/* * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_HWUI_DEFERRED_DISPLAY_LIST_H #define ANDROID_HWUI_DEFERRED_DISPLAY_LIST_H #include #include #include #include #include "Matrix.h" #include "OpenGLRenderer.h" #include "Rect.h" class SkBitmap; namespace android { namespace uirenderer { class ClipOp; class DrawOp; class SaveOp; class SaveLayerOp; class StateOp; class DeferredDisplayState; class Batch; class DrawBatch; class MergingDrawBatch; typedef const void* mergeid_t; class DeferredDisplayState { public: /** static void* operator new(size_t size); PURPOSELY OMITTED **/ static void* operator new(size_t size, LinearAllocator& allocator) { return allocator.alloc(size); } // global op bounds, mapped by mMatrix to be in screen space coordinates, clipped Rect mBounds; // the below are set and used by the OpenGLRenderer at record and deferred playback bool mClipValid; Rect mClip; int mClipSideFlags; // specifies which sides of the bounds are clipped, unclipped if cleared bool mClipped; mat4 mMatrix; float mAlpha; const RoundRectClipState* mRoundRectClipState; const ProjectionPathMask* mProjectionPathMask; }; class OpStatePair { public: OpStatePair() : op(nullptr), state(nullptr) {} OpStatePair(DrawOp* newOp, const DeferredDisplayState* newState) : op(newOp), state(newState) {} OpStatePair(const OpStatePair& other) : op(other.op), state(other.state) {} DrawOp* op; const DeferredDisplayState* state; }; class DeferredDisplayList { friend struct DeferStateStruct; // used to give access to allocator public: DeferredDisplayList(const Rect& bounds, bool avoidOverdraw = true) : mBounds(bounds), mAvoidOverdraw(avoidOverdraw) { clear(); } ~DeferredDisplayList() { clear(); } enum OpBatchId { kOpBatch_None = 0, // Don't batch kOpBatch_Bitmap, kOpBatch_Patch, kOpBatch_AlphaVertices, kOpBatch_Vertices, kOpBatch_AlphaMaskTexture, kOpBatch_Text, kOpBatch_ColorText, kOpBatch_Count, // Add other batch ids before this }; bool isEmpty() { return mBatches.isEmpty(); } /** * Plays back all of the draw ops recorded into batches to the renderer. * Adjusts the state of the renderer as necessary, and restores it when complete */ void flush(OpenGLRenderer& renderer, Rect& dirty); void addClip(OpenGLRenderer& renderer, ClipOp* op); void addSaveLayer(OpenGLRenderer& renderer, SaveLayerOp* op, int newSaveCount); void addSave(OpenGLRenderer& renderer, SaveOp* op, int newSaveCount); void addRestoreToCount(OpenGLRenderer& renderer, StateOp* op, int newSaveCount); /** * Add a draw op into the DeferredDisplayList, reordering as needed (for performance) if * disallowReorder is false, respecting draw order when overlaps occur. */ void addDrawOp(OpenGLRenderer& renderer, DrawOp* op); private: DeferredDisplayList(const DeferredDisplayList& other); // disallow copy DeferredDisplayState* createState() { return new (mAllocator) DeferredDisplayState(); } void tryRecycleState(DeferredDisplayState* state) { mAllocator.rewindIfLastAlloc(state); } /** * Resets the batching back-pointers, creating a barrier in the operation stream so that no ops * added in the future will be inserted into a batch that already exist. */ void resetBatchingState(); void clear(); void storeStateOpBarrier(OpenGLRenderer& renderer, StateOp* op); void storeRestoreToCountBarrier(OpenGLRenderer& renderer, StateOp* op, int newSaveCount); bool recordingComplexClip() const { return mComplexClipStackStart >= 0; } int getStateOpDeferFlags() const; int getDrawOpDeferFlags() const; void discardDrawingBatches(const unsigned int maxIndex); // layer space bounds of rendering Rect mBounds; const bool mAvoidOverdraw; /** * At defer time, stores the *defer time* savecount of save/saveLayer ops that were deferred, so * that when an associated restoreToCount is deferred, it can be recorded as a * RestoreToCountBatch */ Vector mSaveStack; int mComplexClipStackStart; Vector mBatches; // Maps batch ids to the most recent *non-merging* batch of that id Batch* mBatchLookup[kOpBatch_Count]; // Points to the index after the most recent barrier int mEarliestBatchIndex; // Points to the first index that may contain a pure drawing batch int mEarliestUnclearedIndex; /** * Maps the mergeid_t returned by an op's getMergeId() to the most recently seen * MergingDrawBatch of that id. These ids are unique per draw type and guaranteed to not * collide, which avoids the need to resolve mergeid collisions. */ TinyHashMap mMergingBatches[kOpBatch_Count]; LinearAllocator mAllocator; }; /** * Struct containing information that instructs the defer */ struct DeferInfo { public: DeferInfo() : batchId(DeferredDisplayList::kOpBatch_None), mergeId((mergeid_t) -1), mergeable(false), opaqueOverBounds(false) { }; int batchId; mergeid_t mergeId; bool mergeable; bool opaqueOverBounds; // opaque over bounds in DeferredDisplayState - can skip ops below }; }; // namespace uirenderer }; // namespace android #endif // ANDROID_HWUI_DEFERRED_DISPLAY_LIST_H