTexImage2D__IIIIIIILjava_nio_Buffer_2 (JNIEnv *_env, jobject _this, jint target, jint level, jint internalformat, jint width, jint height, jint border, jint imageSize, jobject data_buf) { jarray _array = (jarray) 0; jint _remaining; GLvoid *data = (GLvoid *) 0; data = (GLvoid *)getPointer(_env, data_buf, &_array, &_remaining); glCompressedTexImage2D( (GLenum)target, (GLint)level, (GLenum)internalformat, (GLsizei)width, (GLsizei)height, (GLint)border, (GLsizei)imageSize, (GLvoid *)data ); if (_array) { releasePointer(_env, _array, data, JNI_FALSE); } } /* void glCompressedTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data ) */ static void android_glCompressedTexSubImage2D__IIIIIIIILjava_nio_Buffer_2 (JNIEnv *_env, jobject _this, jint target, jint level, jint xoffset, jint yoffset, jint width, jint height, jint format, jint imageSize, jobject data_buf) { jarray _array = (jarray) 0; jint _remaining; GLvoid *data = (GLvoid *) 0; data = (GLvoid *)getPointer(_env, data_buf, &_array, &_remaining); glCompressedTexSubImage2D( (GLenum)target, (GLint)level, (GLint)xoffset, (GLint)yoffset, (GLsizei)width, (GLsizei)height, (GLenum)format, (GLsizei)imageSize, (GLvoid *)data ); if (_array) { releasePointer(_env, _array, data, JNI_FALSE); } } /* void glCopyTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) */ static void android_glCopyTexImage2D__IIIIIIII (JNIEnv *_env, jobject _this, jint target, jint level, jint internalformat, jint x, jint y, jint width, jint height, jint border) { glCopyTexImage2D( (GLenum)target, (GLint)level, (GLenum)internalformat, (GLint)x, (GLint)y, (GLsizei)width, (GLsizei)height, (GLint)border ); } /* void glCopyTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) */ static void android_glCopyTexSubImage2D__IIIIIIII (JNIEnv *_env, jobject _this, jint target, jint level, jint xoffset, jint yoffset, jint x, jint y, jint width, jint height) { glCopyTexSubImage2D( (GLenum)target, (GLint)level, (GLint)xoffset, (GLint)yoffset, (GLint)x, (GLint)y, (GLsizei)width, (GLsizei)height ); } /* GLuint glCreateProgram ( void ) */ static jint android_glCreateProgram__ (JNIEnv *_env, jobject _this) { GLuint _returnValue; _returnValue = glCreateProgram(); return _returnValue; } /* GLuint glCreateShader ( GLenum type ) */ static jint android_glCreateShader__I (JNIEnv *_env, jobject _this, jint type) { GLuint _returnValue; _returnValue = glCreateShader( (GLenum)type ); return _returnValue; } /* void glCullFace ( GLenum mode ) */ static void android_glCullFace__I (JNIEnv *_env, jobject _this, jint mode) { glCullFace( (GLenum)mode ); } /* void glDeleteBuffers ( GLsizei n, const GLuint *buffers ) */ static void android_glDeleteBuffers__I_3II (JNIEnv *_env, jobject _this, jint n, jintArray buffers_ref, jint offset) { GLuint *buffers_base = (GLuint *) 0; jint _remaining; GLuint *buffers = (GLuint *) 0; if (!buffers_ref) { _env->ThrowNew(IAEClass, "buffers == null"); goto exit; } if (offset < 0) { _env->ThrowNew(IAEClass, "offset < 0"); goto exit; } _remaining = _env->GetArrayLength(buffers_ref) - offset; if (_remaining < n) { _env->ThrowNew(IAEClass, "length - offset < n"); goto exit; } buffers_base = (GLuint *) _env->GetPrimitiveArrayCritical(buffers_ref, (jboolean *)0); buffers = buffers_base + offset; glDeleteBuffers( (GLsizei)n, (GLuint *)buffers ); exit: if (buffers_base) { _env->ReleasePrimitiveArrayCritical(buffers_ref, buffers_base, JNI_ABORT); } } /* void glDeleteBuffers ( GLsizei n, const GLuint *buffers ) */ static void android_glDeleteBuffers__ILjava_nio_IntBuffer_2 (JNIEnv *_env, jobject _this, jint n, jobject buffers_buf) { jarray _array = (jarray) 0; jint _remaining; GLuint *buffers = (GLuint *) 0; buffers = (GLuint *)getPointer(_env, buffers_buf, &_array, &_remaining); if (_remaining < n) { _env->ThrowNew(IAEClass, "remaining() < n"); goto exit; } glDeleteBuffers( (GLsizei)n, (GLuint *)buffers ); exit: if (_array) { releasePointer(_env, _array, buffers, JNI_FALSE); } } /* void glDeleteFramebuffers ( GLsizei n, const GLuint *framebuffers ) */ static void android_glDeleteFramebuffers__I_3II (JNIEnv *_env, jobject _this, jint n, jintArray framebuffers_ref, jint offset) { GLuint *framebuffers_base = (GLuint *) 0; jint _remaining; GLuint *framebuffers = (GLuint *) 0; if (!framebuffers_ref) { _env->ThrowNew(IAEClass, "framebuffers == null"); goto exit; } if (offset < 0) { _env->ThrowNew(IAEClass, "offset < 0"); goto exit; } _remaining = _env->GetArrayLength(framebuffers_ref) - offset; framebuffers_base = (GLuint *) _env->GetPrimitiveArrayCritical(framebuffers_ref, (jboolean *)0); framebuffers = framebuffers_base + offset; glDeleteFramebuffers( (GLsizei)n, (GLuint *)framebuffers ); exit: if (framebuffers_base) { _env->ReleasePrimitiveArrayCritical(framebuffers_ref, framebuffers_base, JNI_ABORT); } } /* void glDeleteFramebuffers ( GLsizei n, const GLuint *framebuffers ) */ static void android_glDeleteFramebuffers__ILjava_nio_IntBuffer_2 (JNIEnv *_env, jobject _this, jint n, jobject framebuffers_buf) { jarray _array = (jarray) 0; jint _remaining; GLuint *framebuffers = (GLuint *) 0; framebuffers = (GLuint *)getPointer(_env, framebuffers_buf, &_array, &_remaining); glDeleteFramebuffers( (GLsizei)n, (GLuint *)framebuffers ); if (_array) { releasePointer(_env, _array, framebuffers, JNI_FALSE); } } /* void glDeleteProgram ( GLuint program ) */ static void android_glDeleteProgram__I (JNIEnv *_env, jobject _this, jint program) { glDeleteProgram( (GLuint)program ); } /* void glDeleteRenderbuffers ( GLsizei n, const GLuint *renderbuffers ) */ static void android_glDeleteRenderbuffers__I_3II (JNIEnv *_env, jobject _this, jint n, jintArray renderbuffers_ref, jint offset) { GLuint *renderbuffers_base = (GLuint *) 0; jint _remaining; GLuint *renderbuffers = (GLuint *) 0; if (!renderbuffers_ref) { _env->ThrowNew(IAEClass, "renderbuffers == null"); goto exit; } if (offset < 0) { _env->ThrowNew(IAEClass, "offset < 0"); goto exit; } _remaining = _env->GetArrayLength(renderbuffers_ref) - offset; renderbuffers_base = (GLuint *) _env->GetPrimitiveArrayCritical(renderbuffers_ref, (jboolean *)0); renderbuffers = renderbuffers_base + offset; glDeleteRenderbuffers( (GLsizei)n, (GLuint *)renderbuffers ); exit: if (renderbuffers_base) { _env->ReleasePrimitiveArrayCritical(renderbuffers_ref, renderbuffers_base, JNI_ABORT); } } /* void glDeleteRenderbuffers ( GLsizei n, const GLuint *renderbuffers ) */ static void android_glDeleteRenderbuffers__ILjava_nio_IntBuffer_2 (JNIEnv *_env, jobject _this, jint n, jobject renderbuffers_buf) { jarray _array = (jarray) 0; jint _remaining; GLuint *renderbuffers = (GLuint *) 0; renderbuffers = (GLuint *)getPointer(_env, renderbuffers_buf, &_array, &_remaining); glDeleteRenderbuffers( (GLsizei)n, (GLuint *)renderbuffers ); if (_array) { releasePointer(_env, _array, renderbuffers, JNI_FALSE); } } /* void glDeleteShader ( GLuint shader ) */ static void android_glDeleteShader__I (JNIEnv *_env, jobject _this, jint shader) { glDeleteShader( (GLuint)shader ); } /* void glDeleteTextures ( GLsizei n, const GLuint *textures ) */ static void android_glDeleteTextures__I_3II (JNIEnv *_env, jobject _this, jint n, jintArray textures_ref, jint offset) { GLuint *textures_base = (GLuint *) 0; jint _remaining; GLuint *textures = (GLuint *) 0; if (!textures_ref) { _env->ThrowNew(IAEClass, "textures == null"); goto exit; } if (offset < 0) { _env->ThrowNew(IAEClass, "offset < 0"); goto exit; } _remaining = _env->GetArrayLength(textures_ref) - offset; if (_remaining < n) { _env->ThrowNew(IAEClass, "length - offset < n"); goto exit; } textures_base = (GLuint *) _env->GetPrimitiveArrayCritical(textures_ref, (jboolean *)0); textures = textures_base + offset; glDeleteTextures( (GLsizei)n, (GLuint *)textures ); exit: if (textures_base) { _env->ReleasePrimitiveArrayCritical(textures_ref, textures_base, JNI_ABORT); } } /* void glDeleteTextures ( GLsizei n, const GLuint *textures ) */ static void android_glDeleteTextures__ILjava_nio_IntBuffer_2 (JNIEnv *_env, jobject _this, jint n, jobject textures_buf) { jarray _array = (jarray) 0; jint _remaining; GLuint *textures = (GLuint *) 0; textures = (GLuint *)getPointer(_env, textures_buf, &_array, &_remaining); if (_remaining < n) { _env->ThrowNew(IAEClass, "remaining() < n"); goto exit; } glDeleteTextures( (GLsizei)n, (GLuint *)textures ); exit: if (_array) { releasePointer(_env, _array, textures, JNI_FALSE); } } /* void glDepthFunc ( GLenum func ) */ static void android_glDepthFunc__I (JNIEnv *_env, jobject _this, jint func) { glDepthFunc( (GLenum)func ); } /* void glDepthMask ( GLboolean flag ) */ static void android_glDepthMask__Z (JNIEnv *_env, jobject _this, jboolean flag) { glDepthMask( (GLboolean)flag ); } /* void glDepthRangef ( GLclampf zNear, GLclampf zFar ) */ static void android_glDepthRangef__FF (JNIEnv *_env, jobject _this, jfloat zNear, jfloat zFar) { glDepthRangef( (GLclampf)zNear, (GLclampf)zFar ); } /* void glDetachShader ( GLuint program, GLuint shader ) */ static void android_glDetachShader__II (JNIEnv *_env, jobject _this, jint program, jint shader) { glDetachShader( (GLuint)program, (GLuint)shader ); } /* void glDisable ( GLenum cap ) */ static void android_glDisable__I (JNIEnv *_env, jobject _this, jint cap) { glDisable( (GLenum)cap ); } /* void glDisableVertexAttribArray ( GLuint index ) */ static void android_glDisableVertexAttribArray__I (JNIEnv *_env, jobject _this, jint index) { glDisableVertexAttribArray( (GLuint)index ); } /* void glDrawArrays ( GLenum mode, GLint first, GLsizei count ) */ static void android_glDrawArrays__III (JNIEnv *_env, jobject _this, jint mode, jint first, jint count) { glDrawArrays( (GLenum)mode, (GLint)first, (GLsizei)count ); } /* void glDrawElements ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices ) */ static void android_glDrawElements__IIILjava_nio_Buffer_2 (JNIEnv *_env, jobject _this, jint mode, jint count, jint type, jobject indices_buf) { jarray _array = (jarray) 0; jint _remaining; GLvoid *indices = (GLvoid *) 0; indices = (GLvoid *)getPointer(_env, indices_buf, &_array, &_remaining); if (_remaining < count) { _env->ThrowNew(AIOOBEClass, "remaining() < count"); goto exit; } glDrawElements( (GLenum)mode, (GLsizei)count, (GLenum)type, (GLvoid *)indices ); exit: if (_array) { releasePointer(_env, _array, indices, JNI_FALSE); } } /* void glEnable ( GLenum cap ) */ static void android_glEnable__I (JNIEnv *_env, jobject _this, jint cap) { glEnable( (GLenum)cap ); } /* void glEnableVertexAttribArray ( GLuint index ) */ static void android_glEnableVertexAttribArray__I (JNIEnv *_env, jobject _this, jint index) { glEnableVertexAttribArray( (GLuint)index ); } /* void glFinish ( void ) */ static void android_glFinish__ (JNIEnv *_env, jobject _this) { glFinish(); } /* void glFlush ( void ) */ static void android_glFlush__ (JNIEnv *_env, jobject _this) { glFlush(); } /* void glFramebufferRenderbuffer ( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer ) */ static void android_glFramebufferRenderbuffer__IIII (JNIEnv *_env, jobject _this, jint target, jint attachment, jint renderbuffertarget, jint renderbuffer) { glFramebufferRenderbuffer( (GLenum)target, (GLenum)attachment, (GLenum)renderbuffertarget, (GLuint)renderbuffer ); } /* void glFramebufferTexture2D ( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level ) */ static void android_glFramebufferTexture2D__IIIII (JNIEnv *_env, jobject _this, jint target, jint attachment, jint textarget, jint texture, jint level) { glFramebufferTexture2D( (GLenum)target, (GLenum)attachment, (GLenum)textarget, (GLuint)texture, (GLint)level ); } /* void glFrontFace ( GLenum mode ) */ static void android_glFrontFace__I (JNIEnv *_env, jobject _this, jint mode) { glFrontFace( (GLenum)mode ); } /* void glGenBuffers ( GLsizei n, GLuint *buffers ) */ static void android_glGenBuffers__I_3II (JNIEnv *_env, jobject _this, jint n, jintArray buffers_ref, jint offset) { jint _exception = 0; GLuint *buffers_base = (GLuint *) 0; jint _remaining; GLuint *buffers = (GLuint *) 0; if (!buffers_ref) { _exception = 1; _env->ThrowNew(IAEClass, "buffers == null"); goto exit; } if (offset < 0) { _exception = 1; _env->ThrowNew(IAEClass, "offset < 0"); goto exit; } _remaining = _env->GetArrayLength(buffers_ref) - offset; if (_remaining < n) { _exception = 1; _env->ThrowNew(IAEClass, "length - offset < n"); goto exit; } buffers_base = (GLuint *) _env->GetPrimitiveArrayCritical(buffers_ref, (jboolean *)0); buffers = buffers_base + offset; glGenBuffers( (GLsizei)n, (GLuint *)buffers ); exit: if (buffers_base) { _env->ReleasePrimitiveArrayCritical(buffers_ref, buffers_base, _exception ? JNI_ABORT: 0); } } /* void glGenBuffers ( GLsizei n, GLuint *buffers ) */ static void android_glGenBuffers__ILjava_nio_IntBuffer_2 (JNIEnv *_env, jobject _this, jint n, jobject buffers_buf) { jint _exception = 0; jarray _array = (jarray) 0; jint _remaining; GLuint *buffers = (GLuint *) 0; buffers = (GLuint *)getPointer(_env, buffers_buf, &_array, &_remaining); if (_remaining < n) { _exception = 1; _env->ThrowNew(IAEClass, "remaining() < n"); goto exit; } glGenBuffers( (GLsizei)n, (GLuint *)buffers ); exit: if (_array) { releasePointer(_env, _array, buffers, _exception ? JNI_FALSE : JNI_TRUE); } } /* void glGenerateMipmap ( GLenum target ) */ static void android_glGenerateMipmap__I (JNIEnv *_env, jobject _this, jint target) { glGenerateMipmap( (GLenum)target ); } /* void glGenFramebuffers ( GLsizei n, GLuint *framebuffers ) */ static void android_glGenFramebuffers__I_3II (JNIEnv *_env, jobject _this, jint n, jintArray framebuffers_ref, jint offset) { jint _exception = 0; GLuint *framebuffers_base = (GLuint *) 0; jint _remaining; GLuint *framebuffers = (GLuint *) 0; if (!framebuffers_ref) { _exception = 1; _env->ThrowNew(IAEClass, "framebuffers == null"); goto exit; } if (offset < 0) { _exception = 1; _env->ThrowNew(IAEClass, "offset < 0"); goto exit; } _remaining = _env->GetArrayLength(framebuffers_ref) - offset; framebuffers_base = (GLuint *) _env->GetPrimitiveArrayCritical(framebuffers_ref, (jboolean *)0); framebuffers = framebuffers_base + offset; glGenFramebuffers( (GLsizei)n, (GLuint *)framebuffers ); exit: if (framebuffers_base) { _env->ReleasePrimitiveArrayCritical(framebuffers_ref, framebuffers_base, _exception ? JNI_ABORT: 0); } } /* void glGenFramebuffers ( GLsizei n, GLuint *framebuffers ) */ static void android_glGenFramebuffers__ILjava_nio_IntBuffer_2 (JNIEnv *_env, jobject _this, jint n, jobject framebuffers_buf) { jint _exception = 0; jarray _array = (jarray) 0; jint _remaining; GLuint *framebuffers = (GLuint *) 0; framebuffers = (GLuint *)getPointer(_env, framebuffers_buf, &_array, &_remaining); glGenFramebuffers( (GLsizei)n, (GLuint *)framebuffers ); if (_array) { releasePointer(_env, _array, framebuffers, _exception ? JNI_FALSE : JNI_TRUE); } } /* void glGenRenderbuffers ( GLsizei n, GLuint *renderbuffers ) */ static void android_glGenRenderbuffers__I_3II (JNIEnv *_env, jobject _this, jint n, jintArray renderbuffers_ref, jint offset) { jint _exception = 0; GLuint *renderbuffers_base = (GLuint *) 0; jint _remaining; GLuint *renderbuffers = (GLuint *) 0; if (!renderbuffers_ref) { _exception = 1; _env->ThrowNew(IAEClass, "renderbuffers == null"); goto exit; } if (offset < 0) { _exception = 1; _env->ThrowNew(IAEClass, "offset < 0"); goto exit; } _remaining = _env->GetArrayLength(renderbuffers_ref) - offset; renderbuffers_base = (GLuint *) _env->GetPrimitiveArrayCritical(renderbuffers_ref, (jboolean *)0); renderbuffers = renderbuffers_base + offset; glGenRenderbuffers( (GLsizei)n, (GLuint *)renderbuffers ); exit: if (renderbuffers_base) { _env->ReleasePrimitiveArrayCritical(renderbuffers_ref, renderbuffers_base, _exception ? JNI_ABORT: 0); } } /* void glGenRenderbuffers ( GLsizei n, GLuint *renderbuffers ) */ static void android_glGenRenderbuffers__ILjava_nio_IntBuffer_2 (JNIEnv *_env, jobject _this, jint n, jobject renderbuffers_buf) { jint _exception = 0; jarray _array = (jarray) 0; jint _remaining; GLuint *renderbuffers = (GLuint *) 0; renderbuffers = (GLuint *)getPointer(_env, renderbuffers_buf, &_array, &_remaining); glGenRenderbuffers( (GLsizei)n, (GLuint *)renderbuffers ); if (_array) { releasePointer(_env, _array, renderbuffers, _exception ? JNI_FALSE : JNI_TRUE); } } /* void glGenTextures ( GLsizei n, GLuint *textures ) */ static void android_glGenTextures__I_3II (JNIEnv *_env, jobject _this, jint n, jintArray textures_ref, jint offset) { jint _exception = 0; GLuint *textures_base = (GLuint *) 0; jint _remaining; GLuint *textures = (GLuint *) 0; if (!textures_ref) { _exception = 1; _env->ThrowNew(IAEClass, "textures == null"); goto exit; } if (offset < 0) { _exception = 1; _env->ThrowNew(IAEClass, "offset < 0"); goto exit; } _remaining = _env->GetArrayLength(textures_ref) - offset; if (_remaining < n) { _exception = 1; _env->ThrowNew(IAEClass, "length - offset < n"); goto exit; } textures_base = (GLuint *) _env->GetPrimitiveArrayCritical(textures_ref, (jboolean *)0); textures = textures_base + offset; glGenTextures( (GLsizei)n, (GLuint *)textures ); exit: if (textures_base) { _env->ReleasePrimitiveArrayCritical(textures_ref, textures_base, _exception ? JNI_ABORT: 0); } } /* void glGenTextures ( GLsizei n, GLuint *textures ) */ static void android_glGenTextures__ILjava_nio_IntBuffer_2 (JNIEnv *_env, jobject _this, jint n, jobject textures_buf) { jint _exception = 0; jarray _array = (jarray) 0; jint _remaining; GLuint *textures = (GLuint *) 0; textures = (GLuint *)getPointer(_env, textures_buf, &_array, &_remaining); if (_remaining < n) { _exception = 1; _env->ThrowNew(IAEClass, "remaining() < n"); goto exit; } glGenTextures( (GLsizei)n, (GLuint *)textures ); exit: if (_array) { releasePointer(_env, _array, textures, _exception ? JNI_FALSE : JNI_TRUE); } } /* void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) */ static void android_glGetActiveAttrib__III_3II_3II_3II_3BI (JNIEnv *_env, jobject _this, jint program, jint index, jint bufsize, jintArray length_ref, jint lengthOffset, jintArray size_ref, jint sizeOffset, jintArray type_ref, jint typeOffset, jbyteArray name_ref, jint nameOffset) { jint _exception = 0; GLsizei *length_base = (GLsizei *) 0; jint _lengthRemaining; GLsizei *length = (GLsizei *) 0; GLint *size_base = (GLint *) 0; jint _sizeRemaining; GLint *size = (GLint *) 0; GLenum *type_base = (GLenum *) 0; jint _typeRemaining; GLenum *type = (GLenum *) 0; char *name_base = (char *) 0; jint _nameRemaining; char *name = (char *) 0; if (!length_ref) { _exception = 1; _env->ThrowNew(IAEClass, "length == null"); goto exit; } if (lengthOffset < 0) { _exception = 1; _env->ThrowNew(IAEClass, "lengthOffset < 0"); goto exit; } _lengthRemaining = _env->GetArrayLength(length_ref) - lengthOffset; length_base = (GLsizei *) _env->GetPrimitiveArrayCritical(length_ref, (jboolean *)0); length = length_base + lengthOffset; if (!size_ref) { _exception = 1; _env->ThrowNew(IAEClass, "size == null"); goto exit; } if (sizeOffset < 0) { _exception = 1; _env->ThrowNew(IAEClass, "sizeOffset < 0"); goto exit; } _sizeRemaining = _env->GetArrayLength(size_ref) - sizeOffset; size_base = (GLint *) _env->GetPrimitiveArrayCritical(size_ref, (jboolean *)0); size = size_base + sizeOffset; if (!type_ref) { _exception = 1; _env->ThrowNew(IAEClass, "type == null"); goto exit; } if (typeOffset < 0) { _exception = 1; _env->ThrowNew(IAEClass, "typeOffset < 0"); goto exit; } _typeRemaining = _env->GetArrayLength(type_ref) - typeOffset; type_base = (GLenum *) _env->GetPrimitiveArrayCritical(type_ref, (jboolean *)0); type = type_base + typeOffset; if (!name_ref) { _exception = 1; _env->ThrowNew(IAEClass, "name == null"); goto exit; } if (nameOffset < 0) { _exception = 1; _env->ThrowNew(IAEClass, "nameOffset < 0"); goto exit; } _nameRemaining = _env->GetArrayLength(name_ref) - nameOffset; name_base = (char *) _env->GetPrimitiveArrayCritical(name_ref, (jboolean *)0); name = name_base + nameOffset; glGetActiveAttrib( (GLuint)program, (GLuint)index, (GLsizei)bufsize, (GLsizei *)length, (GLint *)size, (GLenum *)type, (char *)name ); exit: if (name_base) { _env->ReleasePrimitiveArrayCritical(name_ref, name_base, _exception ? JNI_ABORT: 0); } if (type_base) { _env->ReleasePrimitiveArrayCritical(type_ref, type_base, _exception ? JNI_ABORT: 0); } if (size_base) { _env->ReleasePrimitiveArrayCritical(size_ref, size_base, _exception ? JNI_ABORT: 0); } if (length_base) { _env->ReleasePrimitiveArrayCritical(length_ref, length_base, _exception ? JNI_ABORT: 0); } } /* void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) */ static void android_glGetActiveAttrib__IIILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2Ljava_nio_IntBuffer_2B (JNIEnv *_env, jobject _this, jint program, jint index, jint bufsize, jobject length_buf, jobject size_buf, jobject type_buf, jbyte name) { jint _exception = 0; jarray _lengthArray = (jarray) 0; jarray _sizeArray = (jarray) 0; jarray _typeArray = (jarray) 0; jint _lengthRemaining; GLsizei *length = (GLsizei *) 0; jint _sizeRemaining; GLint *size = (GLint *) 0; jint _typeRemaining; GLenum *type = (GLenum *) 0; length = (GLsizei *)getPointer(_env, length_buf, &_lengthArray, &_lengthRemaining); size = (GLint *)getPointer(_env, size_buf, &_sizeArray, &_sizeRemaining); type = (GLenum *)getPointer(_env, type_buf, &_typeArray, &_typeRemaining); glGetActiveAttrib( (GLuint)program, (GLuint)index, (GLsizei)bufsize, (GLsizei *)length, (GLint *)size, (GLenum *)type, (char *)name ); if (_lengthArray) { releasePointer(_env, _lengthArray, type, _exception ? JNI_FALSE : JNI_TRUE); } if (_sizeArray) { releasePointer(_env, _sizeArray, size, _exception ? JNI_FALSE : JNI_TRUE); } if (_typeArray) { releasePointer(_env, _typeArray, length, _exception ? JNI_FALSE : JNI_TRUE); } } /* void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) */ static void android_glGetActiveUniform__III_3II_3II_3II_3BI (JNIEnv *_env, jobject _this, jint program, jint index, jint bufsize, jintArray length_ref, jint lengthOffset, jintArray size_ref, jint sizeOffset, jintArray type_ref, jint typeOffset, jbyteArray name_ref, jint nameOffset) { jint _exception = 0; GLsizei *length_base = (GLsizei *) 0; jint _lengthRemaining; GLsizei *length = (GLsizei *) 0; GLint *size_base = (GLint *) 0; jint _sizeRemaining; GLint *size = (GLint *) 0; GLenum *type_base = (GLenum *) 0; jint _typeRemaining; GLenum *type = (GLenum *) 0; char *name_base = (char *) 0; jint _nameRemaining; char *name = (char *) 0; if (!length_ref) { _exception = 1; _env->ThrowNew(IAEClass, "length == null"); goto exit; } if (lengthOffset < 0) { _exception = 1; _env->ThrowNew(IAEClass, "lengthOffset < 0"); goto exit; } _lengthRemaining = _env->GetArrayLength(length_ref) - lengthOffset; length_base = (GLsizei *) _env->GetPrimitiveArrayCritical(length_ref, (jboolean *)0); length = length_base + lengthOffset; if (!size_ref) { _exception = 1; _env->ThrowNew(IAEClass, "size == null"); goto exit; } if (sizeOffset < 0) { _exception = 1; _env->ThrowNew(IAEClass, "sizeOffset < 0"); goto exit; } _sizeRemaining = _env->GetArrayLength(size_ref) - sizeOffset; size_base = (GLint *) _env->GetPrimitiveArrayCritical(size_ref, (jboolean *)0); size = size_base + sizeOffset; if (!type_ref) { _exception = 1; _env->ThrowNew(IAEClass, "type == null"); goto exit; } if (typeOffset < 0) { _exception = 1; _env->ThrowNew(IAEClass, "typeOffset < 0"); goto exit; } _typeRemaining = _env->GetArrayLength(type_ref) - typeOffset; type_base = (GLenum *) _env->GetPrimitiveArrayCritical(type_ref, (jboolean *)0); type = type_base + typeOffset; if (!name_ref) { _exception = 1; _env->ThrowNew(IAEClass, "name == null"); goto exit; } if (nameOffset < 0) { _exception = 1; _env->ThrowNew(IAEClass, "nameOffset < 0"); goto exit; } _nameRemaining = _env->GetArrayLength(name_ref) - nameOffset; name_base = (char *) _env->GetPrimitiveArrayCritical(name_ref, (jboolean *)0); name = name_base + nameOffset; glGetActiveUniform( (GLuint)program, (GLuint)index, (GLsizei)bufsize, (GLsizei *)length, (GLint *)size, (GLenum *)type, (char *)name ); exit: if (name_base) { _env->ReleasePrimitiveArrayCritical(name_ref, name_base, _exception ? JNI_ABORT: 0); } if (type_base) { _env->ReleasePrimitiveArrayCritical(type_ref, type_base, _exception ? JNI_ABORT: 0); } if (size_base) { _env->ReleasePrimitiveArrayCritical(size_ref, size_base, _exception ? JNI_ABORT: 0); } if (length_base) { _env->ReleasePrimitiveArrayCritical(length_ref, length_base, _exception ? JNI_ABORT: 0); } } /* void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) */ static void android_glGetActiveUniform__IIILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2Ljava_nio_IntBuffer_2B (JNIEnv *_env, jobject _this, jint program, jint index, jint bufsize, jobject length_buf, jobject size_buf, jobject type_buf, jbyte name) { jint _exception = 0; jarray _lengthArray = (jarray) 0; jarray _sizeArray = (jarray) 0; jarray _typeArray = (jarray) 0; jint _lengthRemaining; GLsizei *length = (GLsizei *) 0; jint _sizeRemaining; GLint *size = (GLint *) 0; jint _typeRemaining; GLenum *type = (GLenum *) 0; length = (GLsizei *)getPointer(_env, length_buf, &_lengthArray, &_lengthRemaining); size = (GLint *)getPointer(_env, size_buf, &_sizeArray, &_sizeRemaining); type = (GLenum *)getPointer(_env, type_buf, &_typeArray, &_typeRemaining); glGetActiveUniform( (GLuint)program, (GLuint)index, (GLsizei)bufsize, (GLsizei *)length, (GLint *)size, (GLenum *)type, (char *)name ); if (_lengthArray) { releasePointer(_env, _lengthArray, type, _exception ? JNI_FALSE : JNI_TRUE); } if (_sizeArray) { releasePointer(_env, _sizeArray, size, _exception ? JNI_FALSE : JNI_TRUE); } if (_typeArray) { releasePointer(_env, _typeArray, length, _exception ? JNI_FALSE : JNI_TRUE); } } /* void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders ) */ static void android_glGetAttachedShaders__II_3II_3II (JNIEnv *_env, jobject _this, jint program, jint maxcount, jintArray count_ref, jint countOffset, jintArray shaders_ref, jint shadersOffset) { jint _exception = 0; GLsizei *count_base = (GLsizei *) 0; jint _countRemaining; GLsizei *count = (GLsizei *) 0; GLuint *shaders_base = (GLuint *) 0; jint _shadersRemaining; GLuint *shaders = (GLuint *) 0; if (!count_ref) { _exception = 1; _env->ThrowNew(IAEClass, "count == null"); goto exit; } if (countOffset < 0) { _exception = 1; _env->ThrowNew(IAEClass, "countOffset < 0"); goto exit; } _countRemaining = _env->GetArrayLength(count_ref) - countOffset; count_base = (GLsizei *) _env->GetPrimitiveArrayCritical(count_ref, (jboolean *)0); count = count_base + countOffset; if (!shaders_ref) { _exception = 1; _env->ThrowNew(IAEClass, "shaders == null"); goto exit; } if (shadersOffset < 0) { _exception = 1; _env->ThrowNew(IAEClass, "shadersOffset < 0"); goto exit; } _shadersRemaining = _env->GetArrayLength(shaders_ref) - shadersOffset; shaders_base = (GLuint *) _env->GetPrimitiveArrayCritical(shaders_ref, (jboolean *)0); shaders = shaders_base + shadersOffset; glGetAttachedShaders( (GLuint)program, (GLsizei)maxcount, (GLsizei *)count, (GLuint *)shaders ); exit: if (shaders_base) { _env->ReleasePrimitiveArrayCritical(shaders_ref, shaders_base, _exception ? JNI_ABORT: 0); } if (count_base) { _env->ReleasePrimitiveArrayCritical(count_ref, count_base, _exception ? JNI_ABORT: 0); } } /* void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders ) */ static void android_glGetAttachedShaders__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2 (JNIEnv *_env, jobject _this, jint program, jint maxcount, jobject count_buf, jobject shaders_buf) { jint _exception = 0; jarray _countArray = (jarray) 0; jarray _shadersArray = (jarray) 0; jint _countRemaining; GLsizei *count = (GLsizei *) 0; jint _shadersRemaining; GLuint *shaders = (GLuint *) 0; count = (GLsizei *)getPointer(_env, count_buf, &_countArray, &_countRemaining); shaders = (GLuint *)getPointer(_env, shaders_buf, &_shadersArray, &_shadersRemaining); glGetAttachedShaders( (GLuint)program, (GLsizei)maxcount, (GLsizei *)count, (GLuint *)shaders ); if (_countArray) { releasePointer(_env, _countArray, shaders, _exception ? JNI_FALSE : JNI_TRUE); } if (_shadersArray) { releasePointer(_env, _shadersArray, count, _exception ? JNI_FALSE : JNI_TRUE); } } /* int glGetAttribLocation ( GLuint program, const char *name ) */ static jint android_glGetAttribLocation__ILjava_lang_String_2 (JNIEnv *_env, jobject _this, jint program, jstring name) { int _returnValue = 0; const char* _nativename = 0; if (!name) { _env->ThrowNew(IAEClass, "name == null"); goto exit; } _nativename = _env->GetStringUTFChars(name, 0); _returnValue = glGetAttribLocation( (GLuint)program, (char *)_nativename ); exit: if (_nativename) { _env->ReleaseStringUTFChars(name, _nativename); } return _returnValue; } /* void glGetBooleanv ( GLenum pname, GLboolean *params ) */ static void android_glGetBooleanv__I_3ZI (JNIEnv *_env, jobject _this, jint pname, jbooleanArray params_ref, jint offset) { jint _exception = 0; GLboolean *params_base = (GLboolean *) 0; jint _remaining; GLboolean *params = (GLboolean *) 0; if (!params_ref) { _exception = 1; _env->ThrowNew(IAEClass, "params == null"); goto exit; } if (offset < 0) { _exception = 1; _env->ThrowNew(IAEClass, "offset < 0"); goto exit; } _remaining = _env->GetArrayLength(params_ref) - offset; params_base = (GLboolean *) _env->GetPrimitiveArrayCritical(params_ref, (jboolean *)0); params = params_base + offset; glGetBooleanv( (GLenum)pname, (GLboolean *)params ); exit: if (params_base) { _env->ReleasePrimitiveArrayCritical(params_ref, params_base, _exception ? JNI_ABORT: 0); } } /* void glGetBooleanv ( GLenum pname, GLboolean *params ) */ static void android_glGetBooleanv__ILjava_nio_IntBuffer_2 (JNIEnv *_env, jobject _this, jint pname, jobject params_buf) { jint _exception = 0; jarray _array = (jarray) 0; jint _remaining; GLboolean *params = (GLboolean *) 0; params = (GLboolean *)getPointer(_env, params_buf, &_array, &_remaining); glGetBooleanv( (GLenum)pname, (GLboolean *)params ); if (_array) { releasePointer(_env, _array, params, _exception ? JNI_FALSE : JNI_TRUE); } } /* void glGetBufferParameteriv ( GLenum target, GLenum pname, GLint *params ) */ static void android_glGetBufferParameteriv__II_3II (JNIEnv *_env, jobject _this, jint target, jint pname, jintArray params_ref, jint offset) { _env->ThrowNew(UOEClass, "glGetBufferParameteriv"); } /* void glGetBufferParameteriv ( GLenum target, GLenum pname, GLint *params ) */ static void android_glGetBufferParameteriv__IILjava_nio_IntBuffer_2 (JNIEnv *_env, jobject _this, jint target, jint pname, jobject params_buf) { _env->ThrowNew(UOEClass, "glGetBufferParameteriv"); } /* GLenum glGetError ( void ) */ static jint android_glGetError__ (JNIEnv *_env, jobject _this) { GLenum _returnValue; _returnValue = glGetError(); return _returnValue; } /* void glGetFloatv ( GLenum pname, GLfloat *params ) */ static void android_glGetFloatv__I_3FI (JNIEnv *_env, jobject _this, jint pname, jfloatArray params_ref, jint offset) { jint _exception = 0; GLfloat *params_base = (GLfloat *) 0; jint _remaining; GLfloat *params = (GLfloat *) 0; if (!params_ref) { _exception = 1; _env->ThrowNew(IAEClass, "params == null"); goto exit; } if (offset < 0) { _exception = 1; _env->ThrowNew(IAEClass, "offset < 0"); goto exit; } _remaining = _env->GetArrayLength(params_ref) - offset; params_base = (GLfloat *) _env->GetPrimitiveArrayCritical(params_ref, (jboolean *)0); params = params_base + offset; glGetFloatv( (GLenum)pname, (GLfloat *)params ); exit: if (params_base) { _env->ReleasePrimitiveArrayCritical(params_ref, params_base, _exception ? JNI_ABORT: 0); } } /* void glGetFloatv ( GLenum pname, GLfloat *params ) */ static void android_glGetFloatv__ILjava_nio_FloatBuffer_2 (JNIEnv *_env, jobject _this, jint pname, jobject params_buf) { jint _exception = 0; jarray _array = (jarray) 0; jint _remaining; GLfloat *params = (GLfloat *) 0; params = (GLfloat *)getPointer(_env, params_buf, &_array, &_remaining); glGetFloatv( (GLenum)pname, (GLfloat *)params ); if (_array) { releasePointer(_env, _array, params, _exception ? JNI_FALSE : JNI_TRUE); } } /* void glGetFramebufferAttachmentParameteriv ( GLenum target, GLenum attachment, GLenum pname, GLint *params ) */ static void android_glGetFramebufferAttachmentParameteriv__III_3II (JNIEnv *_env, jobject _this, jint target, jint attachment, jint pname, jintArray params_ref, jint offset) { jint _exception = 0; GLint *params_base = (GLint *) 0; jint _remaining; GLint *params = (GLint *) 0; if (!params_ref) { _exception = 1; _env->ThrowNew(IAEClass, "params == null"); goto exit; } if (offset < 0) { _exception = 1; _env->ThrowNew(IAEClass, "offset < 0"); goto exit; } _remaining = _env->GetArrayLength(params_ref) - offset; params_base = (GLint *) _env->GetPrimitiveArrayCritical(params_ref, (jboolean *)0); params = params_base + offset; glGetFramebufferAttachmentParameteriv( (GLenum)target, (GLenum)attachment, (GLenum)pname, (GLint *)params ); exit: if (params_base) { _env->ReleasePrimitiveArrayCritical(params_ref, params_base, _exception ? JNI_ABORT: 0); } } /* void glGetFramebufferAttachmentParameteriv ( GLenum target, GLenum attachment, GLenum pname, GLint *params ) */ static void android_glGetFramebufferAttachmentParameteriv__IIILjava_nio_IntBuffer_2 (JNIEnv *_env, jobject _this, jint target, jint attachment, jint pname, jobject params_buf) { jint _exception = 0; jarray _array = (jarray) 0; jint _remaining; GLint *params = (GLint *) 0; params = (GLint *)getPointer(_env, params_buf, &_array, &_remaining); glGetFramebufferAttachmentParameteriv( (GLenum)target, (GLenum)attachment, (GLenum)pname, (GLint *)params ); if (_array) { releasePointer(_env, _array, params, _exception ? JNI_FALSE : JNI_TRUE); } } /* void glGetIntegerv ( GLenum pname, GLint *params ) */ static void android_glGetIntegerv__I_3II (JNIEnv *_env, jobject _this, jint pname, jintArray params_ref, jint offset) { jint _exception = 0; GLint *params_base = (GLint *) 0; jint _remaining; GLint *params = (GLint *) 0; if (!params_ref) { _exception = 1; _env->ThrowNew(IAEClass, "params == null"); goto exit; } if (offset < 0) { _exception = 1; _env->ThrowNew(IAEClass, "offset < 0"); goto exit; } _remaining = _env->GetArrayLength(params_ref) - offset; int _needed; switch (pname) { #if defined(GL_ALPHA_BITS) case GL_ALPHA_BITS: #endif // defined(GL_ALPHA_BITS) #if defined(GL_ALPHA_TEST_FUNC) case GL_ALPHA_TEST_FUNC: #endif // defined(GL_ALPHA_TEST_FUNC) #if defined(GL_ALPHA_TEST_REF) case GL_ALPHA_TEST_REF: #endif // defined(GL_ALPHA_TEST_REF) #if defined(GL_BLEND_DST) case GL_BLEND_DST: #endif // defined(GL_BLEND_DST) #if defined(GL_BLUE_BITS) case GL_BLUE_BITS: #endif // defined(GL_BLUE_BITS) #if defined(GL_COLOR_ARRAY_BUFFER_BINDING) case GL_COLOR_ARRAY_BUFFER_BINDING: #endif // defined(GL_COLOR_ARRAY_BUFFER_BINDING) #if defined(GL_COLOR_ARRAY_SIZE) case GL_COLOR_ARRAY_SIZE: #endif // defined(GL_COLOR_ARRAY_SIZE) #if defined(GL_COLOR_ARRAY_STRIDE) case GL_COLOR_ARRAY_STRIDE: #endif // defined(GL_COLOR_ARRAY_STRIDE) #if defined(GL_COLOR_ARRAY_TYPE) case GL_COLOR_ARRAY_TYPE: #endif // defined(GL_COLOR_ARRAY_TYPE) #if defined(GL_CULL_FACE) case GL_CULL_FACE: #endif // defined(GL_CULL_FACE) #if defined(GL_DEPTH_BITS) case GL_DEPTH_BITS: #endif // defined(GL_DEPTH_BITS) #if defined(GL_DEPTH_CLEAR_VALUE) case GL_DEPTH_CLEAR_VALUE: #endif // defined(GL_DEPTH_CLEAR_VALUE) #if defined(GL_DEPTH_FUNC) case GL_DEPTH_FUNC: #endif // defined(GL_DEPTH_FUNC) #if defined(GL_DEPTH_WRITEMASK) case GL_DEPTH_WRITEMASK: #endif // defined(GL_DEPTH_WRITEMASK) #if defined(GL_FOG_DENSITY) case GL_FOG_DENSITY: #endif // defined(GL_FOG_DENSITY) #if defined(GL_FOG_END) case GL_FOG_END: #endif // defined(GL_FOG_END) #if defined(GL_FOG_MODE) case GL_FOG_MODE: #endif // defined(GL_FOG_MODE) #if defined(GL_FOG_START) case GL_FOG_START: #endif // defined(GL_FOG_START) #if defined(GL_FRONT_FACE) case GL_FRONT_FACE: #endif // defined(GL_FRONT_FACE) #if defined(GL_GREEN_BITS) case GL_GREEN_BITS: #endif // defined(GL_GREEN_BITS) #if defined(GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES) case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES: #endif // defined(GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES) #if defined(GL_IMPLEMENTATION_COLOR_READ_TYPE_OES) case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES: #endif // defined(GL_IMPLEMENTATION_COLOR_READ_TYPE_OES) #if defined(GL_LIGHT_MODEL_COLOR_CONTROL) case GL_LIGHT_MODEL_COLOR_CONTROL: #endif // defined(GL_LIGHT_MODEL_COLOR_CONTROL) #if defined(GL_LIGHT_MODEL_LOCAL_VIEWER) case GL_LIGHT_MODEL_LOCAL_VIEWER: #endif // defined(GL_LIGHT_MODEL_LOCAL_VIEWER) #if defined(GL_LIGHT_MODEL_TWO_SIDE) case GL_LIGHT_MODEL_TWO_SIDE: #endif // defined(GL_LIGHT_MODEL_TWO_SIDE) #if defined(GL_LINE_SMOOTH_HINT) case GL_LINE_SMOOTH_HINT: #endif // defined(GL_LINE_SMOOTH_HINT) #if defined(GL_LINE_WIDTH) case GL_LINE_WIDTH: #endif // defined(GL_LINE_WIDTH) #if defined(GL_LOGIC_OP_MODE) case GL_LOGIC_OP_MODE: #endif // defined(GL_LOGIC_OP_MODE) #if defined(GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES) case GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES: #endif // defined(GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES) #if defined(GL_MATRIX_INDEX_ARRAY_SIZE_OES) case GL_MATRIX_INDEX_ARRAY_SIZE_OES: #endif // defined(GL_MATRIX_INDEX_ARRAY_SIZE_OES) #if defined(GL_MATRIX_INDEX_ARRAY_STRIDE_OES) case GL_MATRIX_INDEX_ARRAY_STRIDE_OES: #endif // defined(GL_MATRIX_INDEX_ARRAY_STRIDE_OES) #if defined(GL_MATRIX_INDEX_ARRAY_TYPE_OES) case GL_MATRIX_INDEX_ARRAY_TYPE_OES: #endif // defined(GL_MATRIX_INDEX_ARRAY_TYPE_OES) #if defined(GL_MATRIX_MODE) case GL_MATRIX_MODE: #endif // defined(GL_MATRIX_MODE) #if defined(GL_MAX_CLIP_PLANES) case GL_MAX_CLIP_PLANES: #endif // defined(GL_MAX_CLIP_PLANES) #if defined(GL_MAX_ELEMENTS_INDICES) case GL_MAX_ELEMENTS_INDICES: #endif // defined(GL_MAX_ELEMENTS_INDICES) #if defined(GL_MAX_ELEMENTS_VERTICES) case GL_MAX_ELEMENTS_VERTICES: #endif // defined(GL_MAX_ELEMENTS_VERTICES) #if defined(GL_MAX_LIGHTS) case GL_MAX_LIGHTS: #endif // defined(GL_MAX_LIGHTS) #if defined(GL_MAX_MODELVIEW_STACK_DEPTH) case GL_MAX_MODELVIEW_STACK_DEPTH: #endif // defined(GL_MAX_MODELVIEW_STACK_DEPTH) #if defined(GL_MAX_PALETTE_MATRICES_OES) case GL_MAX_PALETTE_MATRICES_OES: #endif // defined(GL_MAX_PALETTE_MATRICES_OES) #if defined(GL_MAX_PROJECTION_STACK_DEPTH) case GL_MAX_PROJECTION_STACK_DEPTH: #endif // defined(GL_MAX_PROJECTION_STACK_DEPTH) #if defined(GL_MAX_TEXTURE_SIZE) case GL_MAX_TEXTURE_SIZE: #endif // defined(GL_MAX_TEXTURE_SIZE) #if defined(GL_MAX_TEXTURE_STACK_DEPTH) case GL_MAX_TEXTURE_STACK_DEPTH: #endif // defined(GL_MAX_TEXTURE_STACK_DEPTH) #if defined(GL_MAX_TEXTURE_UNITS) case GL_MAX_TEXTURE_UNITS: #endif // defined(GL_MAX_TEXTURE_UNITS) #if defined(GL_MAX_VERTEX_UNITS_OES) case GL_MAX_VERTEX_UNITS_OES: #endif // defined(GL_MAX_VERTEX_UNITS_OES) #if defined(GL_MODELVIEW_STACK_DEPTH) case GL_MODELVIEW_STACK_DEPTH: #endif // defined(GL_MODELVIEW_STACK_DEPTH) #if defined(GL_NORMAL_ARRAY_BUFFER_BINDING) case GL_NORMAL_ARRAY_BUFFER_BINDING: #endif // defined(GL_NORMAL_ARRAY_BUFFER_BINDING) #if defined(GL_NORMAL_ARRAY_STRIDE) case GL_NORMAL_ARRAY_STRIDE: #endif // defined(GL_NORMAL_ARRAY_STRIDE) #if defined(GL_NORMAL_ARRAY_TYPE) case GL_NORMAL_ARRAY_TYPE: #endif // defined(GL_NORMAL_ARRAY_TYPE) #if defined(GL_NUM_COMPRESSED_TEXTURE_FORMATS) case GL_NUM_COMPRESSED_TEXTURE_FORMATS: #endif // defined(GL_NUM_COMPRESSED_TEXTURE_FORMATS) #if defined(GL_PACK_ALIGNMENT) case GL_PACK_ALIGNMENT: #endif // defined(GL_PACK_ALIGNMENT) #if defined(GL_PERSPECTIVE_CORRECTION_HINT) case GL_PERSPECTIVE_CORRECTION_HINT: #endif // defined(GL_PERSPECTIVE_CORRECTION_HINT) #if defined(GL_POINT_SIZE) case GL_POINT_SIZE: #endif // defined(GL_POINT_SIZE) #if defined(GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES) case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES: #endif // defined(GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES) #if defined(GL_POINT_SIZE_ARRAY_STRIDE_OES) case GL_POINT_SIZE_ARRAY_STRIDE_OES: #endif // defined(GL_POINT_SIZE_ARRAY_STRIDE_OES) #if defined(GL_POINT_SIZE_ARRAY_TYPE_OES) case GL_POINT_SIZE_ARRAY_TYPE_OES: #endif // defined(GL_POINT_SIZE_ARRAY_TYPE_OES) #if defined(GL_POINT_SMOOTH_HINT) case GL_POINT_SMOOTH_HINT: #endif // defined(GL_POINT_SMOOTH_HINT) #if defined(GL_POLYGON_OFFSET_FACTOR) case GL_POLYGON_OFFSET_FACTOR: #endif // defined(GL_POLYGON_OFFSET_FACTOR) #if defined(GL_POLYGON_OFFSET_UNITS) case GL_POLYGON_OFFSET_UNITS: #endif // defined(GL_POLYGON_OFFSET_UNITS) #if defined(GL_PROJECTION_STACK_DEPTH) case GL_PROJECTION_STACK_DEPTH: #endif // defined(GL_PROJECTION_STACK_DEPTH) #if defined(GL_RED_BITS) case GL_RED_BITS: #endif // defined(GL_RED_BITS) #if defined(GL_SHADE_MODEL) case GL_SHADE_MODEL: #endif // defined(GL_SHADE_MODEL) #if defined(GL_STENCIL_BITS) case GL_STENCIL_BITS: #endif // defined(GL_STENCIL_BITS) #if defined(GL_STENCIL_CLEAR_VALUE) case GL_STENCIL_CLEAR_VALUE: #endif // defined(GL_STENCIL_CLEAR_VALUE) #if defined(GL_STENCIL_FAIL) case GL_STENCIL_FAIL: #endif // defined(GL_STENCIL_FAIL) #if defined(GL_STENCIL_FUNC) case GL_STENCIL_FUNC: #endif // defined(GL_STENCIL_FUNC) #if defined(GL_STENCIL_PASS_DEPTH_FAIL) case GL_STENCIL_PASS_DEPTH_FAIL: #endif // defined(GL_STENCIL_PASS_DEPTH_FAIL) #if defined(GL_STENCIL_PASS_DEPTH_PASS) case GL_STENCIL_PASS_DEPTH_PASS: #endif // defined(GL_STENCIL_PASS_DEPTH_PASS) #if defined(GL_STENCIL_REF) case GL_STENCIL_REF: #endif // defined(GL_STENCIL_REF) #if defined(GL_STENCIL_VALUE_MASK) case GL_STENCIL_VALUE_MASK: #endif // defined(GL_STENCIL_VALUE_MASK) #if defined(GL_STENCIL_WRITEMASK) case GL_STENCIL_WRITEMASK: #endif // defined(GL_STENCIL_WRITEMASK) #if defined(GL_SUBPIXEL_BITS) case GL_SUBPIXEL_BITS: #endif // defined(GL_SUBPIXEL_BITS) #if defined(GL_TEXTURE_BINDING_2D) case GL_TEXTURE_BINDING_2D: #endif // defined(GL_TEXTURE_BINDING_2D) #if defined(GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING) case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING: #endif // defined(GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING) #if defined(GL_TEXTURE_COORD_ARRAY_SIZE) case GL_TEXTURE_COORD_ARRAY_SIZE: #endif // defined(GL_TEXTURE_COORD_ARRAY_SIZE) #if defined(GL_TEXTURE_COORD_ARRAY_STRIDE) case GL_TEXTURE_COORD_ARRAY_STRIDE: #endif // defined(GL_TEXTURE_COORD_ARRAY_STRIDE) #if defined(GL_TEXTURE_COORD_ARRAY_TYPE) case GL_TEXTURE_COORD_ARRAY_TYPE: #endif // defined(GL_TEXTURE_COORD_ARRAY_TYPE) #if defined(GL_TEXTURE_STACK_DEPTH) case GL_TEXTURE_STACK_DEPTH: #endif // defined(GL_TEXTURE_STACK_DEPTH) #if defined(GL_UNPACK_ALIGNMENT) case GL_UNPACK_ALIGNMENT: #endif // defined(GL_UNPACK_ALIGNMENT) #if defined(GL_VERTEX_ARRAY_BUFFER_BINDING) case GL_VERTEX_ARRAY_BUFFER_BINDING: #endif // defined(GL_VERTEX_ARRAY_BUFFER_BINDING) #if defined(GL_VERTEX_ARRAY_SIZE) case GL_VERTEX_ARRAY_SIZE: #endif // defined(GL_VERTEX_ARRAY_SIZE) #if defined(GL_VERTEX_ARRAY_STRIDE) case GL_VERTEX_ARRAY_STRIDE: #endif // defined(GL_VERTEX_ARRAY_STRIDE) #if defined(GL_VERTEX_ARRAY_TYPE) case GL_VERTEX_ARRAY_TYPE: #endif // defined(GL_VERTEX_ARRAY_TYPE) #if defined(GL_WEIGHT_ARRAY_BUFFER_BINDING_OES) case GL_WEIGHT_ARRAY_BUFFER_BINDING_OES: #endif // defined(GL_WEIGHT_ARRAY_BUFFER_BINDING_OES) #if defined(GL_WEIGHT_ARRAY_SIZE_OES) case GL_WEIGHT_ARRAY_SIZE_OES: #endif // defined(GL_WEIGHT_ARRAY_SIZE_OES) #if defined(GL_WEIGHT_ARRAY_STRIDE_OES) case GL_WEIGHT_ARRAY_STRIDE_OES: #endif // defined(GL_WEIGHT_ARRAY_STRIDE_OES) #if defined(GL_WEIGHT_ARRAY_TYPE_OES) case GL_WEIGHT_ARRAY_TYPE_OES: #endif // defined(GL_WEIGHT_ARRAY_TYPE_OES) _needed = 1; break; #if defined(GL_ALIASED_POINT_SIZE_RANGE) case GL_ALIASED_POINT_SIZE_RANGE: #endif // defined(GL_ALIASED_POINT_SIZE_RANGE) #if defined(GL_ALIASED_LINE_WIDTH_RANGE) case GL_ALIASED_LINE_WIDTH_RANGE: #endif // defined(GL_ALIASED_LINE_WIDTH_RANGE) #if defined(GL_DEPTH_RANGE) case GL_DEPTH_RANGE: #endif // defined(GL_DEPTH_RANGE) #if defined(GL_MAX_VIEWPORT_DIMS) case GL_MAX_VIEWPORT_DIMS: #endif // defined(GL_MAX_VIEWPORT_DIMS) #if defined(GL_SMOOTH_LINE_WIDTH_RANGE) case GL_SMOOTH_LINE_WIDTH_RANGE: #endif // defined(GL_SMOOTH_LINE_WIDTH_RANGE) #if defined(GL_SMOOTH_POINT_SIZE_RANGE) case GL_SMOOTH_POINT_SIZE_RANGE: #endif // defined(GL_SMOOTH_POINT_SIZE_RANGE) _needed = 2; break; #if defined(GL_COLOR_CLEAR_VALUE) case GL_COLOR_CLEAR_VALUE: #endif // defined(GL_COLOR_CLEAR_VALUE) #if defined(GL_COLOR_WRITEMASK) case GL_COLOR_WRITEMASK: #endif // defined(GL_COLOR_WRITEMASK) #if defined(GL_FOG_COLOR) case GL_FOG_COLOR: #endif // defined(GL_FOG_COLOR) #if defined(GL_LIGHT_MODEL_AMBIENT) case GL_LIGHT_MODEL_AMBIENT: #endif // defined(GL_LIGHT_MODEL_AMBIENT) #if defined(GL_SCISSOR_BOX) case GL_SCISSOR_BOX: #endif // defined(GL_SCISSOR_BOX) #if defined(GL_VIEWPORT) case GL_VIEWPORT: #endif // defined(GL_VIEWPORT) _needed = 4; break; #if defined(GL_MODELVIEW_MATRIX) case GL_MODELVIEW_MATRIX: #endif // defined(GL_MODELVIEW_MATRIX) #if defined(GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES) case GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES: #endif // defined(GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES) #if defined(GL_PROJECTION_MATRIX) case GL_PROJECTION_MATRIX: #endif // defined(GL_PROJECTION_MATRIX) #if defined(GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES) case GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES: #endif // defined(GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES) #if defined(GL_TEXTURE_MATRIX) case GL_TEXTURE_MATRIX: #endif // defined(GL_TEXTURE_MATRIX) #if defined(GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES) case GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES: #endif // defined(GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES) _needed = 16; break; #if defined(GL_COMPRESSED_TEXTURE_FORMATS) case GL_COMPRESSED_TEXTURE_FORMATS: #endif // defined(GL_COMPRESSED_TEXTURE_FORMATS) _needed = getNumCompressedTextureFormats(); break; default: _needed = 0; break; } if (_remaining < _needed) { _exception = 1; _env->ThrowNew(IAEClass, "length - offset < needed"); goto exit; } params_base = (GLint *) _env->GetPrimitiveArrayCritical(params_ref, (jboolean *)0); params = params_base + offset; glGetIntegerv( (GLenum)pname, (GLint *)params ); exit: if (params_base) { _env->ReleasePrimitiveArrayCritical(params_ref, params_base, _exception ? JNI_ABORT: 0); } } /* void glGetIntegerv ( GLenum pname, GLint *params ) */ static void android_glGetIntegerv__ILjava_nio_IntBuffer_2 (JNIEnv *_env, jobject _this, jint pname, jobject params_buf) { jint _exception = 0; jarray _array = (jarray) 0; jint _remaining; GLint *params = (GLint *) 0; params = (GLint *)getPointer(_env, params_buf, &_array, &_remaining); int _needed; switch (pname) { #if defined(GL_ALPHA_BITS) case GL_ALPHA_BITS: #endif // defined(GL_ALPHA_BITS) #if defined(GL_ALPHA_TEST_FUNC) case GL_ALPHA_TEST_FUNC: #endif // defined(GL_ALPHA_TEST_FUNC) #if defined(GL_ALPHA_TEST_REF) case GL_ALPHA_TEST_REF: #endif // defined(GL_ALPHA_TEST_REF) #if defined(GL_BLEND_DST) case GL_BLEND_DST: #endif // defined(GL_BLEND_DST) #if defined(GL_BLUE_BITS) case GL_BLUE_BITS: #endif // defined(GL_BLUE_BITS) #if defined(GL_COLOR_ARRAY_BUFFER_BINDING) case GL_COLOR_ARRAY_BUFFER_BINDING: #endif // defined(GL_COLOR_ARRAY_BUFFER_BINDING) #if defined(GL_COLOR_ARRAY_SIZE) case GL_COLOR_ARRAY_SIZE: #endif // defined(GL_COLOR_ARRAY_SIZE) #if defined(GL_COLOR_ARRAY_STRIDE) case GL_COLOR_ARRAY_STRIDE: #endif // defined(GL_COLOR_ARRAY_STRIDE) #if defined(GL_COLOR_ARRAY_TYPE) case GL_COLOR_ARRAY_TYPE: #endif // defined(GL_COLOR_ARRAY_TYPE) #if defined(GL_CULL_FACE) case GL_CULL_FACE: #endif // defined(GL_CULL_FACE) #if defined(GL_DEPTH_BITS) case GL_DEPTH_BITS: #endif // defined(GL_DEPTH_BITS) #if defined(GL_DEPTH_CLEAR_VALUE) case GL_DEPTH_CLEAR_VALUE: #endif // defined(GL_DEPTH_CLEAR_VALUE) #if defined(GL_DEPTH_FUNC) case GL_DEPTH_FUNC: #endif // defined(GL_DEPTH_FUNC) #if defined(GL_DEPTH_WRITEMASK) case GL_DEPTH_WRITEMASK: #endif // defined(GL_DEPTH_WRITEMASK) #if defined(GL_FOG_DENSITY) case GL_FOG_DENSITY: #endif // defined(GL_FOG_DENSITY) #if defined(GL_FOG_END) case GL_FOG_END: #endif // defined(GL_FOG_END) #if defined(GL_FOG_MODE) case GL_FOG_MODE: #endif // defined(GL_FOG_MODE) #if defined(GL_FOG_START) case GL_FOG_START: #endif // defined(GL_FOG_START) #if defined(GL_FRONT_FACE) case GL_FRONT_FACE: #endif // defined(GL_FRONT_FACE) #if defined(GL_GREEN_BITS) case GL_GREEN_BITS: #endif // defined(GL_GREEN_BITS) #if defined(GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES) case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES: #endif // defined(GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES) #if defined(GL_IMPLEMENTATION_COLOR_READ_TYPE_OES) case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES: #endif // defined(GL_IMPLEMENTATION_COLOR_READ_TYPE_OES) #if defined(GL_LIGHT_MODEL_COLOR_CONTROL) case GL_LIGHT_MODEL_COLOR_CONTROL: #endif // defined(GL_LIGHT_MODEL_COLOR_CONTROL) #if defined(GL_LIGHT_MODEL_LOCAL_VIEWER) case GL_LIGHT_MODEL_LOCAL_VIEWER: #endif // defined(GL_LIGHT_MODEL_LOCAL_VIEWER) #if defined(GL_LIGHT_MODEL_TWO_SIDE) case GL_LIGHT_MODEL_TWO_SIDE: #endif // defined(GL_LIGHT_MODEL_TWO_SIDE) #if defined(GL_LINE_SMOOTH_HINT) case GL_LINE_SMOOTH_HINT: #endif // defined(GL_LINE_SMOOTH_HINT) #if defined(GL_LINE_WIDTH) case GL_LINE_WIDTH: #endif // defined(GL_LINE_WIDTH) #if defined(GL_LOGIC_OP_MODE) case GL_LOGIC_OP_MODE: #endif // defined(GL_LOGIC_OP_MODE) #if defined(GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES) case GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES: #endif // defined(GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES) #if defined(GL_MATRIX_INDEX_ARRAY_SIZE_OES) case GL_MATRIX_INDEX_ARRAY_SIZE_OES: #endif // defined(GL_MATRIX_INDEX_ARRAY_SIZE_OES) #if defined(GL_MATRIX_INDEX_ARRAY_STRIDE_OES) case GL_MATRIX_INDEX_ARRAY_STRIDE_OES: #endif // defined(GL_MATRIX_INDEX_ARRAY_STRIDE_OES) #if defined(GL_MATRIX_INDEX_ARRAY_TYPE_OES) case GL_MATRIX_INDEX_ARRAY_TYPE_OES: #endif // defined(GL_MATRIX_INDEX_ARRAY_TYPE_OES) #if defined(GL_MATRIX_MODE) case GL_MATRIX_MODE: #endif // defined(GL_MATRIX_MODE) #if defined(GL_MAX_CLIP_PLANES) case GL_MAX_CLIP_PLANES: #endif // defined(GL_MAX_CLIP_PLANES) #if defined(GL_MAX_ELEMENTS_INDICES) case GL_MAX_ELEMENTS_INDICES: #endif // defined(GL_MAX_ELEMENTS_INDICES) #if defined(GL_MAX_ELEMENTS_VERTICES) case GL_MAX_ELEMENTS_VERTICES: #endif // defined(GL_MAX_ELEMENTS_VERTICES) #if defined(GL_MAX_LIGHTS) case GL_MAX_LIGHTS: #endif // defined(GL_MAX_LIGHTS) #if defined(GL_MAX_MODELVIEW_STACK_DEPTH) case GL_MAX_MODELVIEW_STACK_DEPTH: #endif // defined(GL_MAX_MODELVIEW_STACK_DEPTH) #if defined(GL_MAX_PALETTE_MATRICES_OES) case GL_MAX_PALETTE_MATRICES_OES: #endif // defined(GL_MAX_PALETTE_MATRICES_OES) #if defined(GL_MAX_PROJECTION_STACK_DEPTH) case GL_MAX_PROJECTION_STACK_DEPTH: #endif // defined(GL_MAX_PROJECTION_STACK_DEPTH) #if defined(GL_MAX_TEXTURE_SIZE) case GL_MAX_TEXTURE_SIZE: #endif // defined(GL_MAX_TEXTURE_SIZE) #if defined(GL_MAX_TEXTURE_STACK_DEPTH) case GL_MAX_TEXTURE_STACK_DEPTH: #endif // defined(GL_MAX_TEXTURE_STACK_DEPTH) #if defined(GL_MAX_TEXTURE_UNITS) case GL_MAX_TEXTURE_UNITS: #endif // defined(GL_MAX_TEXTURE_UNITS) #if defined(GL_MAX_VERTEX_UNITS_OES) case GL_MAX_VERTEX_UNITS_OES: #endif // defined(GL_MAX_VERTEX_UNITS_OES) #if defined(GL_MODELVIEW_STACK_DEPTH) case GL_MODELVIEW_STACK_DEPTH: #endif // defined(GL_MODELVIEW_STACK_DEPTH) #if defined(GL_NORMAL_ARRAY_BUFFER_BINDING) case GL_NORMAL_ARRAY_BUFFER_BINDING: #endif // defined(GL_NORMAL_ARRAY_BUFFER_BINDING) #if defined(GL_NORMAL_ARRAY_STRIDE) case GL_NORMAL_ARRAY_STRIDE: #endif // defined(GL_NORMAL_ARRAY_STRIDE) #if defined(GL_NORMAL_ARRAY_TYPE) case GL_NORMAL_ARRAY_TYPE: #endif // defined(GL_NORMAL_ARRAY_TYPE) #if defined(GL_NUM_COMPRESSED_TEXTURE_FORMATS) case GL_NUM_COMPRESSED_TEXTURE_FORMATS: #endif // defined(GL_NUM_COMPRESSED_TEXTURE_FORMATS) #if defined(GL_PACK_ALIGNMENT) case GL_PACK_ALIGNMENT: #endif // defined(GL_PACK_ALIGNMENT) #if defined(GL_PERSPECTIVE_CORRECTION_HINT) case GL_PERSPECTIVE_CORRECTION_HINT: #endif // defined(GL_PERSPECTIVE_CORRECTION_HINT) #if defined(GL_POINT_SIZE) case GL_POINT_SIZE: #endif // defined(GL_POINT_SIZE) #if defined(GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES) case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES: #endif // defined(GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES) #if defined(GL_POINT_SIZE_ARRAY_STRIDE_OES) case GL_POINT_SIZE_ARRAY_STRIDE_OES: #endif // defined(GL_POINT_SIZE_ARRAY_STRIDE_OES) #if defined(GL_POINT_SIZE_ARRAY_TYPE_OES) case GL_POINT_SIZE_ARRAY_TYPE_OES: #endif // defined(GL_POINT_SIZE_ARRAY_TYPE_OES) #if defined(GL_POINT_SMOOTH_HINT) case GL_POINT_SMOOTH_HINT: #endif // defined(GL_POINT_SMOOTH_HINT) #if defined(GL_POLYGON_OFFSET_FACTOR) case GL_POLYGON_OFFSET_FACTOR: #endif // defined(GL_POLYGON_OFFSET_FACTOR) #if defined(GL_POLYGON_OFFSET_UNITS) case GL_POLYGON_OFFSET_UNITS: #endif // defined(GL_POLYGON_OFFSET_UNITS) #if defined(GL_PROJECTION_STACK_DEPTH) case GL_PROJECTION_STACK_DEPTH: #endif // defined(GL_PROJECTION_STACK_DEPTH) #if defined(GL_RED_BITS) case GL_RED_BITS: #endif // defined(GL_RED_BITS) #if defined(GL_SHADE_MODEL) case GL_SHADE_MODEL: #endif // defined(GL_SHADE_MODEL) #if defined(GL_STENCIL_BITS) case GL_STENCIL_BITS: #endif // defined(GL_STENCIL_BITS) #if defined(GL_STENCIL_CLEAR_VALUE) case GL_STENCIL_CLEAR_VALUE: #endif // defined(GL_STENCIL_CLEAR_VALUE) #if defined(GL_STENCIL_FAIL) case GL_STENCIL_FAIL: #endif // defined(GL_STENCIL_FAIL) #if defined(GL_STENCIL_FUNC) case GL_STENCIL_FUNC: #endif // defined(GL_STENCIL_FUNC) #if defined(GL_STENCIL_PASS_DEPTH_FAIL) case GL_STENCIL_PASS_DEPTH_FAIL: #endif // defined(GL_STENCIL_PASS_DEPTH_FAIL) #if defined(GL_STENCIL_PASS_DEPTH_PASS) case GL_STENCIL_PASS_DEPTH_PASS: #endif // defined(GL_STENCIL_PASS_DEPTH_PASS) #if defined(GL_STENCIL_REF) case GL_STENCIL_REF: #endif // defined(GL_STENCIL_REF) #if defined(GL_STENCIL_VALUE_MASK) case GL_STENCIL_VALUE_MASK: #endif // defined(GL_STENCIL_VALUE_MASK) #if defined(GL_STENCIL_WRITEMASK) case GL_STENCIL_WRITEMASK: #endif // defined(GL_STENCIL_WRITEMASK) #if defined(GL_SUBPIXEL_BITS) case GL_SUBPIXEL_BITS: #endif // defined(GL_SUBPIXEL_BITS) #if defined(GL_TEXTURE_BINDING_2D) case GL_TEXTURE_BINDING_2D: #endif // defined(GL_TEXTURE_BINDING_2D) #if defined(GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING) case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING: #endif // defined(GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING) #if defined(GL_TEXTURE_COORD_ARRAY_SIZE) case GL_TEXTURE_COORD_ARRAY_SIZE: #endif // defined(GL_TEXTURE_COORD_ARRAY_SIZE) #if defined(GL_TEXTURE_COORD_ARRAY_STRIDE) case GL_TEXTURE_COORD_ARRAY_STRIDE: #endif // defined(GL_TEXTURE_COORD_ARRAY_STRIDE) #if defined(GL_TEXTURE_COORD_ARRAY_TYPE) case GL_TEXTURE_COORD_ARRAY_TYPE: #endif // defined(GL_TEXTURE_COORD_ARRAY_TYPE) #if defined(GL_TEXTURE_STACK_DEPTH) case GL_TEXTURE_STACK_DEPTH: #endif // defined(GL_TEXTURE_STACK_DEPTH) #if defined(GL_UNPACK_ALIGNMENT) case GL_UNPACK_ALIGNMENT: #endif // defined(GL_UNPACK_ALIGNMENT) #if defined(GL_VERTEX_ARRAY_BUFFER_BINDING) case GL_VERTEX_ARRAY_BUFFER_BINDING: #endif // defined(GL_VERTEX_ARRAY_BUFFER_BINDING) #if defined(GL_VERTEX_ARRAY_SIZE) case GL_VERTEX_ARRAY_SIZE: #endif // defined(GL_VERTEX_ARRAY_SIZE) #if defined(GL_VERTEX_ARRAY_STRIDE) case GL_VERTEX_ARRAY_STRIDE: #endif // defined(GL_VERTEX_ARRAY_STRIDE) #if defined(GL_VERTEX_ARRAY_TYPE) case GL_VERTEX_ARRAY_TYPE: #endif // defined(GL_VERTEX_ARRAY_TYPE) #if defined(GL_WEIGHT_ARRAY_BUFFER_BINDING_OES) case GL_WEIGHT_ARRAY_BUFFER_BINDING_OES: #endif // defined(GL_WEIGHT_ARRAY_BUFFER_BINDING_OES) #if defined(GL_WEIGHT_ARRAY_SIZE_OES) case GL_WEIGHT_ARRAY_SIZE_OES: #endif // defined(GL_WEIGHT_ARRAY_SIZE_OES) #if defined(GL_WEIGHT_ARRAY_STRIDE_OES) case GL_WEIGHT_ARRAY_STRIDE_OES: #endif // defined(GL_WEIGHT_ARRAY_STRIDE_OES) #if defined(GL_WEIGHT_ARRAY_TYPE_OES) case GL_WEIGHT_ARRAY_TYPE_OES: #endif // defined(GL_WEIGHT_ARRAY_TYPE_OES) _needed = 1; break; #if defined(GL_ALIASED_POINT_SIZE_RANGE) case GL_ALIASED_POINT_SIZE_RANGE: #endif // defined(GL_ALIASED_POINT_SIZE_RANGE) #if defined(GL_ALIASED_LINE_WIDTH_RANGE) case GL_ALIASED_LINE_WIDTH_RANGE: #endif // defined(GL_ALIASED_LINE_WIDTH_RANGE) #if defined(GL_DEPTH_RANGE) case GL_DEPTH_RANGE: #endif // defined(GL_DEPTH_RANGE) #if defined(GL_MAX_VIEWPORT_DIMS) case GL_MAX_VIEWPORT_DIMS: #endif // defined(GL_MAX_VIEWPORT_DIMS) #if defined(GL_SMOOTH_LINE_WIDTH_RANGE) case GL_SMOOTH_LINE_WIDTH_RANGE: #endif // defined(GL_SMOOTH_LINE_WIDTH_RANGE) #if defined(GL_SMOOTH_POINT_SIZE_RANGE) case GL_SMOOTH_POINT_SIZE_RANGE: #endif // defined(GL_SMOOTH_POINT_SIZE_RANGE) _needed = 2; break; #if defined(GL_COLOR_CLEAR_VALUE) case GL_COLOR_CLEAR_VALUE: #endif // defined(GL_COLOR_CLEAR_VALUE) #if defined(GL_COLOR_WRITEMASK) case GL_COLOR_WRITEMASK: #endif // defined(GL_COLOR_WRITEMASK) #if defined(GL_FOG_COLOR) case GL_FOG_COLOR: #endif // defined(GL_FOG_COLOR) #if defined(GL_LIGHT_MODEL_AMBIENT) case GL_LIGHT_MODEL_AMBIENT: #endif // defined(GL_LIGHT_MODEL_AMBIENT) #if defined(GL_SCISSOR_BOX) case GL_SCISSOR_BOX: #endif // defined(GL_SCISSOR_BOX) #if defined(GL_VIEWPORT) case GL_VIEWPORT: #endif // defined(GL_VIEWPORT) _needed = 4; break; #if defined(GL_MODELVIEW_MATRIX) case GL_MODELVIEW_MATRIX: #endif // defined(GL_MODELVIEW_MATRIX) #if defined(GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES) case GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES: #endif // defined(GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES) #if defined(GL_PROJECTION_MATRIX) case GL_PROJECTION_MATRIX: #endif // defined(GL_PROJECTION_MATRIX) #if defined(GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES) case GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES: #endif // defined(GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES) #if defined(GL_TEXTURE_MATRIX) case GL_TEXTURE_MATRIX: #endif // defined(GL_TEXTURE_MATRIX) #if defined(GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES) case GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES: #endif // defined(GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES) _needed = 16; break; #if defined(GL_COMPRESSED_TEXTURE_FORMATS) case GL_COMPRESSED_TEXTURE_FORMATS: #endif // defined(GL_COMPRESSED_TEXTURE_FORMATS) _needed = getNumCompressedTextureFormats(); break; default: _needed = 0; break; } if (_remaining < _needed) { _exception = 1; _env->ThrowNew(IAEClass, "remaining() < needed"); goto exit; } glGetIntegerv( (GLenum)pname, (GLint *)params ); exit: if (_array) { releasePointer(_env, _array, params, _exception ? JNI_FALSE : JNI_TRUE); } } /* void glGetProgramiv ( GLuint program, GLenum pname, GLint *params ) */ static void android_glGetProgramiv__II_3II (JNIEnv *_env, jobject _this, jint program, jint pname, jintArray params_ref, jint offset) { jint _exception = 0; GLint *params_base = (GLint *) 0; jint _remaining; GLint *params = (GLint *) 0; if (!params_ref) { _exception = 1; _env->ThrowNew(IAEClass, "params == null"); goto exit; } if (offset < 0) { _exception = 1; _env->ThrowNew(IAEClass, "offset < 0"); goto exit; } _remaining = _env->GetArrayLength(params_ref) - offset; params_base = (GLint *) _env->GetPrimitiveArrayCritical(params_ref, (jboolean *)0); params = params_base + offset; glGetProgramiv( (GLuint)program, (GLenum)pname, (GLint *)params ); exit: if (params_base) { _env->ReleasePrimitiveArrayCritical(params_ref, params_base, _exception ? JNI_ABORT: 0); } } /* void glGetProgramiv ( GLuint program, GLenum pname, GLint *params ) */ static void android_glGetProgramiv__IILjava_nio_IntBuffer_2 (JNIEnv *_env, jobject _this, jint program, jint pname, jobject params_buf) { jint _exception = 0; jarray _array = (jarray) 0; jint _remaining; GLint *params = (GLint *) 0; params = (GLint *)getPointer(_env, params_buf, &_array, &_remaining); glGetProgramiv( (GLuint)program, (GLenum)pname, (GLint *)params ); if (_array) { releasePointer(_env, _array, params, _exception ? JNI_FALSE : JNI_TRUE); } } #include /* void glGetProgramInfoLog ( GLuint shader, GLsizei maxLength, GLsizei* length, GLchar* infoLog ) */ static jstring android_glGetProgramInfoLog (JNIEnv *_env, jobject _this, jint shader) { GLint infoLen = 0; jstring _result = 0; char* buf = 0; glGetProgramiv(shader, GL_INFO_LOG_LENGTH, &infoLen); if (infoLen) { char* buf = (char*) malloc(infoLen); if (buf == 0) { _env->ThrowNew(IAEClass, "out of memory"); goto exit; } glGetProgramInfoLog(shader, infoLen, NULL, buf); _result = _env->NewStringUTF(buf); } else { _result = _env->NewStringUTF(""); } exit: if (buf) { free(buf); } return _result; } /* void glGetRenderbufferParameteriv ( GLenum target, GLenum pname, GLint *params ) */ static void android_glGetRenderbufferParameteriv__II_3II (JNIEnv *_env, jobject _this, jint target, jint pname, jintArray params_ref, jint offset) { jint _exception = 0; GLint *params_base = (GLint *) 0; jint _remaining; GLint *params = (GLint *) 0; if (!params_ref) { _exception = 1; _env->ThrowNew(IAEClass, "params == null"); goto exit; } if (offset < 0) { _exception = 1; _env->ThrowNew(IAEClass, "offset < 0"); goto exit; } _remaining = _env->GetArrayLength(params_ref) - offset; params_base = (GLint *) _env->GetPrimitiveArrayCritical(params_ref, (jboolean *)0); params = params_base + offset; glGetRenderbufferParameteriv( (GLenum)target, (GLenum)pname, (GLint *)params ); exit: if (params_base) { _env->ReleasePrimitiveArrayCritical(params_ref, params_base, _exception ? JNI_ABORT: 0); } } /* void glGetRenderbufferParameteriv ( GLenum target, GLenum pname, GLint *params ) */ static void android_glGetRenderbufferParameteriv__IILjava_nio_IntBuffer_2 (JNIEnv *_env, jobject _this, jint target, jint pname, jobject params_buf) { jint _exception = 0; jarray _array = (jarray) 0; jint _remaining; GLint *params = (GLint *) 0; params = (GLint *)getPointer(_env, params_buf, &_array, &_remaining); glGetRenderbufferParameteriv( (GLenum)target, (GLenum)pname, (GLint *)params ); if (_array) { releasePointer(_env, _array, params, _exception ? JNI_FALSE : JNI_TRUE); } } /* void glGetShaderiv ( GLuint shader, GLenum pname, GLint *params ) */ static void android_glGetShaderiv__II_3II (JNIEnv *_env, jobject _this, jint shader, jint pname, jintArray params_ref, jint offset) { jint _exception = 0; GLint *params_base = (GLint *) 0; jint _remaining; GLint *params = (GLint *) 0; if (!params_ref) { _exception = 1; _env->ThrowNew(IAEClass, "params == null"); goto exit; } if (offset < 0) { _exception = 1; _env->ThrowNew(IAEClass, "offset < 0"); goto exit; } _remaining = _env->GetArrayLength(params_ref) - offset; params_base = (GLint *) _env->GetPrimitiveArrayCritical(params_ref, (jboolean *)0); params = params_base + offset; glGetShaderiv( (GLuint)shader, (GLenum)pname, (GLint *)params ); exit: if (params_base) { _env->ReleasePrimitiveArrayCritical(params_ref, params_base, _exception ? JNI_ABORT: 0); } } /* void glGetShaderiv ( GLuint shader, GLenum pname, GLint *params ) */ static void android_glGetShaderiv__IILjava_nio_IntBuffer_2 (JNIEnv *_env, jobject _this, jint shader, jint pname, jobject params_buf) { jint _exception = 0; jarray _array = (jarray) 0; jint _remaining; GLint *params = (GLint *) 0; params = (GLint *)getPointer(_env, params_buf, &_array, &_remaining); glGetShaderiv( (GLuint)shader, (GLenum)pname, (GLint *)params ); if (_array) { releasePointer(_env, _array, params, _exception ? JNI_FALSE : JNI_TRUE); } } #include /* void glGetShaderInfoLog ( GLuint shader, GLsizei maxLength, GLsizei* length, GLchar* infoLog ) */ static jstring android_glGetShaderInfoLog (JNIEnv *_env, jobject _this, jint shader) { GLint infoLen = 0; jstring _result = 0; char* buf = 0; glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); if (infoLen) { char* buf = (char*) malloc(infoLen); if (buf == 0) { _env->ThrowNew(IAEClass, "out of memory"); goto exit; } glGetShaderInfoLog(shader, infoLen, NULL, buf); _result = _env->NewStringUTF(buf); } else { _result = _env->NewStringUTF(""); } exit: if (buf) { free(buf); } return _result; } /* void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) */ static void android_glGetShaderPrecisionFormat__II_3II_3II (JNIEnv *_env, jobject _this, jint shadertype, jint precisiontype, jintArray range_ref, jint rangeOffset, jintArray precision_ref, jint precisionOffset) { jint _exception = 0; GLint *range_base = (GLint *) 0; jint _rangeRemaining; GLint *range = (GLint *) 0; GLint *precision_base = (GLint *) 0; jint _precisionRemaining; GLint *precision = (GLint *) 0; if (!range_ref) { _exception = 1; _env->ThrowNew(IAEClass, "range == null"); goto exit; } if (rangeOffset < 0) { _exception = 1; _env->ThrowNew(IAEClass, "rangeOffset < 0"); goto exit; } _rangeRemaining = _env->GetArrayLength(range_ref) - rangeOffset; range_base = (GLint *) _env->GetPrimitiveArrayCritical(range_ref, (jboolean *)0); range = range_base + rangeOffset; if (!precision_ref) { _exception = 1; _env->ThrowNew(IAEClass, "precision == null"); goto exit; } if (precisionOffset < 0) { _exception = 1; _env->ThrowNew(IAEClass, "precisionOffset < 0"); goto exit; } _precisionRemaining = _env->GetArrayLength(precision_ref) - precisionOffset; precision_base = (GLint *) _env->GetPrimitiveArrayCritical(precision_ref, (jboolean *)0); precision = precision_base + precisionOffset; glGetShaderPrecisionFormat( (GLenum)shadertype, (GLenum)precisiontype, (GLint *)range, (GLint *)precision ); exit: if (precision_base) { _env->ReleasePrimitiveArrayCritical(precision_ref, precision_base, _exception ? JNI_ABORT: 0); } if (range_base) { _env->ReleasePrimitiveArrayCritical(range_ref, range_base, _exception ? JNI_ABORT: 0); } } /* void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) */ static void android_glGetShaderPrecisionFormat__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2 (JNIEnv *_env, jobject _this, jint shadertype, jint precisiontype, jobject range_buf, jobject precision_buf) { jint _exception = 0; jarray _rangeArray = (jarray) 0; jarray _precisionArray = (jarray) 0; jint _rangeRemaining; GLint *range = (GLint *) 0; jint _precisionRemaining; GLint *precision = (GLint *) 0; range = (GLint *)getPointer(_env, range_buf, &_rangeArray, &_rangeRemaining); precision = (GLint *)getPointer(_env, precision_buf, &_precisionArray, &_precisionRemaining); glGetShaderPrecisionFormat( (GLenum)shadertype, (GLenum)precisiontype, (GLint *)range, (GLint *)precision ); if (_rangeArray) { releasePointer(_env, _rangeArray, precision, _exception ? JNI_FALSE : JNI_TRUE); } if (_precisionArray) { releasePointer(_env, _precisionArray, range, _exception ? JNI_FALSE : JNI_TRUE); } } /* void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) */ static void android_glGetShaderSource__II_3II_3BI (JNIEnv *_env, jobject _this, jint shader, jint bufsize, jintArray length_ref, jint lengthOffset, jbyteArray source_ref, jint sourceOffset) { jint _exception = 0; GLsizei *length_base = (GLsizei *) 0; jint _lengthRemaining; GLsizei *length = (GLsizei *) 0; char *source_base = (char *) 0; jint _sourceRemaining; char *source = (char *) 0; if (!length_ref) { _exception = 1; _env->ThrowNew(IAEClass, "length == null"); goto exit; } if (lengthOffset < 0) { _exception = 1; _env->ThrowNew(IAEClass, "lengthOffset < 0"); goto exit; } _lengthRemaining = _env->GetArrayLength(length_ref) - lengthOffset; length_base = (GLsizei *) _env->GetPrimitiveArrayCritical(length_ref, (jboolean *)0); length = length_base + lengthOffset; if (!source_ref) { _exception = 1; _env->ThrowNew(IAEClass, "source == null"); goto exit; } if (sourceOffset < 0) { _exception = 1; _env->ThrowNew(IAEClass, "sourceOffset < 0"); goto exit; } _sourceRemaining = _env->GetArrayLength(source_ref) - sourceOffset; source_base = (char *) _env->GetPrimitiveArrayCritical(source_ref, (jboolean *)0); source = source_base + sourceOffset; glGetShaderSource( (GLuint)shader, (GLsizei)bufsize, (GLsizei *)length, (char *)source ); exit: if (source_base) { _env->ReleasePrimitiveArrayCritical(source_ref, source_base, _exception ? JNI_ABORT: 0); } if (length_base) { _env->ReleasePrimitiveArrayCritical(length_ref, length_base, _exception ? JNI_ABORT: 0); } } /* void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) */ static void android_glGetShaderSource__IILjava_nio_IntBuffer_2B (JNIEnv *_env, jobject _this, jint shader, jint bufsize, jobject length_buf, jbyte source) { jint _exception = 0; jarray _array = (jarray) 0; jint _remaining; GLsizei *length = (GLsizei *) 0; length = (GLsizei *)getPointer(_env, length_buf, &_array, &_remaining); glGetShaderSource( (GLuint)shader, (GLsizei)bufsize, (GLsizei *)length, (char *)source ); if (_array) { releasePointer(_env, _array, length, _exception ? JNI_FALSE : JNI_TRUE); } } #include /* const GLubyte * glGetString ( GLenum name ) */ static jstring android_glGetString (JNIEnv *_env, jobject _this, jint name) { const char * chars = (const char *)glGetString((GLenum)name); jstring output = _env->NewStringUTF(chars); return output; } /* void glGetTexParameterfv ( GLenum target, GLenum pname, GLfloat *params ) */ static void android_glGetTexParameterfv__II_3FI (JNIEnv *_env, jobject _this, jint target, jint pname, jfloatArray params_ref, jint offset) { jint _exception = 0; GLfloat *params_base = (GLfloat *) 0; jint _remaining; GLfloat *params = (GLfloat *) 0; if (!params_ref) { _exception = 1; _env->ThrowNew(IAEClass, "params == null"); goto exit; } if (offset < 0) { _exception = 1; _env->ThrowNew(IAEClass, "offset < 0"); goto exit; } _remaining = _env->GetArrayLength(params_ref) - offset; if (_remaining < 1) { _exception = 1; _env->ThrowNew(IAEClass, "length - offset < 1"); goto exit; } params_base = (GLfloat *) _env->GetPrimitiveArrayCritical(params_ref, (jboolean *)0); params = params_base + offset; glGetTexParameterfv( (GLenum)target, (GLenum)pname, (GLfloat *)params ); exit: if (params_base) { _env->ReleasePrimitiveArrayCritical(params_ref, params_base, _exception ? JNI_ABORT: 0); } } /* void glGetTexParameterfv ( GLenum target, GLenum pname, GLfloat *params ) */ static void android_glGetTexParameterfv__IILjava_nio_FloatBuffer_2 (JNIEnv *_env, jobject _this, jint target, jint pname, jobject params_buf) { jint _exception = 0; jarray _array = (jarray) 0; jint _remaining; GLfloat *params = (GLfloat *) 0; params = (GLfloat *)getPointer(_env, params_buf, &_array, &_remaining); if (_remaining < 1) { _exception = 1; _env->ThrowNew(IAEClass, "remaining() < 1"); goto exit; } glGetTexParameterfv( (GLenum)target, (GLenum)pname, (GLfloat *)params ); exit: if (_array) { releasePointer(_env, _array, params, _exception ? JNI_FALSE : JNI_TRUE); } } /* void glGetTexParameteriv ( GLenum target, GLenum pname, GLint *params ) */ static void android_glGetTexParameteriv__II_3II (JNIEnv *_env, jobject _this, jint target, jint pname, jintArray params_ref, jint offset) { jint _exception = 0; GLint *params_base = (GLint *) 0; jint _remaining; GLint *params = (GLint *) 0; if (!params_ref) { _exception = 1; _env->ThrowNew(IAEClass, "params == null"); goto exit; } if (offset < 0) { _exception = 1; _env->ThrowNew(IAEClass, "offset < 0"); goto exit; } _remaining = _env->GetArrayLength(params_ref) - offset; if (_remaining < 1) { _exception = 1; _env->ThrowNew(IAEClass, "length - offset < 1"); goto exit; } params_base = (GLint *) _env->GetPrimitiveArrayCritical(params_ref, (jboolean *)0); params = params_base + offset; glGetTexParameteriv( (GLenum)target, (GLenum)pname, (GLint *)params ); exit: if (params_base) { _env->ReleasePrimitiveArrayCritical(params_ref, params_base, _exception ? JNI_ABORT: 0); } } /* void glGetTexParameteriv ( GLenum target, GLenum pname, GLint *params ) */ static void android_glGetTexParameteriv__IILjava_nio_IntBuffer_2 (JNIEnv *_env, jobject _this, jint target, jint pname, jobject params_buf) { jint _exception = 0; jarray _array = (jarray) 0; jint _remaining; GLint *params = (GLint *) 0; params = (GLint *)getPointer(_env, params_buf, &_array, &_remaining); if (_remaining < 1) { _exception = 1; _env->ThrowNew(IAEClass, "remaining() < 1"); goto exit; } glGetTexParameteriv( (GLenum)target, (GLenum)pname, (GLint *)params ); exit: if (_array) { releasePointer(_env, _array, params, _exception ? JNI_FALSE : JNI_TRUE); } } /* void glGetUniformfv ( GLuint program, GLint location, GLfloat *params ) */ static void android_glGetUniformfv__II_3FI (JNIEnv *_env, jobject _this, jint program, jint location, jfloatArray params_ref, jint offset) { jint _exception = 0; GLfloat *params_base = (GLfloat *) 0; jint _remaining; GLfloat *params = (GLfloat *) 0; if (!params_ref) { _exception = 1; _env->ThrowNew(IAEClass, "params == null"); goto exit; } if (offset < 0) { _exception = 1; _env->ThrowNew(IAEClass, "offset < 0"); goto exit; } _remaining = _env->GetArrayLength(params_ref) - offset; params_base = (GLfloat *) _env->GetPrimitiveArrayCritical(params_ref, (jboolean *)0); params = params_base + offset; glGetUniformfv( (GLuint)program, (GLint)location, (GLfloat *)params ); exit: if (params_base) { _env->ReleasePrimitiveArrayCritical(params_ref, params_base, _exception ? JNI_ABORT: 0); } } /* void glGetUniformfv ( GLuint program, GLint location, GLfloat *params ) */ static void android_glGetUniformfv__IILjava_nio_FloatBuffer_2 (JNIEnv *_env, jobject _this, jint program, jint location, jobject params_buf) { jint _exception = 0; jarray _array = (jarray) 0; jint _remaining; GLfloat *params = (GLfloat *) 0; params = (GLfloat *)getPointer(_env, params_buf, &_array, &_remaining); glGetUniformfv( (GLuint)program, (GLint)location, (GLfloat *)params ); if (_array) { releasePointer(_env, _array, params, _exception ? JNI_FALSE : JNI_TRUE); } } /* void glGetUniformiv ( GLuint program, GLint location, GLint *params ) */ static void android_glGetUniformiv__II_3II (JNIEnv *_env, jobject _this, jint program, jint location, jintArray params_ref, jint offset) { jint _exception = 0; GLint *params_base = (GLint *) 0; jint _remaining; GLint *params = (GLint *) 0; if (!params_ref) { _exception = 1; _env->ThrowNew(IAEClass, "params == null"); goto exit; } if (offset < 0) { _exception = 1; _env->ThrowNew(IAEClass, "offset < 0"); goto exit; } _remaining = _env->GetArrayLength(params_ref) - offset; params_base = (GLint *) _env->GetPrimitiveArrayCritical(params_ref, (jboolean *)0); params = params_base + offset; glGetUniformiv( (GLuint)program, (GLint)location, (GLint *)params ); exit: if (params_base) { _env->ReleasePrimitiveArrayCritical(params_ref, params_base, _exception ? JNI_ABORT: 0); } } /* void glGetUniformiv ( GLuint program, GLint location, GLint *params ) */ static void android_glGetUniformiv__IILjava_nio_IntBuffer_2 (JNIEnv *_env, jobject _this, jint program, jint location, jobject params_buf) { jint _exception = 0; jarray _array = (jarray) 0; jint _remaining; GLint *params = (GLint *) 0; params = (GLint *)getPointer(_env, params_buf, &_array, &_remaining); glGetUniformiv( (GLuint)program, (GLint)location, (GLint *)params ); if (_array) { releasePointer(_env, _array, params, _exception ? JNI_FALSE : JNI_TRUE); } } /* int glGetUniformLocation ( GLuint program, const char *name ) */ static jint android_glGetUniformLocation__ILjava_lang_String_2 (JNIEnv *_env, jobject _this, jint program, jstring name) { int _returnValue = 0; const char* _nativename = 0; if (!name) { _env->ThrowNew(IAEClass, "name == null"); goto exit; } _nativename = _env->GetStringUTFChars(name, 0); _returnValue = glGetUniformLocation( (GLuint)program, (char *)_nativename ); exit: if (_nativename) { _env->ReleaseStringUTFChars(name, _nativename); } return _returnValue; } /* void glGetVertexAttribfv ( GLuint index, GLenum pname, GLfloat *params ) */ static void android_glGetVertexAttribfv__II_3FI (JNIEnv *_env, jobject _this, jint index, jint pname, jfloatArray params_ref, jint offset) { jint _exception = 0; GLfloat *params_base = (GLfloat *) 0; jint _remaining; GLfloat *params = (GLfloat *) 0; if (!params_ref) { _exception = 1; _env->ThrowNew(IAEClass, "params == null"); goto exit; } if (offset < 0) { _exception = 1; _env->ThrowNew(IAEClass, "offset < 0"); goto exit; } _remaining = _env->GetArrayLength(params_ref) - offset; params_base = (GLfloat *) _env->GetPrimitiveArrayCritical(params_ref, (jboolean *)0); params = params_base + offset; glGetVertexAttribfv( (GLuint)index, (GLenum)pname, (GLfloat *)params ); exit: if (params_base) { _env->ReleasePrimitiveArrayCritical(params_ref, params_base, _exception ? JNI_ABORT: 0); } } /* void glGetVertexAttribfv ( GLuint index, GLenum pname, GLfloat *params ) */ static void android_glGetVertexAttribfv__IILjava_nio_FloatBuffer_2 (JNIEnv *_env, jobject _this, jint index, jint pname, jobject params_buf) { jint _exception = 0; jarray _array = (jarray) 0; jint _remaining; GLfloat *params = (GLfloat *) 0; params = (GLfloat *)getPointer(_env, params_buf, &_array, &_remaining); glGetVertexAttribfv( (GLuint)index, (GLenum)pname, (GLfloat *)params ); if (_array) { releasePointer(_env, _array, params, _exception ? JNI_FALSE : JNI_TRUE); } } /* void glGetVertexAttribiv ( GLuint index, GLenum pname, GLint *params ) */ static void android_glGetVertexAttribiv__II_3II (JNIEnv *_env, jobject _this, jint index, jint pname, jintArray params_ref, jint offset) { jint _exception = 0; GLint *params_base = (GLint *) 0; jint _remaining; GLint *params = (GLint *) 0; if (!params_ref) { _exception = 1; _env->ThrowNew(IAEClass, "params == null"); goto exit; } if (offset < 0) { _exception = 1; _env->ThrowNew(IAEClass, "offset < 0"); goto exit; } _remaining = _env->GetArrayLength(params_ref) - offset; params_base = (GLint *) _env->GetPrimitiveArrayCritical(params_ref, (jboolean *)0); params = params_base + offset; glGetVertexAttribiv( (GLuint)index, (GLenum)pname, (GLint *)params ); exit: if (params_base) { _env->ReleasePrimitiveArrayCritical(params_ref, params_base, _exception ? JNI_ABORT: 0); } } /* void glGetVertexAttribiv ( GLuint index, GLenum pname, GLint *params ) */ static void android_glGetVertexAttribiv__IILjava_nio_IntBuffer_2 (JNIEnv *_env, jobject _this, jint index, jint pname, jobject params_buf) { jint _exception = 0; jarray _array = (jarray) 0; jint _remaining; GLint *params = (GLint *) 0; params = (GLint *)getPointer(_env, params_buf, &_array, &_remaining); glGetVertexAttribiv( (GLuint)index, (GLenum)pname, (GLint *)params ); if (_array) { releasePointer(_env, _array, params, _exception ? JNI_FALSE : JNI_TRUE); } } /* void glHint ( GLenum target, GLenum mode ) */ static void android_glHint__II (JNIEnv *_env, jobject _this, jint target, jint mode) { glHint( (GLenum)target, (GLenum)mode ); } /* GLboolean glIsBuffer ( GLuint buffer ) */ static jboolean android_glIsBuffer__I (JNIEnv *_env, jobject _this, jint buffer) { GLboolean _returnValue; _returnValue = glIsBuffer( (GLuint)buffer ); return _returnValue; } /* GLboolean glIsEnabled ( GLenum cap ) */ static jboolean android_glIsEnabled__I (JNIEnv *_env, jobject _this, jint cap) { GLboolean _returnValue; _returnValue = glIsEnabled( (GLenum)cap ); return _returnValue; } /* GLboolean glIsFramebuffer ( GLuint framebuffer ) */ static jboolean android_glIsFramebuffer__I (JNIEnv *_env, jobject _this, jint framebuffer) { GLboolean _returnValue; _returnValue = glIsFramebuffer( (GLuint)framebuffer ); return _returnValue; } /* GLboolean glIsProgram ( GLuint program ) */ static jboolean android_glIsProgram__I (JNIEnv *_env, jobject _this, jint program) { GLboolean _returnValue; _returnValue = glIsProgram( (GLuint)program ); return _returnValue; } /* GLboolean glIsRenderbuffer ( GLuint renderbuffer ) */ static jboolean android_glIsRenderbuffer__I (JNIEnv *_env, jobject _this, jint renderbuffer) { GLboolean _returnValue; _returnValue = glIsRenderbuffer( (GLuint)renderbuffer ); return _returnValue; } /* GLboolean glIsShader ( GLuint shader ) */ static jboolean android_glIsShader__I (JNIEnv *_env, jobject _this, jint shader) { GLboolean _returnValue; _returnValue = glIsShader( (GLuint)shader ); return _returnValue; } /* GLboolean glIsTexture ( GLuint texture ) */ static jboolean android_glIsTexture__I (JNIEnv *_env, jobject _this, jint texture) { GLboolean _returnValue; _returnValue = glIsTexture( (GLuint)texture ); return _returnValue; } /* void glLineWidth ( GLfloat width ) */ static void android_glLineWidth__F (JNIEnv *_env, jobject _this, jfloat width) { glLineWidth( (GLfloat)width ); } /* void glLinkProgram ( GLuint program ) */ static void android_glLinkProgram__I (JNIEnv *_env, jobject _this, jint program) { glLinkProgram( (GLuint)program ); } /* void glPixelStorei ( GLenum pname, GLint param ) */ static void android_glPixelStorei__II (JNIEnv *_env, jobject _this, jint pname, jint param) { glPixelStorei( (GLenum)pname, (GLint)param ); } /* void glPolygonOffset ( GLfloat factor, GLfloat units ) */ static void android_glPolygonOffset__FF (JNIEnv *_env, jobject _this, jfloat factor, jfloat units) { glPolygonOffset( (GLfloat)factor, (GLfloat)units ); } /* void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels ) */ static void android_glReadPixels__IIIIIILjava_nio_Buffer_2 (JNIEnv *_env, jobject _this, jint x, jint y, jint width, jint height, jint format, jint type, jobject pixels_buf) { jint _exception = 0; jarray _array = (jarray) 0; jint _remaining; GLvoid *pixels = (GLvoid *) 0; pixels = (GLvoid *)getPointer(_env, pixels_buf, &_array, &_remaining); glReadPixels( (GLint)x, (GLint)y, (GLsizei)width, (GLsizei)height, (GLenum)format, (GLenum)type, (GLvoid *)pixels ); if (_array) { releasePointer(_env, _array, pixels, _exception ? JNI_FALSE : JNI_TRUE); } } /* void glReleaseShaderCompiler ( void ) */ static void android_glReleaseShaderCompiler__ (JNIEnv *_env, jobject _this) { glReleaseShaderCompiler(); } /* void glRenderbufferStorage ( GLenum target, GLenum internalformat, GLsizei width, GLsizei height ) */ static void android_glRenderbufferStorage__IIII (JNIEnv *_env, jobject _this, jint target, jint internalformat, jint width, jint height) { glRenderbufferStorage( (GLenum)target, (GLenum)internalformat, (GLsizei)width, (GLsizei)height ); } /* void glSampleCoverage ( GLclampf value, GLboolean invert ) */ static void android_glSampleCoverage__FZ (JNIEnv *_env, jobject _this, jfloat value, jboolean invert) { glSampleCoverage( (GLclampf)value, (GLboolean)invert ); } /* void glScissor ( GLint x, GLint y, GLsizei width, GLsizei height ) */ static void android_glScissor__IIII (JNIEnv *_env, jobject _this, jint x, jint y, jint width, jint height) { glScissor( (GLint)x, (GLint)y, (GLsizei)width, (GLsizei)height ); } /* void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length ) */ static void android_glShaderBinary__I_3IIILjava_nio_Buffer_2I (JNIEnv *_env, jobject _this, jint n, jintArray shaders_ref, jint offset, jint binaryformat, jobject binary_buf, jint length) { jarray _array = (jarray) 0; GLuint *shaders_base = (GLuint *) 0; jint _shadersRemaining; GLuint *shaders = (GLuint *) 0; jint _binaryRemaining; GLvoid *binary = (GLvoid *) 0; if (!shaders_ref) { _env->ThrowNew(IAEClass, "shaders == null"); goto exit; } if (offset < 0) { _env->ThrowNew(IAEClass, "offset < 0"); goto exit; } _shadersRemaining = _env->GetArrayLength(shaders_ref) - offset; shaders_base = (GLuint *) _env->GetPrimitiveArrayCritical(shaders_ref, (jboolean *)0); shaders = shaders_base + offset; binary = (GLvoid *)getPointer(_env, binary_buf, &_array, &_binaryRemaining); glShaderBinary( (GLsizei)n, (GLuint *)shaders, (GLenum)binaryformat, (GLvoid *)binary, (GLsizei)length ); exit: if (_array) { releasePointer(_env, _array, binary, JNI_FALSE); } if (shaders_base) { _env->ReleasePrimitiveArrayCritical(shaders_ref, shaders_base, JNI_ABORT); } } /* void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length ) */ static void android_glShaderBinary__ILjava_nio_IntBuffer_2ILjava_nio_Buffer_2I (JNIEnv *_env, jobject _this, jint n, jobject shaders_buf, jint binaryformat, jobject binary_buf, jint length) { jarray _shadersArray = (jarray) 0; jarray _binaryArray = (jarray) 0; jint _shadersRemaining; GLuint *shaders = (GLuint *) 0; jint _binaryRemaining; GLvoid *binary = (GLvoid *) 0; shaders = (GLuint *)getPointer(_env, shaders_buf, &_shadersArray, &_shadersRemaining); binary = (GLvoid *)getPointer(_env, binary_buf, &_binaryArray, &_binaryRemaining); glShaderBinary( (GLsizei)n, (GLuint *)shaders, (GLenum)binaryformat, (GLvoid *)binary, (GLsizei)length ); if (_shadersArray) { releasePointer(_env, _shadersArray, binary, JNI_FALSE); } if (_binaryArray) { releasePointer(_env, _binaryArray, shaders, JNI_FALSE); } } /* void glShaderSource ( GLuint shader, GLsizei count, const GLchar ** string, const GLint * length ) */ static void android_glShaderSource (JNIEnv *_env, jobject _this, jint shader, jstring string) { if (!string) { _env->ThrowNew(IAEClass, "string == null"); return; } const char* nativeString = _env->GetStringUTFChars(string, 0); const char* strings[] = {nativeString}; glShaderSource(shader, 1, strings, 0); _env->ReleaseStringUTFChars(string, nativeString); } /* void glStencilFunc ( GLenum func, GLint ref, GLuint mask ) */ static void android_glStencilFunc__III (JNIEnv *_env, jobject _this, jint func, jint ref, jint mask) { glStencilFunc( (GLenum)func, (GLint)ref, (GLuint)mask ); } /* void glStencilFuncSeparate ( GLenum face, GLenum func, GLint ref, GLuint mask ) */ static void android_glStencilFuncSeparate__IIII (JNIEnv *_env, jobject _this, jint face, jint func, jint ref, jint mask) { glStencilFuncSeparate( (GLenum)face, (GLenum)func, (GLint)ref, (GLuint)mask ); } /* void glStencilMask ( GLuint mask ) */ static void android_glStencilMask__I (JNIEnv *_env, jobject _this, jint mask) { glStencilMask( (GLuint)mask ); } /* void glStencilMaskSeparate ( GLenum face, GLuint mask ) */ static void android_glStencilMaskSeparate__II (JNIEnv *_env, jobject _this, jint face, jint mask) { glStencilMaskSeparate( (GLenum)face, (GLuint)mask ); } /* void glStencilOp ( GLenum fail, GLenum zfail, GLenum zpass ) */ static void android_glStencilOp__III (JNIEnv *_env, jobject _this, jint fail, jint zfail, jint zpass) { glStencilOp( (GLenum)fail, (GLenum)zfail, (GLenum)zpass ); } /* void glStencilOpSeparate ( GLenum face, GLenum fail, GLenum zfail, GLenum zpass ) */ static void android_glStencilOpSeparate__IIII (JNIEnv *_env, jobject _this, jint face, jint fail, jint zfail, jint zpass) { glStencilOpSeparate( (GLenum)face, (GLenum)fail, (GLenum)zfail, (GLenum)zpass ); } /* void glTexImage2D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) */ static void android_glTexImage2D__IIIIIIIILjava_nio_Buffer_2 (JNIEnv *_env, jobject _this, jint target, jint level, jint internalformat, jint width, jint height, jint border, jint format, jint type, jobject pixels_buf) { jarray _array = (jarray) 0; jint _remaining; GLvoid *pixels = (GLvoid *) 0; if (pixels_buf) { pixels = (GLvoid *)getPointer(_env, pixels_buf, &_array, &_remaining); } glTexImage2D( (GLenum)target, (GLint)level, (GLint)internalformat, (GLsizei)width, (GLsizei)height, (GLint)border, (GLenum)format, (GLenum)type, (GLvoid *)pixels ); if (_array) { releasePointer(_env, _array, pixels, JNI_FALSE); } } /* void glTexParameterf ( GLenum target, GLenum pname, GLfloat param ) */ static void android_glTexParameterf__IIF (JNIEnv *_env, jobject _this, jint target, jint pname, jfloat param) { glTexParameterf( (GLenum)target, (GLenum)pname, (GLfloat)param ); } /* void glTexParameterfv ( GLenum target, GLenum pname, const GLfloat *params ) */ static void android_glTexParameterfv__II_3FI (JNIEnv *_env, jobject _this, jint target, jint pname, jfloatArray params_ref, jint offset) { GLfloat *params_base = (GLfloat *) 0; jint _remaining; GLfloat *params = (GLfloat *) 0; if (!params_ref) { _env->ThrowNew(IAEClass, "params == null"); goto exit; } if (offset < 0) { _env->ThrowNew(IAEClass, "offset < 0"); goto exit; } _remaining = _env->GetArrayLength(params_ref) - offset; if (_remaining < 1) { _env->ThrowNew(IAEClass, "length - offset < 1"); goto exit; } params_base = (GLfloat *) _env->GetPrimitiveArrayCritical(params_ref, (jboolean *)0); params = params_base + offset; glTexParameterfv( (GLenum)target, (GLenum)pname, (GLfloat *)params ); exit: if (params_base) { _env->ReleasePrimitiveArrayCritical(params_ref, params_base, JNI_ABORT); } } /* void glTexParameterfv ( GLenum target, GLenum pname, const GLfloat *params ) */ static void android_glTexParameterfv__IILjava_nio_FloatBuffer_2 (JNIEnv *_env, jobject _this, jint target, jint pname, jobject params_buf) { jarray _array = (jarray) 0; jint _remaining; GLfloat *params = (GLfloat *) 0; params = (GLfloat *)getPointer(_env, params_buf, &_array, &_remaining); if (_remaining < 1) { _env->ThrowNew(IAEClass, "remaining() < 1"); goto exit; } glTexParameterfv( (GLenum)target, (GLenum)pname, (GLfloat *)params ); exit: if (_array) { releasePointer(_env, _array, params, JNI_FALSE); } } /* void glTexParameteri ( GLenum target, GLenum pname, GLint param ) */ static void android_glTexParameteri__III (JNIEnv *_env, jobject _this, jint target, jint pname, jint param) { glTexParameteri( (GLenum)target, (GLenum)pname, (GLint)param ); } /* void glTexParameteriv ( GLenum target, GLenum pname, const GLint *params ) */ static void android_glTexParameteriv__II_3II (JNIEnv *_env, jobject _this, jint target, jint pname, jintArray params_ref, jint offset) { GLint *params_base = (GLint *) 0; jint _remaining; GLint *params = (GLint *) 0; if (!params_ref) { _env->ThrowNew(IAEClass, "params == null"); goto exit; } if (offset < 0) { _env->ThrowNew(IAEClass, "offset < 0"); goto exit; } _remaining = _env->GetArrayLength(params_ref) - offset; if (_remaining < 1) { _env->ThrowNew(IAEClass, "length - offset < 1"); goto exit; } params_base = (GLint *) _env->GetPrimitiveArrayCritical(params_ref, (jboolean *)0); params = params_base + offset; glTexParameteriv( (GLenum)target, (GLenum)pname, (GLint *)params ); exit: if (params_base) { _env->ReleasePrimitiveArrayCritical(params_ref, params_base, JNI_ABORT); } } /* void glTexParameteriv ( GLenum target, GLenum pname, const GLint *params ) */ static void android_glTexParameteriv__IILjava_nio_IntBuffer_2 (JNIEnv *_env, jobject _this, jint target, jint pname, jobject params_buf) { jarray _array = (jarray) 0; jint _remaining; GLint *params = (GLint *) 0; params = (GLint *)getPointer(_env, params_buf, &_array, &_remaining); if (_remaining < 1) { _env->ThrowNew(IAEClass, "remaining() < 1"); goto exit; } glTexParameteriv( (GLenum)target, (GLenum)pname, (GLint *)params ); exit: if (_array) { releasePointer(_env, _array, params, JNI_FALSE); } } /* void glTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ) */ static void android_glTexSubImage2D__IIIIIIIILjava_nio_Buffer_2 (JNIEnv *_env, jobject _this, jint target, jint level, jint xoffset, jint yoffset, jint width, jint height, jint format, jint type, jobject pixels_buf) { jarray _array = (jarray) 0; jint _remaining; GLvoid *pixels = (GLvoid *) 0; if (pixels_buf) { pixels = (GLvoid *)getPointer(_env, pixels_buf, &_array, &_remaining); } glTexSubImage2D( (GLenum)target, (GLint)level, (GLint)xoffset, (GLint)yoffset, (GLsizei)width, (GLsizei)height, (GLenum)format, (GLenum)type, (GLvoid *)pixels ); if (_array) { releasePointer(_env, _array, pixels, JNI_FALSE); } } /* void glUniform1f ( GLint location, GLfloat x ) */ static void android_glUniform1f__IF (JNIEnv *_env, jobject _this, jint location, jfloat x) { glUniform1f( (GLint)location, (GLfloat)x ); } /* void glUniform1fv ( GLint location, GLsizei count, const GLfloat *v ) */ static void android_glUniform1fv__II_3FI (JNIEnv *_env, jobject _this, jint location, jint count, jfloatArray v_ref, jint offset) { GLfloat *v_base = (GLfloat *) 0; jint _remaining; GLfloat *v = (GLfloat *) 0; if (!v_ref) { _env->ThrowNew(IAEClass, "v == null"); goto exit; } if (offset < 0) { _env->ThrowNew(IAEClass, "offset < 0"); goto exit; } _remaining = _env->GetArrayLength(v_ref) - offset; v_base = (GLfloat *) _env->GetPrimitiveArrayCritical(v_ref, (jboolean *)0); v = v_base + offset; glUniform1fv( (GLint)location, (GLsizei)count, (GLfloat *)v ); exit: if (v_base) { _env->ReleasePrimitiveArrayCritical(v_ref, v_base, JNI_ABORT); } } /* void glUniform1fv ( GLint location, GLsizei count, const GLfloat *v ) */ static void android_glUniform1fv__IILjava_nio_FloatBuffer_2 (JNIEnv *_env, jobject _this, jint location, jint count, jobject v_buf) { jarray _array = (jarray) 0; jint _remaining; GLfloat *v = (GLfloat *) 0; v = (GLfloat *)getPointer(_env, v_buf, &_array, &_remaining); glUniform1fv( (GLint)location, (GLsizei)count, (GLfloat *)v ); if (_array) { releasePointer(_env, _array, v, JNI_FALSE); } } /* void glUniform1i ( GLint location, GLint x ) */ static void android_glUniform1i__II (JNIEnv *_env, jobject _this, jint location, jint x) { glUniform1i( (GLint)location, (GLint)x ); } /* void glUniform1iv ( GLint location, GLsizei count, const GLint *v ) */ static void android_glUniform1iv__II_3II (JNIEnv *_env, jobject _this, jint location, jint count, jintArray v_ref, jint offset) { GLint *v_base = (GLint *) 0; jint _remaining; GLint *v = (GLint *) 0; if (!v_ref) { _env->ThrowNew(IAEClass, "v == null"); goto exit; } if (offset < 0) { _env->ThrowNew(IAEClass, "offset < 0"); goto exit; } _remaining = _env->GetArrayLength(v_ref) - offset; v_base = (GLint *) _env->GetPrimitiveArrayCritical(v_ref, (jboolean *)0); v = v_base + offset; glUniform1iv( (GLint)location, (GLsizei)count, (GLint *)v ); exit: if (v_base) { _env->ReleasePrimitiveArrayCritical(v_ref, v_base, JNI_ABORT); } } /* void glUniform1iv ( GLint location, GLsizei count, const GLint *v ) */ static void android_glUniform1iv__IILjava_nio_IntBuffer_2 (JNIEnv *_env, jobject _this, jint location, jint count, jobject v_buf) { jarray _array = (jarray) 0; jint _remaining; GLint *v = (GLint *) 0; v = (GLint *)getPointer(_env, v_buf, &_array, &_remaining); glUniform1iv( (GLint)location, (GLsizei)count, (GLint *)v ); if (_array) { releasePointer(_env, _array, v, JNI_FALSE); } } /* void glUniform2f ( GLint location, GLfloat x, GLfloat y ) */ static void android_glUniform2f__IFF (JNIEnv *_env, jobject _this, jint location, jfloat x, jfloat y) { glUniform2f( (GLint)location, (GLfloat)x, (GLfloat)y ); } /* void glUniform2fv ( GLint location, GLsizei count, const GLfloat *v ) */ static void android_glUniform2fv__II_3FI (JNIEnv *_env, jobject _this, jint location, jint count, jfloatArray v_ref, jint offset) { GLfloat *v_base = (GLfloat *) 0; jint _remaining; GLfloat *v = (GLfloat *) 0; if (!v_ref) { _env->ThrowNew(IAEClass, "v == null"); goto exit; } if (offset < 0) { _env->ThrowNew(IAEClass, "offset < 0"); goto exit; } _remaining = _env->GetArrayLength(v_ref) - offset; v_base = (GLfloat *) _env->GetPrimitiveArrayCritical(v_ref, (jboolean *)0); v = v_base + offset; glUniform2fv( (GLint)location, (GLsizei)count, (GLfloat *)v ); exit: if (v_base) { _env->ReleasePrimitiveArrayCritical(v_ref, v_base, JNI_ABORT); } } /* void glUniform2fv ( GLint location, GLsizei count, const GLfloat *v ) */ static void android_glUniform2fv__IILjava_nio_FloatBuffer_2 (JNIEnv *_env, jobject _this, jint location, jint count, jobject v_buf) { jarray _array = (jarray) 0; jint _remaining; GLfloat *v = (GLfloat *) 0; v = (GLfloat *)getPointer(_env, v_buf, &_array, &_remaining); glUniform2fv( (GLint)location, (GLsizei)count, (GLfloat *)v ); if (_array) { releasePointer(_env, _array, v, JNI_FALSE); } } /* void glUniform2i ( GLint location, GLint x, GLint y ) */ static void android_glUniform2i__III (JNIEnv *_env, jobject _this, jint location, jint x, jint y) { glUniform2i( (GLint)location, (GLint)x, (GLint)y ); } /* void glUniform2iv ( GLint location, GLsizei count, const GLint *v ) */ static void android_glUniform2iv__II_3II (JNIEnv *_env, jobject _this, jint location, jint count, jintArray v_ref, jint offset) { GLint *v_base = (GLint *) 0; jint _remaining; GLint *v = (GLint *) 0; if (!v_ref) { _env->ThrowNew(IAEClass, "v == null"); goto exit; } if (offset < 0) { _env->ThrowNew(IAEClass, "offset < 0"); goto exit; } _remaining = _env->GetArrayLength(v_ref) - offset; v_base = (GLint *) _env->GetPrimitiveArrayCritical(v_ref, (jboolean *)0); v = v_base + offset; glUniform2iv( (GLint)location, (GLsizei)count, (GLint *)v ); exit: if (v_base) { _env->ReleasePrimitiveArrayCritical(v_ref, v_base, JNI_ABORT); } } /* void glUniform2iv ( GLint location, GLsizei count, const GLint *v ) */ static void android_glUniform2iv__IILjava_nio_IntBuffer_2 (JNIEnv *_env, jobject _this, jint location, jint count, jobject v_buf) { jarray _array = (jarray) 0; jint _remaining; GLint *v = (GLint *) 0; v = (GLint *)getPointer(_env, v_buf, &_array, &_remaining); glUniform2iv( (GLint)location, (GLsizei)count, (GLint *)v ); if (_array) { releasePointer(_env, _array, v, JNI_FALSE); } } /* void glUniform3f ( GLint location, GLfloat x, GLfloat y, GLfloat z ) */ static void android_glUniform3f__IFFF (JNIEnv *_env, jobject _this, jint location, jfloat x, jfloat y, jfloat z) { glUniform3f( (GLint)location, (GLfloat)x, (GLfloat)y, (GLfloat)z ); } /* void glUniform3fv ( GLint location, GLsizei count, const GLfloat *v ) */ static void android_glUniform3fv__II_3FI (JNIEnv *_env, jobject _this, jint location, jint count, jfloatArray v_ref, jint offset) { GLfloat *v_base = (GLfloat *) 0; jint _remaining; GLfloat *v = (GLfloat *) 0; if (!v_ref) { _env->ThrowNew(IAEClass, "v == null"); goto exit; } if (offset < 0) { _env->ThrowNew(IAEClass, "offset < 0"); goto exit; } _remaining = _env->GetArrayLength(v_ref) - offset; v_base = (GLfloat *) _env->GetPrimitiveArrayCritical(v_ref, (jboolean *)0); v = v_base + offset; glUniform3fv( (GLint)location, (GLsizei)count, (GLfloat *)v ); exit: if (v_base) { _env->ReleasePrimitiveArrayCritical(v_ref, v_base, JNI_ABORT); } } /* void glUniform3fv ( GLint location, GLsizei count, const GLfloat *v ) */ static void android_glUniform3fv__IILjava_nio_FloatBuffer_2 (JNIEnv *_env, jobject _this, jint location, jint count, jobject v_buf) { jarray _array = (jarray) 0; jint _remaining; GLfloat *v = (GLfloat *) 0; v = (GLfloat *)getPointer(_env, v_buf, &_array, &_remaining); glUniform3fv( (GLint)location, (GLsizei)count, (GLfloat *)v ); if (_array) { releasePointer(_env, _array, v, JNI_FALSE); } } /* void glUniform3i ( GLint location, GLint x, GLint y, GLint z ) */ static void android_glUniform3i__IIII (JNIEnv *_env, jobject _this, jint location, jint x, jint y, jint z) { glUniform3i( (GLint)location, (GLint)x, (GLint)y, (GLint)z ); } /* void glUniform3iv ( GLint location, GLsizei count, const GLint *v ) */ static void android_glUniform3iv__II_3II (JNIEnv *_env, jobject _this, jint location, jint count, jintArray v_ref, jint offset) { GLint *v_base = (GLint *) 0; jint _remaining; GLint *v = (GLint *) 0; if (!v_ref) { _env->ThrowNew(IAEClass, "v == null"); goto exit; } if (offset < 0) { _env->ThrowNew(IAEClass, "offset < 0"); goto exit; } _remaining = _env->GetArrayLength(v_ref) - offset; v_base = (GLint *) _env->GetPrimitiveArrayCritical(v_ref, (jboolean *)0); v = v_base + offset; glUniform3iv( (GLint)location, (GLsizei)count, (GLint *)v ); exit: if (v_base) { _env->ReleasePrimitiveArrayCritical(v_ref, v_base, JNI_ABORT); } } /* void glUniform3iv ( GLint location, GLsizei count, const GLint *v ) */ static void android_glUniform3iv__IILjava_nio_IntBuffer_2 (JNIEnv *_env, jobject _this, jint location, jint count, jobject v_buf) { jarray _array = (jarray) 0; jint _remaining; GLint *v = (GLint *) 0; v = (GLint *)getPointer(_env, v_buf, &_array, &_remaining); glUniform3iv( (GLint)location, (GLsizei)count, (GLint *)v ); if (_array) { releasePointer(_env, _array, v, JNI_FALSE); } } /* void glUniform4f ( GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) */ static void android_glUniform4f__IFFFF (JNIEnv *_env, jobject _this, jint location, jfloat x, jfloat y, jfloat z, jfloat w) { glUniform4f( (GLint)location, (GLfloat)x, (GLfloat)y, (GLfloat)z, (GLfloat)w ); } /* void glUniform4fv ( GLint location, GLsizei count, const GLfloat *v ) */ static void android_glUniform4fv__II_3FI (JNIEnv *_env, jobject _this, jint location, jint count, jfloatArray v_ref, jint offset) { GLfloat *v_base = (GLfloat *) 0; jint _remaining; GLfloat *v = (GLfloat *) 0; if (!v_ref) { _env->ThrowNew(IAEClass, "v == null"); goto exit; } if (offset < 0) { _env->ThrowNew(IAEClass, "offset < 0"); goto exit; } _remaining = _env->GetArrayLength(v_ref) - offset; v_base = (GLfloat *) _env->GetPrimitiveArrayCritical(v_ref, (jboolean *)0); v = v_base + offset; glUniform4fv( (GLint)location, (GLsizei)count, (GLfloat *)v ); exit: if (v_base) { _env->ReleasePrimitiveArrayCritical(v_ref, v_base, JNI_ABORT); } } /* void glUniform4fv ( GLint location, GLsizei count, const GLfloat *v ) */ static void android_glUniform4fv__IILjava_nio_FloatBuffer_2 (JNIEnv *_env, jobject _this, jint location, jint count, jobject v_buf) { jarray _array = (jarray) 0; jint _remaining; GLfloat *v = (GLfloat *) 0; v = (GLfloat *)getPointer(_env, v_buf, &_array, &_remaining); glUniform4fv( (GLint)location, (GLsizei)count, (GLfloat *)v ); if (_array) { releasePointer(_env, _array, v, JNI_FALSE); } } /* void glUniform4i ( GLint location, GLint x, GLint y, GLint z, GLint w ) */ static void android_glUniform4i__IIIII (JNIEnv *_env, jobject _this, jint location, jint x, jint y, jint z, jint w) { glUniform4i( (GLint)location, (GLint)x, (GLint)y, (GLint)z, (GLint)w ); } /* void glUniform4iv ( GLint location, GLsizei count, const GLint *v ) */ static void android_glUniform4iv__II_3II (JNIEnv *_env, jobject _this, jint location, jint count, jintArray v_ref, jint offset) { GLint *v_base = (GLint *) 0; jint _remaining; GLint *v = (GLint *) 0; if (!v_ref) { _env->ThrowNew(IAEClass, "v == null"); goto exit; } if (offset < 0) { _env->ThrowNew(IAEClass, "offset < 0"); goto exit; } _remaining = _env->GetArrayLength(v_ref) - offset; v_base = (GLint *) _env->GetPrimitiveArrayCritical(v_ref, (jboolean *)0); v = v_base + offset; glUniform4iv( (GLint)location, (GLsizei)count, (GLint *)v ); exit: if (v_base) { _env->ReleasePrimitiveArrayCritical(v_ref, v_base, JNI_ABORT); } } /* void glUniform4iv ( GLint location, GLsizei count, const GLint *v ) */ static void android_glUniform4iv__IILjava_nio_IntBuffer_2 (JNIEnv *_env, jobject _this, jint location, jint count, jobject v_buf) { jarray _array = (jarray) 0; jint _remaining; GLint *v = (GLint *) 0; v = (GLint *)getPointer(_env, v_buf, &_array, &_remaining); glUniform4iv( (GLint)location, (GLsizei)count, (GLint *)v ); if (_array) { releasePointer(_env, _array, v, JNI_FALSE); } } /* void glUniformMatrix2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) */ static void android_glUniformMatrix2fv__IIZ_3FI (JNIEnv *_env, jobject _this, jint location, jint count, jboolean transpose, jfloatArray value_ref, jint offset) { GLfloat *value_base = (GLfloat *) 0; jint _remaining; GLfloat *value = (GLfloat *) 0; if (!value_ref) { _env->ThrowNew(IAEClass, "value == null"); goto exit; } if (offset < 0) { _env->ThrowNew(IAEClass, "offset < 0"); goto exit; } _remaining = _env->GetArrayLength(value_ref) - offset; value_base = (GLfloat *) _env->GetPrimitiveArrayCritical(value_ref, (jboolean *)0); value = value_base + offset; glUniformMatrix2fv( (GLint)location, (GLsizei)count, (GLboolean)transpose, (GLfloat *)value ); exit: if (value_base) { _env->ReleasePrimitiveArrayCritical(value_ref, value_base, JNI_ABORT); } } /* void glUniformMatrix2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) */ static void android_glUniformMatrix2fv__IIZLjava_nio_FloatBuffer_2 (JNIEnv *_env, jobject _this, jint location, jint count, jboolean transpose, jobject value_buf) { jarray _array = (jarray) 0; jint _remaining; GLfloat *value = (GLfloat *) 0; value = (GLfloat *)getPointer(_env, value_buf, &_array, &_remaining); glUniformMatrix2fv( (GLint)location, (GLsizei)count, (GLboolean)transpose, (GLfloat *)value ); if (_array) { releasePointer(_env, _array, value, JNI_FALSE); } } /* void glUniformMatrix3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) */ static void android_glUniformMatrix3fv__IIZ_3FI (JNIEnv *_env, jobject _this, jint location, jint count, jboolean transpose, jfloatArray value_ref, jint offset) { GLfloat *value_base = (GLfloat *) 0; jint _remaining; GLfloat *value = (GLfloat *) 0; if (!value_ref) { _env->ThrowNew(IAEClass, "value == null"); goto exit; } if (offset < 0) { _env->ThrowNew(IAEClass, "offset < 0"); goto exit; } _remaining = _env->GetArrayLength(value_ref) - offset; value_base = (GLfloat *) _env->GetPrimitiveArrayCritical(value_ref, (jboolean *)0); value = value_base + offset; glUniformMatrix3fv( (GLint)location, (GLsizei)count, (GLboolean)transpose, (GLfloat *)value ); exit: if (value_base) { _env->ReleasePrimitiveArrayCritical(value_ref, value_base, JNI_ABORT); } } /* void glUniformMatrix3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) */ static void android_glUniformMatrix3fv__IIZLjava_nio_FloatBuffer_2 (JNIEnv *_env, jobject _this, jint location, jint count, jboolean transpose, jobject value_buf) { jarray _array = (jarray) 0; jint _remaining; GLfloat *value = (GLfloat *) 0; value = (GLfloat *)getPointer(_env, value_buf, &_array, &_remaining); glUniformMatrix3fv( (GLint)location, (GLsizei)count, (GLboolean)transpose, (GLfloat *)value ); if (_array) { releasePointer(_env, _array, value, JNI_FALSE); } } /* void glUniformMatrix4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) */ static void android_glUniformMatrix4fv__IIZ_3FI (JNIEnv *_env, jobject _this, jint location, jint count, jboolean transpose, jfloatArray value_ref, jint offset) { GLfloat *value_base = (GLfloat *) 0; jint _remaining; GLfloat *value = (GLfloat *) 0; if (!value_ref) { _env->ThrowNew(IAEClass, "value == null"); goto exit; } if (offset < 0) { _env->ThrowNew(IAEClass, "offset < 0"); goto exit; } _remaining = _env->GetArrayLength(value_ref) - offset; value_base = (GLfloat *) _env->GetPrimitiveArrayCritical(value_ref, (jboolean *)0); value = value_base + offset; glUniformMatrix4fv( (GLint)location, (GLsizei)count, (GLboolean)transpose, (GLfloat *)value ); exit: if (value_base) { _env->ReleasePrimitiveArrayCritical(value_ref, value_base, JNI_ABORT); } } /* void glUniformMatrix4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) */ static void android_glUniformMatrix4fv__IIZLjava_nio_FloatBuffer_2 (JNIEnv *_env, jobject _this, jint location, jint count, jboolean transpose, jobject value_buf) { jarray _array = (jarray) 0; jint _remaining; GLfloat *value = (GLfloat *) 0; value = (GLfloat *)getPointer(_env, value_buf, &_array, &_remaining); glUniformMatrix4fv( (GLint)location, (GLsizei)count, (GLboolean)transpose, (GLfloat *)value ); if (_array) { releasePointer(_env, _array, value, JNI_FALSE); } } /* void glUseProgram ( GLuint program ) */ static void android_glUseProgram__I (JNIEnv *_env, jobject _this, jint program) { glUseProgram( (GLuint)program ); } /* void glValidateProgram ( GLuint program ) */ static void android_glValidateProgram__I (JNIEnv *_env, jobject _this, jint program) { glValidateProgram( (GLuint)program ); } /* void glVertexAttrib1f ( GLuint indx, GLfloat x ) */ static void android_glVertexAttrib1f__IF (JNIEnv *_env, jobject _this, jint indx, jfloat x) { glVertexAttrib1f( (GLuint)indx, (GLfloat)x ); } /* void glVertexAttrib1fv ( GLuint indx, const GLfloat *values ) */ static void android_glVertexAttrib1fv__I_3FI (JNIEnv *_env, jobject _this, jint indx, jfloatArray values_ref, jint offset) { GLfloat *values_base = (GLfloat *) 0; jint _remaining; GLfloat *values = (GLfloat *) 0; if (!values_ref) { _env->ThrowNew(IAEClass, "values == null"); goto exit; } if (offset < 0) { _env->ThrowNew(IAEClass, "offset < 0"); goto exit; } _remaining = _env->GetArrayLength(values_ref) - offset; values_base = (GLfloat *) _env->GetPrimitiveArrayCritical(values_ref, (jboolean *)0); values = values_base + offset; glVertexAttrib1fv( (GLuint)indx, (GLfloat *)values ); exit: if (values_base) { _env->ReleasePrimitiveArrayCritical(values_ref, values_base, JNI_ABORT); } } /* void glVertexAttrib1fv ( GLuint indx, const GLfloat *values ) */ static void android_glVertexAttrib1fv__ILjava_nio_FloatBuffer_2 (JNIEnv *_env, jobject _this, jint indx, jobject values_buf) { jarray _array = (jarray) 0; jint _remaining; GLfloat *values = (GLfloat *) 0; values = (GLfloat *)getPointer(_env, values_buf, &_array, &_remaining); glVertexAttrib1fv( (GLuint)indx, (GLfloat *)values ); if (_array) { releasePointer(_env, _array, values, JNI_FALSE); } } /* void glVertexAttrib2f ( GLuint indx, GLfloat x, GLfloat y ) */ static void android_glVertexAttrib2f__IFF (JNIEnv *_env, jobject _this, jint indx, jfloat x, jfloat y) { glVertexAttrib2f( (GLuint)indx, (GLfloat)x, (GLfloat)y ); } /* void glVertexAttrib2fv ( GLuint indx, const GLfloat *values ) */ static void android_glVertexAttrib2fv__I_3FI (JNIEnv *_env, jobject _this, jint indx, jfloatArray values_ref, jint offset) { GLfloat *values_base = (GLfloat *) 0; jint _remaining; GLfloat *values = (GLfloat *) 0; if (!values_ref) { _env->ThrowNew(IAEClass, "values == null"); goto exit; } if (offset < 0) { _env->ThrowNew(IAEClass, "offset < 0"); goto exit; } _remaining = _env->GetArrayLength(values_ref) - offset; values_base = (GLfloat *) _env->GetPrimitiveArrayCritical(values_ref, (jboolean *)0); values = values_base + offset; glVertexAttrib2fv( (GLuint)indx, (GLfloat *)values ); exit: if (values_base) { _env->ReleasePrimitiveArrayCritical(values_ref, values_base, JNI_ABORT); } } /* void glVertexAttrib2fv ( GLuint indx, const GLfloat *values ) */ static void android_glVertexAttrib2fv__ILjava_nio_FloatBuffer_2 (JNIEnv *_env, jobject _this, jint indx, jobject values_buf) { jarray _array = (jarray) 0; jint _remaining; GLfloat *values = (GLfloat *) 0; values = (GLfloat *)getPointer(_env, values_buf, &_array, &_remaining); glVertexAttrib2fv( (GLuint)indx, (GLfloat *)values ); if (_array) { releasePointer(_env, _array, values, JNI_FALSE); } } /* void glVertexAttrib3f ( GLuint indx, GLfloat x, GLfloat y, GLfloat z ) */ static void android_glVertexAttrib3f__IFFF (JNIEnv *_env, jobject _this, jint indx, jfloat x, jfloat y, jfloat z) { glVertexAttrib3f( (GLuint)indx, (GLfloat)x, (GLfloat)y, (GLfloat)z ); } /* void glVertexAttrib3fv ( GLuint indx, const GLfloat *values ) */ static void android_glVertexAttrib3fv__I_3FI (JNIEnv *_env, jobject _this, jint indx, jfloatArray values_ref, jint offset) { GLfloat *values_base = (GLfloat *) 0; jint _remaining; GLfloat *values = (GLfloat *) 0; if (!values_ref) { _env->ThrowNew(IAEClass, "values == null"); goto exit; } if (offset < 0) { _env->ThrowNew(IAEClass, "offset < 0"); goto exit; } _remaining = _env->GetArrayLength(values_ref) - offset; values_base = (GLfloat *) _env->GetPrimitiveArrayCritical(values_ref, (jboolean *)0); values = values_base + offset; glVertexAttrib3fv( (GLuint)indx, (GLfloat *)values ); exit: if (values_base) { _env->ReleasePrimitiveArrayCritical(values_ref, values_base, JNI_ABORT); } } /* void glVertexAttrib3fv ( GLuint indx, const GLfloat *values ) */ static void android_glVertexAttrib3fv__ILjava_nio_FloatBuffer_2 (JNIEnv *_env, jobject _this, jint indx, jobject values_buf) { jarray _array = (jarray) 0; jint _remaining; GLfloat *values = (GLfloat *) 0; values = (GLfloat *)getPointer(_env, values_buf, &_array, &_remaining); glVertexAttrib3fv( (GLuint)indx, (GLfloat *)values ); if (_array) { releasePointer(_env, _array, values, JNI_FALSE); } } /* void glVertexAttrib4f ( GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) */ static void android_glVertexAttrib4f__IFFFF (JNIEnv *_env, jobject _this, jint indx, jfloat x, jfloat y, jfloat z, jfloat w) { glVertexAttrib4f( (GLuint)indx, (GLfloat)x, (GLfloat)y, (GLfloat)z, (GLfloat)w ); } /* void glVertexAttrib4fv ( GLuint indx, const GLfloat *values ) */ static void android_glVertexAttrib4fv__I_3FI (JNIEnv *_env, jobject _this, jint indx, jfloatArray values_ref, jint offset) { GLfloat *values_base = (GLfloat *) 0; jint _remaining; GLfloat *values = (GLfloat *) 0; if (!values_ref) { _env->ThrowNew(IAEClass, "values == null"); goto exit; } if (offset < 0) { _env->ThrowNew(IAEClass, "offset < 0"); goto exit; } _remaining = _env->GetArrayLength(values_ref) - offset; values_base = (GLfloat *) _env->GetPrimitiveArrayCritical(values_ref, (jboolean *)0); values = values_base + offset; glVertexAttrib4fv( (GLuint)indx, (GLfloat *)values ); exit: if (values_base) { _env->ReleasePrimitiveArrayCritical(values_ref, values_base, JNI_ABORT); } } /* void glVertexAttrib4fv ( GLuint indx, const GLfloat *values ) */ static void android_glVertexAttrib4fv__ILjava_nio_FloatBuffer_2 (JNIEnv *_env, jobject _this, jint indx, jobject values_buf) { jarray _array = (jarray) 0; jint _remaining; GLfloat *values = (GLfloat *) 0; values = (GLfloat *)getPointer(_env, values_buf, &_array, &_remaining); glVertexAttrib4fv( (GLuint)indx, (GLfloat *)values ); if (_array) { releasePointer(_env, _array, values, JNI_FALSE); } } /* void glVertexAttribPointer ( GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *ptr ) */ static void android_glVertexAttribPointerBounds__IIIZILjava_nio_Buffer_2I (JNIEnv *_env, jobject _this, jint indx, jint size, jint type, jboolean normalized, jint stride, jobject ptr_buf, jint remaining) { jarray _array = (jarray) 0; jint _remaining; GLvoid *ptr = (GLvoid *) 0; if (ptr_buf) { ptr = (GLvoid *) getDirectBufferPointer(_env, ptr_buf); if ( ! ptr ) { return; } } glVertexAttribPointerBounds( (GLuint)indx, (GLint)size, (GLenum)type, (GLboolean)normalized, (GLsizei)stride, (GLvoid *)ptr, (GLsizei)remaining ); } /* void glViewport ( GLint x, GLint y, GLsizei width, GLsizei height ) */ static void android_glViewport__IIII (JNIEnv *_env, jobject _this, jint x, jint y, jint width, jint height) { glViewport( (GLint)x, (GLint)y, (GLsizei)width, (GLsizei)height ); } static const char *classPathName = "android/opengl/GLES20"; static JNINativeMethod methods[] = { {"_nativeClassInit", "()V", (void*)nativeClassInit }, {"glActiveTexture", "(I)V", (void *) android_glActiveTexture__I }, {"glAttachShader", "(II)V", (void *) android_glAttachShader__II }, {"glBindAttribLocation", "(IILjava/lang/String;)V", (void *) android_glBindAttribLocation__IILjava_lang_String_2 }, {"glBindBuffer", "(II)V", (void *) android_glBindBuffer__II }, {"glBindFramebuffer", "(II)V", (void *) android_glBindFramebuffer__II }, {"glBindRenderbuffer", "(II)V", (void *) android_glBindRenderbuffer__II }, {"glBindTexture", "(II)V", (void *) android_glBindTexture__II }, {"glBlendColor", "(FFFF)V", (void *) android_glBlendColor__FFFF }, {"glBlendEquation", "(I)V", (void *) android_glBlendEquation__I }, {"glBlendEquationSeparate", "(II)V", (void *) android_glBlendEquationSeparate__II }, {"glBlendFunc", "(II)V", (void *) android_glBlendFunc__II }, {"glBlendFuncSeparate", "(IIII)V", (void *) android_glBlendFuncSeparate__IIII }, {"glBufferData", "(IILjava/nio/Buffer;I)V", (void *) android_glBufferData__IILjava_nio_Buffer_2I }, {"glBufferSubData", "(IIILjava/nio/Buffer;)V", (void *) android_glBufferSubData__IIILjava_nio_Buffer_2 }, {"glCheckFramebufferStatus", "(I)I", (void *) android_glCheckFramebufferStatus__I }, {"glClear", "(I)V", (void *) android_glClear__I }, {"glClearColor", "(FFFF)V", (void *) android_glClearColor__FFFF }, {"glClearDepthf", "(F)V", (void *) android_glClearDepthf__F }, {"glClearStencil", "(I)V", (void *) android_glClearStencil__I }, {"glColorMask", "(ZZZZ)V", (void *) android_glColorMask__ZZZZ }, {"glCompileShader", "(I)V", (void *) android_glCompileShader__I }, {"glCompressedTexImage2D", "(IIIIIIILjava/nio/Buffer;)V", (void *) android_glCompressedTexImage2D__IIIIIIILjava_nio_Buffer_2 }, {"glCompressedTexSubImage2D", "(IIIIIIIILjava/nio/Buffer;)V", (void *) android_glCompressedTexSubImage2D__IIIIIIIILjava_nio_Buffer_2 }, {"glCopyTexImage2D", "(IIIIIIII)V", (void *) android_glCopyTexImage2D__IIIIIIII }, {"glCopyTexSubImage2D", "(IIIIIIII)V", (void *) android_glCopyTexSubImage2D__IIIIIIII }, {"glCreateProgram", "()I", (void *) android_glCreateProgram__ }, {"glCreateShader", "(I)I", (void *) android_glCreateShader__I }, {"glCullFace", "(I)V", (void *) android_glCullFace__I }, {"glDeleteBuffers", "(I[II)V", (void *) android_glDeleteBuffers__I_3II }, {"glDeleteBuffers", "(ILjava/nio/IntBuffer;)V", (void *) android_glDeleteBuffers__ILjava_nio_IntBuffer_2 }, {"glDeleteFramebuffers", "(I[II)V", (void *) android_glDeleteFramebuffers__I_3II }, {"glDeleteFramebuffers", "(ILjava/nio/IntBuffer;)V", (void *) android_glDeleteFramebuffers__ILjava_nio_IntBuffer_2 }, {"glDeleteProgram", "(I)V", (void *) android_glDeleteProgram__I }, {"glDeleteRenderbuffers", "(I[II)V", (void *) android_glDeleteRenderbuffers__I_3II }, {"glDeleteRenderbuffers", "(ILjava/nio/IntBuffer;)V", (void *) android_glDeleteRenderbuffers__ILjava_nio_IntBuffer_2 }, {"glDeleteShader", "(I)V", (void *) android_glDeleteShader__I }, {"glDeleteTextures", "(I[II)V", (void *) android_glDeleteTextures__I_3II }, {"glDeleteTextures", "(ILjava/nio/IntBuffer;)V", (void *) android_glDeleteTextures__ILjava_nio_IntBuffer_2 }, {"glDepthFunc", "(I)V", (void *) android_glDepthFunc__I }, {"glDepthMask", "(Z)V", (void *) android_glDepthMask__Z }, {"glDepthRangef", "(FF)V", (void *) android_glDepthRangef__FF }, {"glDetachShader", "(II)V", (void *) android_glDetachShader__II }, {"glDisable", "(I)V", (void *) android_glDisable__I }, {"glDisableVertexAttribArray", "(I)V", (void *) android_glDisableVertexAttribArray__I }, {"glDrawArrays", "(III)V", (void *) android_glDrawArrays__III }, {"glDrawElements", "(IIILjava/nio/Buffer;)V", (void *) android_glDrawElements__IIILjava_nio_Buffer_2 }, {"glEnable", "(I)V", (void *) android_glEnable__I }, {"glEnableVertexAttribArray", "(I)V", (void *) android_glEnableVertexAttribArray__I }, {"glFinish", "()V", (void *) android_glFinish__ }, {"glFlush", "()V", (void *) android_glFlush__ }, {"glFramebufferRenderbuffer", "(IIII)V", (void *) android_glFramebufferRenderbuffer__IIII }, {"glFramebufferTexture2D", "(IIIII)V", (void *) android_glFramebufferTexture2D__IIIII }, {"glFrontFace", "(I)V", (void *) android_glFrontFace__I }, {"glGenBuffers", "(I[II)V", (void *) android_glGenBuffers__I_3II }, {"glGenBuffers", "(ILjava/nio/IntBuffer;)V", (void *) android_glGenBuffers__ILjava_nio_IntBuffer_2 }, {"glGenerateMipmap", "(I)V", (void *) android_glGenerateMipmap__I }, {"glGenFramebuffers", "(I[II)V", (void *) android_glGenFramebuffers__I_3II }, {"glGenFramebuffers", "(ILjava/nio/IntBuffer;)V", (void *) android_glGenFramebuffers__ILjava_nio_IntBuffer_2 }, {"glGenRenderbuffers", "(I[II)V", (void *) android_glGenRenderbuffers__I_3II }, {"glGenRenderbuffers", "(ILjava/nio/IntBuffer;)V", (void *) android_glGenRenderbuffers__ILjava_nio_IntBuffer_2 }, {"glGenTextures", "(I[II)V", (void *) android_glGenTextures__I_3II }, {"glGenTextures", "(ILjava/nio/IntBuffer;)V", (void *) android_glGenTextures__ILjava_nio_IntBuffer_2 }, {"glGetActiveAttrib", "(III[II[II[II[BI)V", (void *) android_glGetActiveAttrib__III_3II_3II_3II_3BI }, {"glGetActiveAttrib", "(IIILjava/nio/IntBuffer;Ljava/nio/IntBuffer;Ljava/nio/IntBuffer;B)V", (void *) android_glGetActiveAttrib__IIILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2Ljava_nio_IntBuffer_2B }, {"glGetActiveUniform", "(III[II[II[II[BI)V", (void *) android_glGetActiveUniform__III_3II_3II_3II_3BI }, {"glGetActiveUniform", "(IIILjava/nio/IntBuffer;Ljava/nio/IntBuffer;Ljava/nio/IntBuffer;B)V", (void *) android_glGetActiveUniform__IIILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2Ljava_nio_IntBuffer_2B }, {"glGetAttachedShaders", "(II[II[II)V", (void *) android_glGetAttachedShaders__II_3II_3II }, {"glGetAttachedShaders", "(IILjava/nio/IntBuffer;Ljava/nio/IntBuffer;)V", (void *) android_glGetAttachedShaders__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2 }, {"glGetAttribLocation", "(ILjava/lang/String;)I", (void *) android_glGetAttribLocation__ILjava_lang_String_2 }, {"glGetBooleanv", "(I[ZI)V", (void *) android_glGetBooleanv__I_3ZI }, {"glGetBooleanv", "(ILjava/nio/IntBuffer;)V", (void *) android_glGetBooleanv__ILjava_nio_IntBuffer_2 }, {"glGetBufferParameteriv", "(II[II)V", (void *) android_glGetBufferParameteriv__II_3II }, {"glGetBufferParameteriv", "(IILjava/nio/IntBuffer;)V", (void *) android_glGetBufferParameteriv__IILjava_nio_IntBuffer_2 }, {"glGetError", "()I", (void *) android_glGetError__ }, {"glGetFloatv", "(I[FI)V", (void *) android_glGetFloatv__I_3FI }, {"glGetFloatv", "(ILjava/nio/FloatBuffer;)V", (void *) android_glGetFloatv__ILjava_nio_FloatBuffer_2 }, {"glGetFramebufferAttachmentParameteriv", "(III[II)V", (void *) android_glGetFramebufferAttachmentParameteriv__III_3II }, {"glGetFramebufferAttachmentParameteriv", "(IIILjava/nio/IntBuffer;)V", (void *) android_glGetFramebufferAttachmentParameteriv__IIILjava_nio_IntBuffer_2 }, {"glGetIntegerv", "(I[II)V", (void *) android_glGetIntegerv__I_3II }, {"glGetIntegerv", "(ILjava/nio/IntBuffer;)V", (void *) android_glGetIntegerv__ILjava_nio_IntBuffer_2 }, {"glGetProgramiv", "(II[II)V", (void *) android_glGetProgramiv__II_3II }, {"glGetProgramiv", "(IILjava/nio/IntBuffer;)V", (void *) android_glGetProgramiv__IILjava_nio_IntBuffer_2 }, {"glGetProgramInfoLog", "(I)Ljava/lang/String;", (void *) android_glGetProgramInfoLog }, {"glGetRenderbufferParameteriv", "(II[II)V", (void *) android_glGetRenderbufferParameteriv__II_3II }, {"glGetRenderbufferParameteriv", "(IILjava/nio/IntBuffer;)V", (void *) android_glGetRenderbufferParameteriv__IILjava_nio_IntBuffer_2 }, {"glGetShaderiv", "(II[II)V", (void *) android_glGetShaderiv__II_3II }, {"glGetShaderiv", "(IILjava/nio/IntBuffer;)V", (void *) android_glGetShaderiv__IILjava_nio_IntBuffer_2 }, {"glGetShaderInfoLog", "(I)Ljava/lang/String;", (void *) android_glGetShaderInfoLog }, {"glGetShaderPrecisionFormat", "(II[II[II)V", (void *) android_glGetShaderPrecisionFormat__II_3II_3II }, {"glGetShaderPrecisionFormat", "(IILjava/nio/IntBuffer;Ljava/nio/IntBuffer;)V", (void *) android_glGetShaderPrecisionFormat__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2 }, {"glGetShaderSource", "(II[II[BI)V", (void *) android_glGetShaderSource__II_3II_3BI }, {"glGetShaderSource", "(IILjava/nio/IntBuffer;B)V", (void *) android_glGetShaderSource__IILjava_nio_IntBuffer_2B }, {"glGetString", "(I)Ljava/lang/String;", (void *) android_glGetString }, {"glGetTexParameterfv", "(II[FI)V", (void *) android_glGetTexParameterfv__II_3FI }, {"glGetTexParameterfv", "(IILjava/nio/FloatBuffer;)V", (void *) android_glGetTexParameterfv__IILjava_nio_FloatBuffer_2 }, {"glGetTexParameteriv", "(II[II)V", (void *) android_glGetTexParameteriv__II_3II }, {"glGetTexParameteriv", "(IILjava/nio/IntBuffer;)V", (void *) android_glGetTexParameteriv__IILjava_nio_IntBuffer_2 }, {"glGetUniformfv", "(II[FI)V", (void *) android_glGetUniformfv__II_3FI }, {"glGetUniformfv", "(IILjava/nio/FloatBuffer;)V", (void *) android_glGetUniformfv__IILjava_nio_FloatBuffer_2 }, {"glGetUniformiv", "(II[II)V", (void *) android_glGetUniformiv__II_3II }, {"glGetUniformiv", "(IILjava/nio/IntBuffer;)V", (void *) android_glGetUniformiv__IILjava_nio_IntBuffer_2 }, {"glGetUniformLocation", "(ILjava/lang/String;)I", (void *) android_glGetUniformLocation__ILjava_lang_String_2 }, {"glGetVertexAttribfv", "(II[FI)V", (void *) android_glGetVertexAttribfv__II_3FI }, {"glGetVertexAttribfv", "(IILjava/nio/FloatBuffer;)V", (void *) android_glGetVertexAttribfv__IILjava_nio_FloatBuffer_2 }, {"glGetVertexAttribiv", "(II[II)V", (void *) android_glGetVertexAttribiv__II_3II }, {"glGetVertexAttribiv", "(IILjava/nio/IntBuffer;)V", (void *) android_glGetVertexAttribiv__IILjava_nio_IntBuffer_2 }, {"glHint", "(II)V", (void *) android_glHint__II }, {"glIsBuffer", "(I)Z", (void *) android_glIsBuffer__I }, {"glIsEnabled", "(I)Z", (void *) android_glIsEnabled__I }, {"glIsFramebuffer", "(I)Z", (void *) android_glIsFramebuffer__I }, {"glIsProgram", "(I)Z", (void *) android_glIsProgram__I }, {"glIsRenderbuffer", "(I)Z", (void *) android_glIsRenderbuffer__I }, {"glIsShader", "(I)Z", (void *) android_glIsShader__I }, {"glIsTexture", "(I)Z", (void *) android_glIsTexture__I }, {"glLineWidth", "(F)V", (void *) android_glLineWidth__F }, {"glLinkProgram", "(I)V", (void *) android_glLinkProgram__I }, {"glPixelStorei", "(II)V", (void *) android_glPixelStorei__II }, {"glPolygonOffset", "(FF)V", (void *) android_glPolygonOffset__FF }, {"glReadPixels", "(IIIIIILjava/nio/Buffer;)V", (void *) android_glReadPixels__IIIIIILjava_nio_Buffer_2 }, {"glReleaseShaderCompiler", "()V", (void *) android_glReleaseShaderCompiler__ }, {"glRenderbufferStorage", "(IIII)V", (void *) android_glRenderbufferStorage__IIII }, {"glSampleCoverage", "(FZ)V", (void *) android_glSampleCoverage__FZ }, {"glScissor", "(IIII)V", (void *) android_glScissor__IIII }, {"glShaderBinary", "(I[IIILjava/nio/Buffer;I)V", (void *) android_glShaderBinary__I_3IIILjava_nio_Buffer_2I }, {"glShaderBinary", "(ILjava/nio/IntBuffer;ILjava/nio/Buffer;I)V", (void *) android_glShaderBinary__ILjava_nio_IntBuffer_2ILjava_nio_Buffer_2I }, {"glShaderSource", "(ILjava/lang/String;)V", (void *) android_glShaderSource }, {"glStencilFunc", "(III)V", (void *) android_glStencilFunc__III }, {"glStencilFuncSeparate", "(IIII)V", (void *) android_glStencilFuncSeparate__IIII }, {"glStencilMask", "(I)V", (void *) android_glStencilMask__I }, {"glStencilMaskSeparate", "(II)V", (void *) android_glStencilMaskSeparate__II }, {"glStencilOp", "(III)V", (void *) android_glStencilOp__III }, {"glStencilOpSeparate", "(IIII)V", (void *) android_glStencilOpSeparate__IIII }, {"glTexImage2D", "(IIIIIIIILjava/nio/Buffer;)V", (void *) android_glTexImage2D__IIIIIIIILjava_nio_Buffer_2 }, {"glTexParameterf", "(IIF)V", (void *) android_glTexParameterf__IIF }, {"glTexParameterfv", "(II[FI)V", (void *) android_glTexParameterfv__II_3FI }, {"glTexParameterfv", "(IILjava/nio/FloatBuffer;)V", (void *) android_glTexParameterfv__IILjava_nio_FloatBuffer_2 }, {"glTexParameteri", "(III)V", (void *) android_glTexParameteri__III }, {"glTexParameteriv", "(II[II)V", (void *) android_glTexParameteriv__II_3II }, {"glTexParameteriv", "(IILjava/nio/IntBuffer;)V", (void *) android_glTexParameteriv__IILjava_nio_IntBuffer_2 }, {"glTexSubImage2D", "(IIIIIIIILjava/nio/Buffer;)V", (void *) android_glTexSubImage2D__IIIIIIIILjava_nio_Buffer_2 }, {"glUniform1f", "(IF)V", (void *) android_glUniform1f__IF }, {"glUniform1fv", "(II[FI)V", (void *) android_glUniform1fv__II_3FI }, {"glUniform1fv", "(IILjava/nio/FloatBuffer;)V", (void *) android_glUniform1fv__IILjava_nio_FloatBuffer_2 }, {"glUniform1i", "(II)V", (void *) android_glUniform1i__II }, {"glUniform1iv", "(II[II)V", (void *) android_glUniform1iv__II_3II }, {"glUniform1iv", "(IILjava/nio/IntBuffer;)V", (void *) android_glUniform1iv__IILjava_nio_IntBuffer_2 }, {"glUniform2f", "(IFF)V", (void *) android_glUniform2f__IFF }, {"glUniform2fv", "(II[FI)V", (void *) android_glUniform2fv__II_3FI }, {"glUniform2fv", "(IILjava/nio/FloatBuffer;)V", (void *) android_glUniform2fv__IILjava_nio_FloatBuffer_2 }, {"glUniform2i", "(III)V", (void *) android_glUniform2i__III }, {"glUniform2iv", "(II[II)V", (void *) android_glUniform2iv__II_3II }, {"glUniform2iv", "(IILjava/nio/IntBuffer;)V", (void *) android_glUniform2iv__IILjava_nio_IntBuffer_2 }, {"glUniform3f", "(IFFF)V", (void *) android_glUniform3f__IFFF }, {"glUniform3fv", "(II[FI)V", (void *) android_glUniform3fv__II_3FI }, {"glUniform3fv", "(IILjava/nio/FloatBuffer;)V", (void *) android_glUniform3fv__IILjava_nio_FloatBuffer_2 }, {"glUniform3i", "(IIII)V", (void *) android_glUniform3i__IIII }, {"glUniform3iv", "(II[II)V", (void *) android_glUniform3iv__II_3II }, {"glUniform3iv", "(IILjava/nio/IntBuffer;)V", (void *) android_glUniform3iv__IILjava_nio_IntBuffer_2 }, {"glUniform4f", "(IFFFF)V", (void *) android_glUniform4f__IFFFF }, {"glUniform4fv", "(II[FI)V", (void *) android_glUniform4fv__II_3FI }, {"glUniform4fv", "(IILjava/nio/FloatBuffer;)V", (void *) android_glUniform4fv__IILjava_nio_FloatBuffer_2 }, {"glUniform4i", "(IIIII)V", (void *) android_glUniform4i__IIIII }, {"glUniform4iv", "(II[II)V", (void *) android_glUniform4iv__II_3II }, {"glUniform4iv", "(IILjava/nio/IntBuffer;)V", (void *) android_glUniform4iv__IILjava_nio_IntBuffer_2 }, {"glUniformMatrix2fv", "(IIZ[FI)V", (void *) android_glUniformMatrix2fv__IIZ_3FI }, {"glUniformMatrix2fv", "(IIZLjava/nio/FloatBuffer;)V", (void *) android_glUniformMatrix2fv__IIZLjava_nio_FloatBuffer_2 }, {"glUniformMatrix3fv", "(IIZ[FI)V", (void *) android_glUniformMatrix3fv__IIZ_3FI }, {"glUniformMatrix3fv", "(IIZLjava/nio/FloatBuffer;)V", (void *) android_glUniformMatrix3fv__IIZLjava_nio_FloatBuffer_2 }, {"glUniformMatrix4fv", "(IIZ[FI)V", (void *) android_glUniformMatrix4fv__IIZ_3FI }, {"glUniformMatrix4fv", "(IIZLjava/nio/FloatBuffer;)V", (void *) android_glUniformMatrix4fv__IIZLjava_nio_FloatBuffer_2 }, {"glUseProgram", "(I)V", (void *) android_glUseProgram__I }, {"glValidateProgram", "(I)V", (void *) android_glValidateProgram__I }, {"glVertexAttrib1f", "(IF)V", (void *) android_glVertexAttrib1f__IF }, {"glVertexAttrib1fv", "(I[FI)V", (void *) android_glVertexAttrib1fv__I_3FI }, {"glVertexAttrib1fv", "(ILjava/nio/FloatBuffer;)V", (void *) android_glVertexAttrib1fv__ILjava_nio_FloatBuffer_2 }, {"glVertexAttrib2f", "(IFF)V", (void *) android_glVertexAttrib2f__IFF }, {"glVertexAttrib2fv", "(I[FI)V", (void *) android_glVertexAttrib2fv__I_3FI }, {"glVertexAttrib2fv", "(ILjava/nio/FloatBuffer;)V", (void *) android_glVertexAttrib2fv__ILjava_nio_FloatBuffer_2 }, {"glVertexAttrib3f", "(IFFF)V", (void *) android_glVertexAttrib3f__IFFF }, {"glVertexAttrib3fv", "(I[FI)V", (void *) android_glVertexAttrib3fv__I_3FI }, {"glVertexAttrib3fv", "(ILjava/nio/FloatBuffer;)V", (void *) android_glVertexAttrib3fv__ILjava_nio_FloatBuffer_2 }, {"glVertexAttrib4f", "(IFFFF)V", (void *) android_glVertexAttrib4f__IFFFF }, {"glVertexAttrib4fv", "(I[FI)V", (void *) android_glVertexAttrib4fv__I_3FI }, {"glVertexAttrib4fv", "(ILjava/nio/FloatBuffer;)V", (void *) android_glVertexAttrib4fv__ILjava_nio_FloatBuffer_2 }, {"glVertexAttribPointerBounds", "(IIIZILjava/nio/Buffer;I)V", (void *) android_glVertexAttribPointerBounds__IIIZILjava_nio_Buffer_2I }, {"glViewport", "(IIII)V", (void *) android_glViewport__IIII }, }; int register_android_opengl_jni_GLES20(JNIEnv *_env) { int err; err = android::AndroidRuntime::registerNativeMethods(_env, classPathName, methods, NELEM(methods)); return err; }