/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "OpenGLRenderer" #include #include "jni.h" #include "GraphicsJNI.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "TextLayout.h" namespace android { using namespace uirenderer; /** * Note: OpenGLRenderer JNI layer is generated and compiled only on supported * devices. This means all the logic must be compiled only when the * preprocessor variable USE_OPENGL_RENDERER is defined. */ #ifdef USE_OPENGL_RENDERER /////////////////////////////////////////////////////////////////////////////// // Defines /////////////////////////////////////////////////////////////////////////////// // Debug #define DEBUG_RENDERER 0 #define PROFILE_RENDERER 0 // Debug #if DEBUG_RENDERER #define RENDERER_LOGD(...) LOGD(__VA_ARGS__) #else #define RENDERER_LOGD(...) #endif // ---------------------------------------------------------------------------- static struct { jclass clazz; jmethodID set; } gRectClassInfo; // ---------------------------------------------------------------------------- // Misc // ---------------------------------------------------------------------------- static jboolean android_view_GLES20Canvas_preserveBackBuffer(JNIEnv* env, jobject clazz) { EGLDisplay display = eglGetCurrentDisplay(); EGLSurface surface = eglGetCurrentSurface(EGL_DRAW); eglGetError(); eglSurfaceAttrib(display, surface, EGL_SWAP_BEHAVIOR, EGL_BUFFER_PRESERVED); EGLint error = eglGetError(); RENDERER_LOGD("Could not enable buffer preserved swap behavior (%x)", error); return error == EGL_SUCCESS; } // ---------------------------------------------------------------------------- // Constructors // ---------------------------------------------------------------------------- static OpenGLRenderer* android_view_GLES20Canvas_createRenderer(JNIEnv* env, jobject clazz) { RENDERER_LOGD("Create OpenGLRenderer"); #if PROFILE_RENDERER return new OpenGLDebugRenderer; #else return new OpenGLRenderer; #endif } static void android_view_GLES20Canvas_destroyRenderer(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer) { RENDERER_LOGD("Destroy OpenGLRenderer"); delete renderer; } // ---------------------------------------------------------------------------- // Setup // ---------------------------------------------------------------------------- static void android_view_GLES20Canvas_setViewport(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer, jint width, jint height) { renderer->setViewport(width, height); } static void android_view_GLES20Canvas_prepare(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer, jboolean opaque) { renderer->prepare(opaque); } static void android_view_GLES20Canvas_prepareDirty(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer, jint left, jint top, jint right, jint bottom, jboolean opaque) { renderer->prepareDirty(left, top, right, bottom, opaque); } static void android_view_GLES20Canvas_finish(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer) { renderer->finish(); } static bool android_view_GLES20Canvas_callDrawGLFunction(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer, Functor *functor) { return renderer->callDrawGLFunction(functor); } // ---------------------------------------------------------------------------- // State // ---------------------------------------------------------------------------- static jint android_view_GLES20Canvas_save(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer, jint flags) { return renderer->save(flags); } static jint android_view_GLES20Canvas_getSaveCount(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer) { return renderer->getSaveCount(); } static void android_view_GLES20Canvas_restore(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer) { renderer->restore(); } static void android_view_GLES20Canvas_restoreToCount(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer, jint saveCount) { renderer->restoreToCount(saveCount); } // ---------------------------------------------------------------------------- // Layers // ---------------------------------------------------------------------------- static jint android_view_GLES20Canvas_saveLayer(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer, jfloat left, jfloat top, jfloat right, jfloat bottom, SkPaint* paint, jint saveFlags) { return renderer->saveLayer(left, top, right, bottom, paint, saveFlags); } static jint android_view_GLES20Canvas_saveLayerAlpha(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer, jfloat left, jfloat top, jfloat right, jfloat bottom, jint alpha, jint saveFlags) { return renderer->saveLayerAlpha(left, top, right, bottom, alpha, saveFlags); } // ---------------------------------------------------------------------------- // Clipping // ---------------------------------------------------------------------------- static bool android_view_GLES20Canvas_quickReject(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer, jfloat left, jfloat top, jfloat right, jfloat bottom, SkCanvas::EdgeType edge) { return renderer->quickReject(left, top, right, bottom); } static bool android_view_GLES20Canvas_clipRectF(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer, jfloat left, jfloat top, jfloat right, jfloat bottom, SkRegion::Op op) { return renderer->clipRect(left, top, right, bottom, op); } static bool android_view_GLES20Canvas_clipRect(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer, jint left, jint top, jint right, jint bottom, SkRegion::Op op) { return renderer->clipRect(float(left), float(top), float(right), float(bottom), op); } static bool android_view_GLES20Canvas_getClipBounds(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer, jobject rect) { const android::uirenderer::Rect& bounds(renderer->getClipBounds()); env->CallVoidMethod(rect, gRectClassInfo.set, int(bounds.left), int(bounds.top), int(bounds.right), int(bounds.bottom)); return !bounds.isEmpty(); } // ---------------------------------------------------------------------------- // Transforms // ---------------------------------------------------------------------------- static void android_view_GLES20Canvas_translate(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer, jfloat dx, jfloat dy) { renderer->translate(dx, dy); } static void android_view_GLES20Canvas_rotate(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer, jfloat degrees) { renderer->rotate(degrees); } static void android_view_GLES20Canvas_scale(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer, jfloat sx, jfloat sy) { renderer->scale(sx, sy); } static void android_view_GLES20Canvas_skew(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer, jfloat sx, jfloat sy) { renderer->skew(sx, sy); } static void android_view_GLES20Canvas_setMatrix(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer, SkMatrix* matrix) { renderer->setMatrix(matrix); } static const float* android_view_GLES20Canvas_getNativeMatrix(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer) { return renderer->getMatrix(); } static void android_view_GLES20Canvas_getMatrix(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer, SkMatrix* matrix) { renderer->getMatrix(matrix); } static void android_view_GLES20Canvas_concatMatrix(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer, SkMatrix* matrix) { renderer->concatMatrix(matrix); } // ---------------------------------------------------------------------------- // Drawing // ---------------------------------------------------------------------------- static void android_view_GLES20Canvas_drawBitmap(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer, SkBitmap* bitmap, jbyteArray buffer, float left, float top, SkPaint* paint) { // This object allows the renderer to allocate a global JNI ref to the buffer object. JavaHeapBitmapRef bitmapRef(env, bitmap, buffer); renderer->drawBitmap(bitmap, left, top, paint); } static void android_view_GLES20Canvas_drawBitmapRect(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer, SkBitmap* bitmap, jbyteArray buffer, float srcLeft, float srcTop, float srcRight, float srcBottom, float dstLeft, float dstTop, float dstRight, float dstBottom, SkPaint* paint) { // This object allows the renderer to allocate a global JNI ref to the buffer object. JavaHeapBitmapRef bitmapRef(env, bitmap, buffer); renderer->drawBitmap(bitmap, srcLeft, srcTop, srcRight, srcBottom, dstLeft, dstTop, dstRight, dstBottom, paint); } static void android_view_GLES20Canvas_drawBitmapMatrix(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer, SkBitmap* bitmap, jbyteArray buffer, SkMatrix* matrix, SkPaint* paint) { // This object allows the renderer to allocate a global JNI ref to the buffer object. JavaHeapBitmapRef bitmapRef(env, bitmap, buffer); renderer->drawBitmap(bitmap, matrix, paint); } static void android_view_GLES20Canvas_drawBitmapMesh(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer, SkBitmap* bitmap, jbyteArray buffer, jint meshWidth, jint meshHeight, jfloatArray vertices, jint offset, jintArray colors, jint colorOffset, SkPaint* paint) { // This object allows the renderer to allocate a global JNI ref to the buffer object. JavaHeapBitmapRef bitmapRef(env, bitmap, buffer); jfloat* verticesArray = vertices ? env->GetFloatArrayElements(vertices, NULL) + offset : NULL; jint* colorsArray = colors ? env->GetIntArrayElements(colors, NULL) + colorOffset : NULL; renderer->drawBitmapMesh(bitmap, meshWidth, meshHeight, verticesArray, colorsArray, paint); if (vertices) env->ReleaseFloatArrayElements(vertices, verticesArray, 0); if (colors) env->ReleaseIntArrayElements(colors, colorsArray, 0); } static void android_view_GLES20Canvas_drawPatch(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer, SkBitmap* bitmap, jbyteArray buffer, jbyteArray chunks, float left, float top, float right, float bottom, SkPaint* paint) { // This object allows the renderer to allocate a global JNI ref to the buffer object. JavaHeapBitmapRef bitmapRef(env, bitmap, buffer); jbyte* storage = env->GetByteArrayElements(chunks, NULL); Res_png_9patch* patch = reinterpret_cast(storage); Res_png_9patch::deserialize(patch); renderer->drawPatch(bitmap, &patch->xDivs[0], &patch->yDivs[0], &patch->colors[0], patch->numXDivs, patch->numYDivs, patch->numColors, left, top, right, bottom, paint); env->ReleaseByteArrayElements(chunks, storage, 0); } static void android_view_GLES20Canvas_drawColor(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer, jint color, SkXfermode::Mode mode) { renderer->drawColor(color, mode); } static void android_view_GLES20Canvas_drawRect(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer, jfloat left, jfloat top, jfloat right, jfloat bottom, SkPaint* paint) { renderer->drawRect(left, top, right, bottom, paint); } static void android_view_GLES20Canvas_drawRoundRect(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer, jfloat left, jfloat top, jfloat right, jfloat bottom, jfloat rx, jfloat ry, SkPaint* paint) { renderer->drawRoundRect(left, top, right, bottom, rx, ry, paint); } static void android_view_GLES20Canvas_drawCircle(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer, jfloat x, jfloat y, jfloat radius, SkPaint* paint) { renderer->drawCircle(x, y, radius, paint); } static void android_view_GLES20Canvas_drawOval(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer, jfloat left, jfloat top, jfloat right, jfloat bottom, SkPaint* paint) { renderer->drawOval(left, top, right, bottom, paint); } static void android_view_GLES20Canvas_drawArc(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer, jfloat left, jfloat top, jfloat right, jfloat bottom, jfloat startAngle, jfloat sweepAngle, jboolean useCenter, SkPaint* paint) { renderer->drawArc(left, top, right, bottom, startAngle, sweepAngle, useCenter, paint); } static void android_view_GLES20Canvas_drawRects(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer, SkRegion* region, SkPaint* paint) { SkRegion::Iterator it(*region); while (!it.done()) { const SkIRect& r = it.rect(); renderer->drawRect(r.fLeft, r.fTop, r.fRight, r.fBottom, paint); it.next(); } } static void android_view_GLES20Canvas_drawPath(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer, SkPath* path, SkPaint* paint) { renderer->drawPath(path, paint); } static void android_view_GLES20Canvas_drawLines(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer, jfloatArray points, jint offset, jint count, SkPaint* paint) { jfloat* storage = env->GetFloatArrayElements(points, NULL); renderer->drawLines(storage + offset, count, paint); env->ReleaseFloatArrayElements(points, storage, 0); } // ---------------------------------------------------------------------------- // Shaders and color filters // ---------------------------------------------------------------------------- static void android_view_GLES20Canvas_resetModifiers(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer) { renderer->resetShader(); renderer->resetColorFilter(); renderer->resetShadow(); } static void android_view_GLES20Canvas_setupShader(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer, SkiaShader* shader) { renderer->setupShader(shader); } static void android_view_GLES20Canvas_setupColorFilter(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer, SkiaColorFilter* filter) { renderer->setupColorFilter(filter); } static void android_view_GLES20Canvas_setupShadow(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer, jfloat radius, jfloat dx, jfloat dy, jint color) { renderer->setupShadow(radius, dx, dy, color); } // ---------------------------------------------------------------------------- // Text // ---------------------------------------------------------------------------- static void renderText(OpenGLRenderer* renderer, const jchar* text, int count, jfloat x, jfloat y, int flags, SkPaint* paint) { const jchar *workText; jchar* buffer = NULL; int32_t workBytes; if (TextLayout::prepareText(paint, text, count, flags, &workText, &workBytes, &buffer)) { renderer->drawText((const char*) workText, workBytes, count, x, y, paint); free(buffer); } } static void renderTextRun(OpenGLRenderer* renderer, const jchar* text, jint start, jint count, jint contextCount, jfloat x, jfloat y, int flags, SkPaint* paint) { uint8_t rtl = flags & 0x1; if (rtl) { SkAutoSTMalloc<80, jchar> buffer(contextCount); jchar* shaped = buffer.get(); if (TextLayout::prepareRtlTextRun(text, start, count, contextCount, shaped)) { renderer->drawText((const char*) shaped, count << 1, count, x, y, paint); } else { LOGW("drawTextRun error"); } } else { renderer->drawText((const char*) (text + start), count << 1, count, x, y, paint); } } static void android_view_GLES20Canvas_drawTextArray(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer, jcharArray text, jint index, jint count, jfloat x, jfloat y, jint flags, SkPaint* paint) { jchar* textArray = env->GetCharArrayElements(text, NULL); renderText(renderer, textArray + index, count, x, y, flags, paint); env->ReleaseCharArrayElements(text, textArray, JNI_ABORT); } static void android_view_GLES20Canvas_drawText(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer, jstring text, jint start, jint end, jfloat x, jfloat y, jint flags, SkPaint* paint) { const jchar* textArray = env->GetStringChars(text, NULL); renderText(renderer, textArray + start, end - start, x, y, flags, paint); env->ReleaseStringChars(text, textArray); } static void android_view_GLES20Canvas_drawTextRunArray(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer, jcharArray text, jint index, jint count, jint contextIndex, jint contextCount, jfloat x, jfloat y, jint dirFlags, SkPaint* paint) { jchar* textArray = env->GetCharArrayElements(text, NULL); renderTextRun(renderer, textArray + contextIndex, index - contextIndex, count, contextCount, x, y, dirFlags, paint); env->ReleaseCharArrayElements(text, textArray, JNI_ABORT); } static void android_view_GLES20Canvas_drawTextRun(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer, jstring text, jint start, jint end, jint contextStart, int contextEnd, jfloat x, jfloat y, jint dirFlags, SkPaint* paint) { const jchar* textArray = env->GetStringChars(text, NULL); jint count = end - start; jint contextCount = contextEnd - contextStart; renderTextRun(renderer, textArray + contextStart, start - contextStart, count, contextCount, x, y, dirFlags, paint); env->ReleaseStringChars(text, textArray); } // ---------------------------------------------------------------------------- // Display lists // ---------------------------------------------------------------------------- static DisplayList* android_view_GLES20Canvas_getDisplayList(JNIEnv* env, jobject clazz, DisplayListRenderer* renderer) { return renderer->getDisplayList(); } static OpenGLRenderer* android_view_GLES20Canvas_getDisplayListRenderer(JNIEnv* env, jobject clazz, DisplayListRenderer* renderer) { if (renderer == NULL) { renderer = new DisplayListRenderer; } else { renderer->reset(); } return renderer; } static void android_view_GLES20Canvas_destroyDisplayList(JNIEnv* env, jobject clazz, DisplayList* displayList) { delete displayList; } static bool android_view_GLES20Canvas_drawDisplayList(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer, DisplayList* displayList) { return renderer->drawDisplayList(displayList); } // ---------------------------------------------------------------------------- // Layers // ---------------------------------------------------------------------------- static void android_view_GLES20Canvas_interrupt(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer) { renderer->interrupt(); } static void android_view_GLES20Canvas_resume(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer) { renderer->resume(); } static OpenGLRenderer* android_view_GLES20Canvas_createLayerRenderer(JNIEnv* env, jobject clazz, Layer* layer) { if (layer) { return new LayerRenderer(layer); } return NULL; } static Layer* android_view_GLES20Canvas_createLayer(JNIEnv* env, jobject clazz, jint width, jint height, jboolean isOpaque, jintArray layerInfo) { Layer* layer = LayerRenderer::createLayer(width, height, isOpaque); if (layer) { jint* storage = env->GetIntArrayElements(layerInfo, NULL); storage[0] = layer->width; storage[1] = layer->height; env->ReleaseIntArrayElements(layerInfo, storage, 0); } return layer; } static void android_view_GLES20Canvas_resizeLayer(JNIEnv* env, jobject clazz, Layer* layer, jint width, jint height, jintArray layerInfo) { LayerRenderer::resizeLayer(layer, width, height); jint* storage = env->GetIntArrayElements(layerInfo, NULL); storage[0] = layer->width; storage[1] = layer->height; env->ReleaseIntArrayElements(layerInfo, storage, 0); } static void android_view_GLES20Canvas_destroyLayer(JNIEnv* env, jobject clazz, Layer* layer) { LayerRenderer::destroyLayer(layer); } static void android_view_GLES20Canvas_destroyLayerDeferred(JNIEnv* env, jobject clazz, Layer* layer) { LayerRenderer::destroyLayerDeferred(layer); } static void android_view_GLES20Canvas_drawLayer(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer, Layer* layer, jfloat x, jfloat y, SkPaint* paint) { renderer->drawLayer(layer, x, y, paint); } #endif // USE_OPENGL_RENDERER // ---------------------------------------------------------------------------- // Common // ---------------------------------------------------------------------------- static jboolean android_view_GLES20Canvas_isAvailable(JNIEnv* env, jobject clazz) { #ifdef USE_OPENGL_RENDERER return JNI_TRUE; #else return JNI_FALSE; #endif } // ---------------------------------------------------------------------------- // JNI Glue // ---------------------------------------------------------------------------- const char* const kClassPathName = "android/view/GLES20Canvas"; static JNINativeMethod gMethods[] = { { "nIsAvailable", "()Z", (void*) android_view_GLES20Canvas_isAvailable }, #ifdef USE_OPENGL_RENDERER { "nPreserveBackBuffer", "()Z", (void*) android_view_GLES20Canvas_preserveBackBuffer }, { "nCreateRenderer", "()I", (void*) android_view_GLES20Canvas_createRenderer }, { "nDestroyRenderer", "(I)V", (void*) android_view_GLES20Canvas_destroyRenderer }, { "nSetViewport", "(III)V", (void*) android_view_GLES20Canvas_setViewport }, { "nPrepare", "(IZ)V", (void*) android_view_GLES20Canvas_prepare }, { "nPrepareDirty", "(IIIIIZ)V", (void*) android_view_GLES20Canvas_prepareDirty }, { "nFinish", "(I)V", (void*) android_view_GLES20Canvas_finish }, { "nCallDrawGLFunction", "(II)Z", (void*) android_view_GLES20Canvas_callDrawGLFunction }, { "nSave", "(II)I", (void*) android_view_GLES20Canvas_save }, { "nRestore", "(I)V", (void*) android_view_GLES20Canvas_restore }, { "nRestoreToCount", "(II)V", (void*) android_view_GLES20Canvas_restoreToCount }, { "nGetSaveCount", "(I)I", (void*) android_view_GLES20Canvas_getSaveCount }, { "nSaveLayer", "(IFFFFII)I", (void*) android_view_GLES20Canvas_saveLayer }, { "nSaveLayerAlpha", "(IFFFFII)I", (void*) android_view_GLES20Canvas_saveLayerAlpha }, { "nQuickReject", "(IFFFFI)Z", (void*) android_view_GLES20Canvas_quickReject }, { "nClipRect", "(IFFFFI)Z", (void*) android_view_GLES20Canvas_clipRectF }, { "nClipRect", "(IIIIII)Z", (void*) android_view_GLES20Canvas_clipRect }, { "nTranslate", "(IFF)V", (void*) android_view_GLES20Canvas_translate }, { "nRotate", "(IF)V", (void*) android_view_GLES20Canvas_rotate }, { "nScale", "(IFF)V", (void*) android_view_GLES20Canvas_scale }, { "nSkew", "(IFF)V", (void*) android_view_GLES20Canvas_skew }, { "nSetMatrix", "(II)V", (void*) android_view_GLES20Canvas_setMatrix }, { "nGetMatrix", "(I)I", (void*) android_view_GLES20Canvas_getNativeMatrix }, { "nGetMatrix", "(II)V", (void*) android_view_GLES20Canvas_getMatrix }, { "nConcatMatrix", "(II)V", (void*) android_view_GLES20Canvas_concatMatrix }, { "nDrawBitmap", "(II[BFFI)V", (void*) android_view_GLES20Canvas_drawBitmap }, { "nDrawBitmap", "(II[BFFFFFFFFI)V",(void*) android_view_GLES20Canvas_drawBitmapRect }, { "nDrawBitmap", "(II[BII)V", (void*) android_view_GLES20Canvas_drawBitmapMatrix }, { "nDrawBitmapMesh", "(II[BII[FI[III)V",(void*) android_view_GLES20Canvas_drawBitmapMesh }, { "nDrawPatch", "(II[B[BFFFFI)V", (void*) android_view_GLES20Canvas_drawPatch }, { "nDrawColor", "(III)V", (void*) android_view_GLES20Canvas_drawColor }, { "nDrawRect", "(IFFFFI)V", (void*) android_view_GLES20Canvas_drawRect }, { "nDrawRects", "(III)V", (void*) android_view_GLES20Canvas_drawRects }, { "nDrawRoundRect", "(IFFFFFFI)V", (void*) android_view_GLES20Canvas_drawRoundRect }, { "nDrawCircle", "(IFFFI)V", (void*) android_view_GLES20Canvas_drawCircle }, { "nDrawOval", "(IFFFFI)V", (void*) android_view_GLES20Canvas_drawOval }, { "nDrawArc", "(IFFFFFFZI)V", (void*) android_view_GLES20Canvas_drawArc }, { "nDrawPath", "(III)V", (void*) android_view_GLES20Canvas_drawPath }, { "nDrawLines", "(I[FIII)V", (void*) android_view_GLES20Canvas_drawLines }, { "nResetModifiers", "(I)V", (void*) android_view_GLES20Canvas_resetModifiers }, { "nSetupShader", "(II)V", (void*) android_view_GLES20Canvas_setupShader }, { "nSetupColorFilter", "(II)V", (void*) android_view_GLES20Canvas_setupColorFilter }, { "nSetupShadow", "(IFFFI)V", (void*) android_view_GLES20Canvas_setupShadow }, { "nDrawText", "(I[CIIFFII)V", (void*) android_view_GLES20Canvas_drawTextArray }, { "nDrawText", "(ILjava/lang/String;IIFFII)V", (void*) android_view_GLES20Canvas_drawText }, { "nDrawTextRun", "(I[CIIIIFFII)V", (void*) android_view_GLES20Canvas_drawTextRunArray }, { "nDrawTextRun", "(ILjava/lang/String;IIIIFFII)V", (void*) android_view_GLES20Canvas_drawTextRun }, { "nGetClipBounds", "(ILandroid/graphics/Rect;)Z", (void*) android_view_GLES20Canvas_getClipBounds }, { "nGetDisplayList", "(I)I", (void*) android_view_GLES20Canvas_getDisplayList }, { "nDestroyDisplayList", "(I)V", (void*) android_view_GLES20Canvas_destroyDisplayList }, { "nGetDisplayListRenderer", "(I)I", (void*) android_view_GLES20Canvas_getDisplayListRenderer }, { "nDrawDisplayList", "(II)Z", (void*) android_view_GLES20Canvas_drawDisplayList }, { "nInterrupt", "(I)V", (void*) android_view_GLES20Canvas_interrupt }, { "nResume", "(I)V", (void*) android_view_GLES20Canvas_resume }, { "nCreateLayerRenderer", "(I)I", (void*) android_view_GLES20Canvas_createLayerRenderer }, { "nCreateLayer", "(IIZ[I)I", (void*) android_view_GLES20Canvas_createLayer }, { "nResizeLayer", "(III[I)V" , (void*) android_view_GLES20Canvas_resizeLayer }, { "nDestroyLayer", "(I)V", (void*) android_view_GLES20Canvas_destroyLayer }, { "nDestroyLayerDeferred", "(I)V", (void*) android_view_GLES20Canvas_destroyLayerDeferred }, { "nDrawLayer", "(IIFFI)V", (void*) android_view_GLES20Canvas_drawLayer }, #endif }; #ifdef USE_OPENGL_RENDERER #define FIND_CLASS(var, className) \ var = env->FindClass(className); \ LOG_FATAL_IF(! var, "Unable to find class " className); \ var = jclass(env->NewGlobalRef(var)); #define GET_METHOD_ID(var, clazz, methodName, methodDescriptor) \ var = env->GetMethodID(clazz, methodName, methodDescriptor); \ LOG_FATAL_IF(! var, "Unable to find method " methodName); #else #define FIND_CLASS(var, className) #define GET_METHOD_ID(var, clazz, methodName, methodDescriptor) #endif int register_android_view_GLES20Canvas(JNIEnv* env) { FIND_CLASS(gRectClassInfo.clazz, "android/graphics/Rect"); GET_METHOD_ID(gRectClassInfo.set, gRectClassInfo.clazz, "set", "(IIII)V"); return AndroidRuntime::registerNativeMethods(env, kClassPathName, gMethods, NELEM(gMethods)); } };