/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "HardwareRenderer" #include "jni.h" #include #include #include #include #ifdef USE_OPENGL_RENDERER EGLAPI void EGLAPIENTRY eglBeginFrame(EGLDisplay dpy, EGLSurface surface); #endif namespace android { /** * Note: OpenGLRenderer JNI layer is generated and compiled only on supported * devices. This means all the logic must be compiled only when the * preprocessor variable USE_OPENGL_RENDERER is defined. */ #ifdef USE_OPENGL_RENDERER // ---------------------------------------------------------------------------- // Defines // ---------------------------------------------------------------------------- // Debug #define DEBUG_RENDERER 0 // Debug #if DEBUG_RENDERER #define RENDERER_LOGD(...) ALOGD(__VA_ARGS__) #else #define RENDERER_LOGD(...) #endif // ---------------------------------------------------------------------------- // Surface and display management // ---------------------------------------------------------------------------- static jboolean android_view_HardwareRenderer_preserveBackBuffer(JNIEnv* env, jobject clazz) { EGLDisplay display = eglGetCurrentDisplay(); EGLSurface surface = eglGetCurrentSurface(EGL_DRAW); eglGetError(); eglSurfaceAttrib(display, surface, EGL_SWAP_BEHAVIOR, EGL_BUFFER_PRESERVED); EGLint error = eglGetError(); if (error != EGL_SUCCESS) { RENDERER_LOGD("Could not enable buffer preserved swap behavior (%x)", error); } return error == EGL_SUCCESS; } static jboolean android_view_HardwareRenderer_isBackBufferPreserved(JNIEnv* env, jobject clazz) { EGLDisplay display = eglGetCurrentDisplay(); EGLSurface surface = eglGetCurrentSurface(EGL_DRAW); EGLint value; eglGetError(); eglQuerySurface(display, surface, EGL_SWAP_BEHAVIOR, &value); EGLint error = eglGetError(); if (error != EGL_SUCCESS) { RENDERER_LOGD("Could not query buffer preserved swap behavior (%x)", error); } return error == EGL_SUCCESS && value == EGL_BUFFER_PRESERVED; } // ---------------------------------------------------------------------------- // Tracing and debugging // ---------------------------------------------------------------------------- static bool android_view_HardwareRenderer_loadProperties(JNIEnv* env, jobject clazz) { if (uirenderer::Caches::hasInstance()) { return uirenderer::Caches::getInstance().initProperties(); } return false; } static void android_view_HardwareRenderer_beginFrame(JNIEnv* env, jobject clazz, jintArray size) { EGLDisplay display = eglGetCurrentDisplay(); EGLSurface surface = eglGetCurrentSurface(EGL_DRAW); if (size) { EGLint value; jint* storage = env->GetIntArrayElements(size, NULL); eglQuerySurface(display, surface, EGL_WIDTH, &value); storage[0] = value; eglQuerySurface(display, surface, EGL_HEIGHT, &value); storage[1] = value; env->ReleaseIntArrayElements(size, storage, 0); } eglBeginFrame(display, surface); } #endif // USE_OPENGL_RENDERER // ---------------------------------------------------------------------------- // Shaders // ---------------------------------------------------------------------------- static void android_view_HardwareRenderer_setupShadersDiskCache(JNIEnv* env, jobject clazz, jstring diskCachePath) { const char* cacheArray = env->GetStringUTFChars(diskCachePath, NULL); egl_cache_t::get()->setCacheFilename(cacheArray); env->ReleaseStringUTFChars(diskCachePath, cacheArray); } // ---------------------------------------------------------------------------- // JNI Glue // ---------------------------------------------------------------------------- const char* const kClassPathName = "android/view/HardwareRenderer"; static JNINativeMethod gMethods[] = { #ifdef USE_OPENGL_RENDERER { "nIsBackBufferPreserved", "()Z", (void*) android_view_HardwareRenderer_isBackBufferPreserved }, { "nPreserveBackBuffer", "()Z", (void*) android_view_HardwareRenderer_preserveBackBuffer }, { "nLoadProperties", "()Z", (void*) android_view_HardwareRenderer_loadProperties }, { "nBeginFrame", "([I)V", (void*) android_view_HardwareRenderer_beginFrame }, #endif { "nSetupShadersDiskCache", "(Ljava/lang/String;)V", (void*) android_view_HardwareRenderer_setupShadersDiskCache }, }; int register_android_view_HardwareRenderer(JNIEnv* env) { return AndroidRuntime::registerNativeMethods(env, kClassPathName, gMethods, NELEM(gMethods)); } };