/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANIMATOR_H #define ANIMATOR_H #include #include #include #include #include #include "utils/Macros.h" namespace android { namespace uirenderer { class AnimationContext; class BaseRenderNodeAnimator; class CanvasPropertyPrimitive; class CanvasPropertyPaint; class Interpolator; class RenderNode; class RenderProperties; class AnimationListener : public VirtualLightRefBase { public: ANDROID_API virtual void onAnimationFinished(BaseRenderNodeAnimator*) = 0; protected: ANDROID_API virtual ~AnimationListener() {} }; class BaseRenderNodeAnimator : public VirtualLightRefBase { PREVENT_COPY_AND_ASSIGN(BaseRenderNodeAnimator); public: ANDROID_API void setStartValue(float value); ANDROID_API void setInterpolator(Interpolator* interpolator); ANDROID_API void setDuration(nsecs_t durationInMs); ANDROID_API nsecs_t duration() { return mDuration; } ANDROID_API void setStartDelay(nsecs_t startDelayInMs); ANDROID_API nsecs_t startDelay() { return mStartDelay; } ANDROID_API void setListener(AnimationListener* listener) { mListener = listener; } AnimationListener* listener() { return mListener.get(); } ANDROID_API void setAllowRunningAsync(bool mayRunAsync) { mMayRunAsync = mayRunAsync; } bool mayRunAsync() { return mMayRunAsync; } ANDROID_API void start() { mStagingPlayState = RUNNING; onStagingPlayStateChanged(); } ANDROID_API void end() { mStagingPlayState = FINISHED; onStagingPlayStateChanged(); } void attach(RenderNode* target); virtual void onAttached() {} void detach() { mTarget = nullptr; } void pushStaging(AnimationContext& context); bool animate(AnimationContext& context); bool isRunning() { return mPlayState == RUNNING; } bool isFinished() { return mPlayState == FINISHED; } float finalValue() { return mFinalValue; } ANDROID_API virtual uint32_t dirtyMask() = 0; void forceEndNow(AnimationContext& context); protected: BaseRenderNodeAnimator(float finalValue); virtual ~BaseRenderNodeAnimator(); virtual float getValue(RenderNode* target) const = 0; virtual void setValue(RenderNode* target, float value) = 0; RenderNode* target() { return mTarget; } void callOnFinishedListener(AnimationContext& context); virtual void onStagingPlayStateChanged() {} enum PlayState { NOT_STARTED, RUNNING, FINISHED, }; RenderNode* mTarget; float mFinalValue; float mDeltaValue; float mFromValue; std::unique_ptr mInterpolator; PlayState mStagingPlayState; PlayState mPlayState; bool mHasStartValue; nsecs_t mStartTime; nsecs_t mDuration; nsecs_t mStartDelay; bool mMayRunAsync; sp mListener; private: inline void checkMutable(); virtual void transitionToRunning(AnimationContext& context); void doSetStartValue(float value); }; class RenderPropertyAnimator : public BaseRenderNodeAnimator { public: enum RenderProperty { TRANSLATION_X = 0, TRANSLATION_Y, TRANSLATION_Z, SCALE_X, SCALE_Y, ROTATION, ROTATION_X, ROTATION_Y, X, Y, Z, ALPHA, }; ANDROID_API RenderPropertyAnimator(RenderProperty property, float finalValue); ANDROID_API virtual uint32_t dirtyMask(); protected: virtual float getValue(RenderNode* target) const override; virtual void setValue(RenderNode* target, float value) override; virtual void onAttached() override; virtual void onStagingPlayStateChanged() override; private: typedef bool (RenderProperties::*SetFloatProperty)(float value); typedef float (RenderProperties::*GetFloatProperty)() const; struct PropertyAccessors; const PropertyAccessors* mPropertyAccess; static const PropertyAccessors PROPERTY_ACCESSOR_LUT[]; }; class CanvasPropertyPrimitiveAnimator : public BaseRenderNodeAnimator { public: ANDROID_API CanvasPropertyPrimitiveAnimator(CanvasPropertyPrimitive* property, float finalValue); ANDROID_API virtual uint32_t dirtyMask(); protected: virtual float getValue(RenderNode* target) const override; virtual void setValue(RenderNode* target, float value) override; private: sp mProperty; }; class CanvasPropertyPaintAnimator : public BaseRenderNodeAnimator { public: enum PaintField { STROKE_WIDTH = 0, ALPHA, }; ANDROID_API CanvasPropertyPaintAnimator(CanvasPropertyPaint* property, PaintField field, float finalValue); ANDROID_API virtual uint32_t dirtyMask(); protected: virtual float getValue(RenderNode* target) const override; virtual void setValue(RenderNode* target, float value) override; private: sp mProperty; PaintField mField; }; class RevealAnimator : public BaseRenderNodeAnimator { public: ANDROID_API RevealAnimator(int centerX, int centerY, float startValue, float finalValue); ANDROID_API virtual uint32_t dirtyMask(); protected: virtual float getValue(RenderNode* target) const override; virtual void setValue(RenderNode* target, float value) override; private: int mCenterX, mCenterY; }; } /* namespace uirenderer */ } /* namespace android */ #endif /* ANIMATOR_H */