/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef DAMAGEACCUMULATOR_H #define DAMAGEACCUMULATOR_H #include #include #include #include #include "utils/Macros.h" namespace android { namespace uirenderer { struct DirtyStack; class RenderNode; class Matrix4; class DamageAccumulator { PREVENT_COPY_AND_ASSIGN(DamageAccumulator); public: DamageAccumulator(); // mAllocator will clean everything up for us, no need for a dtor // Push a transform node onto the stack. This should be called prior // to any dirty() calls. Subsequent calls to dirty() // will be affected by the transform when popTransform() is called. void pushTransform(const RenderNode* transform); void pushTransform(const Matrix4* transform); // Pops a transform node from the stack, propagating the dirty rect // up to the parent node. Returns the IDamageTransform that was just applied void popTransform(); void dirty(float left, float top, float right, float bottom); // Returns the current dirty area, *NOT* transformed by pushed transforms void peekAtDirty(SkRect* dest) const; void computeCurrentTransform(Matrix4* outMatrix) const; void finish(SkRect* totalDirty); private: void pushCommon(); void applyMatrix4Transform(DirtyStack* frame); void applyRenderNodeTransform(DirtyStack* frame); LinearAllocator mAllocator; DirtyStack* mHead; }; } /* namespace uirenderer */ } /* namespace android */ #endif /* DAMAGEACCUMULATOR_H */