/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "SurfaceTexture" #define GL_GLEXT_PROTOTYPES #define EGL_EGLEXT_PROTOTYPES #include #include #include #include #include #include #include #include namespace android { SurfaceTexture::SurfaceTexture(GLuint tex) : mBufferCount(MIN_BUFFER_SLOTS), mCurrentTexture(INVALID_BUFFER_SLOT), mLastQueued(INVALID_BUFFER_SLOT), mTexName(tex) { for (int i = 0; i < NUM_BUFFER_SLOTS; i++) { mSlots[i].mEglImage = EGL_NO_IMAGE_KHR; mSlots[i].mEglDisplay = EGL_NO_DISPLAY; mSlots[i].mOwnedByClient = false; } } SurfaceTexture::~SurfaceTexture() { freeAllBuffers(); } status_t SurfaceTexture::setBufferCount(int bufferCount) { Mutex::Autolock lock(mMutex); freeAllBuffers(); mBufferCount = bufferCount; return OK; } sp SurfaceTexture::requestBuffer(int buf, uint32_t w, uint32_t h, uint32_t format, uint32_t usage) { Mutex::Autolock lock(mMutex); if (buf < 0 || mBufferCount <= buf) { LOGE("requestBuffer: slot index out of range [0, %d]: %d", mBufferCount, buf); return 0; } usage |= GraphicBuffer::USAGE_HW_TEXTURE; sp composer(ComposerService::getComposerService()); sp graphicBuffer(composer->createGraphicBuffer(w, h, format, usage)); if (graphicBuffer == 0) { LOGE("requestBuffer: SurfaceComposer::createGraphicBuffer failed"); } else { mSlots[buf].mGraphicBuffer = graphicBuffer; if (mSlots[buf].mEglImage != EGL_NO_IMAGE_KHR) { eglDestroyImageKHR(mSlots[buf].mEglDisplay, mSlots[buf].mEglImage); mSlots[buf].mEglImage = EGL_NO_IMAGE_KHR; mSlots[buf].mEglDisplay = EGL_NO_DISPLAY; } } return graphicBuffer; } status_t SurfaceTexture::dequeueBuffer(int *buf) { Mutex::Autolock lock(mMutex); int found = INVALID_BUFFER_SLOT; for (int i = 0; i < mBufferCount; i++) { if (!mSlots[i].mOwnedByClient && i != mCurrentTexture) { mSlots[i].mOwnedByClient = true; found = i; break; } } if (found == INVALID_BUFFER_SLOT) { return -EBUSY; } *buf = found; return OK; } status_t SurfaceTexture::queueBuffer(int buf) { Mutex::Autolock lock(mMutex); if (buf < 0 || mBufferCount <= buf) { LOGE("queueBuffer: slot index out of range [0, %d]: %d", mBufferCount, buf); return -EINVAL; } else if (!mSlots[buf].mOwnedByClient) { LOGE("queueBuffer: slot %d is not owned by the client", buf); return -EINVAL; } else if (mSlots[buf].mGraphicBuffer == 0) { LOGE("queueBuffer: slot %d was enqueued without requesting a buffer", buf); return -EINVAL; } mSlots[buf].mOwnedByClient = false; mLastQueued = buf; return OK; } void SurfaceTexture::cancelBuffer(int buf) { Mutex::Autolock lock(mMutex); if (buf < 0 || mBufferCount <= buf) { LOGE("cancelBuffer: slot index out of range [0, %d]: %d", mBufferCount, buf); return; } else if (!mSlots[buf].mOwnedByClient) { LOGE("cancelBuffer: slot %d is not owned by the client", buf); return; } mSlots[buf].mOwnedByClient = false; } status_t SurfaceTexture::setCrop(const Rect& reg) { Mutex::Autolock lock(mMutex); // XXX: How should we handle crops? return OK; } status_t SurfaceTexture::setTransform(uint32_t transform) { Mutex::Autolock lock(mMutex); // XXX: How should we handle transforms? return OK; } status_t SurfaceTexture::updateTexImage() { Mutex::Autolock lock(mMutex); // We always bind the texture even if we don't update its contents. glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTexName); // Initially both mCurrentTexture and mLastQueued are INVALID_BUFFER_SLOT, // so this check will fail until a buffer gets queued. if (mCurrentTexture != mLastQueued) { // XXX: Figure out the right target. mCurrentTexture = mLastQueued; EGLImageKHR image = mSlots[mCurrentTexture].mEglImage; if (image == EGL_NO_IMAGE_KHR) { EGLDisplay dpy = eglGetCurrentDisplay(); sp graphicBuffer = mSlots[mCurrentTexture].mGraphicBuffer; image = createImage(dpy, graphicBuffer); mSlots[mCurrentTexture].mEglImage = image; mSlots[mCurrentTexture].mEglDisplay = dpy; } glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, (GLeglImageOES)image); GLint error = glGetError(); if (error != GL_NO_ERROR) { LOGE("error binding external texture image %p (slot %d): %#04x", image, mCurrentTexture, error); return -EINVAL; } } return OK; } void SurfaceTexture::freeAllBuffers() { for (int i = 0; i < NUM_BUFFER_SLOTS; i++) { mSlots[i].mGraphicBuffer = 0; mSlots[i].mOwnedByClient = false; if (mSlots[i].mEglImage != EGL_NO_IMAGE_KHR) { eglDestroyImageKHR(mSlots[i].mEglDisplay, mSlots[i].mEglImage); mSlots[i].mEglImage = EGL_NO_IMAGE_KHR; mSlots[i].mEglDisplay = EGL_NO_DISPLAY; } } } EGLImageKHR SurfaceTexture::createImage(EGLDisplay dpy, const sp& graphicBuffer) { EGLClientBuffer cbuf = (EGLClientBuffer)graphicBuffer->getNativeBuffer(); EGLint attrs[] = { EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE, }; EGLImageKHR image = eglCreateImageKHR(dpy, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID, cbuf, attrs); EGLint error = eglGetError(); if (error != EGL_SUCCESS) { LOGE("error creating EGLImage: %#x", error); } else if (image == EGL_NO_IMAGE_KHR) { LOGE("no error reported, but no image was returned by " "eglCreateImageKHR"); } return image; } }; // namespace android