ndk=true ndk.win_download=android-ndk-r4b-windows.zip ndk.win_bytes=45792835 ndk.win_checksum=e397145e155a639be53ee4b6db8ad511 ndk.mac_download=android-ndk-r4b-darwin-x86.zip ndk.mac_bytes=50586041 ndk.mac_checksum=41dbd54335fb828ee408eab17103a1b0 ndk.linux_download=android-ndk-r4b-linux-x86.zip ndk.linux_bytes=49464776 ndk.linux_checksum=2deabcb125c219b34140975b710f00ec page.title=Android NDK @jd:body

Revisions

The sections below provide information and notes about successive releases of the NDK, as denoted by revision number.

Android NDK, Revision 5 (November 2010)
NDK r5 notes:

The r5 release of the NDK includes many new APIs, many of which are introduced to support native game development and applications that require similar requirements. Most notably, native activities are now supported, which allow you to write an application entirely with native code. For detailed information describing the changes in this release, read the CHANGES.HTML document included in the downloaded NDK package.

General notes:
  • Adds support for native activities, which allows you to write completely native applications.
  • Adds an EGL library that lets you create and manage OpenGL ES textures and services.
  • Provides an interface that lets you write a native text-to-speech engine.
  • Adds native support for the following:
    • the input subsystem (such as the keyboard and touch screen)
    • the window and surface subsystem.
    • audio APIs based on the OpenSL ES standard that support playback and recording as well as control over platform audio effects.
    • event loop APIs to wait for things such as input and sensor events.
    • accessing assets packaged in an .apk file.
    • accessing sensor data (accelerometer, compass, gyroscope, etc).
    • provides sample applications, native-plasma and native-activity, to demonstrate how to write a native activity.
Android NDK, Revision 4b (June 2010)
NDK r4b notes:

Includes fixes for several issues in the NDK build and debugging scripts — if you are using NDK r4, we recommend downloading the NDK r4b build. For detailed information describing the changes in this release, read the CHANGES.TXT document included in the downloaded NDK package.

General notes:
  • Provides a simplified build system through the new ndk-build build command.
  • Adds support for easy native debugging of generated machine code on production devices through the new ndk-gdb command.
  • Adds a new Android-specific ABI for ARM-based CPU architectures, armeabi-v7a. The new ABI extends the existing armeabi ABI to include these CPU instruction set extensions:
    • Thumb-2 instructions
    • VFP hardware FPU instructions (VFPv3-D16)
    • Optional support for ARM Advanced SIMD (NEON) GCC intrinsics and VFPv3-D32. Supported by devices such as Verizon Droid by Motorola, Google Nexus One, and others.
  • Adds a new cpufeatures static library (with sources) that lets your app detect the host device's CPU features at runtime. Specifically, applications can check for ARMv7-A support, as well as VFPv3-D32 and NEON support, then provide separate code paths as needed.
  • Adds a sample application, hello-neon, that illustrates how to use the cpufeatures library to check CPU features and then provide an optimized code path using NEON instrinsics, if supported by the CPU.
  • Lets you generate machine code for either or both of the instruction sets supported by the NDK. For example, you can build for both ARMv5 and ARMv7-A architectures at the same time and have everything stored to your application's final .apk.
  • To ensure that your applications are available to users only if their devices are capable of running them, Android Market now filters applications based on the instruction set information included in your application — no action is needed on your part to enable the filtering. Additionally, the Android system itself also checks your application at install time and allows the installation to continue only if the application provides a library that is compiled for the device's CPU architecture.
  • Adds support for Android 2.2, including a new stable API for accessing the pixel buffers of {@link android.graphics.Bitmap} objects from native code.
Android NDK, Revision 3 (March 2010)
General notes:
  • Adds OpenGL ES 2.0 native library support.
  • Adds a sample application,hello-gl2, that illustrates the use of OpenGL ES 2.0 vertex and fragment shaders.
  • The toolchain binaries have been refreshed for this release with GCC 4.4.0, which should generate slightly more compact and efficient machine code than the previous one (4.2.1). The NDK also still provides the 4.2.1 binaries, which you can optionally use to build your machine code.
Android NDK, Revision 2 (September 2009)

Originally released as "Android 1.6 NDK, Release 1".

General notes:
  • Adds OpenGL ES 1.1 native library support.
  • Adds a sample application, san-angeles, that renders 3D graphics through the native OpenGL ES APIs, while managing activity lifecycle with a {@link android.opengl.GLSurfaceView} object.
Android NDK, Revision 1 (June 2009)

Originally released as "Android 1.5 NDK, Release 1".

General notes:
  • Includes compiler support (GCC) for ARMv5TE instructions, including Thumb-1 instructions.
  • Includes system headers for stable native APIs, documentation, and sample applications.

Installing the NDK

Installing the NDK on your development computer is straightforward and involves extracting the NDK from its download package. Unlike previous releases, there is no need to run a host-setup script.

Before you get started make sure that you have downloaded the latest Android SDK and upgraded your applications and environment as needed. The NDK will not work with older versions of the Android SDK. Also, take a moment to review the System and Software Requirements for the NDK, if you haven't already.

To install the NDK, follow these steps:

  1. From the table at the top of this page, select the NDK package that is appropriate for your development computer and download the package.
  2. Uncompress the NDK download package using tools available on your computer. When uncompressed, the NDK files are contained in a directory called android-ndk-<version>. You can rename the NDK directory if necessary and you can move it to any location on your computer. This documentation refers to the NDK directory as <ndk>.

You are now ready start working with the NDK.

Getting Started with the NDK

Once you've installed the NDK successfully, take a few minutes to read the documentation included in the NDK. You can find the documentation in the <ndk>/docs/ directory. In particular, please read the OVERVIEW.HTML document completely, so that you understand the intent of the NDK and how to use it.

If you used a previous version of the NDK, take a moment to review the list of NDK changes in the CHANGES.HTML document.

Here's the general outline of how you work with the NDK tools:

  1. Place your native sources under <project>/jni/...
  2. Create <project>/jni/Android.mk to describe your native sources to the NDK build system
  3. Optional: Create <project>/jni/Application.mk.
  4. Build your native code by running the 'ndk-build' script from your project's directory. It is located in the top-level NDK directory:
    cd <project>
    <ndk>/ndk-build
    

    The build tools copy the stripped, shared libraries needed by your application to the proper location in the application's project directory.

  5. Finally, compile your application using the SDK tools in the usual way. The SDK build tools will package the shared libraries in the application's deployable .apk file.

For complete information on all of the steps listed above, please see the documentation included with the NDK package.

Sample Applications

The NDK includes sample applications that illustrate how to use native code in your Android applications:

For each sample, the NDK includes the corresponding C source code and the necessary Android.mk and Application.mk files. There are located under <ndk>/samples/<name>/ and their source code can be found under <ndk>/samples/<name>/jni/.

You can build the shared libraries for the sample apps by going into <ndk>/samples/<name>/ then calling the ndk-build command. The generated shared libraries will be located under <ndk>/samples/<name>/libs/armeabi/ for (ARMv5TE machine code) and/or <ndk>/samples/<name>/libs/armeabi-v7a/ for (ARMv7 machine code).

Next, build the sample Android applications that use the shared libraries:

Exploring the hello-jni Sample

The hello-jni sample is a simple demonstration on how to use JNI from an Android application. The HelloJni activity receives a string from a simple C function and displays it in a TextView.

The main components of the sample include:

  1. Create a new project in Eclipse from the existing sample source or use the android tool to update the project so it generates a build.xml file that you can use to build the sample.
  2. Compile the native code using the ndk-build command.
    cd <ndk-root>/samples/hello-jni
    <ndk_root>/ndk-build
    
  3. Build and install the application as you would a normal Android application. If you are using Eclipse, run the application to build and install it on a device. If you are using Ant, run the following commands from the project directory:
    ant debug
    adb install bin/HelloJni-debug.apk
    

When you run the application on the device, the string Hello JNI should appear on your device. You can explore the rest of the samples that are located in the <ndk-root>/samples directory for more examples on how to use the JNI.

Exploring the native-activity Sample Application

The native-activity sample provided with the Android NDK demonstrates how to use the android_native_app_glue static library. This static library makes creating a native activity easier by providing you with an implementation that handles your callbacks in another thread, so you do not have to worry about them blocking your main UI thread. The main parts of the sample are described below:

To build this sample application:

  1. Create a new project in Eclipse from the existing sample source or use the android tool to update the project so it generates a build.xml file that you can use to build the sample.
  2. Compile the native code using the ndk-build command.
    cd <ndk-root>/platforms/samples/android-9/samples/native-activity
    <ndk_root>/ndk-build
    
  3. Build and install the application as you would a normal Android application. If you are using Eclipse, run the application to build and install it on a device. If you are using Ant, run the following commands in the project directory, then run the application on the device:
    ant debug
    adb install bin/NativeActivity-debug.apk
    

Discussion Forum and Mailing List

If you have questions about the NDK or would like to read or contribute to discussions about it, please visit the android-ndk group and mailing list.