/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_HWUI_CACHES_H #define ANDROID_HWUI_CACHES_H #ifndef LOG_TAG #define LOG_TAG "OpenGLRenderer" #endif #include #include #include "Extensions.h" #include "FontRenderer.h" #include "GammaFontRenderer.h" #include "TextureCache.h" #include "LayerCache.h" #include "GradientCache.h" #include "PatchCache.h" #include "ProgramCache.h" #include "ShapeCache.h" #include "PathCache.h" #include "TextDropShadowCache.h" #include "FboCache.h" #include "ResourceCache.h" namespace android { namespace uirenderer { /////////////////////////////////////////////////////////////////////////////// // Globals /////////////////////////////////////////////////////////////////////////////// #define REQUIRED_TEXTURE_UNITS_COUNT 3 #define REGION_MESH_QUAD_COUNT 512 // Generates simple and textured vertices #define FV(x, y, u, v) { { x, y }, { u, v } } // This array is never used directly but used as a memcpy source in the // OpenGLRenderer constructor static const TextureVertex gMeshVertices[] = { FV(0.0f, 0.0f, 0.0f, 0.0f), FV(1.0f, 0.0f, 1.0f, 0.0f), FV(0.0f, 1.0f, 0.0f, 1.0f), FV(1.0f, 1.0f, 1.0f, 1.0f) }; static const GLsizei gMeshStride = sizeof(TextureVertex); static const GLsizei gVertexStride = sizeof(Vertex); static const GLsizei gAlphaVertexStride = sizeof(AlphaVertex); static const GLsizei gAAVertexStride = sizeof(AAVertex); static const GLsizei gMeshTextureOffset = 2 * sizeof(float); static const GLsizei gVertexAAWidthOffset = 2 * sizeof(float); static const GLsizei gVertexAALengthOffset = 3 * sizeof(float); static const GLsizei gMeshCount = 4; static const GLenum gTextureUnits[] = { GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE2 }; /////////////////////////////////////////////////////////////////////////////// // Debug /////////////////////////////////////////////////////////////////////////////// struct CacheLogger { CacheLogger() { INIT_LOGD("Creating OpenGL renderer caches"); } }; // struct CacheLogger /////////////////////////////////////////////////////////////////////////////// // Caches /////////////////////////////////////////////////////////////////////////////// class DisplayList; class ANDROID_API Caches: public Singleton { Caches(); friend class Singleton; CacheLogger mLogger; public: enum FlushMode { kFlushMode_Layers = 0, kFlushMode_Moderate, kFlushMode_Full }; /** * Initializes the cache. */ void init(); /** * Flush the cache. * * @param mode Indicates how much of the cache should be flushed */ void flush(FlushMode mode); /** * Destroys all resources associated with this cache. This should * be called after a flush(kFlushMode_Full). */ void terminate(); /** * Indicates whether the renderer is in debug mode. * This debug mode provides limited information to app developers. */ DebugLevel getDebugLevel() const { return mDebugLevel; } /** * Call this on each frame to ensure that garbage is deleted from * GPU memory. */ void clearGarbage(); /** * Can be used to delete a layer from a non EGL thread. */ void deleteLayerDeferred(Layer* layer); /* * Can be used to delete a display list from a non EGL thread. */ void deleteDisplayListDeferred(DisplayList* layer); /** * Binds the VBO used to render simple textured quads. */ bool bindMeshBuffer(); /** * Binds the specified VBO if needed. */ bool bindMeshBuffer(const GLuint buffer); /** * Unbinds the VBO used to render simple textured quads. */ bool unbindMeshBuffer(); bool bindIndicesBuffer(const GLuint buffer); bool unbindIndicesBuffer(); /** * Binds an attrib to the specified float vertex pointer. * Assumes a stride of gMeshStride and a size of 2. */ void bindPositionVertexPointer(bool force, GLuint slot, GLvoid* vertices, GLsizei stride = gMeshStride); /** * Binds an attrib to the specified float vertex pointer. * Assumes a stride of gMeshStride and a size of 2. */ void bindTexCoordsVertexPointer(bool force, GLuint slot, GLvoid* vertices); /** * Resets the vertex pointers. */ void resetVertexPointers(); void resetTexCoordsVertexPointer(); void enableTexCoordsVertexArray(); void disbaleTexCoordsVertexArray(); /** * Activate the specified texture unit. The texture unit must * be specified using an integer number (0 for GL_TEXTURE0 etc.) */ void activeTexture(GLuint textureUnit); /** * Sets the scissor for the current surface. */ void setScissor(GLint x, GLint y, GLint width, GLint height); /** * Resets the scissor state. */ void resetScissor(); /** * Returns the mesh used to draw regions. Calling this method will * bind a VBO of type GL_ELEMENT_ARRAY_BUFFER that contains the * indices for the region mesh. */ TextureVertex* getRegionMesh(); /** * Displays the memory usage of each cache and the total sum. */ void dumpMemoryUsage(); void dumpMemoryUsage(String8& log); bool blend; GLenum lastSrcMode; GLenum lastDstMode; Program* currentProgram; // VBO to draw with GLuint meshBuffer; // GL extensions Extensions extensions; // Misc GLint maxTextureSize; TextureCache textureCache; LayerCache layerCache; GradientCache gradientCache; ProgramCache programCache; PathCache pathCache; RoundRectShapeCache roundRectShapeCache; CircleShapeCache circleShapeCache; OvalShapeCache ovalShapeCache; RectShapeCache rectShapeCache; ArcShapeCache arcShapeCache; PatchCache patchCache; TextDropShadowCache dropShadowCache; FboCache fboCache; GammaFontRenderer fontRenderer; ResourceCache resourceCache; PFNGLINSERTEVENTMARKEREXTPROC eventMark; PFNGLPUSHGROUPMARKEREXTPROC startMark; PFNGLPOPGROUPMARKEREXTPROC endMark; private: static void eventMarkNull(GLsizei length, const GLchar *marker) { } static void startMarkNull(GLsizei length, const GLchar *marker) { } static void endMarkNull() { } GLuint mCurrentBuffer; GLuint mCurrentIndicesBuffer; void* mCurrentPositionPointer; void* mCurrentTexCoordsPointer; bool mTexCoordsArrayEnabled; GLuint mTextureUnit; GLint mScissorX; GLint mScissorY; GLint mScissorWidth; GLint mScissorHeight; // Used to render layers TextureVertex* mRegionMesh; GLuint mRegionMeshIndices; mutable Mutex mGarbageLock; Vector mLayerGarbage; Vector mDisplayListGarbage; DebugLevel mDebugLevel; bool mInitialized; }; // class Caches }; // namespace uirenderer }; // namespace android #endif // ANDROID_HWUI_CACHES_H