/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "OpenGLRenderer" #include #include #include "Caches.h" #include "DisplayListRenderer.h" #include "Properties.h" #include "LayerRenderer.h" namespace android { #ifdef USE_OPENGL_RENDERER using namespace uirenderer; ANDROID_SINGLETON_STATIC_INSTANCE(Caches); #endif namespace uirenderer { /////////////////////////////////////////////////////////////////////////////// // Macros /////////////////////////////////////////////////////////////////////////////// #if DEBUG_CACHE_FLUSH #define FLUSH_LOGD(...) ALOGD(__VA_ARGS__) #else #define FLUSH_LOGD(...) #endif /////////////////////////////////////////////////////////////////////////////// // Constructors/destructor /////////////////////////////////////////////////////////////////////////////// Caches::Caches(): Singleton(), mInitialized(false) { init(); initExtensions(); initConstraints(); mDebugLevel = readDebugLevel(); ALOGD("Enabling debug mode %d", mDebugLevel); #if RENDER_LAYERS_AS_REGIONS INIT_LOGD("Layers will be composited as regions"); #endif } void Caches::init() { if (mInitialized) return; glGenBuffers(1, &meshBuffer); glBindBuffer(GL_ARRAY_BUFFER, meshBuffer); glBufferData(GL_ARRAY_BUFFER, sizeof(gMeshVertices), gMeshVertices, GL_STATIC_DRAW); mCurrentBuffer = meshBuffer; mCurrentIndicesBuffer = 0; mCurrentPositionPointer = this; mCurrentTexCoordsPointer = this; mTexCoordsArrayEnabled = false; mScissorX = mScissorY = mScissorWidth = mScissorHeight = 0; glActiveTexture(gTextureUnits[0]); mTextureUnit = 0; mRegionMesh = NULL; blend = false; lastSrcMode = GL_ZERO; lastDstMode = GL_ZERO; currentProgram = NULL; mInitialized = true; } void Caches::initExtensions() { if (extensions.hasDebugMarker()) { eventMark = glInsertEventMarkerEXT; startMark = glPushGroupMarkerEXT; endMark = glPopGroupMarkerEXT; } else { eventMark = eventMarkNull; startMark = startMarkNull; endMark = endMarkNull; } if (extensions.hasDebugLabel()) { setLabel = glLabelObjectEXT; getLabel = glGetObjectLabelEXT; } else { setLabel = setLabelNull; getLabel = getLabelNull; } } void Caches::initConstraints() { GLint maxTextureUnits; glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits); if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) { ALOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT); } glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize); } void Caches::terminate() { if (!mInitialized) return; glDeleteBuffers(1, &meshBuffer); mCurrentBuffer = 0; glDeleteBuffers(1, &mRegionMeshIndices); delete[] mRegionMesh; mRegionMesh = NULL; fboCache.clear(); programCache.clear(); currentProgram = NULL; mInitialized = false; } /////////////////////////////////////////////////////////////////////////////// // Debug /////////////////////////////////////////////////////////////////////////////// void Caches::dumpMemoryUsage() { String8 stringLog; dumpMemoryUsage(stringLog); ALOGD("%s", stringLog.string()); } void Caches::dumpMemoryUsage(String8 &log) { log.appendFormat("Current memory usage / total memory usage (bytes):\n"); log.appendFormat(" TextureCache %8d / %8d\n", textureCache.getSize(), textureCache.getMaxSize()); log.appendFormat(" LayerCache %8d / %8d\n", layerCache.getSize(), layerCache.getMaxSize()); log.appendFormat(" GradientCache %8d / %8d\n", gradientCache.getSize(), gradientCache.getMaxSize()); log.appendFormat(" PathCache %8d / %8d\n", pathCache.getSize(), pathCache.getMaxSize()); log.appendFormat(" CircleShapeCache %8d / %8d\n", circleShapeCache.getSize(), circleShapeCache.getMaxSize()); log.appendFormat(" OvalShapeCache %8d / %8d\n", ovalShapeCache.getSize(), ovalShapeCache.getMaxSize()); log.appendFormat(" RoundRectShapeCache %8d / %8d\n", roundRectShapeCache.getSize(), roundRectShapeCache.getMaxSize()); log.appendFormat(" RectShapeCache %8d / %8d\n", rectShapeCache.getSize(), rectShapeCache.getMaxSize()); log.appendFormat(" ArcShapeCache %8d / %8d\n", arcShapeCache.getSize(), arcShapeCache.getMaxSize()); log.appendFormat(" TextDropShadowCache %8d / %8d\n", dropShadowCache.getSize(), dropShadowCache.getMaxSize()); for (uint32_t i = 0; i < fontRenderer.getFontRendererCount(); i++) { const uint32_t size = fontRenderer.getFontRendererSize(i); log.appendFormat(" FontRenderer %d %8d / %8d\n", i, size, size); } log.appendFormat("Other:\n"); log.appendFormat(" FboCache %8d / %8d\n", fboCache.getSize(), fboCache.getMaxSize()); log.appendFormat(" PatchCache %8d / %8d\n", patchCache.getSize(), patchCache.getMaxSize()); uint32_t total = 0; total += textureCache.getSize(); total += layerCache.getSize(); total += gradientCache.getSize(); total += pathCache.getSize(); total += dropShadowCache.getSize(); total += roundRectShapeCache.getSize(); total += circleShapeCache.getSize(); total += ovalShapeCache.getSize(); total += rectShapeCache.getSize(); total += arcShapeCache.getSize(); for (uint32_t i = 0; i < fontRenderer.getFontRendererCount(); i++) { total += fontRenderer.getFontRendererSize(i); } log.appendFormat("Total memory usage:\n"); log.appendFormat(" %d bytes, %.2f MB\n", total, total / 1024.0f / 1024.0f); } /////////////////////////////////////////////////////////////////////////////// // Memory management /////////////////////////////////////////////////////////////////////////////// void Caches::clearGarbage() { textureCache.clearGarbage(); pathCache.clearGarbage(); Mutex::Autolock _l(mGarbageLock); size_t count = mLayerGarbage.size(); for (size_t i = 0; i < count; i++) { Layer* layer = mLayerGarbage.itemAt(i); LayerRenderer::destroyLayer(layer); } mLayerGarbage.clear(); count = mDisplayListGarbage.size(); for (size_t i = 0; i < count; i++) { DisplayList* displayList = mDisplayListGarbage.itemAt(i); delete displayList; } mDisplayListGarbage.clear(); } void Caches::deleteLayerDeferred(Layer* layer) { Mutex::Autolock _l(mGarbageLock); mLayerGarbage.push(layer); } void Caches::deleteDisplayListDeferred(DisplayList* displayList) { Mutex::Autolock _l(mGarbageLock); mDisplayListGarbage.push(displayList); } void Caches::flush(FlushMode mode) { FLUSH_LOGD("Flushing caches (mode %d)", mode); clearGarbage(); switch (mode) { case kFlushMode_Full: textureCache.clear(); patchCache.clear(); dropShadowCache.clear(); gradientCache.clear(); fontRenderer.clear(); // fall through case kFlushMode_Moderate: fontRenderer.flush(); textureCache.flush(); pathCache.clear(); roundRectShapeCache.clear(); circleShapeCache.clear(); ovalShapeCache.clear(); rectShapeCache.clear(); arcShapeCache.clear(); // fall through case kFlushMode_Layers: layerCache.clear(); break; } } /////////////////////////////////////////////////////////////////////////////// // VBO /////////////////////////////////////////////////////////////////////////////// bool Caches::bindMeshBuffer() { return bindMeshBuffer(meshBuffer); } bool Caches::bindMeshBuffer(const GLuint buffer) { if (mCurrentBuffer != buffer) { glBindBuffer(GL_ARRAY_BUFFER, buffer); mCurrentBuffer = buffer; return true; } return false; } bool Caches::unbindMeshBuffer() { if (mCurrentBuffer) { glBindBuffer(GL_ARRAY_BUFFER, 0); mCurrentBuffer = 0; return true; } return false; } bool Caches::bindIndicesBuffer(const GLuint buffer) { if (mCurrentIndicesBuffer != buffer) { glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer); mCurrentIndicesBuffer = buffer; return true; } return false; } bool Caches::unbindIndicesBuffer() { if (mCurrentIndicesBuffer) { glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); mCurrentIndicesBuffer = 0; return true; } return false; } void Caches::bindPositionVertexPointer(bool force, GLuint slot, GLvoid* vertices, GLsizei stride) { if (force || vertices != mCurrentPositionPointer) { glVertexAttribPointer(slot, 2, GL_FLOAT, GL_FALSE, stride, vertices); mCurrentPositionPointer = vertices; } } void Caches::bindTexCoordsVertexPointer(bool force, GLuint slot, GLvoid* vertices) { if (force || vertices != mCurrentTexCoordsPointer) { glVertexAttribPointer(slot, 2, GL_FLOAT, GL_FALSE, gMeshStride, vertices); mCurrentTexCoordsPointer = vertices; } } void Caches::resetVertexPointers() { mCurrentPositionPointer = this; mCurrentTexCoordsPointer = this; } void Caches::resetTexCoordsVertexPointer() { mCurrentTexCoordsPointer = this; } void Caches::enableTexCoordsVertexArray() { if (!mTexCoordsArrayEnabled) { glEnableVertexAttribArray(Program::kBindingTexCoords); mCurrentTexCoordsPointer = this; mTexCoordsArrayEnabled = true; } } void Caches::disbaleTexCoordsVertexArray() { if (mTexCoordsArrayEnabled) { glDisableVertexAttribArray(Program::kBindingTexCoords); mTexCoordsArrayEnabled = false; } } void Caches::activeTexture(GLuint textureUnit) { if (mTextureUnit != textureUnit) { glActiveTexture(gTextureUnits[textureUnit]); mTextureUnit = textureUnit; } } void Caches::setScissor(GLint x, GLint y, GLint width, GLint height) { if (x != mScissorX || y != mScissorY || width != mScissorWidth || height != mScissorHeight) { glScissor(x, y, width, height); mScissorX = x; mScissorY = y; mScissorWidth = width; mScissorHeight = height; } } void Caches::resetScissor() { mScissorX = mScissorY = mScissorWidth = mScissorHeight = 0; } TextureVertex* Caches::getRegionMesh() { // Create the mesh, 2 triangles and 4 vertices per rectangle in the region if (!mRegionMesh) { mRegionMesh = new TextureVertex[REGION_MESH_QUAD_COUNT * 4]; uint16_t* regionIndices = new uint16_t[REGION_MESH_QUAD_COUNT * 6]; for (int i = 0; i < REGION_MESH_QUAD_COUNT; i++) { uint16_t quad = i * 4; int index = i * 6; regionIndices[index ] = quad; // top-left regionIndices[index + 1] = quad + 1; // top-right regionIndices[index + 2] = quad + 2; // bottom-left regionIndices[index + 3] = quad + 2; // bottom-left regionIndices[index + 4] = quad + 1; // top-right regionIndices[index + 5] = quad + 3; // bottom-right } glGenBuffers(1, &mRegionMeshIndices); bindIndicesBuffer(mRegionMeshIndices); glBufferData(GL_ELEMENT_ARRAY_BUFFER, REGION_MESH_QUAD_COUNT * 6 * sizeof(uint16_t), regionIndices, GL_STATIC_DRAW); delete[] regionIndices; } else { bindIndicesBuffer(mRegionMeshIndices); } return mRegionMesh; } }; // namespace uirenderer }; // namespace android