/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_HWUI_CANVAS_STATE_H #define ANDROID_HWUI_CANVAS_STATE_H #include #include #include #include "Snapshot.h" namespace android { namespace uirenderer { /** * Abstract base class for any class containing CanvasState. * Defines three mandatory callbacks. */ class CanvasStateClient { public: CanvasStateClient() { } virtual ~CanvasStateClient() { } /** * Callback allowing embedder to take actions in the middle of a * setViewport() call. */ virtual void onViewportInitialized() = 0; /** * Callback allowing embedder to take actions in the middle of a * restore() call. May be called several times sequentially. */ virtual void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) = 0; /** * Allows subclasses to control what value is stored in snapshot's * fbo field in * initializeSaveStack. */ virtual GLuint getTargetFbo() const = 0; }; // class CanvasStateClient /** * Implements Canvas state methods on behalf of Renderers. * * Manages the Snapshot stack, implementing matrix, save/restore, and clipping methods in the * Renderer interface. Drawing and recording classes that include a CanvasState will have * different use cases: * * Drawing subclasses (i.e. OpenGLRenderer) can query attributes (such as transform) or hook into * changes (e.g. save/restore) with minimal surface area for manipulating the stack itself. * * Recording subclasses (i.e. DisplayListRenderer) can both record and pass through state operations * to CanvasState, so that not only will querying operations work (getClip/Matrix), but so * that quickRejection can also be used. */ class ANDROID_API CanvasState { public: CanvasState(CanvasStateClient& renderer); ~CanvasState(); /** * Initializes the first snapshot, computing the projection matrix, * and stores the dimensions of the render target. */ void initializeSaveStack(float clipLeft, float clipTop, float clipRight, float clipBottom, const Vector3& lightCenter); void setViewport(int width, int height); bool hasRectToRectTransform() const { return CC_LIKELY(currentTransform()->rectToRect()); } // Save (layer) int getSaveCount() const { return mSaveCount; } int save(int flags); void restore(); void restoreToCount(int saveCount); // Save/Restore without side-effects int saveSnapshot(int flags); void restoreSnapshot(); // Matrix void getMatrix(SkMatrix* outMatrix) const; void translate(float dx, float dy, float dz = 0.0f); void rotate(float degrees); void scale(float sx, float sy); void skew(float sx, float sy); void setMatrix(const SkMatrix& matrix); void setMatrix(const Matrix4& matrix); // internal only convenience method void concatMatrix(const SkMatrix& matrix); void concatMatrix(const Matrix4& matrix); // internal only convenience method // Clip const Rect& getLocalClipBounds() const { return mSnapshot->getLocalClip(); } const Rect& getRenderTargetClipBounds() const { return mSnapshot->getRenderTargetClip(); } bool quickRejectConservative(float left, float top, float right, float bottom) const; bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op); bool clipPath(const SkPath* path, SkRegion::Op op); bool clipRegion(const SkRegion* region, SkRegion::Op op); /** * Sets a "clipping outline", which is independent from the regular clip. * Currently only supports rectangles or rounded rectangles; passing in a * more complicated outline fails silently. Replaces any previous clipping * outline. */ void setClippingOutline(LinearAllocator& allocator, const Outline* outline); void setClippingRoundRect(LinearAllocator& allocator, const Rect& rect, float radius, bool highPriority = true); /** * Returns true if drawing in the rectangle (left, top, right, bottom) * will be clipped out. Is conservative: might return false when subpixel- * perfect tests would return true. */ bool calculateQuickRejectForScissor(float left, float top, float right, float bottom, bool* clipRequired, bool* roundRectClipRequired, bool snapOut) const; void setDirtyClip(bool opaque) { mDirtyClip = opaque; } bool getDirtyClip() const { return mDirtyClip; } void scaleAlpha(float alpha) { mSnapshot->alpha *= alpha; } void setEmpty(bool value) { mSnapshot->empty = value; } void setInvisible(bool value) { mSnapshot->invisible = value; } inline const mat4* currentTransform() const { return currentSnapshot()->transform; } inline const Rect& currentClipRect() const { return currentSnapshot()->getClipRect(); } inline Region* currentRegion() const { return currentSnapshot()->region; } inline int currentFlags() const { return currentSnapshot()->flags; } const Vector3& currentLightCenter() const { return currentSnapshot()->getRelativeLightCenter(); } inline bool currentlyIgnored() const { return currentSnapshot()->isIgnored(); } int getViewportWidth() const { return currentSnapshot()->getViewportWidth(); } int getViewportHeight() const { return currentSnapshot()->getViewportHeight(); } int getWidth() { return mWidth; } int getHeight() { return mHeight; } inline const Snapshot* currentSnapshot() const { return mSnapshot != nullptr ? mSnapshot.get() : mFirstSnapshot.get(); } inline Snapshot* writableSnapshot() { return mSnapshot.get(); } inline const Snapshot* firstSnapshot() const { return mFirstSnapshot.get(); } private: /// No default constructor - must supply a CanvasStateClient (mCanvas). CanvasState(); /// indicates that the clip has been changed since the last time it was consumed bool mDirtyClip; /// Dimensions of the drawing surface int mWidth, mHeight; /// Number of saved states int mSaveCount; /// Base state sp mFirstSnapshot; /// Host providing callbacks CanvasStateClient& mCanvas; /// Current state sp mSnapshot; }; // class CanvasState }; // namespace uirenderer }; // namespace android #endif // ANDROID_HWUI_CANVAS_STATE_H