/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANIMATORMANAGER_H #define ANIMATORMANAGER_H #include #include #include #include "utils/Macros.h" namespace android { namespace uirenderer { class AnimationHandle; class BaseRenderNodeAnimator; class RenderNode; class TreeInfo; // Responsible for managing the animators for a single RenderNode class AnimatorManager { PREVENT_COPY_AND_ASSIGN(AnimatorManager); public: AnimatorManager(RenderNode& parent); ~AnimatorManager(); void addAnimator(const sp& animator); void setAnimationHandle(AnimationHandle* handle); bool hasAnimationHandle() { return mAnimationHandle; } void pushStaging(); // Returns the combined dirty mask of all animators run uint32_t animate(TreeInfo& info); void animateNoDamage(TreeInfo& info); // Hard-ends all animators. May only be called on the UI thread. ANDROID_API void endAllStagingAnimators(); // Hard-ends all animators that have been pushed. Used for cleanup if // the ActivityContext is being destroyed void endAllActiveAnimators(); bool hasAnimators() { return mAnimators.size(); } private: uint32_t animateCommon(TreeInfo& info); RenderNode& mParent; AnimationHandle* mAnimationHandle; // To improve the efficiency of resizing & removing from the vector // use manual ref counting instead of sp<>. std::vector mNewAnimators; std::vector mAnimators; }; } /* namespace uirenderer */ } /* namespace android */ #endif /* ANIMATORMANAGER_H */