/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "HardwareRenderer" #include "jni.h" #include #include #include namespace android { // ---------------------------------------------------------------------------- // Misc // ---------------------------------------------------------------------------- static void android_view_HardwareRenderer_setupShadersDiskCache(JNIEnv* env, jobject clazz, jstring diskCachePath) { const char* cacheArray = env->GetStringUTFChars(diskCachePath, NULL); egl_cache_t::get()->setCacheFilename(cacheArray); env->ReleaseStringUTFChars(diskCachePath, cacheArray); } // ---------------------------------------------------------------------------- // JNI Glue // ---------------------------------------------------------------------------- const char* const kClassPathName = "android/view/HardwareRenderer"; static JNINativeMethod gMethods[] = { { "nSetupShadersDiskCache", "(Ljava/lang/String;)V", (void*) android_view_HardwareRenderer_setupShadersDiskCache }, }; int register_android_view_HardwareRenderer(JNIEnv* env) { return AndroidRuntime::registerNativeMethods(env, kClassPathName, gMethods, NELEM(gMethods)); } };