/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_HWUI_CACHES_H #define ANDROID_HWUI_CACHES_H #ifndef LOG_TAG #define LOG_TAG "OpenGLRenderer" #endif #include #include "Extensions.h" #include "FontRenderer.h" #include "GammaFontRenderer.h" #include "TextureCache.h" #include "LayerCache.h" #include "GradientCache.h" #include "PatchCache.h" #include "ProgramCache.h" #include "PathCache.h" #include "TextDropShadowCache.h" #include "FboCache.h" #include "Line.h" #include "ResourceCache.h" namespace android { namespace uirenderer { /////////////////////////////////////////////////////////////////////////////// // Globals /////////////////////////////////////////////////////////////////////////////// #define REQUIRED_TEXTURE_UNITS_COUNT 3 #define REGION_MESH_QUAD_COUNT 512 // Generates simple and textured vertices #define FV(x, y, u, v) { { x, y }, { u, v } } // This array is never used directly but used as a memcpy source in the // OpenGLRenderer constructor static const TextureVertex gMeshVertices[] = { FV(0.0f, 0.0f, 0.0f, 0.0f), FV(1.0f, 0.0f, 1.0f, 0.0f), FV(0.0f, 1.0f, 0.0f, 1.0f), FV(1.0f, 1.0f, 1.0f, 1.0f) }; static const GLsizei gMeshStride = sizeof(TextureVertex); static const GLsizei gMeshTextureOffset = 2 * sizeof(float); static const GLsizei gMeshCount = 4; /////////////////////////////////////////////////////////////////////////////// // Debug /////////////////////////////////////////////////////////////////////////////// struct CacheLogger { CacheLogger() { LOGD("Creating caches"); } }; // struct CacheLogger /////////////////////////////////////////////////////////////////////////////// // Caches /////////////////////////////////////////////////////////////////////////////// class Caches: public Singleton { Caches(); ~Caches(); friend class Singleton; CacheLogger mLogger; GLuint mCurrentBuffer; // Used to render layers TextureVertex* mRegionMesh; GLuint mRegionMeshIndices; public: /** * Indicates whether the renderer is in debug mode. * This debug mode provides limited information to app developers. */ DebugLevel getDebugLevel() const { return mDebugLevel; } /** * Call this on each frame to ensure that garbage is deleted from * GPU memory. */ void clearGarbage(); /** * Binds the VBO used to render simple textured quads. */ void bindMeshBuffer(); /** * Binds the specified VBO if needed. */ void bindMeshBuffer(const GLuint buffer); /** * Unbinds the VBO used to render simple textured quads. */ void unbindMeshBuffer(); /** * Returns the mesh used to draw regions. Calling this method will * bind a VBO of type GL_ELEMENT_ARRAY_BUFFER that contains the * indices for the region mesh. */ TextureVertex* getRegionMesh(); /** * Displays the memory usage of each cache and the total sum. */ void dumpMemoryUsage(); bool blend; GLenum lastSrcMode; GLenum lastDstMode; Program* currentProgram; // VBO to draw with GLuint meshBuffer; // GL extensions Extensions extensions; // Misc GLint maxTextureSize; TextureCache textureCache; LayerCache layerCache; GradientCache gradientCache; ProgramCache programCache; PathCache pathCache; PatchCache patchCache; TextDropShadowCache dropShadowCache; FboCache fboCache; GammaFontRenderer fontRenderer; ResourceCache resourceCache; Line line; private: DebugLevel mDebugLevel; }; // class Caches }; // namespace uirenderer }; // namespace android #endif // ANDROID_HWUI_CACHES_H