/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef _UI_INPUT_MANAGER_H #define _UI_INPUT_MANAGER_H /** * Native input manager. */ #include #include #include #include #include #include #include namespace android { class InputChannel; class InputReaderInterface; class InputReaderPolicyInterface; class InputReaderThread; class InputDispatcherInterface; class InputDispatcherPolicyInterface; class InputDispatcherThread; /* * The input manager is the core of the system event processing. * * The input manager uses two threads. * * 1. The InputReaderThread (called "InputReader") reads and preprocesses raw input events, * applies policy, and posts messages to a queue managed by the DispatcherThread. * 2. The InputDispatcherThread (called "InputDispatcher") thread waits for new events on the * queue and asynchronously dispatches them to applications. * * By design, the InputReaderThread class and InputDispatcherThread class do not share any * internal state. Moreover, all communication is done one way from the InputReaderThread * into the InputDispatcherThread and never the reverse. Both classes may interact with the * InputDispatchPolicy, however. * * The InputManager class never makes any calls into Java itself. Instead, the * InputDispatchPolicy is responsible for performing all external interactions with the * system, including calling DVM services. */ class InputManagerInterface : public virtual RefBase { protected: InputManagerInterface() { } virtual ~InputManagerInterface() { } public: /* Starts the input manager threads. */ virtual status_t start() = 0; /* Stops the input manager threads and waits for them to exit. */ virtual status_t stop() = 0; /* Registers an input channel prior to using it as the target of an event. */ virtual status_t registerInputChannel(const sp& inputChannel) = 0; /* Unregisters an input channel. */ virtual status_t unregisterInputChannel(const sp& inputChannel) = 0; /* Injects an input event and optionally waits for sync. * The synchronization mode determines whether the method blocks while waiting for * input injection to proceed. * Returns one of the INPUT_EVENT_INJECTION_XXX constants. */ virtual int32_t injectInputEvent(const InputEvent* event, int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis) = 0; /* Preempts input dispatch in progress by making pending synchronous * dispatches asynchronous instead. This method is generally called during a focus * transition from one application to the next so as to enable the new application * to start receiving input as soon as possible without having to wait for the * old application to finish up. */ virtual void preemptInputDispatch() = 0; /* Gets input device configuration. */ virtual void getInputConfiguration(InputConfiguration* outConfiguration) = 0; /* Gets information about the specified input device. * Returns OK if the device information was obtained or NAME_NOT_FOUND if there * was no such device. */ virtual status_t getInputDeviceInfo(int32_t deviceId, InputDeviceInfo* outDeviceInfo) = 0; /* Gets the list of all registered device ids. */ virtual void getInputDeviceIds(Vector& outDeviceIds) = 0; /* Queries current input state. */ virtual int32_t getScanCodeState(int32_t deviceId, uint32_t sourceMask, int32_t scanCode) = 0; virtual int32_t getKeyCodeState(int32_t deviceId, uint32_t sourceMask, int32_t keyCode) = 0; virtual int32_t getSwitchState(int32_t deviceId, uint32_t sourceMask, int32_t sw) = 0; /* Determines whether physical keys exist for the given framework-domain key codes. */ virtual bool hasKeys(int32_t deviceId, uint32_t sourceMask, size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags) = 0; }; class InputManager : public InputManagerInterface { protected: virtual ~InputManager(); public: InputManager( const sp& eventHub, const sp& readerPolicy, const sp& dispatcherPolicy); // (used for testing purposes) InputManager( const sp& reader, const sp& dispatcher); virtual status_t start(); virtual status_t stop(); virtual status_t registerInputChannel(const sp& inputChannel); virtual status_t unregisterInputChannel(const sp& inputChannel); virtual int32_t injectInputEvent(const InputEvent* event, int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis); virtual void preemptInputDispatch(); virtual void getInputConfiguration(InputConfiguration* outConfiguration); virtual status_t getInputDeviceInfo(int32_t deviceId, InputDeviceInfo* outDeviceInfo); virtual void getInputDeviceIds(Vector& outDeviceIds); virtual int32_t getScanCodeState(int32_t deviceId, uint32_t sourceMask, int32_t scanCode); virtual int32_t getKeyCodeState(int32_t deviceId, uint32_t sourceMask, int32_t keyCode); virtual int32_t getSwitchState(int32_t deviceId, uint32_t sourceMask, int32_t sw); virtual bool hasKeys(int32_t deviceId, uint32_t sourceMask, size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags); private: sp mReader; sp mReaderThread; sp mDispatcher; sp mDispatcherThread; void initialize(); }; } // namespace android #endif // _UI_INPUT_MANAGER_H