/* * Copyright (C) 2008 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.renderscript; import android.graphics.Matrix; import android.util.Config; import android.util.Log; /** * @hide * **/ public class ProgramVertex extends Program { public static final int MAX_LIGHT = 8; ProgramVertex(int id, RenderScript rs) { super(id, rs); } public void bindAllocation(MatrixAllocation va) { mRS.validate(); bindConstants(va.mAlloc, 0); } public static class ShaderBuilder extends BaseProgramBuilder { public ShaderBuilder(RenderScript rs) { super(rs); } public ProgramVertex create() { mRS.validate(); int[] tmp = new int[(mInputCount + mOutputCount + mConstantCount + mTextureCount) * 2]; int idx = 0; for (int i=0; i < mInputCount; i++) { tmp[idx++] = ProgramParam.INPUT.mID; tmp[idx++] = mInputs[i].getID(); } for (int i=0; i < mOutputCount; i++) { tmp[idx++] = ProgramParam.OUTPUT.mID; tmp[idx++] = mOutputs[i].getID(); } for (int i=0; i < mConstantCount; i++) { tmp[idx++] = ProgramParam.CONSTANT.mID; tmp[idx++] = mConstants[i].getID(); } for (int i=0; i < mTextureCount; i++) { tmp[idx++] = ProgramParam.TEXTURE_TYPE.mID; tmp[idx++] = mTextureTypes[i].mID; } int id = mRS.nProgramVertexCreate(mShader, tmp); ProgramVertex pv = new ProgramVertex(id, mRS); initProgram(pv); return pv; } } public static class Builder extends ShaderBuilder { boolean mTextureMatrixEnable; public Builder(RenderScript rs, Element in, Element out) { super(rs); } public Builder(RenderScript rs) { super(rs); } public Builder setTextureMatrixEnable(boolean enable) { mTextureMatrixEnable = enable; return this; } static Type getConstantInputType(RenderScript rs) { Element.Builder b = new Element.Builder(rs); b.add(Element.MATRIX4X4(rs), "MV"); b.add(Element.MATRIX4X4(rs), "P"); b.add(Element.MATRIX4X4(rs), "TexMatrix"); b.add(Element.MATRIX4X4(rs), "MVP"); Type.Builder typeBuilder = new Type.Builder(rs, b.create()); typeBuilder.add(Dimension.X, 1); return typeBuilder.create(); } private void buildShaderString() { mShader = "//rs_shader_internal\n"; mShader += "varying vec4 varColor;\n"; mShader += "varying vec2 varTex0;\n"; mShader += "void main() {\n"; mShader += " gl_Position = UNI_MVP * ATTRIB_position;\n"; mShader += " gl_PointSize = 1.0;\n"; mShader += " varColor = ATTRIB_color;\n"; if (mTextureMatrixEnable) { mShader += " varTex0 = (UNI_TexMatrix * vec4(ATTRIB_texture0, 0.0, 1.0)).xy;\n"; } else { mShader += " varTex0 = ATTRIB_texture0;\n"; } mShader += "}\n"; } @Override public ProgramVertex create() { buildShaderString(); addConstant(getConstantInputType(mRS)); Element.Builder b = new Element.Builder(mRS); b.add(Element.F32_4(mRS), "position"); b.add(Element.F32_4(mRS), "color"); b.add(Element.F32_3(mRS), "normal"); b.add(Element.F32_2(mRS), "texture0"); addInput(b.create()); return super.create(); } } public static class MatrixAllocation { static final int MODELVIEW_OFFSET = 0; static final int PROJECTION_OFFSET = 16; static final int TEXTURE_OFFSET = 32; Matrix4f mModel; Matrix4f mProjection; Matrix4f mTexture; public Allocation mAlloc; private FieldPacker mIOBuffer; public MatrixAllocation(RenderScript rs) { Type constInputType = ProgramVertex.Builder.getConstantInputType(rs); mAlloc = Allocation.createTyped(rs, constInputType); int bufferSize = constInputType.getElement().getSizeBytes()* constInputType.getElementCount(); mIOBuffer = new FieldPacker(bufferSize); loadModelview(new Matrix4f()); loadProjection(new Matrix4f()); loadTexture(new Matrix4f()); } public void destroy() { mAlloc.destroy(); mAlloc = null; } private void addToBuffer(int offset, Matrix4f m) { mIOBuffer.reset(offset); for(int i = 0; i < 16; i ++) { mIOBuffer.addF32(m.mMat[i]); } mAlloc.data(mIOBuffer.getData()); } public void loadModelview(Matrix4f m) { mModel = m; addToBuffer(MODELVIEW_OFFSET*4, m); } public void loadProjection(Matrix4f m) { mProjection = m; addToBuffer(PROJECTION_OFFSET*4, m); } public void loadTexture(Matrix4f m) { mTexture = m; addToBuffer(TEXTURE_OFFSET*4, m); } public void setupOrthoWindow(int w, int h) { mProjection.loadOrtho(0,w, h,0, -1,1); addToBuffer(PROJECTION_OFFSET*4, mProjection); } public void setupOrthoNormalized(int w, int h) { // range -1,1 in the narrow axis. if(w > h) { float aspect = ((float)w) / h; mProjection.loadOrtho(-aspect,aspect, -1,1, -1,1); } else { float aspect = ((float)h) / w; mProjection.loadOrtho(-1,1, -aspect,aspect, -1,1); } addToBuffer(PROJECTION_OFFSET*4, mProjection); } public void setupProjectionNormalized(int w, int h) { // range -1,1 in the narrow axis at z = 0. Matrix4f m1 = new Matrix4f(); Matrix4f m2 = new Matrix4f(); if(w > h) { float aspect = ((float)w) / h; m1.loadFrustum(-aspect,aspect, -1,1, 1,100); } else { float aspect = ((float)h) / w; m1.loadFrustum(-1,1, -aspect,aspect, 1,100); } m2.loadRotate(180, 0, 1, 0); m1.loadMultiply(m1, m2); m2.loadScale(-2, 2, 1); m1.loadMultiply(m1, m2); m2.loadTranslate(0, 0, 2); m1.loadMultiply(m1, m2); mProjection = m1; addToBuffer(PROJECTION_OFFSET*4, mProjection); } } }