/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // tag as surfaceflinger #define LOG_TAG "SurfaceFlinger" #include #include #include #include #include // --------------------------------------------------------------------------- namespace android { enum { CREATE_GRAPHIC_BUFFER = IBinder::FIRST_CALL_TRANSACTION, }; class BpGraphicBufferAlloc : public BpInterface { public: BpGraphicBufferAlloc(const sp& impl) : BpInterface(impl) { } virtual sp createGraphicBuffer(uint32_t w, uint32_t h, PixelFormat format, uint32_t usage, status_t* error) { Parcel data, reply; data.writeInterfaceToken(IGraphicBufferAlloc::getInterfaceDescriptor()); data.writeInt32(w); data.writeInt32(h); data.writeInt32(format); data.writeInt32(usage); remote()->transact(CREATE_GRAPHIC_BUFFER, data, &reply); sp graphicBuffer; status_t result = reply.readInt32(); if (result == NO_ERROR) { graphicBuffer = new GraphicBuffer(); reply.read(*graphicBuffer); // reply.readStrongBinder(); // here we don't even have to read the BufferReference from // the parcel, it'll die with the parcel. } *error = result; return graphicBuffer; } }; IMPLEMENT_META_INTERFACE(GraphicBufferAlloc, "android.ui.IGraphicBufferAlloc"); // ---------------------------------------------------------------------- status_t BnGraphicBufferAlloc::onTransact( uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) { // codes that don't require permission check /* BufferReference just keeps a strong reference to a * GraphicBuffer until it is destroyed (that is, until * no local or remote process have a reference to it). */ class BufferReference : public BBinder { sp buffer; public: BufferReference(const sp& buffer) : buffer(buffer) { } }; switch(code) { case CREATE_GRAPHIC_BUFFER: { CHECK_INTERFACE(IGraphicBufferAlloc, data, reply); uint32_t w = data.readInt32(); uint32_t h = data.readInt32(); PixelFormat format = data.readInt32(); uint32_t usage = data.readInt32(); status_t error; sp result = createGraphicBuffer(w, h, format, usage, &error); reply->writeInt32(error); if (result != 0) { reply->write(*result); // We add a BufferReference to this parcel to make sure the // buffer stays alive until the GraphicBuffer object on // the other side has been created. // This is needed so that the buffer handle can be // registered before the buffer is destroyed on implementations // that do not use file-descriptors to track their buffers. reply->writeStrongBinder( new BufferReference(result) ); } return NO_ERROR; } break; default: return BBinder::onTransact(code, data, reply, flags); } } }; // namespace android