/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_HWUI_DRAW_GL_INFO_H #define ANDROID_HWUI_DRAW_GL_INFO_H namespace android { namespace uirenderer { /** * Structure used by OpenGLRenderer::callDrawGLFunction() to pass and * receive data from OpenGL functors. */ struct DrawGlInfo { // Input: current clip rect int clipLeft; int clipTop; int clipRight; int clipBottom; // Input: is the render target an FBO bool isLayer; // Input: current transform matrix, in OpenGL format float transform[16]; // Output: dirty region to redraw float dirtyLeft; float dirtyTop; float dirtyRight; float dirtyBottom; }; // struct DrawGlInfo }; // namespace uirenderer }; // namespace android #endif // ANDROID_HWUI_DRAW_GL_INFO_H