/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "DeferredLayerUpdater.h" #include "OpenGLRenderer.h" #include "LayerRenderer.h" #include "renderthread/EglManager.h" #include "renderthread/RenderTask.h" namespace android { namespace uirenderer { DeferredLayerUpdater::DeferredLayerUpdater(renderthread::RenderThread& thread, Layer* layer) : mSurfaceTexture(nullptr) , mTransform(nullptr) , mNeedsGLContextAttach(false) , mUpdateTexImage(false) , mLayer(layer) , mCaches(Caches::getInstance()) , mRenderThread(thread) { mWidth = mLayer->layer.getWidth(); mHeight = mLayer->layer.getHeight(); mBlend = mLayer->isBlend(); mColorFilter = SkSafeRef(mLayer->getColorFilter()); mAlpha = mLayer->getAlpha(); mMode = mLayer->getMode(); } DeferredLayerUpdater::~DeferredLayerUpdater() { SkSafeUnref(mColorFilter); setTransform(nullptr); mLayer->postDecStrong(); mLayer = nullptr; } void DeferredLayerUpdater::setPaint(const SkPaint* paint) { OpenGLRenderer::getAlphaAndModeDirect(paint, &mAlpha, &mMode); SkColorFilter* colorFilter = (paint) ? paint->getColorFilter() : nullptr; SkRefCnt_SafeAssign(mColorFilter, colorFilter); } bool DeferredLayerUpdater::apply() { bool success = true; // These properties are applied the same to both layer types mLayer->setColorFilter(mColorFilter); mLayer->setAlpha(mAlpha, mMode); if (mSurfaceTexture.get()) { if (mNeedsGLContextAttach) { mNeedsGLContextAttach = false; mSurfaceTexture->attachToContext(mLayer->getTexture()); } if (mUpdateTexImage) { mUpdateTexImage = false; doUpdateTexImage(); } if (mTransform) { mLayer->getTransform().load(*mTransform); setTransform(nullptr); } } return success; } void DeferredLayerUpdater::doUpdateTexImage() { if (mSurfaceTexture->updateTexImage() == NO_ERROR) { float transform[16]; int64_t frameNumber = mSurfaceTexture->getFrameNumber(); // If the GLConsumer queue is in synchronous mode, need to discard all // but latest frame, using the frame number to tell when we no longer // have newer frames to target. Since we can't tell which mode it is in, // do this unconditionally. int dropCounter = 0; while (mSurfaceTexture->updateTexImage() == NO_ERROR) { int64_t newFrameNumber = mSurfaceTexture->getFrameNumber(); if (newFrameNumber == frameNumber) break; frameNumber = newFrameNumber; dropCounter++; } bool forceFilter = false; sp buffer = mSurfaceTexture->getCurrentBuffer(); if (buffer != nullptr) { // force filtration if buffer size != layer size forceFilter = mWidth != static_cast(buffer->getWidth()) || mHeight != static_cast(buffer->getHeight()); } #if DEBUG_RENDERER if (dropCounter > 0) { RENDERER_LOGD("Dropped %d frames on texture layer update", dropCounter); } #endif mSurfaceTexture->getTransformMatrix(transform); GLenum renderTarget = mSurfaceTexture->getCurrentTextureTarget(); LayerRenderer::updateTextureLayer(mLayer, mWidth, mHeight, !mBlend, forceFilter, renderTarget, transform); } } void DeferredLayerUpdater::detachSurfaceTexture() { if (mSurfaceTexture.get()) { mRenderThread.eglManager().requireGlContext(); status_t err = mSurfaceTexture->detachFromContext(); if (err != 0) { // TODO: Elevate to fatal exception ALOGE("Failed to detach SurfaceTexture from context %d", err); } mSurfaceTexture = nullptr; mLayer->clearTexture(); } } } /* namespace uirenderer */ } /* namespace android */