/* * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "OpenGLRenderer" #include "AssetAtlas.h" #include "Caches.h" #include namespace android { namespace uirenderer { /////////////////////////////////////////////////////////////////////////////// // Lifecycle /////////////////////////////////////////////////////////////////////////////// void AssetAtlas::init(sp buffer, int64_t* map, int count) { if (mImage) { return; } mImage = new Image(buffer); if (mImage->getTexture()) { Caches& caches = Caches::getInstance(); mTexture = new Texture(caches); mTexture->id = mImage->getTexture(); mTexture->width = buffer->getWidth(); mTexture->height = buffer->getHeight(); createEntries(caches, map, count); } else { ALOGW("Could not create atlas image"); delete mImage; mImage = NULL; mTexture = NULL; } mGenerationId++; } void AssetAtlas::terminate() { if (mImage) { delete mImage; mImage = NULL; delete mTexture; mTexture = NULL; for (size_t i = 0; i < mEntries.size(); i++) { delete mEntries.valueAt(i); } mEntries.clear(); } } /////////////////////////////////////////////////////////////////////////////// // Entries /////////////////////////////////////////////////////////////////////////////// AssetAtlas::Entry* AssetAtlas::getEntry(const SkBitmap* bitmap) const { ssize_t index = mEntries.indexOfKey(bitmap); return index >= 0 ? mEntries.valueAt(index) : NULL; } Texture* AssetAtlas::getEntryTexture(const SkBitmap* bitmap) const { ssize_t index = mEntries.indexOfKey(bitmap); return index >= 0 ? mEntries.valueAt(index)->texture : NULL; } /** * Delegates changes to wrapping and filtering to the base atlas texture * instead of applying the changes to the virtual textures. */ struct DelegateTexture: public Texture { DelegateTexture(Caches& caches, Texture* delegate): Texture(caches), mDelegate(delegate) { } virtual void setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture = false, bool force = false, GLenum renderTarget = GL_TEXTURE_2D) { mDelegate->setWrapST(wrapS, wrapT, bindTexture, force, renderTarget); } virtual void setFilterMinMag(GLenum min, GLenum mag, bool bindTexture = false, bool force = false, GLenum renderTarget = GL_TEXTURE_2D) { mDelegate->setFilterMinMag(min, mag, bindTexture, force, renderTarget); } private: Texture* const mDelegate; }; // struct DelegateTexture /** * TODO: This method does not take the rotation flag into account */ void AssetAtlas::createEntries(Caches& caches, int64_t* map, int count) { const float width = float(mTexture->width); const float height = float(mTexture->height); for (int i = 0; i < count; ) { SkBitmap* bitmap = reinterpret_cast(map[i++]); // NOTE: We're converting from 64 bit signed values to 32 bit // signed values. This is guaranteed to be safe because the "x" // and "y" coordinate values are guaranteed to be representable // with 32 bits. The array is 64 bits wide so that it can carry // pointers on 64 bit architectures. const int x = static_cast(map[i++]); const int y = static_cast(map[i++]); bool rotated = map[i++] > 0; // Bitmaps should never be null, we're just extra paranoid if (!bitmap) continue; const UvMapper mapper( x / width, (x + bitmap->width()) / width, y / height, (y + bitmap->height()) / height); Texture* texture = new DelegateTexture(caches, mTexture); texture->id = mTexture->id; texture->blend = !bitmap->isOpaque(); texture->width = bitmap->width(); texture->height = bitmap->height(); Entry* entry = new Entry(bitmap, x, y, rotated, texture, mapper, *this); texture->uvMapper = &entry->uvMapper; mEntries.add(entry->bitmap, entry); } } }; // namespace uirenderer }; // namespace android