/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "RT-Animator" #include "Animator.h" #include #include "RenderNode.h" #include "RenderProperties.h" namespace android { namespace uirenderer { /************************************************************ * BaseRenderNodeAnimator ************************************************************/ BaseRenderNodeAnimator::BaseRenderNodeAnimator(float finalValue) : mFinalValue(finalValue) , mDeltaValue(0) , mFromValue(0) , mInterpolator(0) , mPlayState(NEEDS_START) , mStartTime(0) , mDelayUntil(0) , mDuration(300) , mStartDelay(0) { } BaseRenderNodeAnimator::~BaseRenderNodeAnimator() { setInterpolator(NULL); } void BaseRenderNodeAnimator::setInterpolator(Interpolator* interpolator) { delete mInterpolator; mInterpolator = interpolator; } void BaseRenderNodeAnimator::setStartValue(float value) { LOG_ALWAYS_FATAL_IF(mPlayState != NEEDS_START, "Cannot set the start value after the animator has started!"); mFromValue = value; mDeltaValue = (mFinalValue - mFromValue); mPlayState = PENDING; } void BaseRenderNodeAnimator::setupStartValueIfNecessary(RenderNode* target, TreeInfo& info) { if (mPlayState == NEEDS_START) { setStartValue(getValue(target)); } } void BaseRenderNodeAnimator::setDuration(nsecs_t duration) { mDuration = duration; } void BaseRenderNodeAnimator::setStartDelay(nsecs_t startDelay) { mStartDelay = startDelay; } bool BaseRenderNodeAnimator::animate(RenderNode* target, TreeInfo& info) { if (mPlayState == PENDING && mStartDelay > 0 && mDelayUntil == 0) { mDelayUntil = info.frameTimeMs + mStartDelay; return false; } if (mDelayUntil > info.frameTimeMs) { return false; } if (mPlayState == PENDING) { mPlayState = RUNNING; mStartTime = info.frameTimeMs; // No interpolator was set, use the default if (!mInterpolator) { setInterpolator(Interpolator::createDefaultInterpolator()); } } float fraction = 1.0f; if (mPlayState == RUNNING) { fraction = mDuration > 0 ? (float)(info.frameTimeMs - mStartTime) / mDuration : 1.0f; if (fraction >= 1.0f) { fraction = 1.0f; mPlayState = FINISHED; } } fraction = mInterpolator->interpolate(fraction); setValue(target, mFromValue + (mDeltaValue * fraction)); if (mPlayState == FINISHED) { callOnFinishedListener(info); return true; } return false; } void BaseRenderNodeAnimator::callOnFinishedListener(TreeInfo& info) { if (mListener.get()) { if (!info.animationHook) { mListener->onAnimationFinished(this); } else { info.animationHook->callOnFinished(this, mListener.get()); } } } /************************************************************ * RenderPropertyAnimator ************************************************************/ struct RenderPropertyAnimator::PropertyAccessors { RenderNode::DirtyPropertyMask dirtyMask; GetFloatProperty getter; SetFloatProperty setter; }; // Maps RenderProperty enum to accessors const RenderPropertyAnimator::PropertyAccessors RenderPropertyAnimator::PROPERTY_ACCESSOR_LUT[] = { {RenderNode::TRANSLATION_X, &RenderProperties::getTranslationX, &RenderProperties::setTranslationX }, {RenderNode::TRANSLATION_Y, &RenderProperties::getTranslationY, &RenderProperties::setTranslationY }, {RenderNode::TRANSLATION_X, &RenderProperties::getTranslationZ, &RenderProperties::setTranslationZ }, {RenderNode::SCALE_X, &RenderProperties::getScaleX, &RenderProperties::setScaleX }, {RenderNode::SCALE_Y, &RenderProperties::getScaleY, &RenderProperties::setScaleY }, {RenderNode::ROTATION, &RenderProperties::getRotation, &RenderProperties::setRotation }, {RenderNode::ROTATION_X, &RenderProperties::getRotationX, &RenderProperties::setRotationX }, {RenderNode::ROTATION_Y, &RenderProperties::getRotationY, &RenderProperties::setRotationY }, {RenderNode::X, &RenderProperties::getX, &RenderProperties::setX }, {RenderNode::Y, &RenderProperties::getY, &RenderProperties::setY }, {RenderNode::Z, &RenderProperties::getZ, &RenderProperties::setZ }, {RenderNode::ALPHA, &RenderProperties::getAlpha, &RenderProperties::setAlpha }, }; RenderPropertyAnimator::RenderPropertyAnimator(RenderProperty property, float finalValue) : BaseRenderNodeAnimator(finalValue) , mPropertyAccess(&(PROPERTY_ACCESSOR_LUT[property])) { } void RenderPropertyAnimator::onAttached(RenderNode* target) { if (mPlayState == NEEDS_START && target->isPropertyFieldDirty(mPropertyAccess->dirtyMask)) { setStartValue((target->stagingProperties().*mPropertyAccess->getter)()); } (target->mutateStagingProperties().*mPropertyAccess->setter)(finalValue()); } float RenderPropertyAnimator::getValue(RenderNode* target) const { return (target->properties().*mPropertyAccess->getter)(); } void RenderPropertyAnimator::setValue(RenderNode* target, float value) { (target->animatorProperties().*mPropertyAccess->setter)(value); } /************************************************************ * CanvasPropertyPrimitiveAnimator ************************************************************/ CanvasPropertyPrimitiveAnimator::CanvasPropertyPrimitiveAnimator( CanvasPropertyPrimitive* property, float finalValue) : BaseRenderNodeAnimator(finalValue) , mProperty(property) { } float CanvasPropertyPrimitiveAnimator::getValue(RenderNode* target) const { return mProperty->value; } void CanvasPropertyPrimitiveAnimator::setValue(RenderNode* target, float value) { mProperty->value = value; } /************************************************************ * CanvasPropertySkPaintAnimator ************************************************************/ CanvasPropertyPaintAnimator::CanvasPropertyPaintAnimator( CanvasPropertyPaint* property, PaintField field, float finalValue) : BaseRenderNodeAnimator(finalValue) , mProperty(property) , mField(field) { } float CanvasPropertyPaintAnimator::getValue(RenderNode* target) const { switch (mField) { case STROKE_WIDTH: return mProperty->value.getStrokeWidth(); case ALPHA: return mProperty->value.getAlpha(); } LOG_ALWAYS_FATAL("Unknown field %d", (int) mField); return -1; } static uint8_t to_uint8(float value) { int c = (int) (value + .5f); return static_cast( c < 0 ? 0 : c > 255 ? 255 : c ); } void CanvasPropertyPaintAnimator::setValue(RenderNode* target, float value) { switch (mField) { case STROKE_WIDTH: mProperty->value.setStrokeWidth(value); return; case ALPHA: mProperty->value.setAlpha(to_uint8(value)); return; } LOG_ALWAYS_FATAL("Unknown field %d", (int) mField); } } /* namespace uirenderer */ } /* namespace android */