/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef DEFERREDLAYERUPDATE_H_ #define DEFERREDLAYERUPDATE_H_ #include #include #include #include #include #include "Layer.h" #include "Rect.h" #include "renderthread/RenderThread.h" namespace android { namespace uirenderer { // Container to hold the properties a layer should be set to at the start // of a render pass class DeferredLayerUpdater : public VirtualLightRefBase { public: // Note that DeferredLayerUpdater assumes it is taking ownership of the layer // and will not call incrementRef on it as a result. ANDROID_API DeferredLayerUpdater(renderthread::RenderThread& thread, Layer* layer); ANDROID_API ~DeferredLayerUpdater(); ANDROID_API bool setSize(int width, int height) { if (mWidth != width || mHeight != height) { mWidth = width; mHeight = height; return true; } return false; } ANDROID_API bool setBlend(bool blend) { if (blend != mBlend) { mBlend = blend; return true; } return false; } ANDROID_API void setSurfaceTexture(const sp& texture, bool needsAttach) { if (texture.get() != mSurfaceTexture.get()) { mNeedsGLContextAttach = needsAttach; mSurfaceTexture = texture; GLenum target = texture->getCurrentTextureTarget(); LOG_ALWAYS_FATAL_IF(target != GL_TEXTURE_2D && target != GL_TEXTURE_EXTERNAL_OES, "set unsupported GLConsumer with target %x", target); } } ANDROID_API void updateTexImage() { mUpdateTexImage = true; } ANDROID_API void setTransform(const SkMatrix* matrix) { delete mTransform; mTransform = matrix ? new SkMatrix(*matrix) : nullptr; } ANDROID_API void setPaint(const SkPaint* paint); ANDROID_API bool apply(); Layer* backingLayer() { return mLayer; } ANDROID_API void detachSurfaceTexture(); private: // Generic properties int mWidth; int mHeight; bool mBlend; SkColorFilter* mColorFilter; int mAlpha; SkXfermode::Mode mMode; sp mSurfaceTexture; SkMatrix* mTransform; bool mNeedsGLContextAttach; bool mUpdateTexImage; Layer* mLayer; Caches& mCaches; renderthread::RenderThread& mRenderThread; void doUpdateTexImage(); }; } /* namespace uirenderer */ } /* namespace android */ #endif /* DEFERREDLAYERUPDATE_H_ */